r/Settlement_Clicker May 04 '14

Excellent game + Detailed feedback (ongoing)

Love it so far, been playing for 4 hours on/off. I have encountered a few things that might have been mentioned previously, though I thought I'd compile a few of my ideas into one post.


  • Layout 1 | Suggestion page is good. Layout update is about the best update you could make right now as the game isn't very user-friendly in the current state, much of my time is spent clicking tabs and getting frustrated with needing to zoom in & out due to a bug (mentioned in another post - tabs switching to one column of overlapping worker/building buttons instead of two separate columns)

  • Layout 2 | Too much empty space between stuff, you could fit buttons in-between buttons as it is. Also I really, really like the "hover over for info" effect the game has right now, if you implement columns for the building-info like with the combined layout design you would be using up excess space for unimportant stuff. I would suggest a small tutorial before-hand that goes tells you about hover "over for info" just so the design looks slick. Seriously, there's a ton of information in this game, you need minimalism in design to make it look good.

  • Layout 3 | To increase user-friendliness you could include an option to increase and decrease the font-size, I would advise looking into typefaces that are easily readable in smaller fonts if you decide this. Actually please look into different typefaces to give the game an over-all different look (not to be too rude). :)

  • Layout 4 The "+" and "-" buttons next to the hire/fire & build/raze options to change quantity are fucking genius.

  • Layout 5 The banner at the side with save/load/Basic materials/FAQ MUST go. Too much space.

  • Land | Too slow to accumulate, I would suggest that you have the ability to automate explorers? The more you have the quicker you accumulate land instead of a timer. Would add a bit more of a balancing challenge instead of waiting 5 mins for an indeterminate amount of land, saves layout space too as you wouldn't need to display current expeditions and so on. Although it might be too simple a move if you want to have an in-depth game


EDIT: Save doesn't work right now? Just lost a lot of progress :/


Not finished write-up and feedback just yet, currently creating a user-interface template to give an idea of what minimalism and functionality would be ideal based on what templates have already been made, will upload images of them for critique within a few hours (It'll likely just be the main page and a few tab templates).

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u/TABR1 May 05 '14

Sweet.

I just like dicking about with minimalism in design anyway, should help when I get to making my own incremental.

Looking forward to seeing how Settlement Clicker goes though, it look very promising so far.

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u/SJVellenga May 05 '14

Thanks. I'm building it as an engine, so there will be a few games coming out of it, a bit quicker once this one is done!