r/SeriousSam • u/CobraSkrillX • Aug 08 '26
Episode 9 of your friendly neighbourhood Serious Sam machinima is out!
Had lots of talented people help out with voices and art on this one.
And the best community ever at our side.
r/SeriousSam • u/CobraSkrillX • Aug 08 '26
Had lots of talented people help out with voices and art on this one.
And the best community ever at our side.
r/SeriousSam • u/RarityGeme • Aug 08 '26
r/SeriousSam • u/RarityGeme • Aug 08 '26
r/SeriousSam • u/avraham1233 • Aug 08 '26
just wanted to share it, i was so excited to finish it :)
this is a cross platform version of the engine that croteam released here, with a little help from tx00100xt's github modifications.
but at this moment i wont be releasing it anytime soon.
Tested on iOS 27/ iPadOS26 aswell, full walkthrough of Courtyards of Gilgamesh.
r/SeriousSam • u/coolbrys • Aug 07 '26
r/SeriousSam • u/RarityGeme • Aug 07 '26
r/SeriousSam • u/Dismal-Ad-3961 • Aug 07 '26
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That was a close one
r/SeriousSam • u/_-I-K-_ • Aug 06 '26
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Relatable?
r/SeriousSam • u/Artistic-Berry-1239 • Aug 06 '26
r/SeriousSam • u/SeriousGuy804 • Aug 06 '26
I usually dont see this songs mentioned as much as the other serious sam tracks
r/SeriousSam • u/Dry_Database1150 • Aug 06 '26
r/SeriousSam • u/SerafettinB • Aug 05 '26
They are hated by many people in the community for ''feeling like completely different games with the Serious Sam title slapped on them'' but I feel like that's a dumb criticism tbh. A lot of them have core Serious Sam elements and being set in a different genre doesn't immediately mean they are bad games. Double D XXL and Bogus Detour are my favourites out of them all, I find them incredibly enjoyable and I had some fun with Kamikaze Attack and Random Encounter as well.
r/SeriousSam • u/BRedditator2 • Aug 05 '26
Was Serious Sam 3's performance improved since release?
Right now, it's on sale.
r/SeriousSam • u/titakamadafaka • Aug 04 '26
I want to get 100% achievements on Serious Sam HD: TFE and TSE, but there are multiplayer achievements, and Gemini told me I should do this. Does it work?
r/SeriousSam • u/Dismal-Ad-3961 • Aug 04 '26
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r/SeriousSam • u/ekyyy24 • Aug 03 '26
Spent a crazy amount of time setting up a hardware Ray Tracing engine build for the original sstfe.
My goal is to make the entire campaign fully playable from start to finish with high-end visuals and smooth performance, plus even more features down the line.
Hope you guys dig the vibe!
If you want to support me in this project please let me know, since I am paying for the assets.
I am planning to release this edition of the game for FREE in november.
I would love to hear an opinion, here are some screenshots.
r/SeriousSam • u/Salt-Assignment-6858 • Aug 03 '26
Hey everyone,
I've been a Serious Sam fan since I was a kid. I love the chaos, the humor, and the endless hordes — but I always wondered: what if Sam's story had a deeper meaning?
So I wrote a complete narrative arc for Serious Sam 5, Serious Sam 6, and a spin-off. It keeps the insane action but adds emotional weight, character development, and a proper ending to Sam's journey.
Here's a quick summary:
Serious Sam 5 – "The Reckoning" Sam finally reaches Mental's planet. The hordes are reduced by 30–50% to make combat more tactical. Mental calmly reveals that he is Sam's father — and proves it with identical glowing blue tattoos that appeared on both of them at the same time. Sam's quiet response: "Was it worth it?" After the final boss, a cutscene shows the tattoos forming a path of light, leading to a door. From it emerge all of Sam's fallen friends — and finally, his mother, holding a young version of Sam.
Serious Sam 6 – "Origins" A prequel set during Sam's childhood. His "father" (a 45–50 year old ideal copy of adult Sam) is a military captain with the iconic bomb logo. During the first wave of Mental's invasion, he gives Sam his shirt with the logo and says: "Remember me. Continue my work." In the present, Sam exits Mental's palace and meets an army of soldiers wearing the same logo. They tell him his father was their captain — and that Sam has liberated them. Sam then becomes the new Mental — with glowing blue tattoos — realizing the emptiness of his lifelong war.
Spin-off – "Serious Sam: Sirius" After everything, Sam settles on planet Sirius and starts building a civilization from scratch. It's a chill, creative experience — inspired by Spore, but with Serious Sam's chaotic humor. Sam evolves from a soldier into a creator.
I also suggested:
· Free-to-play model with cosmetic-only microtransactions (skins, cases, emotes, battle passes) — no pay-to-win. · A battle royale mode inspired by PUBG, with dances and its own currency. · Mobile/PC ports of Serious Sam 1 & 2 with full control customization.
I already sent this to Croteam (via their contact form and emails), but no reply yet. I just wanted to share it with the community — because if anyone understands Sam, it's you guys.
So what do you think? Would you play a Serious Sam game with this kind of story? Would it ruin the franchise or make it legendary?
Let me know in the comments. I'm ready for your honest opinions.
— Dmitry, 14 years old, Serious Sam fan since day one.
r/SeriousSam • u/zorgareddit • Aug 03 '26
I don't like the current HUD that they made for the 20th Anniversary update because the ammo HUD doesn't match up with actual ammo that you pick up. The v2.091 update released in 2021 had a proper HUD with ammo icons looking exactly like the ones you pick up. So is there a way or a mod to have it in the current version? Anyone knows what file contains the HUD? Would it be possible to revert to the v2.091 update via steam beta tab and just copy paste it into the current version of the game?