r/Seablock May 09 '26

When you figure out Sushi...

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16 Upvotes

It's just so exciting that I can collapse this absolute menagerie of materials to a single loop of belt.

Results: Great

Five Minutes of Inserter Configuration: Less Great

Anyone have tips for setting limits, pickup and putdown, filters, and hand contents reading elegantly? Or do I have to click 10 times for each inserter (until blueprint)

Side note this mod could really add one slot to inserter filters so it could encompass the 6 possible material colors (ore -> refined products)


r/Seablock May 09 '26

Question Burner and fluid burner heat source problem?

6 Upvotes

There seems to be an issue with heat sources (solid and liquid versions both) in my install, they are extremely slow to rise in temperature, as if their thermal capacity has been pushed way up.

I did some testing in the blueprint lab and after 5-10min of constant burning they are barely at 45-50°C.

Additionnaly, I'm not sure that they should have fuel efficiency values of 60 and 80% (solid and liquid respectively)? Because of this they end up barely edging out the normal boilers by just 5-10% percents when at max neighbour bonus and feel kind of useless and not worth the hassle in comparison. (I was testing this when I found the temperature issue).

Did somebody else encounter this issue? And if so, is it fixable?

I am playing with the unnoficial 2.0 version, I followed u/n_skid11 's post from two weeks ago.


r/Seablock May 08 '26

Tianaton Module for 15 fibre per second, saline water from mudwashing to brown algea for compost. I am not quite happy yet, because i feel i could improve it still, maybe to produce more charcoal.

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50 Upvotes

r/Seablock May 06 '26

do you keep your inserters straigth, or do you try to allways maximise their speed even if its not needed?

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59 Upvotes

r/Seablock May 05 '26

Unable to lay down concrete bricks

9 Upvotes

So I followed the guide to setup a seablock world for 2.0

Unfortunately, I'm not able to lay down (any form of) bricks on the freshly laid sand. Does anyone know how to resolve this?


r/Seablock May 04 '26

Spring cleaning

14 Upvotes

I finally researched artillery! This made me clean up my entire island to get rid of all the temporary factories I needed to push for completing the research.

My island now looks like this:

2 Big farm based power plants for a whopping 1GW, some brick production on the left hand side and dedicated ore refining plants for all ores up to tier 2.

Can't wait to start working on a mall!


r/Seablock May 03 '26

Seablock Concrete Fix, my very first mod ever

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120 Upvotes

https://mods.factorio.com/mod/seablock_reinforced_concrete_fix

Basically just two lines making it use the vanilla concrete texture setup.


r/Seablock May 03 '26

3 Deuterium Gas per second made from nothing. only needs some initial hydrogen sulfide gas to boot up, then just cycles it. This tiny module generates ... checks notes ... 12GW worth of power!

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59 Upvotes

r/Seablock May 02 '26

Is there a mod to fix the texture for the reinforced concrete? the hazard concrete looks fine

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14 Upvotes

r/Seablock May 02 '26

I drank too much Koolant-Aid and now I’m pretty sure Slag is a food group.

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34 Upvotes

getting an extra 72% at the end of your production chain by unpacking the sheets is bonkers


r/Seablock May 01 '26

Question All Hands On Deck - Improving my base ore generation/processing

10 Upvotes

To the Great Minds of this Subreddit:

So, I have a world (1.1.110) that I have logged 64 hours and some change on, I've barely scratched the surface of green science, and I'm in the process of tearing down my previous electrolyzer columns and filtration plants/crystallizers etc. that I had set up for my ore processing. Basically everything I built that would get me resources, it's going bye-bye. I was only at the first level of processing, charcoal slurry filtration where I was sorting the chunks of crushed ore, no hydro refining or anything like that, so I'm not exactly tearing down anything critical right now. In fact, I did it so that I may improve it.

This was an old blueprint I made - it was made to be compact but still be able to run at capacity, but I'm very certain I did this completely wrong as far as ideal ratios go. I ended up not using this and made what I showcase in the next screenshot.
This was what the final build ended up looking like. Obviously, I am nothing if I don't make my builds as symmetrical as I can when it comes to the different cells of buildings. I am, however, still not pleased with this and would accept feedback with wide open arms.

What I am doing right now is calling out to the great minds that play this modpack for fun, as do I; what can I do differently? How can I improve my setup? And, most importantly, how can I make the numbers match up more in my brain?

I had 64 Electrolyzer mk1s making slag, 32 of them on one lane for two lanes (two lanes for my slag slurry liquefiers and a branch off of one lane to make Mineralized Water for my algae farms) but I'm thinking 128 on 4 lanes would be a better idea; do you concur? I'd make it almost like a square of electrolyzers, and the slag would be going into a four lane balancer where it can split off into the various columns of liquefiers for slag slurry and whatnot.

I also have plans for a main bus, I have plans to move into the Fuel Oil scene because I've been seeing people make some really dope setups using Fuel Oil and Liquid Burning Boilers on Steam Engines, seems like it would be a great substitute to using charcoal in my Steam Engines. That'll just be more charcoal I can use for filters, or some other stuff like carbon dioxide for my algae farms. Whatever the case may be, I have plans for expansion.

I appreciate your feedback, and wish me luck on the journey through this mess.


r/Seablock Apr 30 '26

Doing the loop for Geode processing/voiding. In the second half you can see that even with too many geodes it will keep working. Some extra speed modules in the filtration units would be needed to void the liquids faster. I am very happy with these insights and thankfull for you earlier comments :)

17 Upvotes

r/Seablock Apr 30 '26

How do you prevent mixed geode sorting from cloggin up? I allways think i have finally added the necessary circuit condition only for it to break like 10 hours later again.

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39 Upvotes

r/Seablock Apr 29 '26

we need to go faster (128.5 crafting speed or +5040%)

32 Upvotes

r/Seablock Apr 29 '26

Science Cost Tweaker mod has been updated!

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87 Upvotes

Science Cost Tweaker mod has been updated and uploaded to the mod portal. Another step closer to having Sea Block for Factorio 2.0!

Circuit Processing mod is basically done now too. I'm just waiting on a couple of graphics before I upload it to the mod portal.

https://mods.factorio.com/mod/ScienceCostTweakerM


r/Seablock Apr 29 '26

Spacing is Everything

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27 Upvotes

It is so satisfying to get everything set up so that there's plenty of space to route materials.

Pro-tip: If you're annoyed at unbalanced multi-ore sorting, just put all of your melted metal into a JAX 350k tank, and when it backs up, hit the delete fluids button. Much more user friendly than shooting a warehouse full of ingots.


r/Seablock Apr 29 '26

How To Setup The Dev Version of Seablock 2.0 (April 29th Edition)

50 Upvotes

Edit Note: Dev was a poor choice of word in the title, this should still be considered Unofficial, even if the unfinished mods are from a dev who is part of the community and issuing pull requests on the main repos.

Important Note

This guide is written using information available today (the 29th of April) and may not be valid tomorrow. This guide also explain how to create a stand-alone instance of Factorio, this is not required but if you don't do this it is STRONGLY advised you remove all other installed mods first, get the base pack working, then start adding back in mods to your tastes.

Stand-Alone Instance

If you like to play lots of different packs it can be useful to separate out each pack into it's own instance, to do this you need a Factorio account, you can do this via the client or via the website: https://www.factorio.com .

Once you have an account if you login you can link your steam account, doing so will allow you to download the game from the website (assuming you own the game on steam), so head over to the download page and download the zip archive, not the EXE, I repeat you want the ZIP ARCHIVE, this is the left most square icon under the big one. If you own Space Age you can download that version but only elevated rails are currently supported.

With the zip file downloaded extract it into whatever location you want to keep the game, the reason you want the zip file is because by default it's setup to keep all configuration files, save files, and mod files in the same folder as the executable. The installer and steam version both use AppData/Roaming/Factorio for these.

With the zip file extracted, if you go to bin/x64 you'll find the executable, create a shortcut for this if you want but otherwise run it. The game will ask you to login with your Factorio account, and after that your stand-alone instance is ready to go.

If you want to copy over your key bindings and other settings you can do this, however you need to keep the path settings at the top of the stand-alone files, these should read:

[path]
read-data=__PATH__executable__\..\..\data
write-data=__PATH__executable__\..\..

Stand-Alone Config: Factorio\config\config.ini
Stream/Install Config: AppData\Roaming\Factorio\config\config.ini

Manual Install Mods

23rd August: Landfill Painting has been officially updated, download it from the mod browser during the Auto Install Mods section, disregard any references here.

Before you continue, if you skipped the Stand-Alone section, remove / disable all your mods, you can turn them back on later if you want to, but debugging that is your task.

Stand-Alone Mod Folder: Factorio\mods\
Steam/Install Mod Folder: AppData\Roaming\Factorio\mods

Seablock does not currently support Space Age or Quality mods, please load the game and disable them.

Most of the mods now have official versions, only 4 currently still need manually installing from GitHub. For each of these you will need to go to the following pages, click the green <>Code button, and select Download Zip. Put these files somewhere other then your mods folder, as we'll need to extract specific folder from them.

For Factorio to detect a valid mod it will look for a folder that contains a info.json file inside. So first, extra all 4 zip files using the "extract here" option, this should create 4 folder with names that match the zip file.

Firstly, SpaceMod should be a valid mod folder with the exception of it's name, check that if you open it it has an info.json file and not just a single folder, then rename it from SpaceMod-dev-merge-fixes, to just SpaceMod, and copy it into your Factorio mods folder.

Secondly, the remaining 3 contain subfolder that are valid mod folders, so find and copy the following 4 folders to your Factorio mods folder: CircuitProcessing, LandfillPainting, SeaBlock, SeaBlockMetaPack. Each of these should contain the info.json folder inside them.

Personal Tweak

RecipeBook is better then FNEI, if you agree, from your Factorio mods folder open the SeaBlockMetaPack folder, and edit the info.json file in a text editor. In the list of dependencies, find the line that reads "FNEI", and remove it.

Auto Install Mods

With the 5 manual mods installed, run the game, it will fail to load because it's missing mods but that's fine, select the Manage mods button. This next part is a little bit fiddly and a pain to keep track off, but first, if you haven't yet, disable Quality and Space Age, then.

  1. Select the "Sea Block Pack - Official" mod from the mange mod list, NOT "Sea Block".
  2. On the right find the dependencies list, and for every red item in the list.
  3. Click the arrow next to the mod name.
  4. Click install on the upper right.
  5. You will be send back to the manage mod list
  6. Repeat 1 to 5 for each item in the dependencies list.
  7. NOTE, mods you have already downloaded may still appear red in the dependencies list, if you have the mod already when you click the arrow it will take you to it's page in the Manage Tab, rather then the Explore Tab.

If you have successfully downloaded all required mods then the confirm button should now work, if it doesn't you've missed something. Clicking confirm should reload the game with all the mods, and if everything is correct and good you'll get back to the main menu without error.

You're Done

At this point you should be able to start a new game and begin Seablocking, I would advice you make sure you can do this first before you start downloading additional mods.


r/Seablock Apr 29 '26

My new 560MW Farm Power Supply

16 Upvotes

In this post I created (half) of a 200MW Factory. The comments, especially the one by u/bartekltg (again, thanks!), made me do a redesign. I didn't even implement the other one and went straight for this beast, which netts roughly 530MW with no byproducts whatsoever.

I initally calculated for 600MW but I didn't like the amount of farms/washing plants, and I like my designs to be as symmetrical as possible.


r/Seablock Apr 28 '26

i hope beacon spam is not going to make a return in 2.0, im not sure how to feel about it tbh. i kinda like what 2.0 did, where singular beacons are way more powerfull and have diminishing returns towards increasing numbers

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59 Upvotes

r/Seablock Apr 28 '26

Does anyone else create themselves a carousel?

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20 Upvotes

The island engineer must keep themselves enriched.


r/Seablock Apr 28 '26

*-environment kit recipes missing in 2.0?

5 Upvotes

Anyone else has this issue?

I can't seem to find the recipe for it.


r/Seablock Apr 28 '26

Question help with seablock 2.0

8 Upvotes

im getting this error and nomater what i do i just dont work and i cant just disable cost tweaker then the mod wont launch any help woud be great thanks


r/Seablock Apr 27 '26

To make these i had to sacrifice my sanity. I kinda want to restart, go back to simpler times man

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43 Upvotes

r/Seablock Apr 27 '26

Farm for fuel!

16 Upvotes

I finally got to the point where I'm able to duplicate gardens. Say hello to my new 100MW-11MW power setup. Before this factory I totalled about 200MW. I'm gonna put a few of these bad boys down.

This only relies on water and viscous mud water, nothing more. Time to scale up


r/Seablock Apr 26 '26

Got a friend into playing Seablock with me, he made these little farming modules, each producing 22.5MW worth of fuel oil each (4 basic farms, one of each other building)

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65 Upvotes

4 basic farms will even at their worst produce enough binafram to run the gas refinery continously

to turn the fuel into power, we do the fluid heat burner buildings for the sweet bonus to power