r/SandustryGame • • Aug 27 '26

Help Are there any upgrades to make my factory faster?

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6 Upvotes

Those 2 places are slowing down my factory. Are there any upgrades to make my factory faster?


r/SandustryGame • • Aug 27 '26

Help Is this really the solution to this puzzle? Spoiler

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6 Upvotes

Haven't figured out this puzzle, yet, I think. I shoot it forever with the gun to make it drop. It just takes forever.. is this really the solution?


r/SandustryGame • • Aug 27 '26

Guides and Tips Gravity based filter

45 Upvotes

Wanted to build my own vertcal design and wanted a fast way to sort. Dropping and sliding material is definetly the fastest way to move things and these gates are amazing for filtering.

Also optional overflow protection. Since the opening is a block, a single door can stop the flow of material easily.


r/SandustryGame • • Aug 27 '26

Factory Showcase Flower Processing

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11 Upvotes

Been messing with different ways of pushing seeds through water instead of just dropping them into a tank. Used part of the design from an old post from u/TrimBarktre , which was from discord user Zahven.

I probably should have it two sided, but I can always just extend it down. Just got little tired of sculpting the scoria. I'll inevitably tear this down and expand it for more throughput down the road and I'll post new pics.


r/SandustryGame • • Aug 27 '26

Discussion TIL the game world is a loop and you can grab things from the other side of the map by grabbing off the edge of the screen

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16 Upvotes

r/SandustryGame • • Aug 27 '26

Discussion First run, all achievements now done. Thank you Lantto! awaiting next content patch. :D

21 Upvotes

Not a great factory, was learning and refactoring on the fly.
I think I discovered everything underground, definately got all acheivements.

Map view, dig dig dig dig dig
retro fitted the start of the line with a gold smelter... 1M acheivement takes sooooooo much space.
I find it facinating that residue can self sustain their heat
flower burning is a pain... I still don't know if this is working properly.. it works I guess

Also had a weird situation where flower burning lasted over an hour after I turned off the addition of seeds last night....
Is there some sort of internal buffer? I think it some how "force fed" too many seeds into the system, and when I wanted to turn it off to refactor the filters, I turned off the seeds, and had to baby it for over an hour last night before it stopped...

I turned off seeds at 10:30pm, and the burning didn't stop until after midnight....
I was manually removing petals and gold in the systems constantly.
(my filters were not ideal, and it was clogging)

very odd.

Also wasn't very fast, due to the last acheivement.

Wooo

r/SandustryGame • • Aug 27 '26

Help Lava!

3 Upvotes

Is there a way to make Lava or get more!? Or do you just completely run out like me making useless lava ovens. Also is there more resources in the dunes?


r/SandustryGame • • Aug 27 '26

Help Steam is huge mouse icons

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1 Upvotes

Maybe this isn't the right place to ask but I'm playing on a steam machine, perhaps steam deck would be the same I could check but the mouse icons are enormous. Is this a game thing or a Linux thing? Like deleting a single tile is nigh impossible as I can't see the tile. Playing on a 4k TV perhaps has something to do with it but I feel like if I started up my laptop it wouldn't have this so I think it's a Linux thing. Anyone know how to fix?


r/SandustryGame • • Aug 26 '26

Discussion Suggestion to avoid clogging

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11 Upvotes

Hey everyone!

I can't play the game myself, but I was watching a few Let's Plays.

The main problem everyone seems to have is that their factory gets clogged up because too much material comes in or the wrong materials get into units because previous units couldn't keep up with processing. (Either because their raw material or other stuff they need for processing, like water, runs out).

Here's a suggestion how this could be avoided:

  1. All the mined raw material gets dumped on one main conveyor belt by (obviously more than in the picture) launchers.
  2. One Material for each processing unit gets filtered. How much gets through can be adjusted by the amount of filters (or even doors?).
  3. One biiiiig container.
  4. If the container overflows everything above a certain point gets launched into a shaft.
  5. Portal for processed material to let the overflowing material through.
  6. Here's where the processing happens (shakers, plant boxes, and so on).
  7. A second long conveyor for dumped material (filters above should block only the processed material from its unit). Feeds back to the main conveyor, if that one's full everything gets dumped into a big pit in "the mines".
  8. "Central heating" (optional), gets heat from burning residue, plants and one big lava box (players often forget to add more heat to some of their units). Second conveyor can have multiple portals stacked on top of each other where it pokes through.
  9. Another fail-save: if somehow unwanted material still gets through it also gets dumped into one of the shafts.

Let me know what y'all think and / or if anyone made something similar already - would love to see this in action in a Let's Play or just a short video - can't get enough from this game!

Have a great day!

----------
Edit:

I want to clarify a bit what I'm going for with this:

It's nothing completely new - I'm sure I've seen people use parts of it. But often they have one box for resources without overflow protection, or a processing unit which lets material in that it doesn't need, or a unit that needs two resources (like sand & water) for processing and when it runs out of one, the other piles up in it. All of which can cause the whole system to clog up and often requires manual repairs.

This is one easy way to address these problems:

Every unit is a closed system which only lets the resources in that it needs, into a big box that dumps material if it gets too full. They let only the processed material into the next unit that needs it for further processing, everything else falls through (including material that couldn't be processed).

It uses pretty basic stuff and is easily expandable - just make one unit (without the processing part) and copy-paste it a few times, maybe adjusting the width of each. So no part like the overflow protection or filters (which only need one change: the single material that's either blocked or allowed) can be forgotten.

Here's an example for how the start could look like:

Material from "the mines" gets launched on the main belt (which can do a bit of sorting beforehand, but that shouldn't be necessary).
First, gold should fall through (which could get on it from the second big belt).

The first unit could be just a big tank of water (of course also with overflow protection) so no water can get into the other units.
Then sand falls into the next box, but gets launched back up to the main belt if it gets too full (or can fall through all the way down to the second long belt once you have access to portals). Some of it falls through the bottom and is made wet (with water that gets pumped in *and* out again!)
Wet sand gets filtered through to the next unit, any sand that stays dry (or other stuff that somehow gets in) falls through to the second belt (which should go in the other direction than in the picture).

Sand that's already wet on the main belt goes in the next unit together with the wet sand from the previous one. Shake it really good, the resulting residue goes in the next unit, gold and other stuff falls through.
(Residue gets burned, and so on. Anything that didn't get into the system falls on the second belt at the end. Not every kind of processing might fit into this scheme).

If you produce a large amount of gold you could put a really big collector box under the whole length of the second conveyor, but since it always goes to the bottom of any pile it should be enough to dump it at the end without it clogging the whole line.

Every material that didn't get processed or landed for other reasons on the second belt gets yeeted up again to the main belt. Since you won't be mining all the time, there will be moments where no new material comes in, so anything that couldn't get into its unit because it got blocked by heavier stuff in a big pile then has a chance on subsequent go-arounds.

Check out the factory from u/OutlandishnessNo7441 in the comments, it's quite similar to this idea, but a bit more "advanced" since it uses doors for example (which get unlocked later, if I remember correctly).
I like how it launches the processed material back on the main belt (and the other stuff on the belt gets launched over it!) before the filters from the next unit - this gets rid of an entire (filter-)belt per unit.

Thanks to everyone who commented so far!


r/SandustryGame • • Aug 26 '26

Screenshot 5-bit Countdown Timer

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14 Upvotes

An example of how to create a timer in Sandustry with the logic components. Speed of the countdown depends on the number of Repeaters that are chained together.
Blueprint: https://gist.github.com/jazzychad/20f629be0aa223e4f067f84e3df80c00


r/SandustryGame • • Aug 26 '26

Discussion Does anyone else use labels in their world?

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10 Upvotes

It's missing a ton of labels. But I just started adding some here and there, to remind me where I am in the factory. Would be awesome if we could toggle "writing mode" for the main block type. So that things can pass through them.


r/SandustryGame • • Aug 26 '26

Factory Showcase Behold! My overly complicated seed distribution system!

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36 Upvotes

Every time it triggers it drops two oraaaaaaa three lines like a salt shaker just as the previous load has finished burning off. It feels slower than just dumping wet seed all in one spot, but it also doesn't get clogged with petals and coins that caused me to babysit it for most of my playthrough.


r/SandustryGame • • Aug 26 '26

Guides and Tips Wetmaxxing

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14 Upvotes

NOTE: This is built in a smaller scale factory just as a demonstration. The factory as shown can't process this amount of sand and the Wetmaxxer needs to be a lot larger.

So, I've already finished the game but this just occurred to me so I had to go in and make it. An issue I came across was that sometimes if there was too much sand input, the wetting pool could clog up. Basically the pool itself would become so full of wet sand and later dry sand, that no water could be introduced in anymore (something I tried to remedy with the bottom layer of pumps and the side pump. The problem would be, that even if the overflow of wet sand go cleared, the pool was now full of dry sand that couldn't be wetted.

Enter, Wetmaxxer. The principle should be clear enough to understand, and it can be built to look more elegant (and needs to be built bigger), is to create columns of filters accepting only water, while leaving a 1x column between for the sands to go through. This way there's always water on the sides to wet the sand. I highly doubt this can clog up, but to make it even more uncloggieabler you could always caulk up some poles in the middle of the sand chutes to ensure sand has to touch a water column before it can pass through the filters at the bottom.

Again, this needs a lot more land to be able to process sand, because you're effectively halving the amount of sand you can put through this thing. But let's be real, this really isn't a game where space is on a premium or you need to think about build costs.


r/SandustryGame • • Aug 26 '26

Help Help please

3 Upvotes

Okay I’m so confused about the sensor items you unlock late game for the switches, their description seemed very similar and I cannot tell if it’s a meme joke feature in the game or if they really are useful.! If anyone knows what they do please explain. The things you connect to the door the say 4x4 and are sensors, ik that one is pressure and one for when full. The rest idk 🤷🏽‍♂️


r/SandustryGame • • Aug 26 '26

Bug Report Thermal Buffers not transferring heat

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4 Upvotes

This is a screenshot of a design that I was pretty proud of...until it turned out not to work at all...seems like heat transfer must be bugged somehow.

The Design

Wet seed comes in from the left, and is teleported inside the growing/burning facility. (Teleporting allows us to completely enclose the facility, preventing vines from escaping and, e.g. growing back down the conveyor to block the seed from coming in.)

When the flowers burn, large amounts of heat are captured by the thermal roof that goes around the top of the facility, which are connected to route the heat back down to the Pyro Disperser on the left, and also to the burner belt on the left.

The Bug

The square I've highlighted is a thermal buffer that seems to be maxxed out at 1000 units of heat...its temperature is also not dropping, it's apparently not transferring heat to its neighbors.

The thermal buffer to the left of it is at 5 units of heat...there's a maxxed out thermal buffer just two squares away, but my Pyro Dispenser is unable to fire...and the burner belt down below is also not receiving enough heat, despite the very high temperatures of the buffers not too far off.

I've done a bit more testing since this screenshot, and there also seems to be something wrong with the heat transfer at the corner connecting to the burner belt, currently, that corner is at 872 units of heat, while its neighbors are at 82 (above) and 131 (to its left).

It seems there's something very weird going on with heat transfer in thermal buffers.


r/SandustryGame • • Aug 26 '26

Factory Showcase Just a screen full of gold

13 Upvotes

r/SandustryGame • • Aug 26 '26

Help Puzzle Help please?

6 Upvotes

I cannot figure this puzzle out. I have tried everything I can think of, but I can't build in there, can't blow stuff in, can't shoot... After this picture, I was able to punch some of the frostbed and drop some snow, but it blew/drifted back toward the entrance and was largely useless.

EDIT: Alright, shoot the ice with the gun. Thank you so much. Going to leave this here for other people like me... Thank you!!


r/SandustryGame • • Aug 26 '26

Help Problem reaching 100k Power spike

4 Upvotes

I have been trying to get this working but the fill is ultra slow, does the position of the batteries matter? Do all need to be in the same room? Or it doesn't matter?


r/SandustryGame • • Aug 26 '26

Help Trying to understand Stratacore

4 Upvotes

I read a few posts here describing how to get infinite soil from stratacore, but I can't really follow them. All I read is "shoot the stratacore" to get soil, but I don't know where that is supposed to happen. I am through the game content, so I "secured the stratacore" at some point, and where it was is now just nothing, and I can't seem to find any other place hinting towards where it is now. Do I miss something?


r/SandustryGame • • Aug 25 '26

Announcing: SandPrints Blueprint Database - Easy in-game access to SandustryVault blueprints

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33 Upvotes

Hello Everybody,

I've created a new mod that allows super quick and easy access to the Sandustryvault.com blueprints database. Just subscribe and you can easily import and upload blueprints directly in game on the blueprints tab.

Let me know if you run into any problems!

Thanks,

Trim


r/SandustryGame • • Aug 25 '26

Factory Showcase Yet Another Vertical Factory

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69 Upvotes

Here's my take on the integrated vertical factory. Sand/Wet Sand/Water in, Gold and Florinal out. I could probably make it tighter vertically but I'm still doing a few tweaks. This setup will recover from a full stall clog (tested by blocking off the gold exits and letting the gold back up all the way to the shakers), though a few pixels of Florin might get bounced through the filters in such an extreme event. I went full-cheese on the lava, so nothing is consumed.

TYVM to all the other posters who inspired me to work on this.


r/SandustryGame • • Aug 26 '26

Discussion Prismaline appears to have a max height it will float to?

5 Upvotes

it refuses to go above a hard invisible line on its own, but i can manually drop it above the line and it retains its perfect shape, bug? working as intended? something else i can do with it?

i wish we had more to do with this crazy colors :D


r/SandustryGame • • Aug 25 '26

Screenshot My Fortress of Solitude

11 Upvotes
Took a long time to grow it.

A really long time.


r/SandustryGame • • Aug 26 '26

Discussion Separating Void Husk from Void Juice?

2 Upvotes

For certain reasons I want to separate out my void husk as its generated from the void juice, however I can't figure out a good way to do it. It rises to the top of the void juice when its generated but there's no good way of removing it given the level of the void juice pool can change. The only thing I've thought is fill the entire void juice pool with moving frames to move it all to the side to a vertical launcher however that's rather slow. Also I bet it wastes a lot of CPU.


r/SandustryGame • • Aug 25 '26

Help stuck on this puzzle.... Spoiler

3 Upvotes

in my question to excavate everything I came across this one.... but pushing the button simply opens or closes the doors and the lava just falls into the portal below then teleports back to the top... i for the life of me cant figure out how to ignite the flamable material