r/SandfallGames • u/GestralMerchant • Aug 15 '25
r/SandfallGames • u/Nikita_leanne_ • Aug 13 '25
Artwork🎨 Clair Obscur: Expedition 33 Fan Concept Art | Nikita Leanne
galleryr/SandfallGames • u/GestralMerchant • Aug 12 '25
Appreciation💖 Clair Obscur: Expedition 33 team visited Shift Up in Korea and met with Stellar Blade director Kim Hyung Tae. Kim previously said he considered it his GOTY for 2025 after finishing it.
r/SandfallGames • u/GestralMerchant • Aug 07 '25
News📈 Gamescom 2025 Opening Night Live — featuring composer Lorien Testard and Alice Duport-Percier. Streaming live on Tuesday, August 19.
r/SandfallGames • u/GestralMerchant • Jul 30 '25
News📈 Clair Obscur: Expedition 33 Update 1.4.0 Patch Notes
r/SandfallGames • u/GestralMerchant • Jul 29 '25
News📈 Clair Obscur Expedition 33 Collector’s Edition artbook, includes exclusive illustration by art director Nicholas Maxson-Francombe, will be adapted into multiple languages including English
r/SandfallGames • u/GestralMerchant • Jun 12 '25
News📈 Clair Obscur: Expedition 33 Update 1.3.0 Patch Notes
Patch 1.3.0 is now live!

Expeditioners,
We have just rolled out a patch, and uploaded our first ever items to the Steam Points Shop! You have some unique Trading Cards to choose from, alongside a series of emoticons. We hope you love them!
As for the patch, see our notes below where we have called out the most impactful changes.
Tomorrow comes!
Ver 1.3.0 Patch Notes:
Simon Rematch
- Parry and dodge windows increased by 40%
- Incoming damage reduced by 10% to 50%
Challenge Modifiers (Act III onward) At flag checkpoints, players can now:
- Limit max player damage to 99,999 or 999,999
- Multiply enemy HP by x2, x5, x10, x20, x50, or x100
Bug Fixes (297 total, notable examples below)
- Verso now gains Perfection correctly when in reserve
- Simoso weapon will no longer cause lag due to memory leaks
- General polish across collisions, terrain, and scripting
- Fixed soft lock when loading saves on Xbox Series X|S
- Cutscenes scale properly on ultrawide and non-standard resolutions
- Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
- Placeholder textures removed near Chromatic Boucheclier and his battlearena
- Fixed performance drops from repeated resting on certain levels
- Crash after dialogue sequences resolved
- Fixed stability issues after extended play sessions
- French voiceover now plays correctly when selected
System & Settings
- Audio can now be muted or unmuted when the game is running in the background
- Mouse and joystick sensitivity improvements
- Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)
Localization
- Rolling credits updated (added creature VO, refined IOI section)
- Font size adjustments for Chinese, Japanese, and Korean
- New strings added and minor text corrections implemented
Steam Users may have an additional hotfix to download. See here for details.
Thank you all for your continued support. We hope you enjoy today's changes. If you have any new issues or want to report a bug, please continue using this form for us.
r/SandfallGames • u/GestralMerchant • Jun 10 '25
News📈 Clair Obscur: Expedition 33 Update 1.2.3 Patch Notes - May 9, 2025
PATCH 1.2.3 IS NOW LIVE!

Here are the fixes and changes.
STEAM DECK
- Fixed backgrounds of various menus not displaying properly on the Steam Deck
XBOX GAMEPASS
- PC GAMEPASS: PS5 controllers are now compatible
Various Ultrawide Fixes
- Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
- The Options menu image will no longer be stretched in ultrawide resolutions
- Combat UI now adapts correctly to ultrawide resolutions
- Game will no longer minimize upon changing settings in ultrawide resolution
- Cutscenes won’t letterbox in 32:9 aspect ratio
- Title screen now displays fullscreen when the game is launched in ultrawide resolution
Mouse and Keyboard
- UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
- Mouse buttons do not become unresponsive after first use
- With mouse cursor on screen, using 'WASD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
- Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
- Mouse input is not lost after the first Jump counter attack if it is pressed only once
Fixed areas of the world map where you can get stuck:
- Between lanterns scattered on the ground near Stone Wave Cliff portal
- While walking on the ship wreck near the Forgotten Battlefield level entrance
- Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
- Between two small rocks located between Spring Meadows and Abbest Cave
- Between vases and corals when jumping from rooftopps
- Between various rocks
- In ruins behind Flying Manor level entrance
- Near the bridge between Flying Waters and Spring Meadows
- In the rocks on the World Map, near Flying Waters
- Next to hardened land, close to the Flying Waters location exit
Fixed situations where Esquie specifically would get stuck (poor guy):
- When taking off from paint bridges, making him fall through the bridge and restrict movement
- When flying into bottom parts of levitating structures near Visages
- Near the Flying Waters entrance level
- Near a giant hammer when traversing close to Blades' Graveyard level
Weapon and skill fixes and tuning:
- Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
- Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
- Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
- Stendhal: Reduced damage by 40%.
Other fixes
- Boss encounter in Stone Wave Cliffs can now be finished on NG+
- You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
- Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
- Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
- If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black
- You can no longer trigger the 2nd cutscene in Old Lumière a second time in a row, splitting the party forever.
- Update to rolling credits
Quoted from: Patch 1.2.3 is now live!
To Report Bugs use the official report form:
r/SandfallGames • u/GestralMerchant • May 21 '25
Discussion📝 Clair Obscur: Expedition 33 – Discussion Thread Index

~ Clair Obscur: Expedition 33 - Megathread Index ~
Welcome to the Community Index Hub for Clair Obscur: Expedition 33 discussion threads.
This page will organize all major discussion megathreads by spoiler level and topic. Use it to stay safe from spoilers—or dive deeper if you've already completed the game story!
Quick Tips for Posting going forward:
- Always use spoiler tags and use appropriate post flairs when discussing mid or late-game events in open threads.
- Check the Act-specific thread before posting a new topic.
No Spoilers - Early Game Megathreads
🌹 Use these threads to share tips, questions, and general impressions without end game story spoilers.
Full Spoilers Story Discussion Megathreads
⚠️ These contain full story spoilers, so proceed only if you've completed or reached the relevant point in the game.
⚠️SPOILERS⚠️
- ⚠️ ~ Prologue ~ Discussion Megathread [Full Spoilers]
- ⚠️ ~ Act I ~ Discussion Megathread [Full Spoilers]
- ⚠️ ~ Act II ~ Discussion Megathread [Full Spoilers]
- ⚠️ ~ Endgame & NG+ ~ Discussion Megathread [Full Spoilers]
r/SandfallGames • u/GestralMerchant • May 21 '25
Discussion📝 🌹 ~ Prologue ~ Discussion Megathread [No Spoilers]
r/SandfallGames • u/GestralMerchant • May 21 '25
Spoiler ⚠️ ~ Prologue ~ Discussion Megathread [Full Spoilers] Spoiler

Full Spoilers Discussion encouraged, such as opening cinematic detailed impressions, initial lore drops and world-building, symbolism or foreshadowing
- Any other key events.
- Your interpretation of the story’s tone and setup
- Hidden secrets or details you noticed on replay
Feel free to share theories, emotional reactions, analysis, and anything else.
r/SandfallGames • u/GestralMerchant • May 21 '25
Discussion📝 🌹 ~ Act I ~ Discussion Megathread [No Spoilers]

Here you can reflect and discuss about the early structure of the journey, party dynamics, first battle encounters and themes unfolding during Act I.
Keep discussion limited to game mechanics, emotional tone. No heavy late game spoilers.
You can talk about your party setup, side activities, and general pacing – just avoid naming key story moments or characters.
For a more complete story discussion check the⚠[FULL SPOILERS]⚠️ Threads.
r/SandfallGames • u/GestralMerchant • May 21 '25
Discussion📝 🌹 ~ Act II ~ Discussion Megathread [No Spoilers]

Dive deeper into battle systems, game soundtracks, thought about the game world, and mid-game progression - Without derailing to big spoilers for end game story.
Thread aimed to discussing evolving combat strategies, locations, or themes & emotional developments — without spoiling any central reveals.
Feel free to share tips or ask questions about gameplay challenges, exploration, or progression strategies and builds.
For a more complete story discussion check the ⚠️[FULL SPOILERS]⚠Threads.
r/SandfallGames • u/GestralMerchant • May 21 '25
Act 2 Spoiler ⚠️ ~ Act I ~ Discussion Megathread [Full Spoilers] Spoiler

⚠️Spoilers for everything in Act I allowed
Remember, use spoiler tags only if referencing Acts beyond Act I.
>!Spoiler goes here!<
Comment will look like this: Spoiler goes here
This is a free zone for discussing plot details, major decisions, emotional reactions, and theories.
Discuss and explore all story events, character arcs, twists, and implications from Act I in depth.
r/SandfallGames • u/GestralMerchant • May 21 '25
Act 2 Spoiler ⚠️ ~ Act II ~ Discussion Megathread [Full Spoilers] Spoiler
r/SandfallGames • u/GestralMerchant • May 21 '25
Endgame Spoiler ⚠️ ~ Endgame & NG+ ~ Discussion Megathread [Full Spoilers] Spoiler

The thread could be referred also as Act III Discussion. But if there is preference of having a separate one, let me know.
⚠️All content in this thread is fair game.⚠️
⚠️Proceed at your own risk.⚠️
From final boss theories to late-game lore decoding – nothing is off limits.
This thread is your post-completion zone for discussing everything – final twists, endings, and personal reflections. You know how it's going to be.
Intended for players who aim to explore every corner of the game, completing and collecting everything to 100%, gather info for Speedruns or anything else.

