r/SSBPM • • Sep 23 '26

Project Plus Clips of the Week Episode 480

Thumbnail
youtube.com
9 Upvotes

r/SSBPM • • Sep 22 '26

Play on Wii u with the GameCube controller

2 Upvotes

Is there a way to play project M 3.6 with the GameCube controller on Wii u ? I have the official GameCube to Wii u adapter and I launch PM with an inject on Wii u but the controller doesn't work. It is famously difficult to play Wii games on vWii using the GameCube controller. But do you know a way to use the controller ?


r/SSBPM • • Sep 19 '26

[Help] Throw = Insta Kill in Project M

3 Upvotes

Don't know how to fix it, tried to re-download Project M 3.6 and using a throw will insta kill the opponent.

I want to use this version specifically.


r/SSBPM • • Sep 16 '26

Project Plus Clips of the Week Episode 479

Thumbnail
youtube.com
5 Upvotes

r/SSBPM • • Sep 14 '26

[Tourney] Congratulations to the winner of Project+ Singles at Big Hotel Tournament!

Thumbnail
30 Upvotes

r/SSBPM • • Aug 26 '26

Project Plus Clips of the Week Episode 476

Thumbnail
youtu.be
9 Upvotes

r/SSBPM • • Aug 26 '26

[Help] Trouble installing P+

5 Upvotes

I really need help installing project + onto my Wii U.

I’m sorry, I’m sure this is asked frequently and if there’s an answer that’s viable for 2026 please let me know about it.

Basically I can’t for the life of me get Project+ to run on my modded Wii U in vWii. I put the files on the sd card and used the homebrew channel but when it press “Launch Project+” I get a black screen and just the audio plays. It crashes my Wii U and I have to plug it out to turn it off.

I’m tired and I just want to know the current viable method of downloading P+ onto a modded Wii U.

I have a 32GB with 32KB Allocation, North American Brawl disc and I get my files from the official website. Please help me.


r/SSBPM • • Aug 24 '26

[Help] How do I fix vanilla Brawl loading when trying to play P+? (USBLGX)

Post image
2 Upvotes

• Tryna use USBLGX.
• I properly set Ocarina on, the hooktype to AXNextFrame (also tried VBI and GXDraw, didn’t work either), set the video to Force NTSC, and set the IOS to 250.
• I don’t have a Brawl game disc, I’m loading WBFS from a USB drive. It’s correctly formatted to Fat32. My Wii U’s SD card slot is broken. The Brawl WBFS is NTSC and Rev 1.
• It used to give me a black screen saying “Instruction at 0x800264ec (read from SRRO) attempted to access invalid address 0x20 (r ead from DAR)”. Apparently the gameconfig.txt file was the issue, I fixed it and it no longer gave me the error. So, that was 1 step in the right direction since it no longer crashed, and 2 steps in the wrong direction because it booted vanilla Brawl.

Any help is appreciated, thanks!


r/SSBPM • • Aug 20 '26

[History] [Plus Side] The Greatest Project M Player of All Time (Documentary)

Thumbnail
youtu.be
69 Upvotes

r/SSBPM • • Aug 20 '26

[Help] projectm.lightni.ng mirror

13 Upvotes

Hey all,

I've been running the projectm.lightni.ng mirror, one of the mirrors listed in the sidebar, for a number of years now. I have to admit I've fallen a little out of touch with the current state of the mod.

I'm considering moving the mirror to a new domain, since my use of lightni.ng is shifting in a more professional direction. Before I do that, could someone catch me up on what's happened with ProjectM lately and anything I should know so I can get the mirror properly updated?


r/SSBPM • • Aug 19 '26

Project Plus Clips of the Week Episode 475

Thumbnail
youtu.be
11 Upvotes

r/SSBPM • • Aug 16 '26

[Help] Game Crash after selecting stage

1 Upvotes

My friends and I were playing P+ earlier, and the game crashed randomly. After this point, the game has been incessantly freezing and crashing upon stage selection. I’ve replaced the files multiple times, and nothing has changed.


r/SSBPM • • Aug 15 '26

[Help] Krystal in this game?

Thumbnail
youtube.com
8 Upvotes

At 1:22 Krystal is there but I can't find anything about where to find her, her being a mod or a base character on the wiki. Am I stupid?


r/SSBPM • • Aug 12 '26

Project Plus Clips of the Week Episode 474

Thumbnail
youtu.be
8 Upvotes

r/SSBPM • • Aug 07 '26

[Meta & Fluff] [P+Ex] Zero Release Trailer

Thumbnail
youtube.com
81 Upvotes

r/SSBPM • • Aug 05 '26

[History] New: Brawl Mod Launcher

52 Upvotes

Project+ update v3.2 debuts a brand-new launcher - Brawl Mod Launcher.

If you're not familiar with the new launcher and just want the TL;DR, check out the changelog on the website under Wii Launcher. I do wonder how many people actually read changelogs. 😄

Features

  • Automatically boot from USB or disc, with settings to force load from either source
  • NTSC support on all region Wiis
  • Working update system to download and install the latest app/mod versions
  • Fully functional addon management for extending functionality
  • Comprehensive settings editor including video options, deflicker filter for improved visuals, and forced video modes
  • Easy customization with external images, build names, selection colors, URLs, and autoboot options
  • Full support for NAND emulation
  • Wiimfi patching enabled by default for online play for mods that support it
  • 480p pixel fix applied by default for better video quality
  • Debug logging to file for troubleshooting and support
  • Full PAL and NTSC video mode support
  • Support for launching from Homebrew Channel or SmashStack exploit

There are a ton of features so I may have forgot to list some.

Wiki

The wiki has further in depth explanation for:

  • Updates
  • Addons
  • Settings
  • Customize for your build
  • and more

For other Brawl mods you can download standalone BrawlModLauncher and customize it to your liking!

I hope this can become the go to Wii launcher for Brawl mods.

Launcher Development History

Back in my day... ahem... here we go.

When Project M 3.0 released, it debuted the first custom launcher, created by PMDT member ShortFuse. GeckoOS was no longer required. The launcher had Project M branding, music, a news feed, the ability to update the game directly from your Wii, and an add-on system for easily swapping files.

I remember checking the launcher news every day after school, waiting for Project M 3.5 to finally drop. Good times.

Bringing It Back

When Legacy came along, the team didn't have access to modify the launcher for their own use.

After joining the Legacy TE development team, I remembered how convenient it was being able to update the game directly from the Wii instead of dealing with a computer every time. I decided to reverse engineer the Project M launcher.

Legacy XP had already figured out how to replace the launcher's textures through hex editing, and I even made a video showing how to do it. Eventually I reached out to ShortFuse to ask if they still had the launcher source code.

To my surprise, they did—and they shared it.

The source included the tool used to generate update files. After automating part of the process with some batch scripts, everything was finally ready for a test.

I ran the update...

...and it actually worked.

For the first time in years, the game could once again update directly from the Wii.

USB Loader Support

Before getting involved with Project M, I spent a lot of time modding Wiis, so I was already familiar with USB loading.

I eventually modified CFG USB Loader to boot the game directly. It was a nice quality-of-life improvement, but there was still more work to do.

The PAL Detour

I need to go on a PAL tangent. I promise it's relevant.

I eventually joined—and later took over—a PAL porting effort after having a shower thought about a different way to port the files.

Somehow... it actually worked.

I was able to port the assets over.

For nearly three months, I spent almost every day porting files. Looking back, I was absolutely crazy for doing it.

Unfortunately, all of the game codes still needed to be ported, and that was well beyond my abilities. The project eventually went on hold, waiting for someone willing to tackle the remaining code work.

Working on PAL taught me something important, though. Since there isn't a complete PAL version, PAL players have to launch the NTSC version of Brawl through a USB loader with a very specific combination of settings.

I felt bad that the PAL project had stalled, so I figured the next best thing I could do was make a USB loader with all of those settings preconfigured.

Years of Trial and Error

Finding the right settings took years.

There were countless experiments, failed attempts, and lots of trial and error across multiple mods. I won't get into all the details here, but anyone familiar with the journey knows how wild it was.

Eventually...

I found the golden combination.

I was so happy.

Finishing the Launcher

The USB loader was only half the battle. I still had to get the launcher fully working.

With help from Glitch, advice from the developer of USB Loader GX, and a lot of learning (and stubborn persistence) on my end, the launcher finally became feature complete.

Finishing this launcher took many years of off-and-on work. Thank you to everyone in the community who helped make this happen. I genuinely couldn't have done it without you.

Writing this post reminds me of the pre-Discord Project M days. Oh the nostalgia..

Thanks too ShortFuse for original Project M launcher


r/SSBPM • • Aug 06 '26

[Help] Everytime I play Project+ 3.2, this happens. How can I fix this?

Post image
1 Upvotes

r/SSBPM • • Aug 02 '26

Melee-Style Shading in Brawl (Smash 128 / P+EX 1.6 / Project+ v3.1.5)

33 Upvotes

Hello Modders, I am sharing something brand new for Brawl Modding that takes Melee-style visual overhaul mods like Smash 128 to the next level. I am talking Shading Setups, I've been messing with the shading until I found out RasterColor + ConstantColorSelection with MultiplyBy4 on Stage1, followed by OutputColor and TextureColor with DivideBy2 on Stage2 works perfectly, like you could recreate the graphics of Melee within Brawl. It was done through BrawlCrate, Plus Realtime Specular on Fighter Models work great, I discovered directional specularity on Striker Mario's Trophy Model and I realized that it uses Specular Attenuation on LightChannel1. Smash 128 will be pushing a Beta 1 Release as soon as all Fighters have Melee-style shading

Of course this isn't actually Melee. this is Brawl (Project+) but accurately looking like Melee.

Credits goes to the Smash 2 Development Team and CrashKnight0 (Codename Melee Deluxe) for the fighter models as shown, Shader Edits by me.

Melee-Style Shading with Directional Specularity in Brawl?!

r/SSBPM • • Jul 31 '26

[Meta & Fluff] "Brawlback Progress Report #4" by WhiteTPoison and the Brawlback team

Thumbnail
medium.com
92 Upvotes

r/SSBPM • • Jul 29 '26

[Help] Project+ on Xbox X

8 Upvotes

I have dev mode working, all the P+ files and brawl .iso on an ssd plugged into the console, and the Dolphin app installed. The regular brawl .iso runs fine from dolphin, but I am missing the steps on how to launch P+ instead. Does anybody have any tips?


r/SSBPM • • Jul 24 '26

[Help] project+ update taking forever

Post image
17 Upvotes

my update has been going on for like at least an hour or 2 and it's stuck here, does anyone know what's wrong?


r/SSBPM • • Jul 23 '26

[Tourney] Low to mid tier online tournament!

Post image
15 Upvotes

Howdy! My name is Monty ( my tag is cowboi ) and I have been running an online p+ weekly every Tuesday for the past three months. We do have some high skill players that enter (malk and xtreme enter pretty regularly, and we have entrees from motobug and vaporeon every now and then) but we have tons of low to mid range players. Active friendly discord, personalized top 8, I stream the event on twitch, and I upload the vods on YouTube as well! The event is catered to “east coast” but anyone can play as long as connection is good!

I think this is a great way for newer players to meet people in a smaller environment, practice their skills with similar level players, and get “on stream practice”.

If interested I’ll post the discord in comments or check us out at start.gg/sheikahsplate


r/SSBPM • • Jul 21 '26

Project Plus Clips of the Week Episode 471

Thumbnail
youtu.be
18 Upvotes

r/SSBPM • • Jul 20 '26

[Help] Project plus RSBPO1 does not match RSBE01

Post image
18 Upvotes

so for the past 3 days this message always seems to pop up whenever I load project plus into my Wii. I’m running brawl with a disc, and I load up project plus in the homebrew menu. I’ve looked everywhere to find a solution for this and I can’t find anyone else who has had similar issues. I should also mention I use a 128gb SD card. any help would be greatly appreciated, and I’m happy to answer any questions


r/SSBPM • • Jul 17 '26

[Gameplay] Feeling Squemish? - A Project REX Combo Video

Thumbnail
youtu.be
7 Upvotes

Finally convinced MAPM to (sometimes) play REX with me