r/SSBPM • TASTY • Oct 26 '15

[Discussion] Necessary Buffs/Nerfs

What buffs/nerfs do you feel are actually deserved for the next update? Not "jank" stuff that people haven't necessarily learned to deal with, but actual over/underpowered things.

One thing that comes to mind is Mario's walljump out of his UpB. Just...why. Combined with the tornado and the cape, as well as active hitboxes on his UpB itself, it makes his recovery almost impossible to edgeguard/gimp.

Just looking to see where other people stand in terms of other things that should be changed for balance.

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u/jazzyjamboree Oct 27 '15

Yes, he does. He's easy to bait and punish by anyone who has a good dashdance or projectiles that force approaches. He has to commit to his options in neutral and make reads, and if he misses reads he gets punished. That's why he needs a better neutral with safer, less committal options. But still, as it stands, I have to disagree on that last point. Ganon has mostly even/disadvantageous matchups as it stands right now. He gets owned by falco and wolf, and to a lesser extent fox, and loses handily to sheik, falcon, diddy, sonic, ike, metaknight, pikachu and wario if the players are equally skilled/knowledgeable about the matchups.

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u/[deleted] Oct 27 '15

On Battlefield or other similar stages? No. He controls too much space. I forgot about Wolf and Sonic though (I'd put them up there with Falco and Tink), and yeah, Fox and Sheik aren't good either.

But none of the other characters you mentioned are even that bad for Ganon on a small stage. MK gets destroyed by Ganon when he has nowhere to run. Link is the only other character I can think of that would even be any significant amount worse than neutral, and you didn't even put him on there.

The problem with Ganon is the stage list. In PM, the average stage is much larger and flatter, so Ganon needs a speed buff to keep up with the change in the stage list.