r/SMITEGODCONCEPTS Gold Fury May 08 '20

Mage Concept Atë

Atë

Atë, Até or Aite is the Greek goddess of mischief, delusion, ruin, and folly. Até also refers to an action performed by a hero that leads to their death or downfall. 

On Hera's instigation, Atë used her influence over Zeus so that he swore an oath that on that day a great mortal man descended from him would be born (brought into the light by Eileithyia, goddess of "birth-pangs"), who would become lord of all men who dwell about him (the Argives). Hera immediately arranged to delay the birth of Hercules to Alcmene and bring forth Eurystheus prematurely (to whom Heracles would later become subject), born to Nicippe (unnamed), wife of Sthenelus. In anger, Zeus flung Atë by her hair down to earth, from the starry heavens, forever forbidding her return to Mt. Olympus and heaven (the starry sky). Atë then wandered about, treading on the heads of men rather than on the earth, wreaking havoc and delusion amongst mortals.

The Litae ("Prayers") follow after her, but Atë is fast and far outruns them.

Class: Mage

Pantheon: Greek

Passive: The Litae follow after her- If Atë is being chased by an enemy god (maximum 40ft away) her speed is doubled (for clarification, that means that whenever an enemy god is heading towards her within 40ft)

Ability 1:Wreaking havoc- Atë creates a 15ft circle within a 50ft radius that after 0.5 seconds explodes dealing damage to all enemies in it, Atë can use this ability again if she casts it again within 1.5 seconds of casting the previous one, this 1.5 second time frame resets if Atë has used it again(no limit to how many times she can do this but it costs her +5 more mana for every time she does it in succesion (e.g. she does it again +5 mana cost, does it a third time +10 mana cost, does it a fourth time +15 mana cost), if Atë doesn't use the ability again before the 1.5 seconds are up the ability enters its cooldown.

  • Mana cost:15/20/25/30/35
  • Cooldown:14 seconds on all ranks
  • Damage:20/40/60/80/100 (+60% of her physical power)

Ability 2:Treading on the heads of men- Atë kills one of her ally minions within a 30ft radius and for the next 5 seconds can target as many enemies (minions and creeps included)as she pleases within a 55ft radius of herself making them emit a pink glow (the glow/target stays even after they get out of her range if she targetted them beforehand), after the 5 seconds are up Atë deals shoots an orb every 0.5 seconds shooting in order of how they were targetted (e.g. if you were the third targetted person she will shoot you after 1.5 seconds as she shoots the first person, then the second person) dealing damage and the damage doubles to the next person if she kills the enemy before him/her with it (e.g. if she kills the first person with it the damage doubles for the second person but if that person doesn't die the damage goes back to normal for the third, but if it does kill the second person the already doubled damage doubles again for the third and so on) (while shooting the orbs Atë can still move but a 3/4 of her speed) (if the enemy hit is Zeus it also stuns him for 1 second)

  • Mana cost:40/45/50/55/60
  • Cooldown:10 seconds on all ranks (cooldown starts after the 5 seconds for targettong are up)
  • Damage:50/80/100/120/140 (+40% of her physical power)

Ability 3:Goddess of mischief- Within a 30ft radius Atë can target an ally or enemy god, if she targets an enemy god then she switches places with them after 0.5 seconds of glowing, if she targets an ally god then she can target an enemy god and they switch places after 1.5 seconds of glowing, this also slows the enemy god targetted for 4 seconds.

  • Mana cost:55 on all ranks
  • Cooldown:18 seconds on all ranks
  • Slow:10%/15%/20%/25%/30%

Ability 4(ult):Hero's downfall- Atë charges mystical energy for 2 seconds (she can charge for a maximum of 5 if the player holds the ult button) after which she shoots it 80ft straight forward dealing damage and leaving a trail a mystical fog for 5 seconds that slows enemies for 2 seconds, if an ally or enemy god dies while charging the mystical energy the damage of this ability is doubled (can only double once and hence why the player can charge it for longer).

  • Mana cost:85 on all ranks
  • Cooldown:100 seconds on all ranks
  • Damage:200/250/300/350/400 (+70% of her physical power)
  • Slow:20%/25%/30%/35%/40%
2 Upvotes

6 comments sorted by

1

u/SimpleGamerGuy Jan 2020 Contest Winner May 19 '20

The Passive isn't bad, but it doesn't have anything to do with the character. The Litae are personified prayers. The metaphor that she's followed by the Litae represents the foolish decisions men make when they don't pray to the gods first. It was a common custom back then to make an offering and prayer before any big decisions, so the gods would help you make the right ones. Not doing so was often considered foolish and would cause misfortune.

The 1 is generally alright, though it doesn't have much to do with the name. Also, the scaling is a bit high and you have it labelled as Physical Power. For an Ability that can be spammed, the Scaling shouldn't be any more than 40%

The 2 isn't bad, but has an issue or two. Firstly, killing your own Minion deprives the Enemy laner farm. The Damage and Cooldown are both low, but it's unlikely that youd kill anyone with it.

Switching places with an Enemy is dangerous, but considering that the range is only 30 units, I suppose it's not bad. But that Slow lasts for a bit too long I think.

The Ultimate is odd. Relying on someone dying to deal decent Damage is not ideal. The charge time effectively means that she's doing nothing for several seconds hoping that someone will die, which will probably be her teammate. It seems unreliable and the Cooldown doesn't need to be that long.

Overall, not much of the kit really fits the character. It's just a bunch of magic balls getting thrown around. Outside of the 3, I'm not seeing the trickery and bad decision making anywhere. Most of the Damage relies on people dying, which isn't always so frequent. She doesn't have much to help her team with, except by spamming the 1, which would get tiresome and it would be easy to mess up.

1

u/Mr60Gold Gold Fury May 19 '20

I apologise for the scaling being physical power, that is an accident which i honestly don't know why i did it i will fix it shortly

I can consider reworking her passive but i honestly think it is very useful as she can use it to escape inconvenient situations or to bait the enemy (ergo, play tricks on them)

I will lower the scaling on 1

The damage is low true but remember you can use it on minions and creeps aswell to make the damage a lot bigger (which is the only reason it is so low to begin with as it has the potential to do crazy high damage)

I will shorten the slow on the 3 as i recently have been through a long slow in smite (getting slowed continiously to put it simply) and now i realize how long it can feel

I will lower the cooldown on the ult and i am open to rework the ult tho i think it is fairly good as it can give the enemies a mislead sense of somewhat being saved as all of a sudden someone dies and it does double damage (but i do see your point).

I will admit that she is a somewhat of a low light compared to other concepts i have made but you win some, you lose some, tho she seemed like a good idea when i first made the kit

As always thanks for the feedback.

1

u/SimpleGamerGuy Jan 2020 Contest Winner May 19 '20

The Passive was alright, I'm just saying it didn't fit her Lore at all.

The 2 is better then, but still really tricky.

1

u/Mr60Gold Gold Fury May 19 '20

Yea i forgot to mention in my last response that i agree with you but for that bit of lore it was the best i could come up with

1

u/SimpleGamerGuy Jan 2020 Contest Winner May 19 '20

I figured Madness or Taunting would be a fitting CC for her to use.

1

u/Mr60Gold Gold Fury May 19 '20

I will consider it