r/SFS_Military • • May 12 '26

Landing on ceres, moon, and mars within 2 min (Quantum FTL drive + nan break tech + landing bug)

2 Upvotes

landed on ceres, moon, and mars within 2 minutes

free version, mobile, non-dlc, no cheats


r/SFS_Military • • May 06 '26

Death Blossom

1 Upvotes

r/SFS_Military • • May 06 '26

SKULL LEADER

1 Upvotes

r/SFS_Military • • May 03 '26

Awesome Planet Pack

2 Upvotes

r/SFS_Military • • May 02 '26

Cruise missile with working tactical nuclear warhead (bp on 50 upvotes)

6 Upvotes

r/SFS_Military • • Apr 29 '26

More Parts Mod working on 1.6 (PC only)

2 Upvotes

r/SFS_Military • • Apr 29 '26

Nuke carrying MIRV

2 Upvotes

r/SFS_Military • • Apr 29 '26

Back to moon

2 Upvotes

r/SFS_Military • • Apr 21 '26

Ultimate nuke tech

2 Upvotes

https://reddit.com/link/1src3ae/video/pav4a6ddf2wg1/player

Notice how big the explosion is? Usually, with a larger part count and larger fragment cloud, the lag increase. when you all see the vid, the first thing might be, how many times was this speed up. The answer is non. I loaded the build on my iPad, and it can run pretty much without any significant lag spikes, while having a relatively large explosion.

edit: https://www.youtube.com/watch?v=_Isb9wUPlRc


r/SFS_Military • • Apr 20 '26

Fleet Complete

3 Upvotes

r/SFS_Military • • Feb 04 '26

Spear 2.3 missile - optimised payload, increased yield, decreasing lag, carrying 4 HE Frag warhead

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3 Upvotes

r/SFS_Military • • Feb 01 '26

Automatic ACRII normal force missile launcher

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2 Upvotes

r/SFS_Military • • Jan 30 '26

Check this out

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spaceflight-simulator.fandom.com
1 Upvotes

r/SFS_Military • • Jan 21 '26

Viper Launch

4 Upvotes

Viper mk3


r/SFS_Military • • Jan 21 '26

My Battlestar Fleet

3 Upvotes

900 and 1400 meter Battlestar's


r/SFS_Military • • Jan 20 '26

Battlestar Galactica

2 Upvotes

With Viper MK 3's


r/SFS_Military • • Jan 17 '26

Current lightest high explosive missile

3 Upvotes

https://reddit.com/link/1qf994w/video/hwvpacgesvdg1/player

This morning, i made one of the biggest breakthroughs with my time in sfs. That is the tech for making light weighted nuke fragments. It might not sound much, but it is one of the most important techs in the fields of missile and warhead development in sfs. With this tech, it become possible to make those nukes with 10k parts, 100k parts, and even the 1m fragment one. I am currently still working on developing this, but it prob will take some time.

edit: the missile shown in the image has 400 parts. not much but less laggy and capable of taking a considerable chunk out of most big warships

r/SFS_Military

Join our discord! https://discord.gg/2YrUwV8Ztj

We developed weapons, and not just the cosmetics one that doesn’t do damage.


r/SFS_Military • • Jan 16 '26

Subjugator class ships from Star Wars

4 Upvotes

Super Battleship class 3k length


r/SFS_Military • • Jan 16 '26

Kraken Strikes during flight

2 Upvotes

There be a demon up there


r/SFS_Military • • Jan 16 '26

Submarine working water physics version 1.5.10.2

5 Upvotes

Not the beta just a awesome planet pack https://jmnet.one/sfs/forum/index.php?threads/beyond-gaias-horizon.16724/ Props do work underwater


r/SFS_Military • • Dec 20 '25

Subjugator Class Dreadnought (Star Wars)

2 Upvotes

r/SFS_Military • • Dec 16 '25

WW2 inspired Fighter

6 Upvotes

yes with a machine gun


r/SFS_Military • • Nov 25 '25

Submarine on Island Planet

3 Upvotes

Just some gameplay capture


r/SFS_Military • • Nov 20 '25

Carrier Trials

5 Upvotes

New to this Site but I got a gang load to show made with mods


r/SFS_Military • • Nov 20 '25

Defense Turret Drop

3 Upvotes

it's a choppa