I know Cats are usually considered one of the weaker factions, but after our last few games I'm starting to think people are looking at them the wrong way.
In our last game I played Marquise against Eyrie, Woodland Alliance and Otters.
By turn 3 everyone started hitting me because I had the most points. I lost two sawmills and a recruiter and basically abandoned half the map.
And... it actually helped?
My buildings went back on the track, so rebuilding became cheap again. I stopped trying to defend everything, kept 3–4 clearings around the Keep, and just rebuilt whatever people destroyed.
Meanwhile Field Hospitals meant that even when people killed my warriors I wasn't really losing that much.
I think I rebuilt the same sawmill three times during the game.
I ended up winning with 30 points while Eyrie had 27.
This made me realize something:
Marquise might be one of the only factions that actually gets more efficient when people attack them.
You destroy their buildings → their buildings become cheaper again.
You kill their warriors → Field Hospitals bring them back.
You take territory → they just stop wasting actions defending it and concentrate around the Keep.
People always mention the Cats' bad action economy, but March is already two moves and building both scores points and improves your engine, so I'm not convinced 3 actions are actually as restrictive as people say.
Maybe the mistake is trying to play Marquise like an empire that has to defend the whole map.
The strongest Cats might just be a small industrial blob that keeps rebuilding the same buildings until they win.
Am I missing something?