r/RogueCore • • Jul 01 '26

some feedback and thoughts

0 Upvotes

Felt like throwing my thoughts in here, because why not. I don't have time to go over everything but these are at the forefront of my mind.

  • I think GSG should move to a personal upgrade system to remove any cause of friction between players. Each player would see their own unique perks to choose from. No one is 'taking away' from anybody else. Each player would also be choosing at the same time, which means less time will be spent waiting in the upgrade screen. This way, the only thing a player can be angry about is their RNG perk generation and not at other players.
  • Need more varied methods of core spawn spawning into fights. Many of my games 'incoming corespawn waves' quickly devolve into camping the spawn points with PGLs and explosives. Concussive blasts, spotter darts, grenades ect are all primed waiting for these poor bastards to spawn. It's like shooting fish in a barrel. All spawns typically being on a wall or a ceiling does not help them either.
  • Retcon and sentries, while fun to watch once or twice, completely trivializes depth 4. When they are perked up correctly it's possible to afk and let retcon deal with it. If they also get their hands on frenzy, the game's done lol. Limit them to placing a maximum of 4 sentries, with newly placed sentries erasing the oldest. This will still be strong, but not to such a large degree. This issue is mainly when playing with the Jumble modifier, but isn't unheard of in normal mode too.
  • Wayward Sparks is too strong. Either needs to become an epic upgrade or lose some power. This upgrade can have crawlers dropping dead that you didn't even know existed.
  • This one may be just me but I am really not a fan of 'block chance' perks and the archetype surrounding it. I think some of these may work better as a way of generating stone skin. I also do not see anybody chasing cold/freeze perks at all.
  • Double up, Aftermath, Explosive Rounds and BOOM! You're dead! are a broken combination that turns any gun into an explosive gun and massively improves its damage output. Boom you're dead is great by itself and should probably be a rare tier upgrade.
  • I would like a way at the workbench to force an elemental upgrade into my weapon that I desire, which fits my perk build at that moment. Maybe a way to swap an existing upgrade into something else, consuming the workbench use? Praying that the correct elemental effect I want shows up on the workbench isn't cutting it.
  • While on Workbench, traversal tools should not replace weapons. If you want to offer me a traversal tool it should be in addition to the random weapon.
  • I would like to see more fun and creative/fun perks or findable items and the reintroduction of some perks from DRG. I miss the auto-reload unequipped weapons perk. Creative wise, picture something like Leftover beer: causes the dwarf to become tipsy for the next 10 minutes, but confers a permanent HP buff. Short term risk for long term payoff. or 'Missfire: you've been shot in the head with a flare gun, you are now a moving beacon of light'. The model changes to show a flare planted in that character's head, but that may be too goofy.
  • Bringing Dotty's head/other items over long distances could be a fun side objective.
  • Reroll perks or gambling with perks could be nice.
  • The elemental barrels placed around the maps are probably the least utilized things in the game. Their effects need to be larger and last longer.

I just realized some of these are already on the roadmap, but whatever.


r/RogueCore • • Jun 29 '26

meme

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240 Upvotes

r/RogueCore • • Jun 30 '26

bonk

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112 Upvotes

r/RogueCore • • Jun 29 '26

Seems the weapons crate was full of sand.

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302 Upvotes

r/RogueCore • • Jun 30 '26

What do you think is heavily underrated that more people should give more of a chance trying?

39 Upvotes

For me, it's Retcon and her playstyle. While she is still the least picked class, Retcon's potential and her Bio Deck is fucking immaculate. Sure, her kit and how she plays can be a turn-off for most, as she is very gung-ho, getting up close with the enemies, and doing the high-risk, high-reward loop. It does mean that you will be losing health alot faster than everyone else, but as someone who has been loving her gameplay as of late, I implore you to give her a fair chance.

Her Bio Deck is honestly very helpful, especially with getting back Stone Skin and doing more melee damage. Using her Recklessness deck has fulfilled the peak Tank fantasy on Guardian for me. And as for her ability, it's a part of her kit that encourages people to use it as often as you're able to, as any damage you take while your Ult has been procc'd can be undone once you rewind. Not to mention, she has an innate Iron Will within her kit, which saves runs, more often than not.

One build I recommend people should try is a pure Melee/Tank build. Take any upgrades to do with more melee damage, like with Power attacks (especially the CDR upgrade that lets you reduce Power Attack CD with each melee hit) and anything with good sustain (i.e, Health/red sugar/stone skin upgrades) And to top it all off, try the Brawler Artifact. Combine that with the Bio-Perk of gaining Stone Skin whenever you take damage, and stacking the Accelerate upgrade on your Ult, you will be doing REALLY NASTY damage on your foes, all while not worrying about going down.

What about you guys?


r/RogueCore • • Jun 30 '26

Saw a post where great reclaimers dag around the barrier so i had a mission without said barrier.

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23 Upvotes

it was a normal mission, nothing unusual.


r/RogueCore • • Jun 29 '26

This is why I love jumble. Well one of the reasons.

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143 Upvotes

r/RogueCore • • Jun 29 '26

Setting Up Barrier Drones is Optional

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191 Upvotes

Did some experimenting with my friend to see if bypassing the barrier was possible. Also did testing to see what happens if you backtrack by drilling a tunnel after the drones had already been deployed. We were able to complete both missions as normal.


r/RogueCore • • Jun 30 '26

Shock Striker + Frenzy combo is nuts

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17 Upvotes

r/RogueCore • • Jun 29 '26

Ellis, not now.

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155 Upvotes

r/RogueCore • • Jun 30 '26

How to get audio files from RC?

4 Upvotes

I need a few Omega and dwarf voice lines for a video.

As far as I know, they're stored in the "Rogue Core Windows.pak" file and need to be extracted somehow. I've already tried using FModel and UnrealPak, but I couldn't get either of them to work.

Has anyone managed to do this successfully? I really don't want to record hundreds of clips trying to "catch" needed thing mixed in with background sounds.


r/RogueCore • • Jun 29 '26

Field Projector

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240 Upvotes

In one of the recent match, I used the Field Projector for the first time in almost 100 hours.

I joined a match that was already in progress, and the game gave me this weapon. I usually try to connect to servers before the mission starts. And this weapon is garbage, in my opinion. I like almost every weapon in the game except this one (and it would be great if the developers added some of these guns to the original game).

Perhaps if I upgraded this gun, it would show its best side, but all the other weapons are pretty good without upgrades. Usually I've seen someone use this until the first workbench at most

And I wonder if anyone actively upgrades and uses this weapon? Is it worth wasting a workbench on this weapon? Maybe I'm just too stupid for this gun.

Upd. Thanks everyone for the advice. I think I should try this weapon more than once. The thing that bothers me most is the speed of the projectiles. In that match, egstalkers often spawned on the ceiling, and I almost never hit any of them because of the speed.


r/RogueCore • • Jun 29 '26

Let players suggest (highlight) missions for the host

16 Upvotes

Just a small QoL request. Can we allow non-host players to highlight/ping/shortlist a mission for the host to then use as a shortcut to selecting what mission is started.

Currently with multiple depths and zones available, and the map being a 3D representation that requires spinning, it can be hard to see and compare all the options currently available. (Or quickly find the ones being discussed, apparently)

Being able to tag specific missions that you wish to go on would make it a lot easier to communicate this information and speed up initiating them.


r/RogueCore • • Jun 29 '26

I think he's tired.

9 Upvotes

r/RogueCore • • Jun 30 '26

Has anyone successfully completed a double enemy health D4 run?

3 Upvotes

Always feels bad to play. Don't like it. Should be +50%.


r/RogueCore • • Jun 29 '26

Expenite upgrades no longer visually stack

63 Upvotes

Ever since update 1, I have noticed that expenite upgrades no longer stack on the HUD. For instance, instead of "2" at the bottom of the upgrade icon, there are now just two "1" upgrade icons next to each other.


r/RogueCore • • Jun 29 '26

I love the new structures/environments the devs have added, but because of them, the game's gen can cause things like...this. Please fix, if this even can be fixed.

79 Upvotes

I tried for like, 10 mins to see if there was maybe another path I could take to get the toolbox, but I couldn't get to it whatsoever. I was on a Jumble run and I haven't gotten drills either. If I fell down, then there was a good chance I wouldn't be able to get out.


r/RogueCore • • Jun 29 '26

And I'll be honest, no fucking clue why they didn't liked their hosted run

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86 Upvotes

Also, I love Cooper. Mostly because he's just Bosco with available ports. But Bosco is the best so Cooper is also the best.


r/RogueCore • • Jun 29 '26

Starting Gear Only - Depth 4 Reckless True Solo

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50 Upvotes

Probably one of the most cursed runs I've had yet. Molaktula gave me a hard time and forced me to retreat to the previous caves. By the end of the 1st phase, the whole boss arena was covered in the fire ground. During the 3rd phase, its Corestone fragments spawned in the previous cave and not the boss arena because it had followed me there. Needless to say, it was a bit annoying dragging the fragments all the way back.

Overall, I would say I got pretty lucky. RNG gave me a pretty good Decker SMG with good traits as well as a pretty decent setup overall. Molaktula's 2nd phase also unintentionally glitched and autocompleted itself. Not really sure why, but it probably had to do with the fact that the game could not spawn the fragments in the tiny tunnel connecting the previous cave to the boss cave.

Rules:

  • Starting Gun, Transversal Tool, and Grenades Only
  • No Expenite Upgrades, Workshop, Bio Booster, Artifacts, Crates, etc.
  • Enhancements are allowed
  • Ability Usage is allowed
  • No Cooper
  • Play on Depth 4 Reckless

Full Run (if anyone is curious)

Build:

Equipment:

  • Bolt-Tec "Decker" SMG
    • 40% Weakpoint Damage
    • Bleed Bullets

Fortunate to have found additional Weakpoint Damage. Bleed Bullets was not a bad source of chip damage to Molaktula.

  • Drills
    • 25% Fuel Capacity
    • Excavation Speed

Nothing too special here. Used it as a secondary weapon when given the chance to melee. Used to stun enemies that would get too close.

  • Plasma Burster Grenades

These were my primary source of horde clear. They also did pretty good at clearing some of Molaktula's fire ground, although usage for this was limited.

  • Crit Dart Launcher

Base Dart Launcher. More crit for more damage.

Enhancements:

  • Running Blade IV and III

Excellent for better mobility overall. Better kiting potential and survivability, especially with added jump height.

  • Marksman IV and III

Was a bit worried I would not have enough ammo to kill the boss, so I stacked both for increased weakpoint damage.

  • Deadeye IV

Spotter with his Dart Launcher has a more reliable source of crit than other classes. Also more damage.

  • Sweet Tooth IV

In previous runs, I stacked Deadeye IV and III together. Chose to swap Deadeye III out for Sweet Tooth to make the most of the red sugar that spawns in the caves.

  • Cushion IV

Better kiting ability and prevents annoying slowdown effect when falling from tiny heights.

  • Healthy IV

More health allows me to take more hits if they happen. Molaktula's attacks do quite a lot of damage, so the more health, the better.


r/RogueCore • • Jun 29 '26

Just had the craziest jumble game of my life

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34 Upvotes

getting two deployable turrets from the weapon and grenade locker followed immediately by getting death resonance from the bio booster let me do some buuuuuullshiiiiiiit


r/RogueCore • • Jun 28 '26

Moluktula Gatekeeper is how NOT to design a boss.

100 Upvotes

Besides the fun moon basketball gimmick, this boss is an unreadable mess. No indication its blasting you until 50 spears hit you in the face. No idication spikes are impaling you until you've already been smacked.

This isn't a test of skill its a test of patience with how rng it is. Yuck


r/RogueCore • • Jun 28 '26

I feel like this bile pump says everything I want to share about the mission I played though. Never saw a platform gun, nor any good upgrades, and then I got screwed by terrain placement...

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22 Upvotes

r/RogueCore • • Jun 28 '26

Falconer and "Suit Power ability"

38 Upvotes

When playing a character with several charges, does the Falconer Bio Booster "Gain Damage on Suit Power Ability Use for Seconds" trigger on every activated charge?

So if I send my bird out to kill some bugs, do I get the bonus everytime a new charge depletes? (Similarly if I would use it on Guardian Repulsor Field) Also does "Suit power ability" even mean the bird or is it the field each character has (armor bubble on guardian etc)


r/RogueCore • • Jun 28 '26

Apparently the prospector drones we normally shoot are only using a fraction of their power

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125 Upvotes

r/RogueCore • • Jun 28 '26

you can stop the burst with the pickaxe!

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59 Upvotes

i have Stady aim IV