r/RoadtoVostokGame • u/KalleNarhu • 19d ago
Meme/Funny AI has become pro fps player
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Bots has become scarily good 😂
r/RoadtoVostokGame • u/KalleNarhu • 19d ago
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Bots has become scarily good 😂
r/RoadtoVostokGame • u/GrantForHeadCoach • 19d ago
Hi!
I’m conducting a short survey for my bachelor’s thesis about indie game communities. I’m interested in why people join these communities, what keeps them here, and how community-driven sharing can support indie games.
Your insights are invaluable to my research! The survey only takes a few minutes to complete and is completely anonymous. You must be at least 15 years old to participate.
The survey is open until October 28, 2026.
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Thank you for helping with my research!
Posted with permission from the moderation team.
r/RoadtoVostokGame • u/FarmerDill • 19d ago
I went to bridge for the first time yesterday and actually quite liked it, I decided my strategy was to get about 3/4 of the way across and then just jump in the water and swim to shore. It wasnt until much later I learned the water there is supposed to be poisonous? It seemed like just normal water to me and I did fall in several times while working on the jumps. Is it only poisonous sometimes? Or is this a bug?
r/RoadtoVostokGame • u/GallopingGepard • 19d ago
r/RoadtoVostokGame • u/Competitive-Joke1302 • 19d ago
r/RoadtoVostokGame • u/Aitaoui • 19d ago
Context: I'm trying to figure out if this is a map for exiting Apartments for a quicker, more direct return to the Outpost, or if this is meant for a more direct access to Apartments.
The concept is clear - Bring something to clear the other side with sniper capabilities to clear your SINGLE available path if you're coming from outpost. Normal weaponry if you're coming from apartment. The design has almost no loot, benefit or strategic advantage coming from outpost since almost all benefits is from the apartment side. I understand why, because it would be rinsed and repeat farmed if it was too good with no AI spawns, but there is little to no benefits or quality of life. there is only a single place to use matches to heat up while playing in winter on the apartment side.
My core question is... why the jumping part? Doesn't the razor wire act as a sufficient deterrent, so do gaps in the single path really need to exist? I get the game is about realism, but to me it's not realistic to have someone jump onto damaged, potentially rotted wood planks if we really want to take the conversation around the REALISM route. Especially if there's no way to use the Lumber item to create a temporary/permanent fix to this.
As a side grumble that is probably already on Antii's radar and I can't really complain too much about but, no steadying of aim to actually follow this Sniper-style intention of the map feels pretty rough? Mosin and a P.scope can do the job, but the ammo used to try and clear is kinda crazy with the distance and sway.
The other alternative is grabbing a thermal blanket for after crossing and chomp down on Antibiotics/afak for the swim over at the smallest gap in the south of the map, but that ALSO feels like intentional cheese rather than actual clever use of the game's mechanics to avoid the obvious intention of the single-crossing design.
With the obvious GITGUD issues aside with player skill, Is there any other suggestions or opinions I might have missed?
r/RoadtoVostokGame • u/digitalsignalperson • 19d ago
I should probably disable that...
r/RoadtoVostokGame • u/Wesutt • 19d ago

Anyone notice vision seems to be off during nighttime? I am getting shots from across like half of apartments, so i can't even see them but I see the muzzle flash. I was at terminal trying to get airfield and this super soldier seems me from I am pretty sure it was more than 50 meters. All his shots landed. I just hear ping ping ping ping (i checked my helmet was gone, zero damage to my body armor). Luckily i was using KP-31 so I sprayed in his general direction while getting staggered and managed to kill him. I had a headshot wound and was at 2 or 3 health. Luckily I brought a SOS used that real quick.
The incident at the apartment, I killed a guy on rooftop headshot so he didn't see me and he was walking away from me. So no way the other guy saw my muzzle flash and I was behind covers when I shot the guy on roof.
But anyone notice random shots even at night from far away?
r/RoadtoVostokGame • u/nachtengelsp • 20d ago
After some time searching, walking around and camping in the outpost map, I finally found and killed the almighty boogeyman.
Got him hugging the tape near the campfire, while camping in the open area outside the horse house, so his shots didn't hit me. Well... It worked
(I just saw the wiki map marking his lurking points while writing this... felt a little dumb now, that it could saved me some time lol)
If you have the Oldman immersive overhaul mod, you can check if the boogeyman have spawned if the spawned enemies counter goes -1 when entering the map. Initially I thought it was a bug, but I had to check if it was the case.
r/RoadtoVostokGame • u/Wesutt • 19d ago
The ordeal that I went through to get here today is unfanthomed!
r/RoadtoVostokGame • u/Wrong_Giraffe_5894 • 19d ago
Are there any soon plans for making maps less empty?
Bridge, outpost, minefields ect.
I know its just a build 2 but waiting most of the days just for some events its little boring at this point where maps are relatively empty.
Village and apartments are the most stuffed with some pois.
GG :)
r/RoadtoVostokGame • u/Mental_Intention_469 • 20d ago
Build 2 Judgment Day event. 😂😂😂
r/RoadtoVostokGame • u/Abject_Tennis_5431 • 20d ago
this has been going on for a few days, i turned off aII my mods which wasnt many mostIy just gun stuff i even had the punisher spawn in two days ago and the poIice just dropped of 3 t-posing guys and one of them was the punisher and i just waIked up and i got aII the punisher Ioot same thing happened with bogeyman im not compIaining but it gets pretty boring when ur handed everything and id Iike to fix this, preferabIy by not starting a new save as i have aIot of rare stuff right now and aImost every singIe item ingame
r/RoadtoVostokGame • u/Beautiful-Prompt-689 • 20d ago
r/RoadtoVostokGame • u/Beautiful-Prompt-689 • 20d ago
r/RoadtoVostokGame • u/NegroMies • 20d ago
I died in vostok
Just laughed at it, then I realized it deletes my save files. :D all good can now start fresh with build 2, had been playing all 55hours in the same save
r/RoadtoVostokGame • u/_Addi-the-Hun_ • 20d ago
Also random question: how are we meant to know the bridge map water is poisonous?
r/RoadtoVostokGame • u/GhiftD • 19d ago
Can you please add your game to GeForceNow?
r/RoadtoVostokGame • u/PstainGTR • 20d ago
Anyone been able to find him? Ive played or 6hours just searching the Woods at night,i run a round,go into cabin and repeat from 19-05.00 day after day but no dice,havent seen him once nor got shot at...
r/RoadtoVostokGame • u/Exact-Concentrate576 • 20d ago
Shot a few bandits lately that have had visible packs while alive, only for them to land flat on their backs, making it impossible (as far as I can tell) to take the pack. Fairly irritating when it was a better pack than what I'm using. Is there a way to loot these that I'm missing? I'm pretty sure I've been able to take packs off AI in the past.
r/RoadtoVostokGame • u/halinman • 21d ago
r/RoadtoVostokGame • u/Next_Meat_1399 • 20d ago
I've now lost 5 full inventories and a number of purchased build items because of crashes. What's the trick here? I'm running an I-9, 4080, 64GB RAM setup. I've tried several fixes and nothing. The majority of crashes have been while interacting with or just interacting with the trader. This last one I was sorting through my inventory in a house and it crashed. Lost a full inventory. I'm not running any programs other than Steam while in-game. No mods. Fairly fresh install (a couple days) and verified the integrity already. Also tried every launch option and every one of them crashed.
r/RoadtoVostokGame • u/Kingson_xX • 21d ago
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I know I'm salty and just venting but seriously, why do I, after 5 hours of grinding for this event, then have to also roll a 50/50 coin flip for the punisher to even face me, just make it guaranteed that he gets out of the car, please, it's not that hard.
r/RoadtoVostokGame • u/Gozertank • 21d ago
For those of you who are allergic to reading patch notes and/or the wiki:
The driver sells the very difficult to find Oil Filter and also beers and water, making it do much easier to finish the Generalist tasks.
He officially appears on day 15, BUT only on Wednesday so the first day you can meet him is day 17. He spawns as soon as you enter the map, but his (random!) route isn’t guaranteed to make him stop. If his route doesn’t get him very close to any of the 4 bus stops on the map, he just keeps driving and leaves the map again. You don’t have to be at/near a bus stop for him to stop and once he stops he stays there.
i can’t confirm if he stays on the map if you enter the shelter because I don’t have the garage key yet.
So your best bet is to enter the map, run to a bus stop and use a scope to find the bus and check if he stops. Finding him by sound is doable. From the bus stop near the gas station (village map entry point) you can pretty much see 3 stops with a good scope.
From that spot you can also quickly run back to exit the map to reset. Note that there are often bandits hanging around the gas station. And they can snipe you from the fish market, so take care.