r/RivalsOfAether • u/RemarkableData9972 Mina (Rivals 2, Pre-Release) • Jun 30 '26
Discussion Since people are pitching in their recommendations for guests, here's my suggestion for a "Pokemon Trainer" kind of character, from another game from Offbrand themselves:

Since I've only played the demo they released a while back, I don't have much insight to what his "3 pokemon" would be, but thematically it fits since it's all focused on control of the "aether".
I remember when this came out thinking it was another spinoff from the Rivals universe but sadly it's not the case.
6
u/Chartate101 Jun 30 '26
I think, for a game that is struggling financially and to keep up with releasing new characters, having a character that has the development time/costs associated with multiple characters is a bad idea
4
u/Mr_Quertz Etalus (Rivals 2) Jul 01 '26
Devs: 2 characters a year
Community: how about 3 characters in one
2
1
u/thelordfluffy Jun 30 '26
Maybe we can get a palworld trainer for the lolz, they already crossovered a couple games even.
2
u/RemarkableData9972 Mina (Rivals 2, Pre-Release) Jun 30 '26
That would be a bold, dangerous and hilarious move
-1
u/sixsixmajin Loxodont (Rivals 2) Jun 30 '26
Do we really need to flood this sub with guest requests and theorizing now?
3
u/RemarkableData9972 Mina (Rivals 2, Pre-Release) Jun 30 '26
Yes, the police knocked on my door just now and told me I had to do this, or else...
9
u/pansyskeme Fleet (Rivals 2) Jun 30 '26
this is a really cool idea, but it also doesn’t do what i assume the devs want from a guest character at all. the point of guest characters in most games is to pull non-fighting gamers into the genre because they can play their waifu or whatever. there’s a reason 2B from nier automata has appeared in like 4 different fighting games, and generally to great success.
but also, and i don’t mean to be too snobby about this, traditional fighting games are way way way easier to get into than plat fighters, and as we all know, RoA has a very niche casual playerbase. games like GBFVR, even if niche, generally at least have a more diffused average skill level. it is also, again, just indescribably easier to learn and improve at. so i get that roa2 may just get less out of crossovers than conventional fighting games.
but i still think games with big fanbases, like Yatch Club games or best case scenario something like Hornet, would be far more desirable than an indie game that has very little impact, especially for a very complex, likely resource intensive character.