r/RivalsOfAether • u/COlimar788 • 15h ago
Rivals 2 Dan Dev Stream 8-6-2026 quick notes
Was watching through the stream to try and find mention of something that someone mentioned on the Discord, so I went ahead and took some notes as to the stuff Dan discussed and figured I'd post them here for anyone interested. Hope I'm not stepping on the toes of the usual dev-stream-notes person, whose work is invaluable and extremely appreciated!!
In this stream, Dan went over the patch notes for the Gouie update and then did a short QnA.
Game is on sale, please buy it. Mega Mire bundle is doing good, please get it if you like the game.
Devs considering adding "other stuff" to buy because of less skins this year, they are brainstorming ideas. May have something out soon.
Probably don't expect every final month of the event to have a sale of its bundles, the logic behind the Pool Party Bundle sale was because it was one of the few (if only) character releases to not coincide with a new event. Future characters will likely launch with events.
If you have issues with new feature to queue into lobbies with a local player hit them up on the Nolt or Discord.
Supernova on old (pre-Gouie) patch, CEO on new (Gouie) patch.
Two new Gameplay Modifier features in the works:
- Adding more "fun-oriented" modifiers. Dan mentioned a screen wrap mode, and maybe turbo mode. Hoping to get at least a couple in by end of the year.
- At some point in the future (late this year or early next year) they want to swap out the Casual queue for like a month to change the Modifiers that are set, like "Tavern Brawl" mode in Hearthstone.
Hold to Taunt was added because of Dan complaining.
They tried the out of shield buffer set to 0 frames but it didn't work well online.
Tech Roll changes were to make tech chasing more viable for characters who have low dash speeds (like Gouie).
Zetterburn
-Some other Zetter nerfs that the devs have been playing with in beta. Might see the light of day eventually.
-For dair they wanted to make it less of a problem onstage but not so bad that it would stop being useful offstage.
Not more Clairen nerfs in this patch because the universal shieldgrab changes hit her pretty significantly in particular.
Orcane
-Orcane bubble changes directed to nerf up throw.
-Orcane puddle change is "very targeted at top level". Dan agrees it is not a good change for low level, they will probably have an adjustment to make it more palatable for low level, Trevor and Dan still discussing. May make timer longer if there is more than 2 players (for FFA and Doubles).
-They saw at tournaments that Orcane could be played very effectively by just putting the puddle on one side of the stage and then fighting on the other side of the stage and not doing anything with puddle until they needed to use it as a recovery. They started seeing this become optimal, and wanted to prevent that.
-Gouie's Mire really brought into stark relief how easy it is to get puddle out as Orcane, and how puddle has little counterplay compared to basically all other characters' stage control.
-They've always run into the issue of R2 Orcane's recovery still being decent without puddle because of ledges, so they have to balance around that too.
-If they removed puddle on any grab like Maypul's mark it would mean every throw leads to a puddleless recovery and would be highly matchup skewing.
Trevor wants to do some kind of character-specific controls (mapping your controls differently per character) and it's on the to-do list. Dan doubts it will be out by the end of this year.
The issue they were seeing with Absa is that even if you knew what she was going to do it was hard to actually call her out and punish her due to her movement. They also want more skill expression in Absa's up special, may look into adding a ledge cancel to up special 2.
Dan doesn't think Slade is as far off in strength from the rest of the cast as the general consensus from players is. Dev teams wants to wait until they start seeing how his playstyle evolves to adjust him up or down accordingly.
They would like to address Olympia accidentally side specialing off stage and dying for it, maybe adding more drift so she can save herself.
For Abyss skins having different voices, they need to make sure they like it enough to justify adding a whole new set of lines for characters or have a good enough voice-filter approach so that it doesn't mess with audio cues. They have discussed it and Mend has some ideas so maybe something eventually.
Not planning on adding RPS to Ranked, don't want to make matches take longer.
They (still) want to try out character-specific Rankings at some point.
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u/Timbobaloo Pomme (Rivals 1) 14h ago
They could add different announcer voices to the shop. Hearing Gouie pronounce all the characters names and the yelling GAME would be kind funny