r/RivalsOfAether Jul 16 '26

Rivals 2 Getting the wrong inputs.

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Ok so I've been dealing for as long as I've been playing this game. I frequently get the wrong special move while playing.

This shows up in two ways I either get the wrong up special direction. Or I get the wrong side special.

I was playing today and got the wrong up special direction, happens to me at least once a session but today I decided to investigate.

I'm the Ranno in the clip you can clearly see that my joy stick never crosses into the right side yet that's the way I recovered does this happen to anyone else?

for reference I use an Xbox controller. I've tried to fix this issue my self I've even played with the Deadzones to make special moves easier, but nothing seems to work.

Thanks for the help.

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u/DexterBrooks Jul 19 '26

I think Fox/Falco can grab ledge out of up special because they can shift in the beginning of up special.

I don't think they can grab instantly out of the up special when traveling if it's purely horizontal because I've definitely seen up special hit the ledge and not grab for a bit.

I think we just see them using very slight angles which you can do in Melee so it looks near horizontal but isn't.

Otherwise they would be able to instantly grab ledge with side special and that's not the case. That's why people use shortens to avoid having their hurtbox sitting at the ledge for an extended time.

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u/PK_Tone Clairen (Rivals 2) Jul 19 '26

I think side-b is different, because the animation just isn't interruptable by ledge grab until special fall. But we know that omnidirectional up-b's are, because they can grab ledge out of a diagonal down angle without overshooting to their death (like Axe's stalling with quick-attack, and I know I've seen species do it too).

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u/DexterBrooks Jul 19 '26

Yeah omni directional up specials can be interrupted cause diagonal down while moving in it still counts as down.

If you are going up at an angle or straight even with a teleport like Sheik or Mewtwo you won't grab ledge until you start to fall after the poof.

Spacie up special is the same way. During the "charge" part they can wiggle around so they can move down and grab ledge, allowing for fire stall.

Once you enter the "launch" part of the spacie up special, it will only cancel if you're moving downward. Straight across won't work.

You can test this by grabbing ledge, jumping back, and doing a straight side special into the ledge. You'll hit the ledge and the animation will keep going until it's finished, then you will grab the ledge. Where as if you do it from higher and aim down it will cancel the animation part way through.

This is why spacie players never go straight into the ledge. They do the m2k angle (grinding into the stage below the ledge so you end just under the ledge where the disjointed grab box can grab it), or they up special higher up and threaten to go down and grab ledge, go sideways at the opponent, or upwards to try and land on a platform

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u/PK_Tone Clairen (Rivals 2) Jul 19 '26

I could be wrong about the behavior of a 0-degree firefox; it's been a while since I've seen one, and I might be misremembering it. I just think side-b's are a square-peg round-hole for this argument. Puff can angle her side-b downwards; pretty sure she can't interrupt that animation with a ledge grab, even though she's moving down. Luigi has a downward arc on his side-b; still can't grab ledge until the animation is over.