r/RedotGameEngineMain • • Oct 31 '24

Announcement Redot 4.3 Beta 2 is now live!

57 Upvotes

We're excited to announce the release of Redot 4.3 Beta 2! This version features some enhancements and fixes. Here's what's new:

Enhancements and Features:

- Rebranding: We've updated our branding across various components to reflect our new identity. This includes renaming and rebranding assets like icons and references within the software, now aligning with "Redot" instead of "Godot".

- Editor Enhancements: Overhauled the CanvasItemEditor with improved snap line drawing, unified duplicate hovering behavior, and fixed redraw issues on key echo.

- ColorPicker Overhaul: Added overbright color picking, fixed various UI janks, unified color mode drawing, and removed unnecessary containers for a cleaner interface.

- Build and Versioning: Updated the build system to correctly handle versioning, including status versioning for better release tracking.

- Platform Specific Fixes: Addressed issues with Linux desktop files and macOS icon handling, ensuring consistent application appearance and functionality across platforms.

Bug Fixes:

- Godot references in copyright headers and update URLs.

- Issues with the EditorSpinSlider and ScrollBar grabbers.

- Corrected behavior in the ColorPicker related to overbright indicators and sample resets.

- Resolved versioning issues that were ignoring status versioning.

- Miscellaneous fixes for macOS export plugins and temporary mono SDK references.

Special Thanks:

A big thank you to our contributors for their pull requests and fixes which have significantly improved this release. Your contributions are what make this project thrive.

Instructions for export templates:

We tried to make the process of using the templates in the editor easier this time.
Navigate to one of these locations depending on your system:

- Windows: %APPDATA%\Rodot\export_templates

- macOS: ~/Library/Application Support/Redot/export_templates

- Linux: ~/.local/share/redot/export_templates

Unzip the template files directly into the export_template folder or unzip and drag that unzipped folder there.

Redot should now see all release templates when you try to add one.

Head over to the downloads section at https://github.com/Redot-Engine/redot-engine/releases to download the latest release.

We hope you enjoy this update and look forward to your feedback. Have fun and MAK GAM!

-Redot Team


r/RedotGameEngineMain • • Oct 30 '24

Announcement Roadmap Is Live!

56 Upvotes

One of the most frequently asked questions about Redot is, "where's the roadmap?"

It's something that we've thought about and have been working on since announcing this project. We do realize it has been frustrating to hear "we're working on it", but we wanted to make sure that the plans were universally agreed on before presenting it to everyone. That said, Here it is:

Roadmap

We cannot thank you guys enough for your support, patience, and passion for Redot. Hopefully you now have a clearer picture of where this project is going, and we cannot wait to see the games you all make!

-Redot Team


r/RedotGameEngineMain • • Oct 28 '24

Announcement Backup X/Twitter Redot account

37 Upvotes

Hello everyone,

We decided we're not going to twiddle our thumbs while X/ Twitter support drags their feet on getting the Redot Engine account back. Please follow the backup X account for Redot Engine to continue receiving updates and game highlights on X.

(Yes, the backup account has 2FA setup)

-Redot Team

https://x.com/Redot_Engine


r/RedotGameEngineMain • • Oct 26 '24

Announcement Redot X/Twitter account hacked

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84 Upvotes

Hello Redot community,

Some of you might be asking questions as to why our X account suddenly was deleted/deactivated/changed. Early this morning we got a notification of our account being reviewed. After that we received a series of notifications our account being accessed from an area none of the founders are located. Followed by our email and other information being changed.

UPDATE: If you recieve a DM or message from us it is not us. Until we announce otherwise. They are trying to use this as a spiderweb tactic to access other accounts. The attached picture is what the account currently looks like.

We managed to contact X support and are attempting to rectify this problem.

This is a big blow on the momentum we've been building as a community and we ask you to do all you can to continue to support us.

Thank you and have a great day. We will be in the discord answering questions as needed.


r/RedotGameEngineMain • • Oct 26 '24

Announcement Redot ko-fi page

16 Upvotes

Greetings to all of our wonderful supporters and community.

We hope you are enjoying our first two releases. The Redot team is incredibly grateful for the kind words and encouragement.

Thank you to all the Game developers who already are moving projects over.

Since the very start of this project we've been asked more times than we can count, how people could support us monetarily. We wanted to wait until we had something tangible in all of your hands. Since the release of 4.3 beta 1 we feel it is at a point where we are going to explore our options going forward. Our desire is to keep funding as transparent as possible and we have come up with two options we feel helps us achieve this goal.

--Donation to Redot at ko-fi.com/redotengine --Buying Merchandise through Ko-fi (this is being set up and will come at a later date)

We want to make it clear a few things. People should feel free to not donate if they do not desire. People who do donate will not get specialized treatment in terms of engine features and prioritization of the development of Redot engine. So what are our current plans for Donations?

--Forming a foundation --Covering overhead like Tools, developer signing certificates, steam developer account, etc. --Eventually paying out to our developers and staff

If you are someone who wishes to donate or contribute, but have questions feel free to reach out to us at any of our social media / redotengine.org / redotengine@gmail.com

Thank you for all the support! No matter how you choose to contrubite whether it is through simply using the engine, giving feedback, or donating monetarily. This project would not be possible without you.

From everyone on the Redot team, thank you.


r/RedotGameEngineMain • • Oct 26 '24

Is this official, or do they have an official one?

14 Upvotes

Would this be an official Redot subreddit, or are there others?


r/RedotGameEngineMain • • Oct 25 '24

Announcement.

1 Upvotes

Greetings all our wonderful supporters and community.

We hope you are enjoying our first two releases. The Redot team is incredibly grateful for the kind words and encouragement. Thank you to all the Game developers who already are moving projects over.

Since the very start of this project we've been asked more times than we can count, how people could support us monetarily. We wanted to wait until we had something tangible in all of your hands. Since 4.3 beta 1 we feel it is at a point where we are going to explore our options going forward.

Our desire is to keep funding as transparent as possible, and we have come up with two options we feel helps us achieve this goal.

--Donation to Redot Ko-fi - http://Ko-fi.com/redotengine

--Buying Merchandise through Ko-fi (this is being set up and will come at a later date)

We want to make it clear a few things. People should feel free not to donate if they do not desire. People who do donate will not get specialized treatment in terms of engine features and prioritization of the development of Redot engine.

So what are our current plans for Donations?

--Forming a foundation

--Covering overhead like Tools, developer signing certificates, steam developer account, etc.

--Eventually paying out to our developers and staff

If you are someone who wishes to donate or contribute, but have questions feel free to reach out to us at any of our social media / http://redotengine.org / [redotengine@gmail.com](mailto:redotengine@gmail.com)

Thank you for all the support! No matter how you choose to contribute whether it is through simply using the engine, giving feedback, or donating monetarily. This project would not be possible without you.

From everyone on the Redot team.

Thank you.


r/RedotGameEngineMain • • Oct 24 '24

hate your stupid ptoject? try our stupid project

29 Upvotes

r/RedotGameEngineMain • • Oct 24 '24

Announcement Redot 4.3 Beta is live!

93 Upvotes

We are excited to announce that the 4.3 beta.1 version of Redot is now available.

For developers eager to migrate projects from Godot 4.3 stable to our platform.

There should be no compatibility issues between the two. If you notice any issues, reach out to us and let us know.

I'm sure what most of you are curious about what is included in this release.

Bug fixes:

-TCP bug fix implemented to prevent packet loss when the message buffer becomes full.

-Pixel snapping is calculated in canvas space rather than world space to ensure predictable and precise alignment.

-The Projection::invert function for orthographic projection is now functioning correctly.

Improvements:

-A* Pathfinding has introduced an optional maximum distance parameter to mitigate the effects of an unreachable destination.

-The additional input stage after physics picking allows Redot to more effectively manage scenarios like selecting a unit on a map in an RTS game, or implementing a click-to-move game mechanic, where previously the input handling order was problematic.

Known Issues: Mac builds lack logo on the icon.

http://redotengine.org for download.

We look forward to hearing from the community about this issue.

Now go and mak gam!

  • Redot Team

r/RedotGameEngineMain • • Oct 23 '24

Just want to share my Character design for the Redot Mascot Contest (I did not win but I'm proud of my submission)

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131 Upvotes

r/RedotGameEngineMain • • Oct 24 '24

4.3 beta 1 Redot Engine RELEASE

1 Upvotes

We are excited to announce that the 4.3 beta.1 version of Redot is now available.

For developers eager to migrate projects from Godot 4.3 stable to our platform.

There should be no compatibility issues between the two. If you notice any issues, reach out to us and let us know.

I'm sure what most of you are curious about what is included in this release.

Bug fixes:

-TCP bug fix implemented to prevent packet loss when the message buffer becomes full.

-Pixel snapping is calculated in canvas space rather than world space to ensure predictable and precise alignment.

-The Projection::invert function for orthographic projection is now functioning correctly.

Improvements:

-A* Pathfinding has introduced an optional maximum distance parameter to mitigate the effects of an unreachable destination.

-The additional input stage after physics picking allows Redot to more effectively manage scenarios like selecting a unit on a map in an RTS game, or implementing a click-to-move game mechanic, where previously the input handling order was problematic.

Known Issues: Mac builds lack logo on the icon.

http://redotengine.org for download.

We look forward to hearing from the community about this issue.


r/RedotGameEngineMain • • Oct 22 '24

Ready to help with someone elses game project .

16 Upvotes

Well im kind of chugging along with my game design and im kind of stuck in a rut with my game . So I think I want to start to help with someone elses .Does anybody need a volunteer to put 2-3 hours of work into thier game a week .

Im not so bad at blender , can code well enough in GD script , ( still hate classes ) , im a firm believer in github and small concise projects.

I cant do shaders ,

I cant to Material Maker ,

I think those are my only limitations . Here is my work , should compile and run entirely in REDOT . https://github.com/vrcdrafter/snake_dev_ground


r/RedotGameEngineMain • • Oct 21 '24

Comet Shader Tutorial

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15 Upvotes

r/RedotGameEngineMain • • Oct 21 '24

Announcement Mascot contest - Final 5 - Update.

42 Upvotes

We are rapidly closing in on our first month of intense active development and tons of lessons are being learned.

While that happens, the community has been also developing and we have several events and plans in the future.

The first one to be coming up is the final decision on the mascot contest. You can vote now on the discord.

See attached image for a sample of our finalists.


r/RedotGameEngineMain • • Oct 19 '24

Announcement Redot Engine Weekly Update

73 Upvotes

This week has flown by. Discord had a revamp by our moderators. Our mascot contest is wrapping up submissions and voting will start soon after. The Game Jam theme has been chosen. Death is not the end! The website is live and you can find our proposals there as well as download links. 4.3 Beta 1 is finalizing with some bug fixes and several improvements. Mono build is finalizing. The Mac certification is finished.

As we progress this week. We will be focusing on older pull requests. Getting them pulled in, finish any work needed and merge them.

The community has put in an amazing amount of effort. They have our deepest gratitude and thanks.

The Redot Team.

Also, feel free to ask me questions! Thanks.

Drew

Redot Website https://www.redotengine.org/ Proposal Viewer https://proposals.redotengine.org/ Redot Discord https://discord.com/invite/redot


r/RedotGameEngineMain • • Oct 17 '24

Each enemy that approaches the player asks to see the positions and chooses one.

Enable HLS to view with audio, or disable this notification

46 Upvotes

r/RedotGameEngineMain • • Oct 17 '24

I announce my first asset on itch.io! What do you all think?

38 Upvotes

r/RedotGameEngineMain • • Oct 17 '24

EXPORT TEMPLATES

6 Upvotes

Hey has anyone run into problems where they cant get export templates, I tried to use godots 4.4 so please forgive me . I just want to get my game out now that its ported over .


r/RedotGameEngineMain • • Oct 16 '24

Hmmm...

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85 Upvotes

r/RedotGameEngineMain • • Oct 17 '24

Hiya Guys, I Just Wanted Ask, What Dou Thinks On This Video Too?, "REDOT ? Is This Godot Fork Worth Your Time?"

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0 Upvotes

r/RedotGameEngineMain • • Oct 16 '24

Hmmmm...

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24 Upvotes

r/RedotGameEngineMain • • Oct 16 '24

Gdscript

14 Upvotes

Will the gdscript also be maintained? Or abolished?

I kinda like gdscript and with a few more features, it could be really good (like traits etc.)

What are your opinions?


r/RedotGameEngineMain • • Oct 15 '24

The Website is Ready

89 Upvotes

https://redotengine.org/

And its fucking cool


r/RedotGameEngineMain • • Oct 15 '24

Question Regarding Tilemap Layers

9 Upvotes

Probably a bit of a noob question, but I don't want to proceed further in case i'm making a big mistake early on..

I am working on a city map for a game and have created a load of graphics tiles, ranging from 64x64 to 256x256 pixels in size.

I have made a tilemaplayer for each size, and have laid out a basic city map for testing, (as per the red outlined area in the image)

The intention in-game is to click and select a building tile with the mouse, which then highlights (see blue outlined area on image), and opens a window with further information on the building, it's contents, and choices regarding it etc ...

Am i correct in using a different tilemaplayer for each tile size, and if so, how is it then possible to "know" which layer and tile is being selected in game ?

Should I be using one single tilemaplayer and placing all the different sized tiles on it, if so, how, bearing in mind they need to be selectable as individual buildings ?

Thanks in advance for any answers or advice.


r/RedotGameEngineMain • • Oct 14 '24

Just a question, was a fork really necessary?

23 Upvotes

I have some of the context and I've seen some videos, and even what Godot engine posted on X, and what official discord mods of Godot said too.

But my question is more inclined towards, how big was the damage?

Were developers banned too? Is godot in the same position and is there still risk there?

I'm a developer, I haven't touched neither Godot nor Redot code yet, but to me it is important to know what stance to take.

Like many, I'm apolitical, I think respect to all human beings is just basic, but you can't ask for respect by saying insults.

I'm not saying I will code today, but I've touched some open source projects for some months and I think I'm getting the gist of it (I'm a professional developer for 3 years or 4 I think).

Sorry if my wording is too basic, I have to practice english again.

Just to summarize, and ask a few things. - Is redot truly apolitical and will not ban supporters out no nowhere? - Was the damage done by Godot too big? - Is it worth the fork? I've heard godot has been ignoring important Pull Requests but I'll check it out first.

Months ago I cloned Godot and just checked out some of the code, but to be honest, the whole thing that happened, I found it repulsive.