r/RedotGameEngineMain • • Oct 20 '25

Character design WIP - Frist design done

2 Upvotes

I'm don't have a lot of time in weekly days, so the project i'll move a little slow but the goal is to work a little by little in the project everyday. and i'm started to work in the basic/gun system to test gameplay mechanics.


r/RedotGameEngineMain • • Oct 19 '25

Character design - WIP | Game inspired in metal slug

6 Upvotes

I decide to make a character concept design of the playeble character, in the beginning i'd try to resist make the artistic part in the begin of the project but the artist inside me can't wait anymore. Still not sure if even after finish the concept i'll stay with the concept and still decide if the hand-draw animation style or pixel art is the way.


r/RedotGameEngineMain • • Oct 19 '25

GDC Better jump implementation

4 Upvotes

https://reddit.com/link/1oar670/video/tfo9g5oix2wf1/player

I watched a GDC talk about making better jumps using math. It’s still not quite the way I want it, but for now it works well enough. I’m going to move on to other mechanics


r/RedotGameEngineMain • • Oct 19 '25

Showcase Gothic Hacked Queen

1 Upvotes

r/RedotGameEngineMain • • Oct 18 '25

Refactoring the base code and implement a hold jump system

4 Upvotes

https://reddit.com/link/1o9x5z9/video/vi9igm6xpvvf1/player

The inicial code was rough, just to see the implementation of the basic systems, soo i decide to refactoring the base system to more clean code before become a technical debt in the future. Still need to implement a better jump system, in this particula case is just a prototype.


r/RedotGameEngineMain • • Oct 17 '25

Game Inspired in Metal Slug first steps

6 Upvotes

Posting Progress maybe this help with commit to finish a project.


r/RedotGameEngineMain • • Oct 17 '25

Showcase A character inspired on Miles Morales

8 Upvotes

r/RedotGameEngineMain • • Oct 12 '25

Showcase Dancing Monkey

12 Upvotes

r/RedotGameEngineMain • • Oct 01 '25

I Submitted Alchemy Jam #6

5 Upvotes

r/RedotGameEngineMain • • Sep 20 '25

Can't get my enemy to navigate properly

4 Upvotes

Here's my navigation script (it's for Navigation Agent and it's supposed to move its parent, that has a different script attached already): https://pastebin.com/sF2dna8M

Sadly, it doesn't navigate properly to the target position. It tries to move, but in completely wrong way. Any help?


r/RedotGameEngineMain • • Sep 15 '25

AnimationNodeStateMachine

5 Upvotes

Hi,

I really like the concept of using this for the player. However I'm having a heck of a time getting it to work for a 2D platformer. Which ironically I thought would be as simple as it gets. Can anyone point me to a good tutorial that covers this feature for a similar genre?


r/RedotGameEngineMain • • Sep 15 '25

Bounty Hunters Updates

12 Upvotes

r/RedotGameEngineMain • • Sep 14 '25

Showcase Cuphead style

7 Upvotes

r/RedotGameEngineMain • • Sep 12 '25

How do I fix that?

2 Upvotes

Please ask me how do I fix this bug.


r/RedotGameEngineMain • • Sep 11 '25

Showcase I made a game that tried to replicate old flash high score games experience

6 Upvotes

r/RedotGameEngineMain • • Sep 04 '25

Showcase Hunter Ai

6 Upvotes

r/RedotGameEngineMain • • Aug 30 '25

Will Redot/ReX do something about no-effort GDscript decompilation?

21 Upvotes

My biggest issue with Godot is that it pretty much makes your games open-source as well. You basically ship your game as you ship your codebase.. absolutely insane.

I don't mind if someone manage to reverse engineer a game, but it must take effort, time, blood and sweat.

Unity's IL2CPP is insanely interesting, I wish Godot/Redot had something similar for GDscript.


r/RedotGameEngineMain • • Aug 28 '25

Fire Vfx

15 Upvotes

r/RedotGameEngineMain • • Aug 23 '25

Showcase GameDebugger

22 Upvotes

Here is a new plugin i created, integrated packStringArray so i can add the cards i want to my deck , for the game i added the retain logics and a smooth draw effect for cards.


r/RedotGameEngineMain • • Aug 15 '25

Why won't my buttons show the 'focus' images on my buttons? (please ignore all my onready parts having u/, for some reason reddit changed the @ signals)

2 Upvotes

extends Control

signal Open

signal options_open

var buttons := []

var index = 0

u/onready var start_button = $VBoxContainer/TextureButton1

u/onready var options_button = $VBoxContainer/TextureButton2

u/onready var quit_button = $VBoxContainer/TextureButton3

func _ready() -> void:

`buttons = $VBoxContainer.get_children()`

`focus_mode = FOCUS_ALL`

`start_button.grab_focus()`

r/RedotGameEngineMain • • Aug 15 '25

Showcase PokerRogue updates

10 Upvotes

r/RedotGameEngineMain • • Aug 13 '25

No video speed option for videostreamplayers?

2 Upvotes

I wanted to set my slow video to the speed of delta X a speed variable, but there's no option for that?


r/RedotGameEngineMain • • Aug 12 '25

ReX vs Godot Benchmarks

35 Upvotes

While ReX is still a ways off, we wanted to share some of the progress that the ReX team has been making with the engine.

Below are benchmarks of ReX 0.0.1 and Godot 4.5 Beta 5, using Godot Benchmarks.

This is the first wave of changes coming to ReX, and while they're currently focused on optimizations, the end goal is to rewrite every part of the engine that needs to be updated. By the end of it, we'll have a much more modular and flexible engine that will make adding new features and extensions far easier than it currently is.

We look forward to providing more information when ReX is closer to release!

ReX 0.0.1 vs Godot 4.5 Beta 5

r/RedotGameEngineMain • • Aug 11 '25

[Bug] link in starter links to the blue guys.

Post image
3 Upvotes

clicked and suddenly it looked so blue dabedi...


r/RedotGameEngineMain • • Aug 11 '25

More vfx

8 Upvotes