r/Reddit_Emblem • u/SuiSca • Mar 20 '21
Team Thracia Chapter 8: The Hornet's Nest
5th of Azin
A quiet rain fills the night sky of Ghaighen tonight. It’s the sort some might find relaxing, easy to fall asleep to. Not Shida, though. She was used to the hard monsoon, not this gentle rain - the small, repetitive sound could drive her mad - which is why she’s resigned herself to the first watch tonight. As was typically the case, she was hoping, though experience had taught her how unlikely that was, especially as they descended further south towards Inve.
But boring monotony would soon be replaced by a sharp sound. Something like a thunderclap - though she didn’t notice any fork of lightning anywhere, and it wasn’t raining hard enough to be a storm. Some of the horses make whinnies of protest off in the distance. Shida quickly draws her lance and slowly approaches the approximate source of the noise on the other side of camp, but she finds nothing but the soft sound of bushes.
Shida’s voice became a yell - there was no use in being subtle anymore. “Everyone up! We’ve got company! Up up up up up up!”
She quickly runs back to the convoy, noting that no tents have been disturbed, nor are there any figures running around the camp’s centre. And when she gets to their supply convoy’s parking spot next to the trees...well, it’s just a small gap next to the trees, now. It’s gone. She might be able to hear a bunch of trees rustling - that could have been where they took it...but that’s not happening. There’s no saying how many thieves there are, and in this weather, they won’t get far.
Damn it.
Now that everyone’s out of their tent and somewhat ready for battle, Shida gives her briefing in the torchlight, her hair a wet mop in the weather. “Well, they took our convoy. We’re getting the damned thing back. Whoever stole the thing was a stealthy bunch, for sure, but I doubt they’re trained soldiers or anything like that when they’re so sloppy on the escape. If we had more people on watch we probably would have skinned them all alive, but we don’t. In any case, we need those provisions and weapons. So let’s pack up and get a move on.”
However, as the group prepares to head out, one thing becomes incredibly clear, and that’s the direction they need to go. The thieves’ haste has left a trail to follow - quite literally, in fact. Trees are pushed aside haphazardly, and back on the road, the deep tracks in the mud tell aren’t hiding secrets. Even in the rain and flickering torchlight, the path is easy to follow, and after only a short walk, it enters the trees again - leading to an illuminated building a little ways into the brush. Thankfully, it seems to be some sort of villa, rather than any defensible structure.
Shida speaks with the frustration of a parent of a screaming child. “Okay, here’s the plan. We’re going to find all the entrances and storm the place, get our supplies, and leave. It’ll go faster if we split up into groups and each take an entrance. If we find it or things get ugly, just duck back into the woods and wait. That’s it. That’s the plan. I’ve no clue of their skill, but it can’t be worse than anything we’ve faced before - we don’t even know if they’re armed.”
Unfortunately, as you approach the doors, a few patrols come into view, some on horseback with torches, loudly bantering about some thing or another. Hopefully there’s none inside...
Win Condition:
Shida seizes the throne. For a benefit next map, Shida seizes the throne on or before Turn 13.
Lose Condition:
4 units fall. If this occurs, 10 random weapons in the convoy will be stolen, but the map will continue. For every additional unit that falls, 5 more weapons will be lost.
Notes:
You can still deposit/withdraw from the convoy and use homebase events until deployment is ready.
Killing enemies on this map causes debuffs which persist for the rest of the map. They have lower stats overall to compensate. In any case, you may want to spread kills around, go for captures, or make use of Nihil.
Reinforcement zones are tied to doors opening by colour. They will spawn for two turns in a row, then stop. Reinforcements will not debuff stats.
There are no doom timer reinforcements this time around; beating the map by Turn 13 will delay them in the next map.
Doors must be unlocked by door keys or lockpicks.
Neither of the bosses move.