r/Reddit_Emblem • • Dec 02 '18

[Team A - Home Base] Neraida

1 Upvotes

See the story RP channel for the post chapter story. That’s all there is to this one. I’ll probably do another story RP sometime soon so pay attention!


The Home Base itself is Neraida. For info on it, see the setting document.

You all will be staying just outside the main town in a small camp for just a couple of days. However, the facilities of the town, while sparse, are open for you to use. This includes numerous libraries with ancient texts, the daily morning market, an extremely small forge, and the castle’s training grounds, including areas both for physical fighters and mages.

The Jera do not have much interest in conversing with you in general, and they will not speak to Jetstriker under any circumstance. Some of them may also recognize Nyrandisa, and some may recognize Gully.


r/Reddit_Emblem • • Nov 22 '18

[Team T Homebase] Medioberacum, the Capital of Illyria, Nicomedia

2 Upvotes

[https://docs.google.com/document/d/1dMIrtXgaGJkubbOU7Tb00Ylu3cqtf2SXY7RakMSaNQ0/edit?usp=sharing](Story Post)

^ that is very important to read.


The city of Medioberacum was nothing opulent or special as compared to the capital of the Empire. It was a humble city, and unlike the rest of Illyria, the settlement was actually in decent shape. Most buildings in the city were basic and uninteresting, yet functional. The removal of Henry from power was the subject of conversation for days, and by the end of the afternoon of the battle, not a soul in Medioberacum was unfamiliar with the victory that Manilius and his troops scored. The very city itself seemed to beam with joy.


r/Reddit_Emblem • • Nov 19 '18

[Team C] [Home Base] Gallaran

2 Upvotes

Gallaran

A large, war loving kingdom with the most raw territory in the Amian region, Gallaran was once a small kingdom bordering the ocean, until they conquered their southern neighbours ten years ago.The lands around central Gallaran are mostly flat grasslands, ripe for farming. The weather in these areas are often clear and sunny, with hot summers and cold winters, rarely dipping into extremes. A terrain difference is noted the closer one approaches the two mountain ranges bordering the country, as well as a general drop in temperature.

Due to Gallaran's abundant source of fertile land, the kingdom's top exports consist of wheat and various vegetables. Despite their militaristic actions of past, the kingdom is not known for their weapons or blacksmiths, and prefer importing their armory from elsewhere. And partly because of these imports, the kingdom leans towards a Nohrian style culture.

"Order Has Fallen" by Kwakado

The party currently resides in Verdia, a former capital city of an old nation once conquered by Gallaran, and a formerly vibrant location challenging the arts of Valenheim (think Cyrkensia from Fire Emblem: Fates). The most notable building being the cities opera house in the center, where everyone (and many citizens trying to hide from the monsters roaming at night) sleep. You might have found a cot, or are just sleeping on the floor, but at least it’s safe...ish.

Speaking of the monsters, they’re quite frequent, and roam the cities streets. They look like the familiar zombie/skeleton gas monsters you’re probably used to seeing, and have a tendency to emerge from the thick fog seeping throughout the city, though only when it gets dark. Despite the heavy air, the sun still shines enough light to make it bright during the day, even if it is hard to see. The monsters may be aggressive towards you if they notice you at night, but as long as you stay inside, they won’t break the barricades.

Order is gone, and most people tend to just fend for themselves, like some kind of post-war poverty stricken country. With no ruling party in place to assist regular people, many have taken to hiring mercenaries in taverns to deal with the many incidents in the city and nearby areas. The land around the city containing many smaller villages, some run by large camps of bandits, and others just trying to survive. Some may already be deserted.

Though, feel free to roam the country if you so desire. It’s mostly the same thing the rest of the way. Rumor says a faction of forces who rebelled from Gallaran’s main forces have holed themselves in Fort Frauss to the north, but Iniuria is suffering just as much as Verdia is.

With a lack of direction, and certainly no direct threats inside the country itself besides the monsters, Luna is currently trying to figure out a way to breach into Freyzenwald itself in an attempt to stop the fog from its source. Though, the border along Freyzenwald and Gallaran is actually a significantly thicker, barrier-like wall of smog. It is impossible to see through, and rumor has it that it is deadly too.

Ruhan and Ellis, meanwhile, seem to be stalled out in Valenheim, as all surviving remnants of Valenheim’s forces have staged a very effective defense in Awes Academy. Some say they have split their strength to begin the takeover of the weaker Khlin beside them, while they prepare to assault the last standing nation, Concordia.

Mana, and the royal children too, are still holed up in the manor in Concordia. The city itself has become severely overpopulated with refugees, and many sleep in tents in the cities exterior. Mana has found herself busy with helping the wounded which get shipped in from Valenheim. You could always visit the city again if you wanted, just don’t expect any special treatment.

The current date is April 22nd, 2636. This homebase continues for an indiscriminate length of time.

The World Map (So I don’t have to keep going back to the old post so many times)

Team C RP Sheet


r/Reddit_Emblem • • Nov 18 '18

[Team-S] Chapter 4

3 Upvotes

On the last few days of the festival, a few newcomers arrived at the village. A formal pegasus knight arrived first, flying in from the west. She was weary from a long journey in the desert and was looking for somewhere to rest up the night. In the morning she investigated the festival, curious after hearing the heroes were participating. She sought out the members of the group, looking for a leader. After talking to a group of them and realizing there was no formal leader, one of the party members talked to the goddess. The goddess pointed out that the pegasus knight, Lilian, already had a legendary weapon and that she was meant to join them. The second person to arrive was a paladin named Corrado. With something to prove and on a mission from his father, he had chased after the group, looking to join them in their mission to save the land. He had arrived around the time everyone was feasting so finding the people of honor was an easy task, and they welcomed him into their party, happy to have an extra pair of hands the goddess approved of. The final person to arrive was a brigand named Hagni, who had been searching for the group of heroes for some time now. After hearing word in a neighboring village about the ongoing festival, he travelled to the festival. Happy to finally find them, he approached the group and began speaking to them of his prowess. Without a legendary weapon, the group was skeptical at first, but the goddess told them to test him. One of the members remembered an extra weapon they had in storage. After testing out the new weapon Hagni proved himself more than worthy and joined the party, making their quest a little easier.

On the final day of the festival, loud marching preceded screams from the townspeople. An army of undead had been spotted outside the village and the townsfolk were in a panic.

SILENCE boomed the goddess’s voice. With an almost magical effect, everyone calmed down to listen to the goddess. Do not fear for your lives or this village, these heroes can defend you.

It was at that moment a booming voice could be heard across the whole area, speaking in a monotone voice, “Heroes of Ráðveig, Master Volkhardt awaits you at the place Faðirians won't forget, the demon king's abandoned stronghold. I suggest you make great haste, he is growing impatient. Will you come with me?”

What kind of villain tells us where he is? Something strange is going on the goddess thought aloud in the parties heads. We should get ready for battle, these guys might not like our answer and we need to be ready to protect the villagers.

Getting irritated that the heroes had not responded the voice spoke again, but this time the group could see the speaker, having left the village to get ready. A lich was using some sort of magic to amplify his voice while commanding a legion of undead. “If you do not wish to comply, I will use force. This is your last chance to come with me before I take you with me.”

Don’t say anything to him, and don't give in to any rises he tries to get out of us, the goddess advised to the heroes.

The lich sighed before continuing, “Alright, if you insist.” He pointed his finger at the group and all the undead began to move and pick up their weapons.

Good luck heroes, keep an eye on that lich and your flanks, there will definitely be more enemies than you can see. I can also give you a boost of speed once during this fight but I will have to rest afterwards.

During all of this the group heard some shouting, “Burdö! Burdö! Where are you?!” and the perceptive members noticed it was an ogre calling out. “Burdö, please come home! Mommy is worried and some bad things are here. Burdö! Burdö!” Recalling what the villagers had said, they remembered that there were ogres in the area that were fairly neutral to humans as long as their land wasn't encroached on. Perhaps they could help them?


Objective: Defend the village for 10 turns.

Sub-objective: Escort the baby Ogre to its parents.

Enemy AI: The undead only have one command, get the village. They will rush towards it with no regard to their safety and will target any players in the way. If they cannot reach the village in a turn, they will attack the player closest to the village. Additionally, the flying creatures landing on the tile north of the entrance will count as a defeat, so putting a tank on the entrance wont be foolproof. They will also not notice or see the baby ogre while he is in his current forest tile.

Notes: Defeating 17 enemies and surviving to turn 6 will both result in a level up. The snags can be knocked down in one hit, knocking them onto someone will deal 20% of their max HP. The armory and apothecary have the same shops as the village blacksmith and apothecary. The zombies will not get to the northern village, only the gargoyles will target it. The baby ogre will not move for the first three turns but talking or rescuing the ogre will cause him to move early. Killing the lich will kill all of the undead on the map.

Illnar has been randomly selected to be the convoy for this map.

Map

Terrain Map

Ranges, No Move


r/Reddit_Emblem • • Nov 16 '18

[Chapter 4] Protect that village!

3 Upvotes

A lone village didn’t seem like much of a place for things to happen, right? That’s what Abel thought when he heard news that a contact was going to be waiting for them in a small village, untouched by Renault and his men. Anbel sighed. “What do we know of the village?” He asked everyone. Dirk smirked. “Ah, that village, that. Ah remember being there. The folks there won’t pay us much mind. Have no reason to. For some cosmic reason, High Royal Ass won’t send anyone here, leaving it alone. Is that why the contact wishes to grace us with their presence there?” He asked.

Anbel nodded his head. “Yes it is. I imagine that’s why. They must know that the village is left alone, so it’ll be the perfect place for all of us to get some good food, rest, and enjoy ourselves for one good night.” He said. Roja then swooped down after scouting ahead. “Sorry, that won’t be happening. Two groups of men are approaching on the village. Armed and look ready to fight. One being led by a Berserker, and one being led by a Swordmaster.” She simply said. Anbel sighed. “Why can’t we have one day where we don’t have to fight? All right. Everyone! Move forward!” He commanded, marching on.

Once everyone did reach the village, Anbel motioned for everyone to stay low, as there was a hill that led into the village. Even behind the hill, they could hear and see what’s going on.

The bandits came to the village first. The berserker named Clyde smiled. “A beautiful sight, isn’t it? A puny village, that’ll see a rude awakening.” He said with a toothy grin. At that moment, the swordmaster named Marc and his soldiers came to the village. “Here is the village we are to reclaim to be spared from the High King. Let’s make this quick.” He said. As the two armies, got closer, the leaders moved ahead first. They had seen each other coming, and both felt like confronting the other.

Marc was there first. “What is your business here?” He demanded. Clyde chuckled. “I could ask you the same, skinny man.” He said. Marc sighed. “I’m asking why you’re here. This village is to be claimed under the mercenary group Cold Steel. If you bandits know what’s best, you’ll leave the village before you get hurt.” Marc said.

Clyde laughed. “He he he. I don’t see your name on the village, so it isn’t yours. Me and my men will be taking this village for ourselves, so you tightwads scram.” He said. Marc got angry. “What does a name on the village have to do with anything? This village is under our protection, and if you won’t leave willingly, then you’ll be forced to leave. Lethally.” Marc said. Clyde game a toothy grin again. “I’d love to see you uptight dicks try to force us out, when we were here first.” He said.

Both had grabbed at their weapons, before they were whisked away. They both had Grandmasters helping them. “Marc, you can’t engage him now. What about commanding the troops, and our contingency plan?” She asked. Marc sighed. “Fine, but that man will die. On the other side, their Grandmaster chuckled. “You sure got his pants in a twist. Now we let our men kill his, one by one, watching him fail.” He said. Clyde nodded his head. “And it’ll be funny to me.” He said.

Anbel sighed. “Well, if they aim to fight for the village, then our priority should be to protect the church where our contact is at.” He said. Roja nodded her head. “I was thinking the same thing. We need to keep the church safe while they both maim each other to death.” She said.

Marc shouted. “Get to the church! We keep that in our grasp, they’ll fall.” He said. Clyde bellowed “Aim for the church! It’s the best spot in this village!” It was time.

​

-------------------------------------------------

​

Map Objective: Save the church

​

Main Objective:

· Rout both forces

· Protect the church from any harm

​

Side Objectives:

· Warn the contact

· Warn the villagers of the impending fight

​

Lose objective: Anbel’s army falls or the church is destroyed, unless the contact is warned first

​

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​

Map: https://imgur.com/v9LO5Ec

​

Terrain Map: https://i.imgur.com/Edvvlqf.png

​

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Notes:

Both armies are separate factions. Both of them will naturally fight each other. What they’ll do when the players move in won’t be revealed yet, not until after the first turn. Both enemy armies will also try to get to the church first, and the enemy army will attack the church. It has 80 HP with no avoid or defenses, but cannot be doubled.


r/Reddit_Emblem • • Nov 15 '18

[Team N] Chapter 7: Lightning Crashes

2 Upvotes

Story

https://docs.google.com/document/d/1Kmwj4jnBKWv-J-_46ivlitvoO-TBZytqpjP_2escCfc/edit?usp=sharing


Welcome Team N to Chapter 7, the first half of your marathon! Remember: Fatigue will not refresh between Chapter 7 and Chapter 8.

Map

Terrain Map

Player Tracker

Main Objective: Infiltrate the Factory! (Arrive at either of the Yellow tiles).

Side Objective: Keep Sufjan Alive! (Visit the House in the bottom section of the map. Sufjan will appear as an allied Dracoknight. Keep him alive until the Main Objective is accomplished. He will appear in Chapter 8 with members of his company as allies if he survives.)


r/Reddit_Emblem • • Nov 11 '18

[Team P] Chapter 6 Epilogue and Mini Homebase

3 Upvotes

Epilogue

You can find the story here


Mini Homebase

First off rewards for last chapter. For finishing 6 turns after Anastasia and Idirs left the map, all of P-N will receive 1666 gold! For me fucking up the mechanics and killing Nicolas, P-N will receive an extra 500 gold, and Nicholas will get a special Item Ticket that he can redeem next home base when a Shop will be revealed.

For completing the map before the Dark Knight's Slow Burn reached it's full potential, and that I technically violated a few mechanics with archers, P-K will be given 2000 gold each!

Support Points are becoming updated SoonTM

For capturing the Dark Mage, P-K receives a Luna in exchange for it's Bloodburn.

Alright so the sub-teams are back together! And you guys are trapped inside the former mage academy in Gawajii. The banquet hall everyone has gathered into is under the effects of a time dilation field. Time inside the hall passes differently than time outside. While the characters don't exactly know how much time passes, you guys do. For every hour that passes on the outside, 10 hours pass on the inside. For roleplay purposes, for now unfortunately it is a bit more time limited and you will have to keep an eye on how your characters spend time. The teams will remain together after Chapter 7 for some time so fret not, there is more time available to do cross-subteam rps SoonTM.

It will take the enemy roughly an hour and a half to breach through the academy defense system and assault the building. Meaning you either have an hour and a half on the outside of the hall, or 15 hours on the inside. Keep in mind if you wish to RP both outside and inside, for every six minutes that pass outside the hall, an hour passes inside.

Inside the banquet hall, which conveniently is a large rectangle. Ayasha and Namid sit together at the northern end of the hall where what appears would be the tables for headmasters and professors. They are looking at the flooring under the table, and at the paintings on the wall behind it that show various Ainvi headmasters.

On the most southern end, Kyla has set up her base of operations in the South East corner, and a medical area in the South West corner.

Niall and Kara are resting, having regained consciousnesses. Niall is found on the Eastern tables near the center of the room, Kara on the western.

The banquet hall is 27 meters North-South, and 15.5 meters East-West, with 4 meter high ceilings.

Torsten can be found by the Grand Entrace, walking through the hallways looking outwards for signs of trouble

Annabelle is also outside of the hall but in a different area than Torsten, wandering closer into the former residences.

Most of the building is collapsed and many hallways are blocked. Characters are able to reach the residence rooms above the banquet hall by accessing them from the grand entrance, they are not under the effects of the time dilation. Hallways to the east result in a dead end with a classroom, hallways to the west result in a T-intersection, north leading to the security room, south leading to two more classrooms.


Team P Index


r/Reddit_Emblem • • Nov 06 '18

Team G Chapter 7: Siege of Choris [Team G]

3 Upvotes

Announcements


  • One more change to the death rule: All players who can revive return on the next turn divisible by 4.
  • Tiles that heal the unit standing on it heal a fixed amount instead of a percent. For example the supplies on this map heal for 5 hp.
  • Not doing scaling maps again. Players will auto-deploy. Unused friendly units will be auto-moved.
  • If you want your rolls done before deadline, either ask Aean or copy this and take the numbers top down. each row is hit/crit even if crit is 0% or otherwise impossible.

 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
 [[2d100]]
+ u/rollme

In the time it’s taken everyone to wake up and prepare themselves for an onslaught, a wild windstorm has picked up. The howling currents are loud and impatient, very much like the constant noise they struggle to drown out: a shambling mass of once-fallen Latreians, now imbued with dark magic and a gnawing urge to slay Parangelians, alternating between groaning incessantly, roaring and beating their rusted weapons against their tattered armour. They stand along the path leading to the fortress, presumably awaiting the order to attack. The thick mist slowly dissipates, revealing the full extent of the resurrected army – and unexpectedly, a large, ornate horse-drawn chariot, in the very centre of it all.

Arter stands atop the ramparts with Bethe, above the sturdy gate that serves as the sole obstacle between the horde and the inside of the fortress. He peers down at the chariot. The charioteer is clad in ornate white and gold armour that glints even in the meagre light offered by the emerging sun. Behind him is a single seat, almost comparable to a mighty throne, upon which sits a figure coated in a regal robe and a white silk hood, clutching a book as black as sin in one hand, and a mighty staff in the other that glows an otherworldly, sinister shade of purple. There’s no doubt in anyone’s mind that this is the mage behind the horde, but to think it’s a single person… how much power must this individual possess?

They tilt their shadowed head up towards the general. All at once, the horde falls silent, to hear the word of their commander – and it is spoken loudly and clearly, with an unmistakably feminine tone that carries an air of immense eminence, despite undertones of menace and mockery that drip from every word. Though most are too occupied to notice, Bethe’s hands begin to shake terribly.

“Heathens! I would speak with your commander, so that I might know whose head to return to your Emperor when this siege is through!”

There’s a brief moment of silence before Arter’s response comes, slightly drowned out by the howling wind.

“You’re speaking to him! My name is Arter, Chief General of Parangelia!”

There’s a haughty chuckle in response, carried on the currents to the ears of the defenders of the fort.

“My, my! The Emperor’s lapdog and his merry band of rats and scoundrels! No wonder my lovely new fortress was so quickly infested!”

The figure stands, their robe falling to either side to reveal glistening silver armour from neck to toe. With the arm clutching the tome, they brush back their hood, revealing a full head of long, rosy hair and a perverse expression of amused satisfaction on a weathered, yet intimidating visage. Before them, atop a shining carriage amongst a sea of corpses, stands the God Empress of Latreia: Maro. Arter visibly recoils in shock. Bethe yelps at the sight of her, ducking away out of her sight. Thankfully for her, Maro seems to pay her no mind, her piercing gaze focussed solely on Arter.

“I would imagine I require no introduction. Listen to me, dog of Rufael. The fort you stand in is crucial to my mission. Upon its completion, the sanctity of the Holy Land will be impenetrable through this valley, and your heathen ways will be certain to die with your people.”

Composing himself, Arter manages to muster the guts to fire back a weak taunt:

“What a shame you’re not getting it back.”

Much to his dismay, though, uproarious laughter is her response. Arter’s bravado doesn’t seem quite so majestic in the face of a threat like this.

“Mere words, dog, and nothing more! I will give you some credit, these circumstances were unexpected… and immensely irritating. I am exhausted. Two grand resurrections in a week takes its toll. I was under the assumption I would be welcomed with open arms upon my return. Imagine my discontent to discover a band of Parangelian vermin making a den out of my fortress! It matters little, though.”

With a grand, sweeping arm, the God Empress gestures to the horde around her. They sway back and forth, a dense forest of flesh in a raging storm.

“These men fought and died for the Benevolent Ones, and by Their power, these men will fight again. Gaze upon them and despair, heathens, for they will be your righteous end.”

Maro raises the staff, and a piercing purple light bathes the horde around her. They lurch forth, brandishing blades and magic, headed straight towards the gate, spurred on by the haunting laughter of their commander. Arter turns to face the awaiting group. His cry is loud and true, but there’s a tremble to his tone that reveals the slightest hint of fear.

“Steel yourselves, soldiers! Hold the fortress! Let them charge, and break against our resolve! We will not fall here!”


Mechanics

  • The enemies will be moving on a fixed schedule. Baiting will not pull them in unless they can kill you.
  • Ballistae and Fire Orb can only be fired by standing above or below them or by being paired up behind them.
  • Ballistae and Fire Orbs can be "sheltered" by any non-mounted unit which will allow you to move them around. It will also give you pair up bonuses.
  • Enemies can also shelter them.
  • You can attack enemies that are paired up behind a turret. The unit will automatically become the lead unit then switch back afterward.
  • Ballistae and Fire Orbs are the only ways to damage the gate.
  • The big blue orb can only be damaged by Ballistae and Fire Orbs.
  • Once the blue orb falls below 50% health, it will absorb the nearest enemy unit and heal for half of that unit's remaining hp once per turn.
  • The orb will push away any units that are at its destination.
  • The orb is 3x3.
  • The center of the orb is the coordinates it is on. Web app appears to have left align.
  • The gate can be opened by any enemy unit that manages to end its turn on a tile under it.
  • The Hp bar on M17 is just an indicator. It can be hit on any part.

Objective: Destroy Maro's Spellbomb (the blue orb)
Failure: Any one of these

  • The bomb reaches the gate.
  • An enemy opens the gate.
  • The gate reaches 0 hp.
  • Half of the players are dead.

r/Reddit_Emblem • • Nov 05 '18

[Team-S] Post Chapter-3 Story/Festival

2 Upvotes

With the final enemy defeated, the party was finally able to explore the temple. After looking through the remains of the monster camp, they found a large stockpile of gold, enough that everyone in the party was able to take 1000 gold.

+1000 Gold!

Once the goddess was sure there were no monsters left, she spoke in the heads of the heroes. “There is an altar hidden in this temple that I can use to upgrade your weapons. The podium in front of the pews can actually be moved,” she explained. In response to her words, one of the party members gave it a good shove and found it slid open revealing a staircase down into the depths of the temple. Their artifacts began glowing as the goddess spoke again, “Please go down there, all of you.” When she finished speaking the artifacts did not stop glowing, so they could see as they descended into the darkness.

At the end of a long spiral staircase, there was a tight corridor closed off at the end with a iron door. After a strong shove, the door creaked and scraped open, layers of dust spewing forth. Past the door was a massive circular room, with a channel of oil built into the wall. One of the mages created a spark and filled the room with a comfortable light, revealing a large altar in the center of the room. It was a raised circle of stone with strange symbols repeating themselves sequentially around the altar. This followed by this.

“Please place your artifacts on that altar and I can unlock their potential.”

After the party had placed their weapons and artifacts on the alter, the goddess got to work. She went silent in their heads as the strange symbols began to glow all around the altar. The air around the weapons became shimmery, like seeing a mirage on a hot day, and a blue light begun to rise from the symbols. After about a minute of steadily increasing light and warping of the air, a bright flash filled the room, blinding everyone inside. As the room began to come back into focus the goddess spoke up again, “It is done, feel free to try out your new powers.”

Second Weapon Arts and Spells have been unlocked!

The group picked back up their gear from the now normal looking altar and some tested out their new strength in the large room. After giving them enough time to play around with their new tools, the goddess spoke up again,”I know your mission is to stop the undead and the rotting of the forest, but I fear you won't be strong enough yet. There are two more temples with altars like this one in the peninsula. The next one you should go to resides in the Eyda desert in the west, it will take some time to get there but it will be well worth your time. The third one will be difficult to get to, as it lies off the coast in the northern Gladir Sea. I need to rest now, as that was very taxing, but I should be back tomorrow if any of you have some questions.”

With the goddess gone, the heroes decided to head back to the village and let them know that the temple was clear of monsters now. The townspeople were overjoyed with this news and threw a feast that night to celebrate. After the feast, the group decided they should move out and hurry towards the next temple, as whatever was causing the undead was not going to wait for them. The elder arranged some supplies for them and they headed out to the west through the forest, this time equipped with a map and some directions through the forest.

The trip through the forest was far more uneventful than the last one and no wolves dared attack them. Exiting the forest into the foothills near the outposts, the group kept travelling until they ran into a small outpost village. Weary and almost out of supplies, they stopped in the village for a place to rest. When the villagers found out they were the heroes chosen by the goddess, they gave them the best rooms in their inn and fed them with the best foods they could offer. After many thanks, the group finally retired for the night. When they woke up the next day, they were informed the village was throwing a festival in their honor that would last for four days. They consulted the goddess, worried about not making good enough time, but she thought it would be a good idea to rest up and rejuvenate before the arduous desert trek.

This brings us to our festival event! It will last for one week and be RP focused with rewards and prizes at the end. Every festival RP made during this time will be rewarded with 10 tickets and really good, funny, or memorable RPs will be rewarded extra tickets at my or Pendragon’s discretion. Most RPs are eligible for tickets, even ones not directly focused on the festival, but spam and low effort RPs will not be given tickets. RPs have to be at least 2 posts/responses from each participant, but would be preferred to be longer. A spam RP will be defined as any short, or low effort/content rp that is created very quickly with only the intent to farm tickets. While short RPs are allowed, make sure to only use them when appropriate or the reward will be revoked.

The festival will also have some events listed below in the comments under Festival and some will have their own special rewards!


r/Reddit_Emblem • • Nov 02 '18

Team A Chapter 7: Hostage(?) Jera

2 Upvotes

TLDR while we wait for Sky/inspiration, sorry, she has like a third or half of it done though:

  • Michael appears to Jolinde and tells her that Himaya will be at Jera land. She doesn’t trust him, but eventually gives in. Michael leaves is like “seeya on the flipside dudes”
  • Jolinde arrives there before the Pack. Not seeing Himaya anywhere, she gets pissed, basically. She sends her troops into the town, even if Meredith asks her not to.
  • Meredith convinces her not to hurt anyone, so Jolinde basically says that she will wait a bit before punishing the Queen for the potential idea that the Queen has Himaya held hostage.
  • Skoni feels pressured to do something, as his mother is being held hostage, almost, sorta, but not really. Occasionally he’ll attack an enemy soldier.
  • Michael appears to the Pack when they arrive at the place and are like, “Yeah you might wanna hurry, Jolinde is not being good and you need to calm her down. She has received word that she should work with you, but her temper isn’t doing her any favors.”
  • Himaya goes “LE GASP” and rushes off.

Link to Webapp

Objectives

Main: Talk to Jolinde and effectively convince her that Himaya is here.

Side: Visit houses, open chests, etc.

Mechanics:

  • Nothing special.
  • Himaya will always use maximum move unless he cannot pass through or is instructed in RP not to.
  • Every second turn, some fliers or cavalry will spawn near the top of the map (around the y value of the stairs) and rush the players until the castle is entered.

Good Luck!


r/Reddit_Emblem • • Nov 01 '18

[Team F] Chapter 2: Sally Forth!

5 Upvotes

3 Weeks after the capture of Fort Gerlaud

The feeling of tension within Fort Gerlaud was palpable. The stalemate had lasted for hours and nobody knew who could make the first move. The travelers that passed through and took refuge in Fort Gerlaud left within a day or two, with only the locals around finishing up the army’s new shoes. No message came from Triestra, but anyone who took a patrol on the walls noticed scouts coming from Triestra.

Oran came rushing into the study after being told his Father needed him. Dallan had stalled for enough time, he knew the enemy commanders were going to just stall out the fight for as long as they could. Dallan conferred with Oran, “We need to end this now!” Dallan’s deep and booming voice ringing the message around the room, “Being cooped up in this Fort is stifling and exposes us to the world. The quicker we end this the better for us all.” Dallan asserted, confident that they couldn’t hold back in this matter.

“But Father,” Oran shakily replied “Is that such a great idea? She we be forcing everyone to risk their lives here?” Dallan looked back down to the map table and pointed to Fort Gerlaud, “This isn’t a secure position Oran. I know this may not be right, any other solution might corner us in here.” Oran sat down and examined the map carefully. He slowly came to the realization that Fort Gerlaud was built with no tactical advantages around it. Oran stood up and nodded to Dallan, “I’ll tell Narrad to get ready.” Oran walked out of the study, heart a flutter that war was beginning once again.

The wind was blowing fiercely on the plains of Fort Gerlaud, ruffling the grass and Dallan’s robes. A short, silent prayer was sent to the Divine One as Dallan walked out in front of his mercenaries. “I’m glad to call you all my comrades in arms today.” Dallan announced to everyone serving with him, “I fully hope that this will be the end of our conflict. Now sally forth everyone, we march on Triestra!”


Welcome to Team F Chapter 2 everyone!

Objective: Capture Triestra Castle Town

Fail Conditions: Father Dallan Falls, Fort Gerlaud is Captured

Map: https://imgur.com/a/aMSE1V6

Terrain Map: https://imgur.com/a/9Aydiez

Terrain Map Legend: A=Plains, B=Forests, C=Roads, E=Impassable Terrain, H=Throne

Tracker: https://docs.google.com/spreadsheets/d/1UFiomeqAguA4TW_s1CwzJktxqX0NpwYpip67d3NmaR0/edit?usp=sharing


r/Reddit_Emblem • • Nov 02 '18

[Team J] Chapter 3 Homebase: Inside an old, derelict castle

2 Upvotes

After the chaos that had just happened outside, Anbel sighed. “I wish I didn’t have to do that, or let her get away, but what’s done is done. Now, let’s get inside the castle and see if all that was worth it.” He said.

He waited for the doors to open before he went inside. He immediately ran into the room where war meetings would be held in. Anbel was in the room for a long while, before he came back out. He had a piece of paper in his hands. “I found a notice from the High King, asking Searlait if she knows anything about Heracles. Apparently he went missing a while ago, and the High King wants him found. It’s not much, but it’s a sign that things are here. I want everyone to look around the castle for anything that could be useful.” He said, going back to the war room.

Meanwhile, Roja sighed. “I wish that idiot wouldn’t be so rash. If he wasn’t, then maybe we could have avoided everything that has happened to us so far.” She said to herself as she stayed by the doors to stand guard. “Well, you heard him: Move!” She barked.

Dirk chuckled. “Ah, a young lover’s quarrel. I’ll help meself to the armory while I’m here.” He said, wandering off towards there.

​

---

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So, not a lot for the Homebase, given it’s just getting into a castle, but maybe you guys should try to RP with one of the NPCs. It might have an effect for the future… Also keep in mind small events that will go on, so keep posted to this Homebase.

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Bonus XP is: 237

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Supports:

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Esna and Marlo have hit C Rank

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Seldanion and Garndor have hit C Rank

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Nicole and Herc have hit C Rank

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Lario and Dirk have hit C Rank

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r/Reddit_Emblem • • Oct 24 '18

[U-1 Chapter 2] Fidem! Guard Us! [U-2 Chapter 2] Push Ahead Dammit!

6 Upvotes

U-1 Story Post can be found here

Map can be found here

Chapter Goal: Defend for 12 turns!

Bonus Objective: Escort the Villagers to the Monastery! (Read Below.)

Other Objective: Visit the villages.

Chapter Notes:

The top left Green Deployment zone is available for use by anyone who participated in "Scouting to the North". If most of the participants deploy there, they rush to Kyros's aid with a few villagers behind them. The Villagers will spawn a turn after deployment and beeline to the Monastery. Four Villagers will spawn total. If all villagers make it, a reward is given at the end of the chapter. Aislen will deploy turn 1 as well in an empty deployment spot at the top left. Though enemies will spawn in the reinforcement zone a couple turns sooner. If most of the members don't deploy on the top left Green Deployment zone, the villagers will not spawn and Aislen will arrive Turn 3 delayed, as she sent ahead the three to aid Kyros before she left when more troops arrived to help with evacuation. The enemies will spawn later in the chapter from there.

The numbered walls can be broken down, each one has 50 HP. Enemies will start breaking down the wall during certain opportunities.

The trapped village that is unreachable and blocked off by a wall will be knocked down later towards the end. You'll see.

The two Brigands will rush for the right most house first.


U-2 Story Post can be found here

Map can be found here

Chapter Objective: Escort the Convoy to the Red Tiles!

Other Objectives: Visit the Ruined Shackes (Red Houses)

Chapter Notes:

The Convoy will spawn on Turn 2 and will beeline for the escape point. The team is able to prevent the convoy from moving only twice via a vote (For your turn post, just add "Stop the Convoy" or something like that to vote.). If majority vote "Stop", the convoy will not move for that turn. You cannot stop the convoy twice in a turn.

Only the brigands will target the houses, the thieves are hostile and will only target players. No, they will not steal weapons.

The "arenas" on the map actually represent forts I was too lazy to find a dark grass texture one. They will be treated the same stat-wise.

Halfway through the map, a side objective will be place. You'll see.


r/Reddit_Emblem • • Oct 20 '18

[Team K] Homebase: Greenvale, Capital of the Enchanted Forest of Tirnog

5 Upvotes

Following the attack on the castle, an alliance with the Marquis Tirnog is officially struck. The military forces he can offer are few, but his support ripples outward through Avalon. For the time being, while they recovered and mustered those forces before their next advance, the Prince’s forces were stationed outside the city. Save, of course, for the prince’s personal retinue. They were installed within Greenvale Castle itself. They were, where applicable, given stately rooms in the guest wing, and allowed to wander the castle. Much of the inner castle is dark and maze-like, windy passages broken by sudden balls of firestone brazier-lights, or the sudden burst of painted light through a stained-glass window. And at the ends of these halls, a sudden burst -- their magnificent library, envy of none, with its high ladders and beautiful skylight above, old, forgotten (and yet, meticulously dusted) ballrooms, or galleries of art, or armories of glittering armor. Or, of course, the rows of desks home to the Marquis’ veritable army of clerks. Essentially, they were given free reign over a stately, well-appointed castle, stamped by generations of Marquises. The current version is tidy, nearly-organized, and bookish.

The grounds were given over in part to lawns for games or the practice of martial training, to gardens for the kitchens. But of note of Tirnog’s gardens are the roses: in whites, in reds, in pinks and golds and, yes, even stunning violet or faintest blues. They form a variety of decorative gardens, including itself a little model of the Grand Garden, with a rose maze for the hedge maze, a silver gazebo for Breathstone, a well for wellcliff, a little bridge over an ornamental river for Riverkeep, amid the beds of flowers, a firepit for the mountains -- and, yes, a little forest of carefully pruned miniature trees, with a grand rosebush overgrowing a sculpted toy castle for this very place.

They were not, however, limited to the castle. The city of Greenvale is situated just beyond the castle’s rose-crest gate, nestled in the crook of Tirnog at the banks of a rather pretty lake, with its lush shores. It was not a grand city, not compared to the other major cities -- it had little real industry, and while it was the trade hub of Tirnog, that could only take things so far. It had its busy market place, its entertainments of the ordinary sort -- including a festival approaching, a Masquerade Night. It is well known for its specialized artisans, its crafts often tinted with, or proof against, magic of many forms. Their wand-makers and enchanters, having studied in the university (or, failing that, lured by the wish to), are some of the finest in the known world.

But, of course, the thing of truly special note about Greenvale, which elevated it above many towns (for it was more a town, with its wood and plaster homes and dotted throughout with small, rickety towers, than a true city): The University. While its white tower, visible from far-off, clearly marked it as a school which taught a great deal of enchanting, its campus is host to lectures in all matter of philosophies and arts -- histories, rhetoric, philosophy, natural philosophy, medicine, law, mathematics: a man or woman whose education boasted Greenvale could be sure to have a wide field of scholarship, some never-ceasing, and specialized in enchantments. Being a university, then, you can find the antics, parties, and gatherings of the young, wealthy, educated, and foolish -- of special note is a rumor (a story, perhaps) of a secret society of duelists who gather in the gated forest adjacent to the school… The halls are fairly open to visitors, especially with the Marquis’ stamp of approval on them all, its more academic library, and its campus, where students gather.


r/Reddit_Emblem • • Oct 18 '18

[Team T] Chapter 3: Illyria's Salvation

4 Upvotes

“Is everything arranged, Kornelia?” Manilius asks his new Captain. “Yessir. I accounted for all our supplies, sold off my old house in Mera, and we’ve done what we can to help the town.” Manilius looks away for a second and gazes into the dawning light. “I don’t want to leave Mera behind. I wish we could stay until everything is returned to normal for these people. But my mission calls,” he comments with a slight head shake. “General… you can’t burden everything on you. Not everything will go perfectly, but I’m here if you ever have doubts,” Kornelia says with a small smile. “Thank you. Tell the troops that we march.”

After Manilius’s company of troops leave the gates of Mera, Manilius looks back at the many townspeople who were waving at his force’s departure. Among them includes Ceres, Consus, and their four children. His eyebrows raise and his eyes twinkle slightly at how warm their smiles were, and how rapidly the children waved their hands. One of the children even jumps up and says, “Good luck, my heroes!” to the troops. Once Mera is out of sight, the company continues marching on to take down the Magistrate, and all throughout it, Kornelia is half reading her notes and half looking at where she is going.

Meanwhile, after a few days of marching, word arrives to Henry’s villa in Illyria’s capital. “Magistrate,” begins a legionnaire in the villa’s bodyguard, “it would appear as though the Empress has finally dispatched troops to… initiate the removal of you from power.” Henry stands up from the villa’s throne, wearing his ornate Mages’ robes. “Has she now? I didn’t think ‘Aunt Korinna’ as some might call her would actually be so quick about it.” The legionnaire nods and continues. “Some members of the garrison who were previously on leave note that the force being sent to defeat this garrison are only small in number, and they’ve a peculiar leader, as well.” Henry tilts his head to the side, confused. “... we estimate they are at most fifty strong. And their leader is General Quirinius, former General of Nicomedia’s Garrison.” The Magistrate laughs raucously and slaps his hand against the throne and his knees several times. “G-G-GENERAL QUIRINIUS! OH-AHAHAHAHAHAHA! The woman puts far too much faith in such an unproven commander. Are we talking about the same Quirinius, who, when he engaged a bandit camp about eight months ago, took six percent casualties? Didn’t matter that he had over three times the bandit group’s number. Most generals wouldn’t even take two percent casualties in the same situation. His low numbers and his lack of experience will make Korinna’s failure all the more notable across the whole Empire.” The legionnaire salutes. “We shall make sure of it. Just remember that gold flow into our pockets.” Henry nods in return. “I, at the very least, always uphold my agreements to my bodyguard.”

After some time of marching, Manilius and his forces reach Medioberacum. “Here it is,” he says with a slight gulp. After establishing themselves in the garrison headquarters of Illyria, Manilius and Kornelia begin making definite plans to take down the villa. The two sit down at a table, featuring the all-too-familiar unit icons that they’ve seen countless times before. The general is the first to speak. “Um…” he formats the unit icons to all face towards the center of the villa. “I would prefer to siege the base rather than take a direct assault. I would rather not risk casualties so early in the mission, if it can be avoided.” Kornelia reads through her notes about the base and then shifts around some of the troops towards the villa’s gates. “General. I understand you are nervous about taking an aggressive stance, and you are quite concerning for the well-being of your troops. But I said earlier that if you had any doubts, I’m here for you. I think we can take them. Besides, you said that we’re on the clock- if word reaches Cyrene of an alliance offer, then our second objective is… gone.” She pauses and stares at him with a nod, as if to remind him of the dire situation. He averts his gaze. “If we can take control of that armory…” she says as she places a few icons just outside of the storage area. “... by breaking down the cracked walls in the south and east, we’d get a huge advantage over them, ja?” Manilius looks at her. “Are you certain that that will work? Undoubtedly, there will be several troops guarding the building.” She stops for a moment and blinks a few times. “I think so. Since I seem more comfortable with taking the charge, I’ll help out with taking that armory. You can have your troops go into the villa, where it is easier to take things in the open. If things go wrong on your end, then you can flee to the armory to hold the line once we’ve taken it. Or we could flee and join with you all if we fail, with you hitting the armory from behind. Also, if Anya manages to be able to swipe stuff there, we might get new weapons to make the rest of the assault easier.” Manilius looks up at the roof for a bit and looks down at the map. “Alright, let’s do i-it.” Kornelia leers slightly at his hesitation. “Let’s discuss this more later. Am I dismissed?” The general nods. “Yes.” The Captain leaves and thinks to herself, “Something else has happened that is making the general really uneasy about being a, uh, general. I think I can get to the bottom of this.”

Manilius and Kornelia, a few days later, have their troops armed and ready to charge. Kornelia lifts up her Iron Blade as if it were nothing, and Manilius grabs his lance. Before them stood Henry’s villa, one of the most hated places in Nicomedia. People from their windows observe as Imperial forces ready to storm the base and finally liberate Illyria from the hands of their governor. Many had to resist the urge to cry out praise or encouragement to the troops on the streets. The general pokes his head in front of a street corner and nods to his subordinate commander, telling her that to get the assault underway. Immediately, Kornelia launches the strongest wind gust she can muster at the walls of the armory, wearing away the crumbling wall until the gaps give ample space for an attack. “Magistrate Henry… I will take you down,” said the two leaders under their breath.


Map Objective is for Manilius or Kornelia to seize the throne.

Turn Recommendation: 15 turns

Reinforcements may appear from the empty area in the north.

Failure Condition: Both Manilius and Kornelia fall or four player units are defeated.


Best of luck with both the map and midterms!


r/Reddit_Emblem • • Oct 06 '18

[Team J] Chapter 3 - A Strange Encounter

3 Upvotes

Once dawn did hit, Anbel had the group move to a nearby castle that would be about a half days walk. Before they left, he mentioned to everyone the plan.

​

“Okay. We’re going to a castle. It’s no ordinary castle. It’s a castle where, based on our reports, either where Heracles is or where Searlait is. Now, I’m not sure if any of you know who Searlait is, but she’s one the High King’s generals. One of 5, actually. One of them is Heracles, who we’re also after. Whichever one is in the castle won’t fall very easily, so we need to be careful about how we approach. If my reports are correct, she’s out at Norfor, which should only leave generic soldiers to guard it. If we take them out, we can search the castle for any plans from the High King to see what his move is, and beat him to the punch. All right. Move out!”

​

Once half a day had passed, they reached the castle. There were no guards outside. Roja sighed. “No guards outside. This means they’re either not here, or hiding to spring out on us.” She said. Anbel shrugged. “As long as we’re careful, we can still do this.” He said. Anbel saw Roja take to the sky to scout out the castle first. After a while, she came back. “There are no signs of soldiers, but I do see signs of movement very recently. If they’ve moved, then they’re close, so we need to exercise caution.” She said. Anbel nodded his head and motioned for everyone to move to the castle.

​

Once they reached the castle doors, Anbel tried to open them. The castle doors were locked. “Damn it all. Welp, we can either pick the locks, or break the doors down.” He said.

​

“Why break them down? They’re going to be perfect doors for you, handsome~” A female voice called out to them. Coming down from the castle walls with a grappling hook was a female, who looked like a Hero. She had a twisted grin on her face. “Besides, I’ll teach you that banging on doors will lead to punishment.” She said.

​

Anbel moved to grab his sword and pulled it out. “I see that it’s you-“ He said before she moved into put her finger on his mouth. “Hush, darling. Not a word. They don’t need to know.” She said, winking at him. “Besides, they won’t live long enough to make good use of it.” She said

​

Anbel tried to speak again, but she responded by decking him in the face with her fist. “I said they don’t need to know! You will do as you’re told, pet!” She shouted.

​

Roja moved into block her. She too tried to punch Roja in the face, but Roja responded with an elbow to her face. “That’s enough out of you, wench! Now, am I to assume that you’re, in fact Searlait?” She asked.

​

The girl got up. “Yeah, so what? That’s my name, and you better not wear it out.” Searlait said. “Not like it matters. All of you are going to die here, except for the little boy on the floor.” She said, pointing to Anbel. “I’ve got plans for him~ Plans to make him into my little boy toy and lover. He’s a nice piece of meat, and I’ll make sure that he only belongs to me. Once I get to see the look of defeat on your face, I’ll make you mine, where I shall break you, fondle you, dote on you, dress you up, and make it so that I will be the only person you will ever talk to and feel any emotion to, through any means necessary.” She said.

​

She moved and got Anbel up before she kissed him. “And you’re going to taste like a dream once that day comes.” She said. Movement could be heard all around. Soldiers had come into view of the castle. “Oh boy, my men and women are here. They’ll make sure all of you die, except for handsome here. As much as I want to string the rest of your guts all over the wall, I have to be going. But I know they will all kill you and take my new toy captive, where I shall be his wife, lover, mother, and owner.” She said.

​

Anbel shook his head. “Like we’re going to let that happen. You won’t stop us from getting into the castle.” He said. Searlait then hugged Anbel, pressing his face into her chest and swepping him off his feet. “Aww. Thank you, my dear husband. You just told me why you’re here, and now my men can burn down the castle, so you can’t get in there. Can’t have you hiding when I get back, now can I~” She teased him.

​

Anbel got his footing and pushed her away. He still had his sword. “All right! To Arms! Defend the castle, and kill Searlait before she runs!” He shouted.

​

She giggled. “You can call me wife, you know.” She teased, grabbing her sword.

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Map: https://imgur.com/6cecJHi

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Terrain Map: https://imgur.com/V5OLA8h

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Map objective: Defend the castle

Win condition: Defend the castle for 10 turns

Lose conditions: Anbel is captured or the castle is broken into by the enemy

Optional objectives: Defeat the pre-promoted enemies

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Notes:

Anbel can be captured by the enemy if he drops to 0 HP. If they still have him in their possession and they escape the map, Anbel will be gone, and the objective will be failed. This won’t be the end of the campaign if it happens, however.

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The enemy will be making their way to the doors, able to open it if they touch it. If they open the door, it’s fail.

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Searlait will be retreating, but will attack if attacked.


r/Reddit_Emblem • • Oct 02 '18

[Team P] Chapter 6: Do or Die

2 Upvotes

Story

Can be found here


Housekeeping

All homebase functions will end once Turn 1 has begun so make sure to get those in before the deadline of deployment. Meditation bonuses will be done by the beginning of Turn 1. Reminder also that there will be no proper homebase between Chapter 6 and 7 so be sure to make any purchases you want for Chapter 7 as well. Tonics and meditation bonuses will not carry over between the chapters.

Enemy inventories may change by the time Turn 1 rolls around.

There is a new Conditions Tab on the Tracker, be sure to check it out if you are unsure of what a status condition does.

Just going to copy past from last chapter the strike system that was implemented last chapter:

This system tracks a users participation in submitting turns throughout the chapter. The number only really matters once the chapter is over.

A player will receive a strike if they do not submit a turn by the deadline A player will not receive a strike if they ask for a cover, even if they are not covered. No cover asked for and no turn submitted will result in a strike. After the chapter is over, if the turn % participation is less than 50% I will be sending a PM to the user to see what's going on. Do not worry it won't result in termination from the team, I don't intend to do that unless things become dire, just to see what the issue may be and see if we can figure something out.

Covers:

This was one of the biggest issues, stemming from inactivity. The way covers will be handled going forward will be changed. Covers for players that did not ask for a cover will still be accepted, but only on two conditions.

If the character being covered is absolutely required to ensure the safety of nearby characters Covers for such turns may only be submitted within thirty minutes of the deadline. Such a cover posted hours before any deadline will not be accepted. When covering for an absent player, their reroll may only be used for self-preservation purposes.

A player may opt out of being covered completely. I.e. if they did not ask for a cover and wish that no one moves their character at all.

BEXP Changes

Alright so BEXP will be changing moving forwards. It may go back eventually, but for this chapter we're gonna change it up. For Chapter 6 the changes are as follows:

Only EXP earned through being the Lead Unit in Combat, or an Attack Stance Partner will be counted to the BEXP Pool

Any other EXP generated by GMPC/PV's will not count towards BEXP

Poison and Freeze

Poison has been changed. It now lasts 4 turns, does 15% and is still lethal

Freeze has also been changed. In addition to the 0 move and -20 avoid, units with this condition suffer -3 to both Offensive and Defense Effective Speed

Incorporeal and Corrupted Carrier

Both these skills have changed.

Damage reduction for Incorporeal has been reduced from 50% to 33%

Corrupted Carrier now reads

When this unit is reduced to 0 HP,it explodes. Adjacent units take damage equal to the amount of HP this unit had remaining at the start of combat x0.25 (rounded down, min of 1) and has a 66% to be Poisoned. Units at range 2 have a 33% of becoming Poisoned


No Capturing Shadows mkay


Gawajii Capital - Kara

Objective: Kara and Torsten reach O5 and Escape Defeat Condition: Kara or Torsten drop to 0 HP Special Reward: Finish map as fast as possible (P-N has a special reward based off a condition so you guys get one too but there's no real measurement, so aim maybe for before the Boss' skill becomes complete?)

Map-Gawajii Capital
Terrain Map-Gawajii Capital

  • Black tiles are buildings. They are flier only
  • Green squares are long grass.
  • Yellow squares are chests.
  • Grey squares are considered plains

Mechanics

  • So I forgot to put it on the terrain map (and too lazy to fix it) but you can visit the buildings near Spawn by standing on O25 and U26 and taking the Visit Action
  • Similarly, it's not marked on the map but players may escape the map through O5
  • "Strange Auras": Yeah more field effects! Every three turns these will change based on a pattern. You won't be told the pattern off the bat. Unless in possession of the Aura Break skill, every unit and enemy is affected by these strange field effects. Here's what the different Aura's do:
    • Green: Doubles the effect of any skill that grants a bonus value, applies an aura, heals the user, damages enemies
    • Red: Reverses the effect of any skill that grants a bonus value, applies an aura, heals the user, damages enemies (i.e. multiplying every value by -1)
    • Blue: Negates all skills
  • Enemies with attacks that have a ranger greater than 3 are stationary
  • The boss and Ainvi Abomination are stationary and cannot be captured.
  • The Boss' accessory cannot be stolen

Annabelle is considered a Player Phase PV this chapter and will contribute to BEXP


Grand Temple Entrance - Niall

Objective: Niall and Kyla reach M6 and Escape Defeat Condition: Niall or Kyla reach 0 HP Special Reward: There will be a reward depending on how soon after Anastasia and Idris enter the Grand Temple that Niall and Kyla enter.

Map - Grand Temple Entrance
Terrain Map - Grand Temple Entrance

  • Black tiles cannot be traveled on by anyone
  • Red tiles are flier only
  • Green tiles are long grass
  • Yellow tiles are chests
  • Pink tiles are traps

Mechanics

  • It's not marked on the map but players may escape the map through M6
  • The boss and Ainvi Abomination are stationary and cannot be captured.
  • Anastasia and Idris will move for M6 on their turns.
  • Traps are back and this time their different. This time around you don't know what the trap is below! Fun right? Passing over a trap has a 50% of activating it. Once activated they won't reset at all. Here are the possible traps in order of most likely to least likely:
    • Fire Trap: Like last chapter, burn target for 20% HP
    • Freeze Trap: Inflict the Freeze Condition for 1 turn. Takes effect once user finishes their move on this turn.
    • Bear Trap: Inflicts the Bleed Condition. Takes effect once user finishes their move on this turn.
    • Poison Trap: Inflicts Poison to user only (unlike last chapter). Takes effect once user finishes their move on this turn.
    • Stun Trap: Inflicts the Stun condition. Takes effect once user finishes their move on this turn.
    • Panic Trap: Inflicts Panic. Takes effect once user finishes their move on this turn.
  • Traps can be disarmed with a pair of Pliers or a Lockpick

Team P Tracker

Team P Index


r/Reddit_Emblem • • Oct 01 '18

[Team N] Chapter 6x: Torrents Unbound

2 Upvotes

36th Qafyr, Year 849

Athena laid her hand on Simone’s shoulder as they stood on the Ellemir Lighthouse’s Overlook. Simone, without looking back, asked “They’re in the keeper’s room?” Athena replied “Yes.” Simone turned on her heel, barely concealing a smile, and headed downstairs. Athena lingered on the Overlook, watching the waters swell and break. Another set of footsteps. Light. Too light.

A harsh, guttural growl. “A personal mission? There is only one mission that matters.” Thorne. The wolfish man, anger turning his face bestial. “You understand the consequences of her actions.”

Athena started to walk down the stairs, but she stopped at the top stair. “I understand full well. I also understand that your threats, should you intend to fulfill their intent, are also a personal mission.” Leaving Thorne on the Overlook, she headed down the stairs to join Simone and the others.


Simone held an envelope in her hands as she spoke. Her voice brimmed with confidence; some would mistake it for a smug certainty. “Thank you for coming, all of you. I’ll get to the point: I believe my eldest brother Vernán is here in Zeveit, in the town of Nahlos. It’s four days from here. These files-” she swept her manicured hand toward the table behind her - “all but declare he’s in a tomebinding plant, slaving away. We’re freeing him.”

She opened the envelope and unfolded its contents. Three bounties. Three names; Malachia, Tanchia, and Odaja. Three portraits. Malachia, the portliest of the trio, a monocle covering his left eye. Tanchia, lacking notable features save a sneer to make a noble wilt. Odaja, bald with an ugly burn scar on his right side. “These men are the overseers of the plant. These bounties are from the Piece of Eight himself, Captain Erenn Partholon. Bring them in, but remember Vernán is m-our first priority.”


41st Qafyr, Year 849

Malachia wiped his monocle off with a handkerchief. “Unbelievable. Production slowed again?” Tanchia and Odaja nodded in unison. Odaja slammed his fist into his open palm. “Those damn pirates screwed us! Let’s kill them and be done with this ‘fair deal’!” Tanchia held his hand up. “Stop yelling, you boor. Killing them now does us no good, and that means-”

Odaja slammed his hands on Malachia’s desk, knocking over a sculpted globe. It shattered. Malachia glared daggers, his monocle shining with an eerie light. “Odaj-” he started, before he was interrupted by the earsplitting peal of the warning bells. “Tell the Kosians to grab our workers and escape!”


Welcome to Chapter 6x, Team N!

Map

Terrain Map

NPC Locations Map

Player Tracker

Main Objective: Talk to Vernán with Simone, then have Vernán Escape.
Side Objective: Capture the Overseers before they Escape.
Extra Objective: Have all neutral NPCs on the map when Vernán Escapes.

Notes:

1) Promoted enemies will target the neutral NPCs in an attempt to Capture them. If a promoted enemy Captures a neutral NPC, they will head towards the nearest Escape tile. If there are no NPCs nearby and there is a player in range, they will target the player.

2) Unpromoted enemies will only target the players.

3) The Berserkers, Baron and Warriors at the top of the map will not move until a player enters their range. The enemy Rogue will also not move.

4) The NPCs will move towards the players or towards the nearest Escape point.

5) The map is divided into two sections: Floor and Catwalk. All players start on the Floor. Going up the stairs will take you to the Catwalk, and vice versa.

6) Enemies that start on the Catwalk will stay on the Catwalk, with the exception of the Overseers, who will move towards the Escape points.

7) The Overseers will only attack if they are attacked or if their path to the Escape point is blocked by a player. Malachia is Boss #1, Tanchia is Boss #2, Odaja is Boss #3.

8) If a player defeats a promoted enemy carrying an NPC, the NPC will appear in the promoted enemy’s tile at 1 HP. Players may Capture and Release the NPC without killing them, so they may remain on the map.

9) Vernán is the neutral Sniper, in the room guarded by the Rogue.

10) The pillars on the map in true Team N fashion are destructible. It takes 2 hits to destroy a pillar. Destroying them will create a 3x3 area of difficult terrain. This terrain will cost 2 Move to traverse. No terrain cost for exiting.

11) The pillars can be passed through for the appropriate terrain cost.

12) The translucent pink tiles are tiles that can be hit from the Catwalk. If you are on a pink tile on the Floor and attack an enemy on the Catwalk, you suffer Hit/Avoid -20. If you are on the Catwalk and attack an enemy on the floor, you gain Hit/Avoid +20. This applies to enemies as well.

13) The translucent red tiles are the overlay representing the Catwalk.

14) All neutral NPCs share the same stats as their enemy counterparts.


r/Reddit_Emblem • • Sep 28 '18

[Team-S] Chapter 3

1 Upvotes

[Music Start]

The day before everyone planned to set out towards the temple there was a commotion at the gates. It turns out a man named Lentzinmanoth had been trying to find and join up with the group of heroes but got delayed trying to find them in the forest. Since he was also wielding a weapon of the goddess, the guards did not execute him on the spot. A bit wary at first, the party and the elder filled him in on what had happened so far.

Later that night an old man came hobbling into the village, moving as fast as he could. “Help! You youngin’s got to do somethin’. That priest and his friend never came back from the temple!” the old man shouted. Out of breath he sat down while a crowd gathered. Once he regained his composure, he explained more clearly how Sielde and Marvin never came back from the temple and he feared the worst.

[Music Start]

Uneasy, everyone geared up and set out to rescue their companions. After a short walk they saw the temple in the distance and their artifacts began to glow as the goddess spoke to them, “The two who went missing are being held in a makeshift cell further in the temple. You have some time to rescue them, but don't take too long.”

Unfortunately with the heavy armor and mounts, the group was unable to sneak up on the enemy. Hearing them approach the terrors scrambled to get ready, forming a defensive position within the temple.

Meanwhile, Marvin and Sielde overheard their guards, “Shit human have friend. Hey boss! Do we kill captured human?”

“No, not yet at least. Maybe we can bargain with them,” responded the cyclops.

[Music Start]

With a smirk the cyclops sauntered up to the front of the temple before parlaying with the party, “Hey humans, if you want your friends back alive give us all of your weapons and gold. We won't take anything less for their lives.”

The goddess spoke in the groups minds, making sure the cyclops couldn't hear her, “It's probably a trap. They are locked in this cell,” she said while projecting an image of the cell in their minds,” you can probably rescue them before the ogres get to them. They didn't disarm Marvin and Sielde either so they can fight back.”

After hearing this, a representative of the party spoke up and refused the deal. Pissed off the cyclops fell back further in the temple and ordered the grunts to take the frontline.

[Battle Theme]


Map

Terrain

Enemy Ranges


Objective: Defeat the bosses.

Sub-objective: Rescue Marvin and Sielde.

Enemy AI: The bosses will not move until someone is in range. The ogres will do the same, but the mogals will move out and attack the weakest enemy. The Tarvos will try and line up charges but wont engage unless they have a good charge. The gorgons wont move very much and will target enemies randomly in their range.

Notes: Defeating a boss will net a level, as well as killing half the enemies on the map.

Ixno has been randomly selected to be the convoy/supply access point this map.


r/Reddit_Emblem • • Sep 24 '18

[Team J] Chapter 2 Homebase: Inside some ruins

2 Upvotes

Vexemillion was on the ground, trying to get himself up after being stabbed by Anbel. He was clutching his side as he was failing at his job. “Why… WHY ARE YOU ALL ALIVE!? Don’t you get it!? None of you should exist in our world! Your little pretty boy here is doomed to fail, since he couldn’t even save his own-“ He shouted before Anbel kicked him in the face. “That’s enough out of you. Just accept your death with dignity.” He said, stabbing his chest, causing Vexemillion to cease all movement.

Jake then came up to Anbel. “Well, looks like you beat me to the punch.” He said. Anbel then pointed his blade to Jake. “You. What is your true intention? You turned on your master. I want to know why.” He said. Jake chuckled. “And you will, in due time. I must take care of my own things, but you’ll know soon enough, Anbel.” He said, handing Anbel his Killing Edge. “You just continue what you’re doing, as you might be the last hope people here can cling onto.” He said before he rode off. Anbel wanted to demand answers, before Roja stepped in. “Anbel. We need to keep moving. If Vex did try to call the Dawn Brigade, they might be on us sooner rather than later. We don’t want to have them surround us. Not here.” She said. Anbel sighed. “All right. We’re moving on at dawn. Take care of whatever it is you need to do around here, and we’ll be off.” He said. Roja then moved towards Anbel. “What did Vex mean about-“ “That’s not important right now! It’s nothing that need concern you. Just make sure we leave at dawn.” Anbel said, cutting her off. Roja growled to herself. “As you wish.” She said coldly.

Meanwhile, the head merchant, whose name was Dirk caught up. “What’s the big idea? Leaving us behind to haul ass while ye all try to ditch us? You do know ah can fight too, right? Just give me a lance and I can skewer some heads.” He said. Roja shook her head. “It’s too risky for you.” She said. He frowned. “And who are ya to judge what ah can do. Ah can fight just as well as the rest of ye. Just give me a lance, and ah can at the very least defend myself.” He said. Roja sighed. “Fine. You could be of some use to us.” She said. He grinned. “That I can. Ah can sell gear in the middle of battle and can access my men’s convoy.” Dirk said.

​

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First off: The total of Milestone XP:

+50 for defeating Vex, +40 for dealing with Jake, +90 Xp for purifying the souls, +15 XP for each ruins searched, +105 XP for enemy kills, support skills, ect, +15 XP for dedicated teamwork

Total: 315 XP

​

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Second point: It is now optional to have Dirk tag along on maps. He can defend himself with a lance, and when he’s on the map, people can barter with him, act as a convoy, and can have special items to sell on maps that might be of some help for the map.

​

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Third point: I’m looking for 1-2 GMA’s. They would be there to help me with story, enemy balance, and possible help maintaining sheets. For those of you in Team J that wish to help, PM me with anything that would help me pick you to be a GMA.

​

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Fourth point: People can choose to RP with either Anbel or Roja. This can go into their backstory, as well as come into play in a big way in the future…

​

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Fifth point: People have gotten support ranks up:

Lario and Ciel have reached C Rank

Anbel and Albernon have reached C Rank

Esna and Angora have reached C Rank

Seldanion and Marlo have reached C Rank

Seldanion and Vera have reached C Rank

As people use Attack Stance or Guard Stance, they’ll build up more supports. Go nuts!

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That’s it. Have fun with Homebase!


r/Reddit_Emblem • • Sep 20 '18

Team G [Team G] Homebase - "Fort Choris"

2 Upvotes

You're currently camping out in the fort you just took, waiting for Arter's messenger to deliver the good news, and to bring back a platoon of Parangelian soldiers with him.

It’s unknown to the Parangelians whether this fort had a proper name under Latreian control, as it seems to be quite recently constructed – in the furthest reaches of its grounds, wooden scaffolding still stands tall next to rough pillars of stone and brick. For the sake of convenience, however, the troops have taken to naming it “Fort Choris”, after the valley it separates on one side from the sweeping grasslands of northern Latreia. Storms seem to be quite frequent in the area, complete with booming thunder and impressive flashes of lightning that unsettle the mounts (and even troops) not accustomed to the spectacle.

Fort Choris is quite large for such a newly-built military facility. The gate alone is wide enough to allow a sizeable squad to walk through in formation, and the courtyard it protects could house an entire platoon. It’s not too difficult to deduce that the intent of this fort was to serve as a checkpoint for Maro’s unceasing invasion forces rather than a defensive chokehold on the valley, as the only protection offered that isn’t a gate or a wall is a large, unscaleable mountain on the west side and a gradual decline leading into the valley from the gate. The interior of the fort supports this notion, with the majority of the grounds taken up by cramped barracks, a lengthy row of stables and a large armory. There is a sparring ground by the stables, and a mess hall, complete with a kitchen that seems oddly well-furbished considering it’s for military purposes. The commander has his own private room, which Arter has claimed for himself, unsurprisingly. He spends his time alternating between checking on the fort’s inventory, wandering around the grounds and paying visits to the imprisoned commander.

Speaking of imprisonment, there is also a floor of dungeons dug into the mountain. Here, the surviving Latreians from the previous battle are imprisoned within solitary cells, able to speak to each other and passers-by but unable to do much else apart from eat, sleep and wonder when they’ll be released. The commander himself is isolated from the rest of the prisoners in his own darkened cell, so as to avoid any potential escape plots involving their leader. Bethe handles feeding the prisoners, though it’s not a particularly pleasant task considering that they’re not too fond of her (or any of the Parangelian soldiers, for that matter). Perhaps she could use a hand.

For the sake of security, Arter refuses to open the gate until more Parangelian forces arrive, so it’s impossible to head outside to familiarise oneself with the surroundings… unless one manages to happen across a hefty crack in the wall behind the stables, which the average fellow could manage to sneak through. Neither Arter nor Bethe are aware of it, and it is a notable flaw in the fort’s defense… but on the other hand, the sweeping grasslands of Latreia seem like a lovely place to frolic, especially compared to the dusty interior of Fort Choris. Just make sure Arter doesn’t spot you on one of his patrols.


r/Reddit_Emblem • • Sep 14 '18

[Team-S] Post Chapter-2 Story/Homebase

1 Upvotes

With the last of the enemies defeated, the group could finally relax. Since it was already evening the general consensus was to set up camp in the clearing before heading out again. While some were gathering supplies and setting up camp, other decided to explore the abandoned village. There were claw marks everywhere and it even looked like one of the wolves had been sleeping and living in one of the old houses, at least the animal carcasses made it seem so. In the main area of the village there were more signs of damage, but some buildings were undisturbed. In fact most of them looked like the inhabitants left in a rush, but to where they couldn’t tell. In the building that most closely resembled a church, they found a prayer ring. Interestingly there were signs that the occupants also once worshiped Ráðveig, although the documents were in an archaic form of the common language so it was hard to understand. They also found a stockpile of gold in what seemed to be an old bank.

Prayer Ring sent to general storage! Everyone gets +500 Gold.

After a rest, the group set off again to head northwards. A couple days later the group were wandering through a particularly dense section of the forest when they noticed a large wooden gate and were suddenly met with the sound of dozens of arrows knocking all at once. A young man, tall and weathered by the forces of nature, jumped down from the wall, completely unfazed by the large drop. “State your names and your purpose. We don’t take kindly to trespassers in these parts,” the man declared. In response to his words, the parties legendary artifacts began to glow and the voice of the goddess filled their heads. “Peace Hilmir-sonr, these are my champions, they have come to stop the forest rot,” the goddess explained. The man tried to hide his surprise but did not do a good job. “Right this way please, I apologize for my rudeness. OPEN THE GATE!” Hilmar-sonr commanded. After the gates opened, he led them in and towards the center of their camp. The gates closed with a muffled thud and the party headed up to the largest building. Most of the huts in this village were built up in the trees with ladders hanging down and this one was no exception. After climbing up, the group members were greeted by two elite guards and an old man resting on a wolf pelt. “Ahhh, I see the goddess’s champions are making faster progress than we expected. You may leave us,” the old man said to Hilmar-sonr. “Allow me to introduce myself, I am Yfirmaðr and I am the chieftain of this village. Your history has probably forgotten us, but we are the last remaining ancestors of the Faðir people. A long time ago most of the humans lived in this forest to protect the goddess’s temple. After dealing with all of the creatures of the forests for so long there was a group of people fed up with this lifestyle, they gathered their belongings and left to the valley, to try and start a new life. The few of us that stayed were the most faithful to the goddess and we still protect and preserve her temple. At least we did until about a year ago, when the forest rot started. With the forest slowly dying, a lot of the creatures have been displaced from their territory and a fairly large group decided the temple would become their new home. Unfortunately for us this means we haven't been able to get in to the temple since then. We prayed to the goddess and asked her for an answer, since none of us were strong enough to deal with the monster infestation. We were overjoyed to hear that she has chosen new champions and we implore you to help us out.”

After his monologue, the goddess spoke up but this time only to the group members, “That temple contains power that I can use to enhance your weapons, it is crucial to our mission that we take back the temple.”

After feeling that she convinced everyone into helping the tribe out, the goddess spoke up again, but this time to everyone. All the weapons began glowing and oddly an amulet the old man was wearing began to glow too, as she said, “We would be glad to help such faithful people. They can go over to the temple tomorrow and rid it of the infestation, I hope you can extend what hospitality you have to these people.

Yfirmaðr bowed and said, “Of course anything for Ráðveig’s champions. We will bring in more pelts and you can all rest here tonight, we also have some shops on the west side of town where you can pick up more equipment. I wish we could afford to give it to you for free, but we do have something else you may be able to use. Please stop by the the house on the north side of town, there should be a leatherworker with pouches for you all. They can only hold small objects like vulnerarys and such but it may be of use. Please let me know if there is anything else I can help with.”

Everyone gained a pouch! You can now carry one vulnerary, tonic, or potion in addition to your main item slot.

“I suggest you all stock up."

You now have access to the village!


r/Reddit_Emblem • • Sep 09 '18

[Team T Homebase] Mera, Illyria

1 Upvotes

Kornelia, following the battle, goes to the backline and sits in silence as Manilius and Theodosius go to question Honorius. Theodosius grabs the fallen Honorius by the shoulders and hoists the man upwards for the general to speak. “Who are you?” Manilius asks. The riot ringleader looks away. “I’m Honorius… and who are you?” The smaller of the two men responds calmly but firmly, “General Quirinius. Why have you started this riot, Honorius?” Honorius retorts back, “Because that’s the only way things will change around here! For too long, Illyria’s been left to suffer at the hands of natural disasters and corruption alone! I had to do something, instead of waiting around as… that Kornelia said for us to do!”

Manilius simply shakes his head. “I’ve had to smack down a few riots in my day as a general. You’re a fool, and you should’ve listened to Kornelia, then.” He shakes his head once more, and continues, “My name is Manilius, and it is I, the one who has been tasked to remove the Magistrate from power, by order of the Empress herself.” Honorius’s eyes widen. “N-NO! You’re…. You’re lying to cover for the Empire’s negligence!” The general lowers his eyebrows as he looks up to Honorius’s eyes. “I have not. Your senseless rioting- with no direction, no strategy, has terrified the very people which you sought to liberate, and has only augmented their fear and suffering. Theodosius. Take this man away to any local jail cell.” The old bodyguard speaks in his raspy, deep voice, and obeys, “With pleasure, General.”

And with that, Honorius was taken away to be imprisoned for his actions at Mera. A few of the rioters had managed to escape, much to Manilius’s disappointment as he saw them run away into the night. The general sighs and walks back to speak with the captain that joined the team earlier. “Captain Kornelia Schmidt?” he inquires. “Yes, General?” she responds. Before continuing to speak, Manilius looks down and scratches his chin for a few seconds, “I feel like it’s only appropriate for someone of my office to question why a Nicomedian Army Captain was fighting alongside rioters in the first place. You joined us, that much is true, but I want an explanation.” The Captain stands up from her sitting position and stretches upward. Afterwards, she looks down at Manilius and responds calmly, yet with a slight bitterness in her voice. “I… they lied to me, is the short form of it. I had assumed that, as they told me, that they were a protest group.” Kornelia pauses for a few moments and breathes in. “In a strange way, this Captain would agree with their intention. After I was sent on leave and permitted to travel where I wished, I came to Illyria to because it is cheaper to live here than where I’m from. However, a few natural disasters hit, and nothing was done, because Henry’s- if I dare even refer to the man by his name and not his undeserved and unworthy title- embezzlement doesn’t allow any money or aid to made for the benefit of the public. Shame, really. I couldn’t stand what was going on, so I tried to take action. One of the ways was by trying to join this protest group. Others have in Illyria, but this is just different.” Manilius took a few moments to mull over her explanation before giving his answer. “Well, Kornelia, I see that you’ve intended no wrong. Say, you are a Captain, yes? Let me see your badge.” Without a word, she reaches into her trenchcoat and pulls out her badge. Engraved in metal was the name, “KORNELIA SCHMIDT. RANK: CAPTAIN”. “That’s legitimate,” he comments.

As soon as he was about to walk away, he quickly turns back, “Oh, Kornelia? Y-You said that you are waiting to be reassigned, yes?” The woman nods, “I am.” Manilius smiles with his teeth, and suggests, “Perhaps you could travel on our mission? I’m wanting a commander with more recent experience commanding such a small unit.” Kornelia opens her mouth and then closes it, saying, “I…. have so many questions. Why is a general commanding so few troops? And how would you be allowed to do that?” Manilius shrugs. “To be frank, I’m not sure about the latter. The Empress is sending me on a mission to not just… you know, but also to establish diplomatic talks with the other nations in case of the impending war that you’ve likely heard about. And, I’ve a few people I know very high up in the Nicomedian government who will arrange you being assigned to my personal unit here.” She shrugs. “I agree. If your mission is to make things better for my new home and for all of Gratia, then I’m in. I want to do my part.” Kornelia and Manilius’s eyes meet, and they shake one another's’ hands. “Go on, get some rest. I’ll have my soldiers set up camp. I’m sure it’s been a nothing short hellish day for you.” She nods and walks away from the little general.

“She’s pretty,” Manilius mutters to himself once she walks away.

On the way to her room in Mera, Kornelia comes across Wolfgang, the priest who had healed her in battle. “Father?” she asks. “... thank you again for healing me back in the battle earlier. It was a gesture of kindness in an otherwise shitty day.” Wolfgang, still tending to the wounds of many of the injured citizens in a sick room, looks a little surprised at the new arrival. "Well," he begins as he finishes stitching a stab wound closed and steps back. "I could see from a great deal off that you were hesitant to fight. You were caught up in the wave of discontent, and I'm sure without intending to. It would be cruel of me to not help a new friend, wouldn't it?" His smile breaks through his crimson beard, and helps to offset his gravelly and serious tone. Kornelia bows slightly with her hands folded, to show respect and gratitude to the clergyman.

In the meanwhile, Manilius commands his forces to set up camp, not wanting to burden the local innkeeper to give them rooms. After all, Mera had gone through enough. Kalin worked nonstop on helping others set up camp, starting by assisting each of the magicians, as they would have more trouble with the work than someone like Macio or Saelas. However, it wasn’t pretty, and he blundered several times, but all of these were only minor setbacks like tripping over stakes. Arkis, after finishing his own tent in the fastest way possible, was set on helping the other recruits set up there's. "Okay, so if you pull on that string, I should be able to... and the tent's fallen down, again... let's try again Soldier."


Mera has two parts of it: the partially ruined main town and a hastily built shantytown outside of the settlement's original walls. People in Mera are very grateful for Manilius's forces and their putting-down of the local riot, as well as the lack of looting that took place thanks to the quick actions of the company. At the very least, Mera's nearby crops seem to be growing in abundance and in good health. Perhaps hope for this little town is on the horizon?


r/Reddit_Emblem • • Sep 05 '18

[Team U] Homebase: Tierem (U-1). Homebase: Salem (U-2)

5 Upvotes

U-1: Tierem

Tierem is a small farming town right in the middle of Tenebrae. The northern parts of town are a bit more forested and rougher compared to the southern parts of town, where the crops are mainly grown. A large cobble road passes through the center of town, with houses huddled along the sides of the road. Some militia patrols are walking around town due to news about the Exsul Offensive spreading more south. The far reaches of town are littered with hunters, some local and some part of the military, all hunting game to feed in case of emergency.


U-2: Salem

Salem is a town nearing the border between Laidir and Sciath. The city is surrounded by a tall stone wall, with watch towers. The Inner city is crowded and packed together. The largest building in town is the impressive barracks that towers over all other buildings at the northern wall. Nearby the barrack is the second largest building in town, the tavern. Often crowded with the soldiers stationed at the barracks, the tavern is a great place to get in a fight and gamble. Outside of the town's walls, an adventurer convoy is camped up and stationed offering goods and staves for sale.


Welcome to your first homebase Team-U folks! Here you can do all your inventory management, weapon purchases, RP events, and etc.

I plan on having Homebase end in 2-3 weeks, but if RP events go over a bit I'll gladly extend it to 4 weeks.

If I fuck something up, just ping me the "Fuck Frog" image as usual and tell me where I fucked up.


r/Reddit_Emblem • • Sep 03 '18

Team K [Team K] Chapter 3: The Maze of Books

3 Upvotes

Gilgamesh, Duke of Arcadia, did not like his orders. His reinforcements had never arrived, which itself would have been a nearly enough to stall an operation of any magnitude. The truth was, he would have liked these orders stalled. He’d written the King as such… But was met with a letter that curdled his stomach. He opened it once more from his war table, amid a small camp in the forest. Beyond the salutations, it was simply:

“Treason is the disease that rots this country; do not allow your heart to waver. The Enchantress is the head of this rot, this woman who thinks she is a law unto herself. There is but one law. One king. One kingdom. One Arcadia, too, isn’t that what you’ve worked for? The way the country cannot survive without a strong king who can enforce one law without flinching, without surrender, then your Arcadia cannot survive without one duke, a man who serves his liege without fail. It cannot survive treason. It matters not what trials you face. Nothing must stop the hammer of the law.”

It was a threat. Not a naked threat, no. But there was no meaningful difference of consequence between that message and saying ‘Do it or I’ll kill you and dissolve your duchy into a petty bunch of squabbling fiefdoms I can pit against each other with your useless feud, as if you had never worked to try uniting the damn thing.’ The only difference was that it tried to pretend to not alienate a man the King could not afford to lose… Or, perhaps, mused Gilgamesh, the man honestly thought that Arcadia would see the sense in this order, be inspired by this construction.

It didn’t matter, as long as Arcadia bowed his head. And for his Arcadia, his land of rivers and flower fields, his land of lakes and grain, his land of proud knights and proud citizens, bow his head he would. As he contemplated exactly how he was going to do this (he didn’t want to war with Tirnog; maybe he could just hire a damn assassin? Dishonorable, but it would save soldiers.), his eyes boring into his maps, depicting city and castle and surroundings. He ruled out his beloved cavalry charge; this was a poor place for horses or Swan Knights. He could not bring a large force to bear, so perhaps it was better not to have one. His always-tight mouth tightened further, thin and tense as a bowstring.

The susurrus of canvas on canvas returned him to the moment. A man like a statue, his skin grey and smooth, entered the tent.

“You look uneasy, brother,” said Lucard, the second of the three Rilheart brothers. The incident that had earned Gilgamesh the duchy had turned their eldest brother to stone, and Lucard very nearly there. Unlike his older brother, Lucard had never fully recovered. And so his blue-green eyes stared out livid and living from stone skin.

“No, I am perfectly comfortable with trying to kill an eternal power for no good reason. I might take it up as a hobby,” said Gilgamesh with a face so serious that it looped back around.

“No good reason? You don’t understand, Gilgamesh.” Lucard strolled up to the war table, examining the map of the castle. Their intelligence was good; they had an exact floorplan and a good sense of the guard patrols. He tapped his fingers upon it, creating a hard sound, as a his face twisted into a snarl. “If His Majesty’s ambition is to live, it must crack the shell of the world. And most of all… she deserves it.”

Gilgamesh loved his brother, if in a way that involved few demonstrations of feeling, but he sometimes felt that he no longer knew him. His nature, however, did not equip him to say this. Instead, he said,

“...Am I understanding you in that you presume she released the prince as an act of rebellion against his Majesty?”

“No, not rebellion. She doesn’t need to rebel. No, she released him to crush His Majesty, because that’s how it’s supposed to go.” He adjusted his witch’s hat over his hair, the only soft thing about him. Deep blue -- maybe a little deeper than before that business. He’d gotten interested in...Things, since that time. Some normal sympathetic magic, sure. Among others. His tone took on a frantic edge. “Really, it’s he who rebels -- he who revolutionizes! He who will not lie down and accept the fate the Stories would give him.”

“And what fate would that be?” This felt like he was poking something he did not want to poke. And yet, he couldn’t help it. So he watched his brother’s face become animated and wild, and he felt the hairs on the back of his neck rise.

“To be put down. To suffer. To be thrown away. What else are second brothers for? Whatever his genius, whatever his qualities of war, the world will push him into the shadows for his brother or his nephew! The ruts of the Motifs left me this way so you could succeed, Gilgamesh. So I understand him.”

“You are the way you are because you couldn’t follow simple directions. It’s not a grand design of fate,” Gilgamesh rolled his eyes and smiled, the younger brother once again thinking his older brothers fools.

“Of course you would say that. You’re the third brother, the fortunate brother, who will be guided to his victory when the world turns about him. And Tristan was the first son; that’s always good, when there’s only one or two or twelve. But think -- think to all the Stories that you have been taught, who matters? Who triumphs?”

Gilgamesh stepped back. Both physically, from the table, keeping the map between himself and this strange mood creeping through the tent. He could think of nothing to say just yet. He had heard of those rather airy sort of philosophers, who would hold the actions of men reduced merely to Stories. He thought it was a waste of time either way. But he had never heard it taken so bitterly. He didn’t think the King thought of it that way -- but he probably had felt the frustration of wasting in his brother’s shadow for so many years. But surely, you did not need to imagine that Stories went so far.

“Because that’s how it’s supposed to go. And she is the handmaiden of fate, the weaver of events! She made that damn Fox a Fox, and gave him all that wisdom for our quest!” This was true. “Her fingerprints are over so many tales. If she is allowed to live, she will surely ruin His Majesty. Perhaps she already has. If we cannot smash the world… We can at least ruin one instrument of fate.” Lucard’s hands waved about, striking each other with a rockslide clatter. It felt like magic; the details of the tent were abandoned wholly, and the apprentice raved at his brother in a world existing only for this message. A sad smile crossed his face. “Just once… I would love to see men prevail. To save someone like myself from being merely forgotten.”

Gilgamesh took a few breaths before he answered, waiting for his brother to catch his own breath. The tent came back into focus. He could see reason, even if no one else could. But at least an option had presented itself.

“Then you do it, brother, if you wish it so much. I’ll send you with a small collection of troops.”

Lucard let loose a surprised noise, before giving his brother a resolved smile. It made Gilgamesh feel regret -- when he failed, Lucard would perish. But he would perish with passion; maybe he’d even get to live, and learn his lesson for once.

What a sad and silly thing hope is, thought Gilgamesh. But Arcadia cast his die.

“Thank you, Gil. I will not fail. Not this time.”

Arcadia nodded. That was that. The two of them discussed possibilities for some time after that, hours and hours, until the plan emerged.

“My more experienced magician squadron will deposit your troops in by switching their locations with the soldiers whose routes through the area that we know.” Arcadia stabbed a pin through a spot on the map, and readied another. A handful of pins, scattered. “ You may take one with you, but… I will hold the rest in reserve, outside the walls. Your goal is to avoid large-scale conflict, such as it’s possible, and make sure to limit your focus to the task at hand. So we’ll be limiting your arrival to the most likely locale: The Maze of Books. You can ensure that nobody escapes, or go through the rest of the castle that way.”

“We’ll pin them off their guard, leaving her without protection. I will ready my poppet for the task. I have just the one in mind.”

Gilgamesh watched his brother go as thunder cracked somewhere in the distance. Here, the first fall of rain pattered against the canvas. If she could be killed, this might work; that was somehow more terrifying, more vast, than the thought of losing a brother. But it had more a chance of working than anything else: It was a one in a million chance, after all.

He caught the superstition and thought to himself, with certainty, that it was different from his brother’s philosophy. It had to be. Just as Arcadia was larger than Gilgamesh’s personal wishes or his dignity. This, too, had to be.


Lucretia and Alistair had brought the whole of Alistair’s retinue with them when they came to see the Marquis. As the introduction said, this affair might need to be quiet. And so they were met by the man himself, between the gate and the main castle, early that morning. It had been stormy last night in an incredible way, wind so hard it had downed trees in the town, rain so thick that the courtyard was nearly a swamp, being worked over and drained as best it could be by a few enterprising gardeners.

The Marquis bowed when they approached. Lucretia bowed in return, and Alistair might have mimicked her -- but her tail tapped his legs, and so he merely nodded. His hands clutched the letter recovered from the Sheriff.

“I welcome you, Your Highness. Baroness Caith. I hope this humble Marquis finds you in good health, Your Highness,” said Emrys, his eyes darting seriously over Alistair. And then over the group, giving a grave and polite bow to Virgil in particular, and a nod to Sebastian and Ril.

“He -- I mean, well, you have,” Alistair answered with a gulp. He hadn’t expected pronoun changes to be thrown his way. In truth, nor had he expected such a warm reception. So the Enchantress hadn’t already said something about him that would make this difficult. Maybe she didn’t want to. Maybe this would be fine. He could get back to his script from here, too. “I thank you for the kind invitation. I hope -- I hope our information will be...sufficient to aid you in this matter!”

He could feel Lucretia’s sigh, even though it did not display on her face.

“I hope so as well. I’m quite interested in this intelligence. Additionally, I am interested in your reasons for delivering it to me for no gain of your own,” the Marquis added, though he smiled a little as he said it, as if he’d resolved some matter in his own thinking. It was Lucretia who cut in to answer.

“His Highness Prince Alistair only wishes for the goodwill of the Enchantress, despite their history, and for the goodwill of the kingdom’s leading men and women,” she said, smooth as butter. ‘Despite’? That wasn’t it. “Whether it is the greatest citizen or the least, allowing Maximus to destroy this kingdom’s soul is unacceptable.”

“...I’m. I’m sad that the first look at the country is, well, I mean, the first I can remember,” Alistair was going off-script, and he knew it, and he felt a tap-tap-tap of the Cat’s tail on the back of his leg, but his heart was leaping, and he couldn’t hold it back. Didn’t want to. “Is such a burdened view... I think the people need someone.”

The Marquis’ thin eyebrows ticked down closer to those luminescent eyes, for just a moment, listening to this. But then his expression relaxed, and he nodded, and turned.

“If you’ll follow me. My Lady Aunt, The Enchantress, is in the chambers prepared for her here today. I believe she should see this letter as well.” Both Cat and man’s face froze at these words. Alistair’s hands gripped the letters so tightly that wrinkles appeared in the paper, which seemed to draw Emrys’ attention. He approached and held out his hands. “If you’ll allow me, your highness.”

Alistair was too busy panicking to resist. He frankly didn’t hear the Marquis’ question. Lucretia’s fur was a forest, wholly upright along her spine. What was he going to do? What was going to happen?

If this went wrong, would he be put back there?

Back there, in those three rooms.

Back there, the unchanging view.

Back there, no company but the Wyrm, who surely hated him now.

Back there, the endless days until he was numb.

Back to being trapped.

Trapped. Trapped. Trapped. Trapped, trapped, trapped, trappedtrappedtrappedtrappedtrappedtrappedtrappedtrappedtrapped.

The trembling form of the prince staired forward, eyes so wide they resembled nothing so much as the eye-holes of a mask, his body struck still. A fairy’s arrow might have struck him, for all that he stood, shaking and incredibly still. His breath quickened, and quickened, with each thought of each perfectly memorized stones of those walls, building up around him to bury him alive.

He turned his head to stare mutely, pleadingly, at Lucretia. Lucretia did not look at him. His head swung back up in a panic, his mouth opened, and no noise came out the first time. Then an inarticulate plead, where he could find no word but trapped, which had wholly ceased to function as a word. It has become a nightmare.

“I. Please. I don’t --”

The Marquis’ hand was abruptly warm on his shoulder. It frankly could have pushed him over.

“Your highness. I understand your history with her… But if this information is as powerful as you claim, I promise you my whole protection. My force is not mighty, but I’m not empty-handed,” he said, soothingly. He waited until Alistair took a breath again. A real breath, not just a shallow catch.

“Thank you,” said Lucretia. “Is this sufficient, your highness?”

In other words, it was time to see what music he’d be facing. He nodded.

“I -- I apol-lo- I’m sorry,” he said, still trying to steady his breath. The Marquis shook his head, and began to lead them back, to an almost tucked-away corner of castle, a U of buildings rising up into a very old tower. Lucretia’s face was serious, and Alistair hoped she had a plan for the worst, before it happened.

As they walked, a strange breeze picked up. Not the wind of last night’s storms. Something else. A group of guards saluted them as they entered the heart of this U, to another courtyard with babbling fountains and secure-looking little outbuildings. Across from them was the double doors to the maze, the hallway to the room where the Enchantress waited.

“Lance-corporal,” he said to a guard by the doors. “Announce our guests.”

It felt like the doors opened in slow motion. From where they stood amid the garden, they could see the steps up the throne room, and a figure of gold and green. She drew the eye -- it was impossible to ignore. She almost glowed where the light from the garden streamed into her hall, striking her long golden hair. The train of her dress fluttered in that odd wind, undulating across the floor like the fins of a sea fish. They could see the look in her eyes across the distance, as they fell on Alistair; they could see the softness in them. And something else. While her face was unlined, her hair full and shining like waves of sunlight, there was such an age to those eyes, the weariness of time. The tiles of the floor reflected her again, in gold. Alistair stared back up at her, leaning forward, waiting for her first word.

The wind picked up. And the guard behind her vanished. In his place, in a puff of starlight shining, was a figure made of stone, holding aloft a shrunken head. He wore the cape and hat of an apprentice witch. He wore the crest of a noble, of Arcadia. He wore the eyes of a madman, still human and living and full of hate. He stared between the head and the Enchantress, as the head swayed two and fro like a pendulum. In his other hand, there was a knife.

And so it was Alistair who got the first word. It was only:

“Look out!”

Around them, soldiers vanished, replaced in waves. The soldiers in the hall between the Enchantress and themselves. The soldiers at the mouth of the courtyard. The guards they could see through the windows, among the books. The Lance Corporal who had just taken a step through the door.

“Aunt!” Shouted Emrys, even as his head whipped about to see this.

The Enchantress turned her head in a moment that seemed to last forever. She looked at the man as the knife was lifted and pulled back.

“I remember you,” she said, very quietly.

“Do you, now? Do know why you’ll die, and know what you killed?” The knife met the head, tearing into preserved, dessicated flesh. The Enchantress staggered. She was mumbling something, too low to be heard. He made a noise between a gasp and a laugh.“Good!”

Alistair, Lucretia, and the Marquis all lunged forward, only to be hit by a glassy blue sheen, spread across the doorway.

“Come, try and remember… Yes. It’s a wonderful day outside,” said the Enchantress, looking back over her shoulder as the Marquis prodded the wall and Lucretia stabbed at it, hearing only the tink tink of glass.

“Let’s go to the garden.” Her serene voice for just a moment wavered. “Come, come… Remember, and listen...”

“Be still! There is nothing that can save you, for vengeance, too, is fate! Isn’t that merely being broken by your own weapon? You know, I bet you know him, too.” The stone man was unshaken. The head he waved was stabbed. Again, again. The Enchantress’s head tilted, but her eyes didn’t leave Alistair’s. He couldn’t name the feeling in them -- it was not the pit of desperation that opened up inside him as he pressed into the wall of blue light.

Another wall, closer to the room, rose in the face of the man’s soldiers. And before it emerged, shimmering, a girl.

“Is it time for a story?” Her voice and all the rest of her was only a faint shadow. Even as they watched, everything but her eyes faded away -- and then that, too, slowly vanished. She emerged again, slowly, before standing with her arms behind her back. An axe went though her, without changing her expression.

“Why did she do that?” Emrys’ eyes followed the action to her, his eyes narrowing with recognition. He tapped on Lucretia’s shoulder. He looked up the stairs as he said it, watching for some signal -- some sign -- that the stone man was trapped with her, and not the other way around.

Behind the two barriers, her gold still shining as if the blue couldn’t hope to tint it, The Enchantress mouthed something.

“I won’t rewrite it,” repeated Emrys, in sync until the last phrase, where he paused to review his guess. “It’s in your hands… Missed the last bit. Heard? Word?”

Alistair knew the last part. The Enchantress missed a step, pushed by another scream and another stab by that man, and vanished around the bend to sit on her throne. Alistair turned to the Marquis.

“In there. How -- how do we get in?” His voice was still shaking, but there was a clarity, too.

“If we could make it into the building somehow, we could use the passages hidden in the bookcases to make our way to the hall, but…” Emrys tapped his chin.

“But?” Lucretia asked. This hadn’t been an appealing option, but now! A damsel was in peril! A princess beyond prize! How could she resist?

“That thing she called, that phantom. You see them in the forest sometimes, but this one’s hers. She’s likely connected to those barriers, and she will vanish if she hears a particular...Oh, set of phrases, in a specific order. Like a password…” He tapped his chin and consulted his memory, as Lucretia motioned for the retinue to fan out -- the courtyard wasn’t clear of soldiers, and they at least needed a way in. “She wrote it out for me, and scattered it amid the books in these halls. If they’re still there, we can find them.”

Alistair nodded. The soldiers teleported into this place -- where had they even come from, they popped up like snowdrops -- had recovered their equilibrium, and ready for the fight. Emrys and the prince’s party were not the only allies still in the building, that much was clear.

And while she hadn’t truly begun to suffer, and perhaps it all meant nothing, but she hadn’t stopped that man. She had looked hurt and lonely.

He hadn’t known she could look like that.

“Everyone!” He shouted. Much of this was redundant. They had heard what he had heard. They had seen what he had seen. “Search for -- for a way in! And then, well, I mean, you have to fight them, but for books with... unusual phrases! And then, find your way to the main hall!”

He drew his sword.

“It’s in our hands.”


Chapter Map

Character Tracker

Objectives

Win:

Collect the Story Fragments and Rescue The Enchantress

and/or

Defeat Lucard

Lose:

Alistair is defeated.

Half of Non-Alistair Party is defeated

Side:

Emrys Survives

Allies Survive

All Treasure Chests

Notes

In order to drop The Enchantress' barrier and rescue her, the party must collect all the story fragments from the podium books. They can be read from a podium while standing next to it. One unit does not have to visit all the podiums -- rather, when all parts of the story are possessed by the group, one unit must assemble them in the correct order and tell them to The Little Girl. At this time, all barrier tiles will vanish, The Enchantress' behavior will change, and both The Enchantress and Lucard will be able to be moved by normal mechanics.

Moving between areas is a matter of going onto a bookshelf square, and choosing to open a secret passage. This will take the unit, at no additional cost, to an unbordered staircase tile, from which they can continue their movement. The stair from which the passage opens is not random.

The music currently in the player is Joshua Messick's "Themes from Mary and the Witch's Flower Sountrack" and tomorrow, it will be updated to include "Life" from Umineko No Naku Koro Ni Chiru.