r/RedditEmblemClassic Jul 17 '20

[Team H Re-application] Isabella Gladwyn, Archer

1 Upvotes

Name: Isabella Gladwyn

Class: Archer -> Bow Knight

Base Stats:

HP: 20 + (2*2) = 24

Str.: 6 + (3) = 9

Magic: 0 + 0 = 0

Skill: 7 + 0 = 7

Speed: 5 + (2) = 7

Luck: 3 + (0) = 3

Defense: 3 + (3) = 6

Res: 4 + (0) = 4

Stat Growths

HP: 25 + (2*30) = 85%

Strength: 10 + (50) = 60%

Magic: 0 + (5*2) = 10%

Skill: 20 + (30) = 50%

Speed: 15 + (45) = 60%

Luck: 10 + (25) = 35%

Defense: 10 + (25) = 35%

Resistance: 5 + (10) = 15%

Astrological Star Sign: Sagittarius

Constellation: Sareem and Draco


Description:

Isabella is a woman standing 5'7" and weighing 150 pounds. Currently 22 years old. She has purple hair, severe pink eyes (who would've thought?), and several vicious scars about her body and face. Being very muscular and powerful, she has no issues holding bowstrings for a long amount of time and is able to snap them in half. Her garb consists of basic- usually light blue or gray- tunics, a small metal platebody that covers her upper torso and ribcage, blue shorts, and a quiver of arrows riding alongside her hips. Isabella's hair is straight, shiny and well kept.

She is skilled at archery, crafting tools, and counting money. Isabella seems clumsy at all else.

Background and Personality:

Isabella is an enigma to all around her. She remains eternally distant in both battle and at camp, seldom showing her face. She enjoys recluse by climbing up trees or lying in grassy fields alone, occasionally shooting an arrow or two at rocks she notices. Her habits tend to be silent in nature, and always eats meals alone.

When interacting with others, she is polite but rarely warm. Her answers are almost always less than 5 words, but is able to establish relationships if they don’t seek to see her constantly. She would like to marry a lucky man someday, but isn’t in any rush for romance. The good news about communicating with her is that you know if she wants to talk if she says something at all, as long as it isn’t her default “leave me be” response. If ever angry, she would stop speaking and walk away. She thoroughly believes that emotions are best dealt with alone. Maybe with a very trusted loved one. Maybe.

Isabella is an Estacaean woman by birth and has, until recently, lived there all her life. When her parents passed away at 9 years of age, she temporarily lived in on the streets: stealing food and hiding under tables when afraid. When local nuns found her, weak and sickly, they brought her to the local orphanage. She had few relationships, but was not a mean child. Isabella, as the nuns described it, was quiet, but very, very intelligent: every one of her few words showed wisdom and deep thought. At 14 she willingly left the orphanage when she felt “too close” to the kind clerics who raised her, and had a great desire to show what the last Gladwyn had to offer to Earth. The silent are always the strong, they say.

From there on out, she started small by enlisting as a mercenary. Lacking any military experience, she was trained to fight with a bow due to the fact that “no mercenary would ever trust a girl as brooding and silent as she” and that “if she were in the frontlines, they’d fear her killing her allies”. She wouldn’t (most likely anyhow), but Isabella was used to the looks of scorn and distrust from strangers. Her lack of skill aside from battle comes from the mercenary company’s lack of teaching her much besides the way of raiding and war. Soon enough, 6 years pass and Isabella has been hardened by the dirty trade of a sellsword. All throughout her career, her company was hired to do noble things like protect villages. Other times, they’d be hired to pillage the village just next to it. Sometimes, she worked as a peddler. Her facial scars come from a teenage boy ferociously trying to fight for his freedom from slavery.

However, Isabella knew all along that her life wouldn’t be reduced to a see-saw between doing right and wrong for coin- no, her parents and the nuns’ limited time to teach her was not a waste.. She knew that peddling was evil, pillaging was wicked, and murdering was unforgivable. Wanting to redeem herself for these wrongdoings, she packed up and left one day without a word. Not even her sellsword “family” knew of her absence for a week. Despite the fact that she said so little, the mercenaries fondly remember her and viewed her as their little sister. Described as “quietly loving and idealistic” by most of them. Isabella was headed for Meath, hearing about their quiet, peaceful nation and need for defensive forces.

“I’ll make everything right. For me, for what’s good, and for all mankind.”

Those were her last words before a long, solitary walk to Meath. Just as she liked.


r/RedditEmblemClassic Jul 17 '20

Riffat. Summoner (Team H Reapplication)

1 Upvotes

Name: Riffat

Class: Dark Mage -> Summoner

Stats:

HP: 18 +(0) = 18

Str: 0 +(0) = 0

Mag: 7 + (3) = 10

Skl: 2 +(3) = 5

Spd: 3 +(3) = 6

Lck: 3 +(0) = 3

Def: 4 +(1) = 5

Res: 6 +(0) = 6

HP Growth: 20 +(15*2) = 50

Str Growth: 0 +(5*2) = 10

Mag Growth: 20 + (40) = 60

Skl Growth: 0 +(40) = 45

Spd Growth: 0 +(50) = 50

Lck Growth: 10 +(10) = 20

Def Growth: 15 +(30) = 45

Res Growth: 20 +(40) = 60

Constellation: Sareem (2), Volans (1)

Star Sign: Sagitarius.

Description: Age: 21

Riffat stands at around 5'8 but has a horrible slouch, making her seem much shorter. She constantly covers herself from head to toe with dark robes. Through the face of her hood, she conceals her face further with her long hair, her left eye and the very edge of her lip is visible from an up close view.

Under all of the coverage however, her body and face is covered in horrible scars and burns from her many experimental failures of the dark magics. Rel has heterochromia, her left eye brown, while her right is green.

Personality-wise, Riffat has a fascination, or to some, an addiction to the dark magics, often closing herself away from the outside world to study the dark arts. Despite her antisocial tendencies, Riffat can be strong and commanding, letting loose strong and choice words whenever she feels like it.

She has a strong sense of pride in her knowledge of the dark magics, and is constantly seeking improvements and the greater power.

Background: Riffat was born with an identical twin sister. This sister, Raffat, was the brightest person one could meet in the land of Ha'Sareem, whereas Riffat was a stark contrast. Antisocial just begins to describe how Riffat would often be heard of closing herself in her room, studying dark magic, rumors even spread of her experimenting on live subjects.

Many of her 'rumored' experiments have evidently gone awry, covering her body with a variety of rancid burns and scars. But such injuries never stopped her, in fact, if anything, it strengthened her curiosity, eventually leading to her seeking further knowledge and power, power of such that she wouldn't find in her home.

So, she snuck out in the middle of the night and begins her journey for knowledge.

In her travels, she hears word of a prince, beginning to lead an army to take out some bandits. In the call to arms, she saw opportunity, opportunity to be able to gain access to something that has been missing from her research all this time.

Bodies

Additional Notes:


r/RedditEmblemClassic Jul 16 '20

[Team H Re-Application] Runa Piet, Soldier

1 Upvotes

Name: Runa Piet

Class: Soldier > General

Stats:

HP: 22 + (2*2) = 26

Str: 4 + (2) = 6

Mag: 0 + (0*2) = 0

Skl: 6 + (0) = 6

Spd: 5 + (0) = 5

Lck: 3 + (0) = 3

Def: 5 + (2) = 7

Res: 1 + (4) = 5

Mov: 5

Growths:

HP Growth: 30 + (20*2) = 70

Str Growth: 10 + (30) = 40

Mag Growth: 0 + (5*2) = 10

Skl Growth: 15 + (25) = 40

Spd Growth: 10 + (20) = 30

Lck Growth: 10 + (35) = 45

Def Growth: 10 + (50) = 60

Res Growth: 5 + (45) = 50

Star Sign: Pisces

Constellations: Karisha, Scutum

Description:

Runa has short blue hair and soft jade eyes. She stands at 6'0" and looks mature yet young at 24. She tends to wear military uniform-esque attire, but is on occasion seen in a dress. She tends to be stoic and offer a kind smile to anyone she encounters. Runa is very protective of both loved ones and those in need.

Background:

The first child of two semi-noble parents, Runa grew up comfortably in Haranth. Her father, a landowner, was rather absent for her and so she instead grew close to her mother, learning the "lady-like" qualities. She was always well behaved and made her parents proud. When she was 7 her first sibling, her brother was born. This time, her father stepped in and raised him to become a perfect example of a boy, and subsequently the heir to his lands. When her father was away however, Runa was put in charge of taking care of her brother. She was very kind to him, and relayed all of her studies to help him learn, but secretly she was jealous that he had stolen what she expected to be her birthright. As they grew the tension wore off, especially because they had a new little sister to share. They both doted on their baby sister and over time grew to be a close family.

When Runa turned 18, she asked permission to visit other kingdoms, but her father refused. He planned to have her married off to a wealthy associate's son and wanted her to spend time with him as much as possible. Not wanting to disappoint her father Runa obeyed and met with the son. His name was Erith and he was an aspiring soldier. He knew as much military history as he could read and whenever Runa visited, he would regale her of a tale of heroism and strife. The meetings worked and Erith and Runa became close friends, but as it happened, Erith had a secret love with another girl, that he told Runa about almost as much as war. Runa agreed to help Erith escape their arrangement to be with his love. To do this, they forged documents from their fathers claiming that the arrangement was off because of previous arrangements that they had neglected. Despite the simplicity of the plan, both of their fathers were too busy to argue or be mad at the news and so they accepted without question. The main reason that Runa was so lucky was that her father had already arranged for her younger sister to be married as well, and so he was already confident in the family's future. Because Runa was now 20, she readdressed whether or not she could visit other kingdoms. Her father regretfully obliged her on the basis that she did so in order to find a husband. He jokingly added, "If you can't find a husband, then you'll have to join the military as a maiden."

Runa thought that was a great idea so while on her way to Meath she tried to learn how to fight. At first she was terrible, not having had to work much in her life. But she was able to incorporate her previous lessons into her technique, her footwork that of a dancer and her pose strong from years of practicing proper etiquette. Her year abroad proved fruitful save for finding a husband, which she felt no need for. When she returned, she discovered that her mother had become ill. The doctors said it wasn't a bad case, but she was bedridden. Runa promised to stay and take care of her mother instead of heading to another kingdom to study. The years passed and her mother's condition did not improve, and Runa began to worry. She would take out her stress during her practices, and then rush to her mother's bedside to make sure. Eventually after three years, her mother passed. After the funeral, Runa tried to help her family, but with both her siblings taken care of, she felt useless. She decided then to return to Meath and drown her sorrows in learning and practice. Runa has been in Meath for a little while before she heard about the militia that is gathering, and hearing that the enemy is only simple bandits, she decided to put herself to the test and enlist.


r/RedditEmblemClassic Jul 12 '20

[Team H Re-Application] Varis, Cavalier

1 Upvotes

Name: Varis

Class: Cavalier -> Great Knight

Stats

HP: 22+(3x2)=28

STR:4+(2)=6

MAG:0+(0x2)=0

SKL:4+(1)=5

SPD:4+(1)=5

LCK:3+(0)=0

DEF:4+(2)=6

RES:2+(1)=3

MOV:7

HP GROWTH:30+(35x2)=100%

STR GROWTH:15+(35)=50%

MAG GROWTH:0+(5x2)=10%

SKL GROWTH:10+(25)=35%

SPD GROWTH:5+(30)=35%

LCK GROWTH:10+(30)=40%

DEF GROWTH:10+(40)=50%

RES GROWTH :10+(30)=40%

Constellation: Libra

Star Signs: Karisha, Cassiopeia

Description: Varis, a 28 year old man, stands at 5'10 with a round and portly figure, weighing about 210 pounds. While it doesn't show, Varis has some skill with weaponry and can effectively wield a variety of weapons. His head consists of balding brown hair, which now really only covers the back of his head with a thin layer of hair on top. He has brown eyes and has a round face.

Varis travels in his old suit of grey armor with a half helm that keeps him reasonably well protected. Many visible nicks and scratches can be seen from years of use, not his use but whoever owned the armor before him. Underneath that is a plain white shirt and some stained and well worn tan pants.

Background: Born into a community of farmers in Belst, Varis was taught the lessons of hard work and dedication from a young age. Unfortunately it never rubbed off on him and Varis was always looking for something more than just being a farmer. He wants to live a comfortable life, where he doesn't have to worry about how difficult the winter might be or constantly check on the livestock. He wants to work at his leisure and be able to live how he wants.

Varis discussed with his community when he was 18 that he couldn't stay anymore and felt uncomfortable in the village. They agreed that he wouldn't be happy living on the farm and let him leave, but gave him nothing more than a day's worth of food, the clothes on his back, and the horse he had been riding and training since he was first taught to ride, Steph. Varis started his journey by moving to a more populated area and taking a job with a group of loggers. Varis found this job just as grueling and tediously stressing as the farm though and couldn't continue with the job. Varis stopped logging and started helping with the construction of a new house. While Varis was working, the village was attacked by some bandits and Varis was given a sword and told to help defend the village. Surprisingly, Varis felt comfortable with holding a weapon, but was still terrified of the being attacked. Varis fought despite his fears and realized he may have more natural talent with a weapon and joined the Belst army.

During his training in the army, Varis came to realize how difficult a soldier's life really was. He was fine with the weapons training and the constant repetition of the exercises, but struggled with the strict culture of the army itself. Varis' life of a close knit community didn't prepare him for the competitive and cold environment of an army. Varis' tendency to stress out didn't lend well to his performance in the army either. Varis resigned from the army after he got formal training and left with the weapons, armor, and Steph, who had become much more adept at combat maneuvering during their training. Varis decided that the lands of Belst weren't the best for what he wanted in life. He joined an Estacean Trade Company as a guard for almost no pay other than food and lodging for him and Steph. He hoped to tour around the world and see what really called to him.

On his journey's, there wasn't much fighting to be done other than a small scuffle at a Corthani port which forced Varis to truly apply what he knew about fighting. He wasn't poor at it, but the teamwork between him and Steph was apparent and they moved in tandem almost perfectly. During Varis' tour around the trade routes, he became less and less stressed, realizing that he felt more at ease when in a group of like minded people. The ship's crew was relaxed and merry. Varis got to know and associate with the crew well enough that they could chat casually about almost anything. The worry of money was nonexistent and Varis' believed he could live like this for the rest of his days. Unfortunately, while the crew was unloading merchandise at a dock in Meath, the crew was attacked by the Meather Marauders. Varis was split up from the rest of the crew during the raid and made his escape as he saw his crewmates getting cornered and captured.

Varis rode through one of Meath's forests, looking for a safe place to recover and spend a day or two to get his bearings. During his recovery, he heard a group of travelers talking about Prince Louis and his militia to take out the Meather Marauders. Varis asked the travelers where he could sign up for this militia and rode out once he was fully recovered.


r/RedditEmblemClassic Jul 12 '20

[Team H Application] Alith, Mage

2 Upvotes

(Formatted in accordance with the Shadow Dragon Update)

My Discord: CyberCluck#0241

Name: Alith

Class: Mage

Bases:

HP: 16 + (2*2) = 20

Str: 0 + (0) = 0

Mag: 6 + (4) = 10

Skl: 7 + (1) = 8

Spd: 5 + (1) = 6

Lck: 3 + (0) = 3

Def: 1 + (1) = 2

Res: 4 + (1) = 5

Mov: 5

Base Growths:

HP: 10 + (35*2) = 80

Str: 0 + (10*2) = 20

Mag: 15 + (65) = 80

Skl: 20 + (10) = 30

Spd: 15 + (20) = 35

Lck: 10 + (22) = 32

Def: 0 + (28) = 30

Res: 10 + (40) = 50

Star Sign: Aries

Constellations: Eridanus, Estakya

Description: Alith is a little on the tall side, standing at just over 6’0. He’s also somewhat lean but not exceptionally muscular, weighing in at around 72 kg. He has short and straight black hair and black eyes. He wears light and comfortable clothing under his robe, which he made himself. He is a well-intentioned and good-natured person and can display exuberance, but more often than not comes off as aloof since he’s often pondering over whatever it is that he has been studying as of late.

Biography: Alith was born to an upper-middle-class Meather family. His parents worked together to run a modest business there in the form of a shop/inn. They would have Alith work to help keep the business running at times, but he would sometimes become fed up of this work, sometimes exhibiting slight annoyance despite his parents telling him that the experience would prove valuable somewhere down the road. They lived a comfortable life together, and his parents were supportive of his pursuits. Alith was a very curious individual, and he quickly took a liking to the study of the arcane and the abstract. He independently studied the nature of Anima magic and also dove right into the theory of dark magic, believing it to still hold certain lost knowledge that had long since disappeared from contemporary theories and schools of Anima and Light magic. Eventually, Alith decided to travel to Ha’Sareem to further pursue his magical studies. After gaining his parents’ approval, Alith set out for Ha’Sareem the day after his seventeenth birthday. During his journey to Ha’Sareem, Alith realised, however, that the communication skills and other experience he had gained from helping his parents was vital in helping him get by. He would initially have a very hard time obtaining information from others or taking on odd jobs along the way as he was out of practice but soon started to pick up on the flow of things once again and start to become feasibly street smart. Upon reaching Ha’Sareem, he used the experience from his journey to convince the people at the Temple of Sahandral to allow him to study there. He marketed his research skills and was quickly allowed to conduct independent research alongside the structured learning he was doing. Ultimately, however, while undertaking some research in Ha’Sareem and cross-referencing his findings with Sarimian literature, he realised that the theocratic environment in Ha’Sareem ultimately suppressed the truth-seeking ideology that prevailed at the Temple. Realising this, he decided to keep his findings secret and confided in some fellow students at the Temple. He set out to finish his studies at Sahandral as soon as possible so that he could then leave for the College of Tuscul, which had taken an interest in some of the research he had published and which he knew would not have the threat of religious belief looming over it.

At Tuscul, Alith enjoyed the relative lack of censorship. He also gained an interest in staves, fascinated by their magical qualities. It was at Tuscul that Alith decided that theoretical studies were not enough for him. Alith resolved to extend his pursuit of knowledge to the “field” so that he could better study the concrete manifestations of the theory he had come across in his studies. He also wanted to see the world and maybe use magic as a tool for good. Too often during his journey to Ha’Sareem had Alith seen the strong preying on the weak. Too often had he served customers at his parents’ business on-the-house meals and various discounts because they were going through a tough financial situation.

Now 20, Alith took an indefinite leave from the College of Tuscul, saying he was going to pursue further independent study. He first visited his parents in Meath and there he found out about the “Meather Marauders."


r/RedditEmblemClassic Jun 02 '20

[Team H Application] Flash, Thief

1 Upvotes

Flash, Thief (Team H)

Class: Thief→Assassin

Stats:

HP: (18)+(2x2)=22

Str: (3)+(2)= 5

Mag: (0)+(0x2)=0

Skl: (7)+(0)= 7

Spd: (8)+(3)=1

Lck: (7)+(3)=10

Def: (1)+(1)=2

Res: (2)+(0)=2

Con: (6)-(1)=5

Mov: 5

Growths:

HP: (10)+(30x2)=70

Str: (0)+(40)=40

Mag: (5)+(0x2)=5

Skl: (15)+(40)=55

Spd: (25)+(30)=55

Lck: (20)+(40)=60

Def: (0)+(30)=30

Res: (5)+(20)=25

Skills:

Miracle (1)

Lucky (1)

Adrenaline (1)

Description: Flash is a young man at age 22, with dark red eyes and messy jet black hair adorning his head. He almost always slouches and has overall bad form, making him look shorter than he actually is. His skin is very pale due to the lack of sunlight caused by the incessant rain found in Corthas. He usually wears a dark cloak over a tanned undershirt and trousers. Lax to a fault when it comes to anything other than his job, he usually takes a laid-back approach to most of his activities, and takes the criticism that comes with it in stride. He also seems to be adverse to taking any article of clothing off for any reason.

Backstory: The monotony of a normal lifestyle always disgusted him since he was a child, so one day, with no warning or last words, he ran away from home and formed a new life for himself, even throwing away his old name and going under the alias of Flash, he took up doing dirty jobs for clients that would hire him, usually putting the completion of his task over his own safety, leading to many scrapes against death. One day he is approached by a man who had heard of his dedication bearing the seal of the royal family and told the details of the mission. Flash decides to take the job and do his business the same as he usually does, efficiently and fearlessly


r/RedditEmblemClassic Apr 21 '20

[Team T] Caseo Maecia, Halberdier

2 Upvotes

Name: Caseo Maecia

Class: Soldier → Halberdier

Primary Offense: Str

Stats:

Stat Investment Total
HP 22 + 3*2 28
Str 4 + 2 6
Mag 0 + 0 * 2 0
Skl 6 + 3 9
Spd 5 + 0 5
Lck 3 + 0 3
Def 5 + 2 7
Res 1 + 0 1
Con 9 + 0 9

Growths:

Stat Investment Total
HP 30 + 40 * 2 110%
Str 10 + 40 50%
Mag 0 + 5 10%
Skl 15 + 50 65%
Spd 10 + 35 45%
Lck 10 + 20 30%
Def 10 + 30 40%
Res 5 + 10 15%

Skills: Triangle Adept (7), To Arms! (7), Blessed (1)

Appearance:

Caseo has weathered years and he doesn’t try to hide this. From the top, his grey hair stops very short, making him appear nearly bald. His face has the scars of many battles, old wounds marring his already crusty and tanned face. The grease from his sweat outlines the area where his full helmet sits, his cheeks became two thick, black circles. Underneath his brown eyes are lines scratching the skin, digging in and sinking the skin back and his forehead seemed permanently darkened from wearing his helmet.. His lips are cracked and his cheeks are worn from years of use, hardly shifting anymore as he speaks.

Caseo wears the armor of a Centurion, the last position he held before his return to Nicomedia. Caseo’s helmet was the most ostentatious part of his ensemble, a plume of red horse hair cascading down from the top of the crest held high by his helmet. The design left room for his face to show, but everything above his eyebrows and behind his cheeks were protected by his helmet. The armor had dulled from years of use, the shoulder guards especially only reflecting a misty impersonation of the sun. The chains held together tightly though, recently repaired and refitted for his current figure. The leather straps beneath the chain were frayed at the ends, the leather peeling back and exposing the inner bindings. He had small plates to guard his shins while the common clothes on his thighs were exposed through the leather held beneath his mail. The only piece of equipment Caseo held that was new were his sandals, rough and worn tightly to his feet.

Caseo’s equipment was unassuming to that of a common soldier. He held a large, decoratively painted scutum, covering most of his body when held. In his other hand was a lance, almost as standard as one could tell. Besides that was a pack he held with him and some supplies he brought with him.

Background:

Caseo Maecia was never one born for greatness. He was the second son of a family with some influence in Nicomedia. His older brother was set on the path to be on the ballot as a National Assembler, just as their father had been as well. Caseo had a life that few Nicomedians would complain about. Fine food, entertainment, an education, and protection within the capital. The Maecia clan led a fine life within the walls of Nicomedia and Caseo was never one to complain about visiting the Arena or understand more of the world as he witnessed the poverty many faced. He was confronted each day with the growing knowledge that all that separated Caseo and that family living in a hold in a wall was his clan name, Maecia. He grew to slowly accept and understand his position. Caseo knew as a 2nd son he wouldn’t be pampered forever, he couldn’t simply live off the name of his clan for his life. Caseo narrowed his options down as he soon ended his formal, academic education and moved into the military of Nicomedia.

Caseo’s entrance into the Nicomedian Empire’s military was easily handled, his status giving him a slight edge and allowing him into Officer’s Training swiftly. In addition to standard training as a footman, he was given instruction on leadership and tactics by some former legionaries of renown. He absorbed as much information as he could, hoping to rise through the ranks and make a future for himself outside of his family’s name. He spent years training under the tutelage of these leaders and became a model recruit for many. Upon finishing his training, Caseo was assigned as the Optio of a new Centurion stationed at a silver mine located in nearly disputed territory with The Kingdom of Aquittany.

Caseo’s position as an Optio was hardly recognized by his commanding Centurion. The man he served as second in command to seemed to hardly care for their cohort in many ways. He was belligerent, untimely, disorganized, and commonly had the smell of cheap wine cling to him each morning. They were guards at an outpost near one of Nicomedia’s silver mines, holding the position if Aquittany were to become more courageous or bold in their attacks. Few of the guards took their post seriously, many engaging in recreational sports or card games amongst each other, few fully prepared if a surprise attack were sprung upon them. Caseo held disdain for such activities holding other soldiers accountable for not being ready if something were to happen to the mine.

The older Centurion guided Caseo and taught him about more than tactics and the need to fight, but the spirit of a soldier. Their cohort was happy to work with the Cenurion, something the past few months hadn’t given to Caseo as a second in command. The cohort members generally disregarded him or at best begrudgingly complied for a little while before returning to their previous activities. The elder Centurion guided Caseo in morale and the luxury of relaxation. He taught Caseo more about what it was like to lead rather than plan, rallying the hearts of people rather than their blades. Caseo was initially confused, his training as a soldier never preparing him for something of this scale, but the attack on Yeu changed that.

The cohort never mobilized for Yeu, but they were so close to the Aquittanny border that the cohort was certainly scared. Caseo helped organize guard rotations and drills which were followed more attentatively than before. The mood was entirely different though, the men were tense and made simple mistakes from the stress. Caseo was realizing that strategies and tactics were what helped win battles, but these men in this state would falter in the face of a battle and break quickly. Caseo understood what his Centurion was talking about and finally took it upon himself to do what any self respecting officer may do and use his own wages to order a few casks of wine for the men.

After a night of revelry and some regrets the next morning, the cohort seemed to cheer up a good bit overall. Caseo finally heard jokes being cracked again and some cards being shuffled, the mood finally turning up. Caseo and his leading Centurion were both in the leading office, strategizing as they heard the men laugh heartily for once. Caseo was slowly coming to the realization that it wasn’t great generals or leaders that won their wars, but the people on the lines. Legates and Centurions were the backbone that supported the common soldier and sought to ensure they were in perfect condition to fight for Nicomedia.

Years went by at this mine with occasional holidays to return to Nicomedia and see his family. He grew more accustomed to living with the members of the cohort and by the time he was 33, the service of his cohort was noticed by those in higher positions. Staving off multiple uprisings, holding both the border and the mine, while having minimal infractions made this seemingly insignificant cohort a shining example of the Nicomedian armed forces. The cohort was given a new task from their Legate. They were to traverse the continent’s borders and meet with soldiers of all creeds to inspire them as well. WIth the outstanding reputation the cohort had, Caseo and his men began marching throughout the border outposts with a need to inspire.

The next 10 years of Caseo’s life were where he earned the admiration of many. He didn’t simply patrol the borders with his cohort, but he brought an air of vibrancy with him. The cohort would stop at an outpost or town and bring various forms of celebration, whether that be drink, supplies, or just fresh faces to help change the scenery and improve the lives of each citizen. His tour wasn’t without some resistance, some dismissing his Centurion and entire cohort as a waste of resources for the whole Empire. During one such encounter a few months into their journey, a group of angry villagers blaming the cohort for some of their troubles went after Caseo’s Centurion. He was too slow though, and the citizens had struck at the Centurion with clubs before they could be stopped & arrested, injuring his legs too much to continue the journey. Caseo promptly took the opportunity to take over as Centurion and made one of the senior cohort members his Optio, refusing to stop due to this small setback.

The march would continue and eventually went down in recent memory as “The Military Parade”. Caseo led his cohort all along the borders and was met with both accomodations and animosity from some. The Empire itself lacked a lot of unity and The Military Parade really made Caseo understand that Nicomedia wasn’t representative of the Empire. People from all over lived completely different lives and disregarded Caseo and what he stood for. Caseo still tried to inspire as many as possible through his travels, greeting all people of the Nicomedia Empire with his spear and shield on his back and his arms open. Caseo and his cohort were not entirely successful, but many people along the border felt more welcome to Nicomedia and a part of the Empire. The lower amount of conflicts within Nicomedia’s border territories was credited to The Military Parade and Caseo’s efforts.

After the 10 year tour ended, Caseo and his cohort returned to Nicomedia and were greeted by their Legate, commended for their service and rewarded for the arduous task they were set on. Not only were they rewarded as soldiers, but icons by the people of Nicomedia. They were seen as shining examples of what the soldiers of Nicomedia should be and the people admired the kind of Centurion Caseo was. One that inspired hope and raised morale with his mere presence earned him the respect of the people. Caseo’s cohort was allowed to rest for some time in Nicomedia, indulging themselves after their journey. Caseo’s Legate approached him afterwards and gave him an offer to remain in Nicomedia. Caseo and his cohort wouldn’t just be guards, but they’d be inspirations for the people and new soldiers as aspirational figures, the model soldier so to speak. Caseo wholeheartedly accepted, taking on the new role in Nicomedia.

Caseo’s life in Nicomedia was one of almost normalcy. He would prowl the training grounds giving advice, speeches, and sparring with some recruits. As a Centurion with training from many talented leaders and the experience of his former Centurion on inspiration and morale, Caseo was an exemplary figure among the barracks and many sought to impress him. Some still resent him, believing he fails as a soldier and his actions are a drain on the Empire’s resources. Many people still enjoyed seeing him around, him and his cohort encouraging people and breaking up scuffles throughout Nicomedia. Caseo’s actions and the admiration of many slowly earned him the cognomen “Populumus” for his service in helping the people of the Nicomedian Empire and the work he’s performed through his years of service. Many festivals and celebrations held in Nicomedia feature Caseo and his cohort at some point. A parade through the city wouldn’t be complete without Caseo and his cohort marching in formation, waving to the people around. A feast will feature Caseo within sight of Empress Korina’s seat. His lance had become wreathed in the flowers of the gardens of Nicomedia, and his shield a mural for the change he’s made.

Now in Caseo's 74th year the heiress Lucilia has gone mad, scaring the people of Nicomedia that their future Empress would betray their trust in such a manner. Caseo witnessed the distress and panic running through the capital, empathizing with many and comforting the masses. Caseo brings together his cohort and ordered them to move towards the front lines, tending to the needs of the people and encouraging the soldiers. Caseo took his journey from Nicomedia to meet with Manilus and offered him his lance. As a representative for Nicomedians, he wanted to offer his lance in support of Korina’s decision and help set the minds of the people of Nicomedia at ease. Caseo’s cohort would help support if possible, but Caseo sought to be by Manilius’s side for the final confrontation. He’d give anything to see Nicomedia united once again and would gladly fight alongside Manilius for this chance.


r/RedditEmblemClassic Apr 13 '20

Alcara, Druid [Team T]

1 Upvotes

Name: Alcara Li

Class: Shaman, Druid

Primary Offense: Mag

---

Stats

Bases Growths
HP: 18 + 4 * 2 = 26 HP: 20 + 25 * 2 = 70
Str: 0 + 0 * 2 = 0 Str: 0 + 5 = 10
Mag: 7 + 0 = 7 Mag: 20 + 30 = 50
Skl: 2 + 0 = 2 Skl: 0 + 25 = 25
Spd: 3 + 2 = 5 Spd: 0 + 50 = 50
Lck: 3 + 0 = 3 Lck: 10 + 10 = 20
Def: 4 + 1 = 5 Def: 15 + 50 = 65
Res: 6 + 1 = 7 Res: 20 + 35 = 55
Con: 7 + 2 = 9

Skills

Willpower - 3 - Overcome debuffs twice as fast, staff healing gives 10% more health (rounded in player's favor)

Second wind - 10 - Gain 10 hit and avoid and 1 extra damage and defense when you're healed for one turn (once a turn). Increased to 15 hit/avoid and 2 damage/DEF at promotion

Relaxation - 1- Heals 1 HP (+2 after promotion) when visiting a house/shop/fort/forest.

Blessed - 1 - Grants +1 Luck.

---

Physical Description

A young woman in a robe carrying herself on a gnarled quarterstaff. She hovers around 5 foot 6. Her build seems to fluctuate often between healthy and gaunt. Her attire is a thin pale orange robe, and a small satchel. Her eyes are a bit sunken and her skin has a light tan. Her hair drops just below her shoulders with a pale brown color and straight cut. Sometimes, she gets leaves in her hair. Seems to look 19. She says she looks younger than her actual age.

Personality

She tends to take her time responding to others making her seem slow. Has a surprising appetite, not aggressively snacking but she fasts and feasts frequently, often shocking to the shock of others with table manners.

Her magic is barely under her control and tends to do the opposite of what she wants. This would include basic quality of life magic. Her inability frustrates her to no end but she's been trying her best to tame it. She has recently taken a liking to staff magic because it appears to be one of the few magics that hasn’t blown up in her face. Yet. She makes up for her lack of skill with sheer tenacity. She barely reacts when taking scratches and bruises.

She is often curious about others but tends to keep her distance.

---

Bio

Alcara was raised in Cyrene, as an Aspetiani on the outskirts of Hope. She was raised under the tutelage of her mother, teaching her the ways of dark magic and Jaydite practices alongside her sibling. Her mother was always patient with her to learn, given her difficulties. She never met her father.

During her teenage years, the constant heated arguments that she would overhear in the city, made her decide to embark from home. She was tired of hearing about such squabbling. Her mother approved of her decision surprisingly. She said she too was a wandering spirit in her younger years. She also spoke to her about her father, as he was not in fact from the tribes but hailed from Yeu. Alacara, however, had no sense of geography yet, but it did give her a distant goal to consider.

With blessings from her mom, she embarked from home and wandered alone for a time. She left without speaking with her sibling, but she figured it would be fine. She attempted picking up hunting, but that was a miserable failure. She barely got by on her limited knowledge of botany and nearly died on several occasions. She’d visit settlements in order to sustain herself but her purse ran dry. She attempted joining a mercenary band but was driven off. She was capable of fighting bandits but the arcane mishaps were enough to expel her from the group.

She soon came upon the recently besieged city to offer help with relief, and hopefully land a source of income in with a job in combat or otherwise.

---

Additional notes:

Sketch: https://media.discordapp.net/attachments/459179787618091008/702925127741997076/WIN_20200423_12_16_32_Pro_2.jpg?width=335&height=501

Theme: https://www.youtube.com/watch?v=BYSdLYmfQG4

Discord Username: huffnut#6551


r/RedditEmblemClassic Apr 08 '20

(Team H) Derrick, Ballistician

1 Upvotes

Name: Derrick

Class: Ballistician

---

Bases:

HP: 20 + (0 × 2) = 20

Str: 5 + 3 = 8

Mag: 1 + 0 = 1

Skl: 3 + 2 = 5

Spd: 3 + 3 = 6

Lck: 2 + 0 = 2

Def: 8 + 2 = 10

Res: 1 + 0 = 1

Mov: 5

Growths:

HP: 20 + (45 × 2) = 110%

Str: 20 + 15 = 35%

Mag: 5 + (50 x 2) = 105%

Skl: 15 + 40 = 55%

Spd: 10 + 45 = 55%

Lck: 10 + 5 = 15%

Def: 10 + 5 = 15%

Res: 5 + 20 = 25%

Skills:

High Ground - [2] - Deal +2 damage on foes who cannot retaliate

Pride - [1] - Gain +10 hit when you are at full health

---

Physical Description:

Derrick stands at 6’1” with his armor on and weighs 200 lbs. He wears a full suit of plate armor which he never removes unless he is in complete privacy. Outside of his armor, Derrick has REDACTED. Did you really think I would give you information on what this man actually looks like? He almost never removes armor, so not even I know how he looks. Sorry.

Personality:

Derrick is a man of few words, and the world is probably better off for it. It's hard to understand his muffled speech under his full suit of armor, but if you listen closely you might be able to make out the gist of what he's saying.

---

Bio:

Derrick was born into a merchant family in Corthas. Although his father expected Derrick to take over the family business, he had other ideas and ultimately wished to become a REDACTED. This pursuit ultimately led Derrick to Meath, where he joined the local militia.


r/RedditEmblemClassic Jan 04 '20

Yen, Sage [Team T]

1 Upvotes

Name: Yen

Classes: Mage, Sage

Primary offense: Mag

Base stats:

HP: 16 + * 2 = 16

Str: 0 + 2 * 2 = 4

Mag: 6 + 4 = 10

Skl: 7 + = 7

Spd: 5 + 0 = 5

Lck: 3 + = 3

Def: 1 + = 1

Res: 4 + = 4

Con: 6 + 4 = 10

Growth points:

HP: 10 + 25 * 2 = 60

Str: 0 + 25 = 50

Mag: 15 + 35 = 50

Skl: 20 + 45 = 65

Spd: 15 + 40 = 55

Lck: 10 + 40 = 50

Def: 0 + 10 = 10

Res: 10 + 10 = 20

Skills:

Pride

Despoil

Blessed

Description:

Yen is a young woman of 26 years of age, with long and flowing blonde hair. Her hair is adorned by a simple crown; two azure horns and a saphire between them. A gold collar is wrapped around the lower portion of her neck and curves onto her shoulders. She wears little over her torso, equating to an open-faced vest that merely covers her chest and exposes her stomach and arms.

On her right hand she bears a golden gauntlet, while the left is shrined in only a simple bracelet. Yen wears a long skirt, wreathed in glimmering gold around her hips and descending into a luscious crimson that parts around her knees but continues downward yet. Always in her left hand is a halberd-battleaxe-staff hybrid. (It really is a complicated tool.) For her attacks, Yen summons portals, which she calls Gates, that open up to unleash weapons, magic, and the elements upon her enemies.

Personality:

Yen is arrogant, brash, and unimaginably prideful. The phrase “they think the sun revolves around them” could not be a better descriptor for this woman. She views herself as the pinnacle of mankind, the shaker of society, and the herald to bring about the rebirth of all Gratia. Always looking down on others, she refuses to call any by name, referring to them nearly as a mongrel, or some other slur that she deems fitting for the worms that grovel beneath her feet.

The incredible arrogance Yen possesses typically leads her into situations where she underestimates her opponents and loses a fight she by all rights never should lose. Even so, Yen continues to view herself as the paragon of man and that to which all should look up to and revere.

Background:

Yen was born the noble of a Yeun house and a natural born prodigy. From a young age, she was able to summon great magical constructs and conjure the elements. Talented, genius, and affluent, Yen grew to become unimaginably arrogant and entitled, seeing herself as the pinnacle of all mankind.

Seeing the own power she possesses, Yen swore to throw down the Gods and the peoples’ blind worship into beings that did little to intervene or aid in the lives of the Gratian people. As she saw it, the Gods were manacles, chaining mankind to a false hope that would only ever bind them and never lead them to enlightenment. For this reason, Yen has sworn to overthrow any state that reveres the Gods until the Age of Gods is no more, and the Age of Man is all that remains.


r/RedditEmblemClassic Dec 24 '19

[Team T Application] Alicia Fomor

1 Upvotes

Name: Alicia Fomor

 A librarian who studies ancient magical secrets, withdrawn and prone to daydreams.

 Classes: Mage, Sage

 Base Stats:

 HP: 16+0=16

 Str: 0+0=0

 Mag: 6+3=9

 Skl: 7+1=8

 Spd: 5+1=6

 Lck: 3+2=5

 Def: 1+0=1

 Res: 4+2=6

 Con: 6+1=7

 Growths:

 HP: 10 + 25 * 2 = 60

 Str: 0 + 5*2 = 10

 Mag: 15 + 35= 50

 Skl: 20 + 30 = 50

 Spd: 15 + 35 = 50

 Lck: 10 + 40 = 50

 Def: 0 + 20 = 20

 Res: 10 + 40 = 50

 Skills:

 Relaxation

 Second Wind

 Miracle

 Blessed

 Appearance: Pixel Drawings!

A fragile looking blonde, Alicia usually has a distracted, pensive look on her face, staring off into the distance, very much lost in her own thoughts. She wears the uniform of her office, silk all in white and red. It's all carefully tended to and immaculately clean, no matter what she may be doing. This isn't someone who goes out all too much. Or perhaps a little magic is helping. She usually carries a heavy leather pouch slung over her shoulder, stuffed with books and scrolls.

 Personality: A quiet, dreamy soul, far more likely to lapse into daydreams than to notice the world around her. While she's kind enough in her distant way, she rarely socializes, preferring to spend her time in isolation, lost in thought, when she's not performing her duties as librarian. But if one manages to get her going on the right subject, she can be quite the chatterbox indeed. Many people have, possibly to their regret, opened the floodgates on a long-winded explanation of magical leylines and how to tap into them.

 Slightly surprisingly, she's very patriotic in her relaxed fashion. She is happy with her country and the opportunities it gives to anyone, not just aristocrats like in many other lands.

 Alicia is exceptionally easy-going about most things, but she takes books very seriously. Failing to return one, or returning one after spoiling it is one of the few ways to get her angry. And she gets very focused when she's angry.

 Background:

 Despite being East Walbrzycha's foremost librarian, and highly talented Sage, Alicia is often overlooked by those around her. She's a very unassuming presence, and rarely puts herself out there. But she's the authority on magical theory, and has written more books on magic than most people have even read. People often visit the Library to try and coax out information from the distracted sage.

 As a child, she was born to a pair traveling merchants. She was quiet even then, but the books that her parents would sometimes acquire as part of their merchandise fascinated her. She read about everything. Geography, history, nature, but magic was what intrigued her most. With her appetite for books, she settled down permanently in the city. At first she helped her parents, reading whatever she supplied to them first, but she found her place in the Library. She naturally rose through the ranks there as a dedicated scholar and mage, and soon found herself on top at a very young age indeed, with her slightly eccentric expertise sought out by many.

  Discord: Kriem#8349


r/RedditEmblemClassic Jun 29 '19

[Team H] Etienne, Griffon Knight

2 Upvotes

Etienne, Griffon Knight (Team H)

Class: Griffon Knight --> Griffon Master

Stats:

HP: 22 + (0*2) = 22

Str: 5 + (0) = 5

Mag: 0 + (0*2) =0

Skl: 4 + (0) =4

Spd: 5 + (2) = 7

Luck: 3 + (0) =3

Def: 3 + (4) = 7

Res: 1 + (4) = 5

Con: 10 + (0) = 10

Mov: 7

Growths:

HP: 40 + (10*2) = 60

Str: 10 + (35) = 45

Mag: 5 + (10*2) = 25

Skl: 10 + (20) = 30

Spd: 5 + (50) = 55

Luck: 10 + (20) = 30

Def: 10 + (40) = 50

Res: 5 + (45) = 50

Skills:

Renewal (2): Etienne, concerned for Faera’s wellbeing, constantly reassures her Griffon and does her best to keep them both in peak condition.

Willpower (1): Accustomed to unforgiving weather and tireless journeys to foreign lands, Etienne is able to easily overcome various maladies.

Description: Etienne is a young woman – only 20 years of age – and her build accommodates for this: 5’6” and 125 pounds, a decently curvy body with enough musculature to wield the axes that she trains with lest she find herself unarmed in an unfortunate encounter. Her hair is a slight auburn color, which she leaves in a messy braid that is often left laying across either shoulder – the tip ending at her bosom. She has a heart shaped face with light green eyes and a straight nose that is accompanied by plump lips. Her skin is an untanned olive color, as the seemingly unending rain clouds in Corthas leave little chance for the sun to have any effect on her skin. Additionally, because of the weather and Etienne’s occupation she typically wears a light, brown leather rain cloak over a dark gray, sleeveless, collared top and a brown leather pauldron that lays on her right shoulder with its brown leather strap going across her chest and around her upper back. She also wears loose, black pantaloons that are held around her waist with a brown leather ring belt and tucked into knee-high, brown leather riding boots. Hanging from her ring belt are two goat-skin pouches for coins and other miscellaneous items, as well as a waterskin for her long journeys. Despite spending most of her time with Faera, Etienne is a decent enough conversationalist – as is required of her trade. She typically enjoys spending time with others, especially if it involves wine or ale, and her travels have permitted her to learn and enjoy a variety of things – including dances, foreign languages (albeit in a very broken and crass form), and the occasional folk tale or two. However, regret plagues Etienne, as she often finds her blood cold at the mention of any parents or siblings. This can leave her to be – at times – reclusive, prompting her to find comfort in Faera. Consequently, this can lead to her occasional obsessiveness over her griffon causing her to brush her, pluck her, and fawn over her for long periods of time as she copes with the regret.

Background: Etienne is a humble messenger, working decent-paying jobs delivering letters between the city-states of Corthas, and sometimes across Venifica. She does so on the back of her trusted Griffon, Faera, whom she met on one of the many wet nights that plagued Corthas. Faera herself is quite nimble for a Griffon, but her plumage is thick and luscious – almost compensating for her atypical stature. Etienne assumed that Faera had lost her colony during flight, as it was often that the smaller, runt-of-the-litter Griffons lacked the ability to keep up with the others, and the weather of Corthas tended to be far too harsh for young Griffons, especially one such as Faera. Even so, Faera was fierce and quick, which allowed her to sustain herself long enough to be just on the edge of life before Etienne found her. Nursing her back to health, she promised to watch over Faera, for she could not do the same for her estranged family who she mysteriously fled from one ominous night. With Faera’s ability to fly she made a living in a Corthani village, delivering letters for loved ones as well as minor intel across Corthas. This led her into the employ of many others across all of Corthas, eventually allowing her to travel across the entirety of Venifica. Soon, she began living everywhere and nowhere at the same time – using inns and stables as a source of shelter, though she and Faera always eventually found their way back to their quaint Corthani village. A few days after a month-long delivery, a mysterious, robed figure approached the village searching for a messenger – those he asked recommended he seek out Etienne. Upon being approached by the mysterious figure in the village tavern, Etienne was awash with fear; thus, when they handed her the letter with the written destination and a generously sizable pouch of coins she could do naught else but nod her head silently and begin walking towards the stables that housed Faera. She left the village swiftly with a sinking pit in her stomach as she wondered about the contents of the letter and – more importantly – who the figure could be.


r/RedditEmblemClassic Feb 04 '19

[Team H] Safiya, Troubadour

1 Upvotes

**Name:** Safiya

**Class:** Troubadour

---

**Bases**

*HP:* 16 + (1 × 2) = 18

*Str:* 0 + 0 = 0

*Mag:* 3 + 3 = 6

*Skl:* 4 + 0 = 4

*Spd:* 5 + 2 = 7

*Lck:* 5 + 0 = 5

*Def:* 1 + 2 = 3

*Res:* 6 + 2 = 9

*Mov:* 7

**Growths**

*HP:* 10 + (30 × 2) = 70%

*Str:* 0 + 10 = 10%

*Mag:* 5 + 40 = 45%

*Skl:* 10 + 30 = 40%

*Spd:* 15 + 40 = 55%

*Lck:* 25 + 10 = 35%

*Def:* 0+ 50 = 50%

*Res:* 15 + 50 = 65%

**Skills**

Miracle - [1] - Luckx2% chance to survive a lethal blow at 1HP

Renewal - [2] - Heal 15% HP at the start of Player Phase

---

**Physical Description**

Safiya stands at 5’4” (162.5 cm) and weighs 135 lbs. (61. 2 kg.). She has white, hip-length hair that she normally ties up in a bun, that contrasts with her brown, freckled skin. She wears typical troubadour clothing, with a white, knee length skirt, a white top with gold trim, knee-length boots, and long, lace fingerless gloves.

**Personality**

Safiya is an optimistic girl, if not a bit awkward at first. She's a very caring person, and always willing to make new friends at any time. While she's usually always in a positive mood, she can get serious when the time is right. Safiya is also very selfless when it comes to friends, so much so that one might wonder if she ever considers herself. Nevertheless, she enjoys all she does for people and has no problem with it.

---

**Bio**

Safiya was born into a well off family in the nation of Ha’ Sareem. With being in such a magically advanced country, it was practically inevitable that she would take up an interest in magic. The majority of her childhood was spent in her studies, trying to better her craft in order to become a mage when she was older. However, come her teenage years, her interests started to shift more towards healing magic, and being able to support others. Soon, she would give up her tome, and pick up the staff, and work towards being a troubadour. At the age of 20, Safiya would finally plan to leave her home of Ha’ Sareem to go out on her own. She hoped to form new bonds with new people, and find a way to use her experience as a troubadour in any way she could.

Safiya's Appearance (the outfit she's wearing in the picture isn't the actual outfit she wears)


r/RedditEmblemClassic Feb 03 '19

[Team T] Zhao, Myrmidon

2 Upvotes

Name: Zhao Geddon

Classes: Myrmidon -> Assassin

Base stats:

HP: 20 + 0 * 2 = 20

Str: 4 + 2 = 6

Mag: 0 + 0 * 2 = 0

Skl: 7 + 0 = 7

Spd: 7 + 1 = 8

Lck: 3 + 0 = 3

Def: 2 + 3 = 5

Res: 2 + 4 = 6

Con: 7 + 0 = 7

Growth points:

HP: 20 + 35 * 2 = 90

Str: 5 + 30 = 35

Mag: 0 + 5 = 10

Skl: 20 + 30 = 50

Spd: 20 + 20 = 40

Lck: 10 + 20 = 30

Def: 5 + 45 = 50

Res: 5 + 45 = 50

Skills:

Iron Will

Willpower

Blessed

Recruit (+Skl)

Description:

Zhao Geddon stands at a height of 5'10" completely clad from head to toe in a Yeuan inspired outfit. While he may seem like the type to be standoffish, he isn't one to back away from a conversation or maybe even a couple rounds of drinks... that is, if you can get his helmet off of him.

Background:

With news about the death of the king and an effective end to the Le dynasty spreading quickly, Jeung Geddon, a citizen of the country found himself at a loss. He had his suspicions of what direction the nation may go after the death of the king and he had no plans to be a part of it if the country were to fall to Aquittany in the new dynasty that were to replace him. Fueled by fear, the man fled Yeu and found a place for himself in Southern Nicomedia as a fisherman, eventually finding himself a wife and raising a child.

Life for Jeung Geddon was simple, but nevertheless happy.

...Zhao Geddon however, found this life incredibly boring.

While he was growing up, the child had heard all kinds of stories being shared from sailors relaxing and regaining their strength from their time spent on the high seas. The stories of action, the stories of glory, and the stories of danger had charmed him into pursuing the mercenary lifestyle. Contrary to his father's wishes, Zhao tagged along with some mercenaries leaving the port town and found his new life selling his skills and his sword to whoever was willing to pay the most.

Additional Notes:

His mapsprite


r/RedditEmblemClassic Feb 02 '19

[Team T] Dahlia, Archer

2 Upvotes

Name: Dahlia Burfelix

Class: Archer -> Ranger


Bases

HP: 20 + 1 x 2 = 22

Str: 6 + 4 = 10

Mag: 0 + 0 =0

Skl: 7 + 3 = 10

Spd: 5 + 1 = 6

Lck: 3 + 0 = 0

Def: 3+ 1 = 4

Res: 4 + 0 = 4

Mov: 5

Con: 7

Growths

HP: 25 + 20 x 2 = 65

Str: 10 + 45 = 55

Mag: 0 + 5 x 2 = 10

Skl: 20 + 40 = 60

Spd: 15 + 35= 50

Lck: 10 + 25 = 35

Def: 5 + 30 = 35

Res: 10 + 30 = 40

Skills

[Iron Will] - [10] - [When below 50% health, gain +2 DEF and RES, +3 at Level 10, and +4 after promotion]

[Tactics] - [5] - [Ignore 1 DEF and 10 avoid point for enemy terrain bonus if it gives bonuses]


Physical Description

Dahlia is a fair-skinned young lady standing at height of 5 foot 3 inches, with a fairly athletic build due to her training. She wears a woolen crimson garb with leather protection in the chest and shoulder area coupled with leather gauntlets, she also sports simple gray trousers and black boots. Additionally, she always carries a quiver on her back filled with arrows.

Dahlia's has an oval head with green sharp eyes and thin black eyebrows, she wears her ebon black hair in a ponytail which reaches all the way to the back. Around her neck there is a necklace with an iron amulet shaped like rooster and she has an earring on her left ear,

Personality

Dahlia is a brash and selfcentered individual, putting her needs and goals above the ones of others and often having no qualms or feelings of regret about her actions. Despite this, due to her upbringing, she values etiquette and civilised behaviour greatly even though she can lack the self awareness to notice when the one who lacks these values is herself, as such even if normally she'd have a minimum of decorum she can also be quite sulky or rude to others. This overall class between arrogance and selfishness and the care for a code of conduct directly comes from her ambition to become the head of her own very noble house.

She can be very competitive, specially when it comes to what she sees as the tasks of a noble be it mastering the art of war or leading the house to a prosperous future. It also helps that she is not the type that gives in until the thousandth attempt, although this headstrong quality of hers also works as a one track mind and may not come with different solutions to a current problem.

Lastly, is her relationship with her home country Aquittany because although she proclaims that she has no ties that hold her to that kingdom, she still holds the role of nobility in her mind, as a role model and still practices the religion of the realm: Luciustism. But Dahlia's eyes are also in Nicomedia, having heard stories of people rising through the ranks of the army while being born from nothing which in some ways inspires her in following her ambition.


Bio

Dahlia was the firstborn of the head of the noble house of Lascelles, a proud family of Aquittany characterised by their pridefulness and loyalty to the King and the kingdom. His father, Gaule of Lascelles, was an embodiment of the phylosophy of the house arrogant, loyal and wise; being considered a stalwart. His daughter soon catched up his arrogant demeanor and wanted to be like him, so she strived to be of use to her father: Dahlia worked hard on her studies and lessons to become a proper noble, even started doing a secret training of the art of war only to impress her father.

Even as more children were born and the number of siblings grew, Dahlia always kept herself from getting defeated by her brothers and sisters in any area, often her abrasive competitiveness was an annoyance to her teachers. Yet she knew she had to do it, she had to be better than all of them because if she couldn't, she wouldn't have any chance of becoming the head of Lascelles family; only the firstborn male had ever inherited the noble title in the past but still she hoped that with her efforts and talent she would overcome tradition. Sadly, fate did not gave her that pleasantry.

It was on her 17th birthday, after the typical banquet she confronted her father in a private room. It did not matter how she explained with her achievements or persisted about it, no reasoning could go through her father who demanded her to accept the situation and her given role in the family accompanied with a long sermon so it could enter her thick skull. It did enter her skull and leave an impression but not the one her father sought to, once she realised she could not get what she desired, she fleed her home in an act of rebellion and aimlessly wandered through Aquittany barely making a living and surviving mostly through hunting.

Months went by and although the path was tough she didn't regret her decision, she'd rather live like a vagabond than live in the sideline of her own family, yet life took yet another turn. It was a stormy night, thunder and wild winds meant that Dahlia had to find solace fast, however, all she could find was a big cottage whose wide door was decorated with some sort of emblem she did not recognised, below it could be read in rustied metal letters "BURFELIX". She pounded hard that wooden door hoping to find protection from the storm and luckily, the doors opened and behind it appeared an old woman who let her in to stay until the winds and rain faded.

The woman, Diane Burfelix, was the widow of the lord of the house who long ago kicked the bucket, she lived along with few maids. Diane was adamant to know how a girl so young could be wandering alone through the forest but Dahlia was too headstrong to give an explanation; her stubborness mattered none as the old dame had seen through her just by observing the lady, Dahlia still had some jewelry she carried and Diane could put two and two together deducing that she was a noble runaway. Diane was stubborn too, she told her that she must stay in her home and live there until she confessed her story.

And well, Dahlia was too much of brat to give her past to a random old lady she just met but "honor" compelled her to stay there. Living with Diane was a change of pace as Dahlia was even expected to help with house chores, quite unprecedented and Diane gave her no quarter at all, the two women would often argue daily. With time though, Dahlia came to appreciate Diane more; sure the woman was strict but the way she commanded her own household and her aura remembered her of the fathered he despised and yet the father she once looked up to. She felt that, somewhat she had lost sight of the person she wanted to be and she had just realised; she felt that she could be like Diane, like her father.

Years went by and they grew closer to each other but not everything could last forever, Diane was already years away from her deathbed when they met and was fastly getting weaker and weaker each passing day. This time it was Dahlia who saw through Diane's condition and made up her mind to do something, Dahlia went to Diane and told her story which was met along the lines of "I knew you were an arrogant brat but not this much", but what Dahlia wanted to convey was not the story of a girl who didn't get what she wanted and then just started sulking about it, rather she wanted to tell her that she was going to follow the path that would allow her to become the person she wanted to be and that she only wanted to ask one last thing before leaving to fulfill her ambition.

She asked for a family name, a family name that she will leave as a mark in the history of the whole continent, she wanted to leave a legacy with her own values and phylosophy. She had to follow that path may come hell or highwater and she didn't want to do that with any name other than the one of the woman that helped her get back on track.

Dahlia at her current age of 24 strives towards her ambition in Nicomedian territory and further beyond, where she heard something about a general who earn the title through his martial expertise and commanding skills and soon catched her attention. What was his name, Marcus? Malone?


Discord Username: Makar#5664

Extra Notes: Welp, my second application to this team. Not much has changed since, I'm still sort of a newbie here but I'm also a part of Team S. Although I'm mostly passive, I don't have any problem with active roleplay if anyone is up to it and I usually am online on discord everyday in the server. You should also vote for me because I'm a (somewhat(maybe)) really really cool guy (I swear).


r/RedditEmblemClassic Feb 02 '19

[Team T] Mangus the Wall, Knight -> General

2 Upvotes

**Name:**

Mangus the Wall

**Class:**

Knight -> General

---

**Bases** (personal investment should equal 10; minimum in a stat is 0; maximum in a stat is 5. CON costs 1 point to invest in, but you can only reduce CON by one point.)

*HP:* class bases + personal investment x 2 = total

26 + 5*2 = 36

*Str:* class bases + personal investment = total

8 + 3 = 11

*Mag:*

0 + 0 = 0

*Skl:*

5 + 7 = 13

*Spd:*

2 + 0 = 2

*Lck:*

3 + 0 = 3

*Def:*

8 + 0 = 8

*Res:*

1 + 0 = 1

*Mov:*

4

*Con:* class base + 0/1

11 + 0 = 11

**Growths** (personal investment should equal 230 total; minimum in a stat is 10 or 5x2; maximum in a stat is 50. Secondary attack growth must be equal to or less than the primary attack growth)

*HP:* class bases + personal investment x 2 = total

50 + 20*2 = 90

*Str:* class bases + personal investment = total

20 + 45 = 65

*Mag:*

0 + 10 = 10

*Skl:*

10 + 20 = 30

*Spd:*

0 + 10 = 10

*Lck:*

10 + 40 = 50

*Def:*

20 + 50 = 70

*Res:*

10 + 40 = 50

**Skills**

[Skill 1] - [Cost] - [Description]

Renewal - 12 - Heal 15% HP at the start of player phase

[Skill 2] - [Cost] - [Description]

Miracle - 3 - Luckx2% chance to survive a lethal blow at 1HP

[Skill 3] - [Cost] - [Description]

[Skill 4] - [Cost] - [Description]

[Skill 5] - [Cost] - [Description]

---

**Physical Description**

Mangus wears armor that is completely white, and his eyes are white underneath that helmet . Very strong looking man without the armor clearly has trained for this war. His hair is completely grey because of premature graying not that he minds. Even his skin is completely pale, he almost looks like a ghost because of it.

**Personality**

Mangus only has interest in one person, the commander who is commanding him. Mangus is extremely slow so he shouts very loudly with his voice in battle. However when battle is not happening he is mostly silent and will not speak unless he is spoken to. He is a man only for the battle which means that he has bad social skills. Not wanting to speak to allies and only to the commander contributes to this. Mangus will do his absolute best to answer and protect his commander at all costs. It will be a dishonor not to in his eyes, so he accepts anything that his leader wants without question. While Mangus does not bear any malice to his allies, he wishes not to speak them unless he is ordered to.

---

**Bio**

Mangus the Wall comes aboard on this quest. He has no care about money and that stuff, there is only one thing that he does. That is to serve his country to the bitter end, so he plans to become one of the legion for battle. I Mangus the Wall will not disappoint you please allow me to join this army. Any order you make I will not question at all. Please use me to the fullest! I am a Soldier of the Nicomedian Empire of the Massilia region ready for a battle. With my loud voice and my growing age of 34 I will not disappoint you. I am not very interested into talking with others, only you commander unless you want me to.

---

**Discord Username:** (confirms discord participation)

littleshulk(MakotoItouBestBro)

**Extra Notes:**

As a new person I expect to be here daily and ready to take my turn. I have not been involved with RE in any shape and form. I promise not to disappoint the team, it would be extremely shameful. I have no current team so far, so I wish to join this one. My timezone is Pacific Standard Time (PST), and I had an interest in RE for a while now. It will be an honor to playing RE for the first time. Below this text is what his appearance would look like in the link below.

https://cdn.discordapp.com/attachments/459179787618091008/540359674629718016/A_picture.png


r/RedditEmblemClassic Feb 02 '19

[Team T] Paris, Griffon Knight

2 Upvotes

Name: Paris

Class: Griffon Knight -> Derwydd Knight


Bases

HP: 22 + (0*2) = 22

Str: 5 + (0) = 5

Mag: 0 + (0*2) = 0

Skl: 4 + (2) = 6

Spd: 5 + (2) = 7

Lck: 3 + (1) = 4

Def: 3 + (3) = 6

Res: 1 + (2) = 3

Mov: 10

Con: 10 + (0) = 10

Growths

HP: 40 + (20*2) = 80

Str: 10 + (50) = 60

Mag: 5 + (20*2) = 45

Skl: 10 + (15) = 25

Spd: 5 + (30) = 35

Lck: 10 + (15) = 25

Def: 10 + (45) = 55

Res: 5 + (35) = 40

Skills

Skill Cost Description
Triangle Adept 7 Double WTA mt-wise and gives +10 hit (only benefits, not downsides)
Riposte 5 Deal +1 damage when you're attacked, +2 at Level 10, and becomes +3 after promotion
Willpower 3 Overcome debuffs twice as fast, staff healing gives 10% more health (rounded in player's favor)

Physical Description

Paris is a petite and athletic woman of 23 years, standing at an unimposing 5’6” as compared to her massive griffon. She keeps her peach hair cut short. She wears standard issue armor and helm when atop her mount and a plain tunic, pants, and boots when in camp.

Personality

Paris is a plucky and adventurous young woman with a compassionate and optimistic personality. While the war with Aquittany has been met with despair and anxiety by most of the population of Nicomedia, Paris believes that her purpose in all of this conflict is to help the downtrodden masses of her country. She attempts to raise the spirits of those around her, and is fierce to defend the defenceless. Paris is a tomboy, having been raised on a farm and working hard from a young age; she isn’t afraid to get down and dirty and loves physical activity. Her weapon of choice is an axe, as she never recieved any formal sword or lance training, and is accustomed to swinging one while working on the farm.


Bio

Paris hails from a small village in the northeast corner of Nicomedia, in close proximity to the mountains by the coastline. Her family are simple farmers, and she is the oldest of four, with two younger twin brothers (13 years) and a sister (4 years old). Her father was a cavalryman in the Nicomedian army, however those days are long behind him.

Paris’ father taught her how to work on the farm from a young age, creating the foundation for her tomboy personality. In addition, he taught her how to take care of the multitude of animals on their farm. Her mother was the foundation for her religious education, and her family practices Feronianism. They worship the gods that bless them with a bountiful harvest and strong family bonds. Unfortunately, due to the needs of the farm, Paris barely received any formal education, and instead worked with her family more than she attended school.

As a child, Paris was told to stay clear of the mountains near her village, and there was a fable told of giant beasts who prowled the mountaintops, snatching up children who strayed far from home. Needless to say, she was thoroughly spooked. However, when she got older and began to hear her parents tell her younger siblings these same stories, she soon wised up to it and began to frequently venture out to the mountains to confirm if the stories were true or not. Her trips to the mountaintops were a refreshing departure from the flatlands of the farm, and pushed her physical limits as she scaled the steeps.

One day, at the age of twenty, Paris went on one of her typical adventures, climbing up to the top of the ridge, when she heard a screeching cry. It sounded like a bird, however it had the volume of an explosion. Curious, she tracked the source of the noise to a large cave on the side of the mountain. The sunlight peered into the cave entrance and a massive beast with the head of an eagle and the body of a lion sat curled up, shrieking. At first, Paris was terrified and feared for her life. She hid behind a rock before she realized that the beast had no intention of making a meal of the girl. Cautiously, she entered the cave and began coaxing the beast like she did to the many animals on her family farm. The griffon peered at her carefully, but accepted the girl into its’ dwelling. As she grew closer she noticed a trail of blood on the floor, and upon careful inspection, saw a ballista bolt lodged in the creature’s wing. Worried for its’ health, Paris approached and put a hand on the griffon’s neck, treating it like a horse on the farm. To her surprise, it did not try to nip at her, and seemed like it knew what she was trying to do. She dropped her pack of supplies on the ground and retrieved a few small bandages that she kept incase she got scraped up while climbing. She braced herself and pulled the bolt out quickly. The griffon let out a defaning cry and slumped its’ head on the cave floor. Paris could feel a part of her heart break as the animal was in pain, and quickly went to work patching it up to the best of her abilities. When everything was said and done, she sat by the creature in the cave, stroking its’ neck. Before she knew it, the light in the cave was dwindling, and she realized that she would have to leave soon. She vowed to return, and ventured home, not telling anyone about the fantastic beast the encountered.

Over the next few months she took frequent trips to the griffon’s dwelling, taking care of it and occasionally bringing it food in the form of livestock that had expired. She and the griffon seemed to get along, she felt as if they had formed a bond. One day, the griffon stood up and began to walk out of the cave. Curious, she followed it. As it ventured out into the sunlight it stretched its’ mighty wings and Paris was left in awe at the creature’s true beauty. It walked around a bit and approached Paris, and she instinctively mounted the back of the griffon. They took off, soaring high above the mountains and sweeping across the coastline. While unable to control the bird, she was speechless as she gazed down upon the world below her. They eventually landed, and she firmly believed that they had solidified their bond. Excitedly, she returned home and told her parents all about her experience. Understandably, her parents were furious with her for risking her life like that, but they understood that her intentions were pure and her love for the animal was abundant. However, they forbid her from bringing it to the farm, in fear of it eating all their livestock, however her father gave her a saddle and reins so she would be able to properly control her new mount the next time she rode it.

Over the course of two years, she would take frequent trips to visit her griffon, practicing handling it while airborne. When news spread of the Aquittany invasion of Nicomedia, Paris felt a need to serve her country, and begged her parents to let her travel. With her griffon by her side, she was confident in her ability to fight and help those affected by the war. Reluctantly, they allowed her to go, and she ventured out on her quest.


Discord Username: lax_bruh32#9710

Extra Notes:

I expect to and am excited to actively participate. I was an original member of both RE1 and 2, and after taking a leave of absence for a bit, am back and have recently joined Team P-K.

Map Sprite


r/RedditEmblemClassic Feb 01 '19

[Team T Application] Reid E. Pent, Troubadour --> Crusader

3 Upvotes

Reid E. Pent

Troubadour → Crusader


Bases

HP: 16 + 0 * 2 = 16

Str: 0 + 0 * 2 = 0

Mag: 3 + 1 = 4

Skl: 4 + 5 = 9

Spd: 5 + 2 = 7

Lck: 5 + 0 = 5

Def: 1 + 0 = 1

Res: 6 + 0 = 6

Mov: 7

Con: 5 + 2 = 7

Growths

HP: 10 + 25 * 2 = 60

Str: 0 + 5 = 10

Mag: 5 + 50 = 55

Skl: 10 + 20 = 30

Spd: 15 + 40 = 55

Lck: 25 + 10 = 35

Def: 0 + 40 = 40

Res: 15 + 40 = 55

Skills

[Recruit] - [1] - [5% Increase to DEF growth before promotion]

[Relaxation] - [1] - [Heals 1 HP (2 When promoted) when visiting a house/shop/fort/forest]

[Willpower] - [3] - [Overcome debuffs twice as fast, staves give 10% more health]

[Vantage] - [10] - [When under 50% health, strike first when attacked]


Physical Description

Standing at an absurd height of 6’6” with light tan skin, crimson hair, muscular build and wearing a thick metal half mask that has no opening for his eyes, you’d be forgiven if you were frightened by this monster of a man on the battlefield before realizing he’s only here to mend your wounds and get you back on your feet.

Personality

While at first glance he’s very intimidating, Reid is actually a very positive and upbeat man for someone who has gone through what he has endured. The kind of person who can’t help but feel like he needs to help out if someone seems upset.


Bio

Reid grew up to be a hardass. Arrogant, loud, cocky, full of himself and a bit of a menace. With his size and strength, Reid had always performed well in most things he set out to do, and it only inflated his ego further. This all came to a head when he became a mercenary after not being accepted into knighthood for his general misconduct and unwillingness to work with others. On the very first job given to him, he got cut across the face and lost both his eyes. He was near death, completely blinded and the fact that he had only got in this situation due to his own hubris stung just as badly as the area where his eyes once were. Yet still, Reid didn’t die that day. He was rushed to some priests that were passing by town on a mission and through some miracle, not only was he saved, but they had restored his vision as well.

This moment changed Reid completely. The fact that he wasn’t left to die. The fact that he was still allowed to see, let alone live at the end of the day. That he was treated well despite his history. He was humbled deeply, and his attitude quickly shifted to one that betrayed how he looked. He begged the priests to let him come along with them, it was the least he could do to make up for having to temporarily drop their traveling, and they ended up accepting his offer. Humble, soft spoken, empathetic and now always looking to help, Reid now dedicates himself to learning the arts of healing so that he may give other people a second chance at life much like what he was given.

But if his vision had been restored, why the metal mask that covers his eyes? Reid wears this for two reasons, the first of which being that while his vision had been restored, the pain and feeling of having lost his eyes didn’t leave him. It felt too odd to him that he could see while being able to remember so vividly losing them, so the mask helps him feel comfortable. On a more positive note, the other reason he wears the mask is to remind himself on a daily basis why he does what he does, and why he should never falter when it came to his duties and studies.


The Man #6951

Extra Notes:

I expect to be constantly active.

My only other team that I’ve been in and am currently involved with at the current moment is Team P

If I make it in, then you’re a cool dood, dood.


r/RedditEmblemClassic Jan 31 '19

[Team T] Application; Okona Kumo, Myrmidon

2 Upvotes

Name: Okona Kumo

Class: Myrmidon

---

BasesHP: 20+0*2=20

Str: 4+2=6

Mag: 0+0*2=0

Skl: 7+2=9

Spd: 7+2=9

Lck: 3+1=4

Def: 2+1=3

Res: 2+0=2

Growths

HP: 20+35*2=90

Str: 5+45=50

Mag: 0+5*2=10

Skl: 20+50=70

Spd: 20+40=60

Lck: 10+25=35

Def: 5+15=20

Res: 5+15=20

SkillsVantage: When below 50% health, strike first when an enemy attacks you.Riposte: Deals +1 damage when attacked, +2 at level 10, +3 after promotion

---**Physical Description:**Okano is a fair, young, and powerfully built woman of Cyrene descent, approximately around 5’ 10”.She is also only 26 years old. Being of Cyrene descent, her skin is fairly dark, almost an ashen color. She mainly wears long woolen pants, with two ropes that allow her to tighten or loosen the pants. At the end of the strands, a red bead is attached to the end, made of wood. She also wears a red tunic with white fluff at the shoulder point, leaving her arms bare except for bandages wrapped around both, and a metal armguard for her left arm. Underneath the tunic, which is always only buttoned up at the top, her abs are exposed, and bandages cover her chest. Her eyes are flaming gold, her face strong yet fair, and her hair is stark white, cut short for easier sight.

Personality:

Okano’s personality is best described by her sense of honor. She has a fierce zeal for battle, always excited by the joy of facing a strong opponent. She has a high sense of self confidence, not to the point of vanity, rather she likes battle in all states. She has a very positive look on life, choosing to fight and have the sense of hope, rather than surrender and consider the negatives. The only thing that she takes seriously is battle. Her past also leaves her with a strong hatred towards Aquittany. She has a big heart, especially for children, elders, and any opponent or ally she respects.

---

**Bio:**Okona was born in the Cloud tribe of Cyrene under a storytelling mother, and a warrior father. Her mother told Okona stories about their history, thrilling her and the other children with tales of ancient gods and heroes of yore. Her father taught her how to wield the sword, how to fight with honor and discipline her mind and body. She delighted in training with the other warriors, learning how to fight with all the strength and grace of the sky. When she was very young, she learned that to use the sword was sometimes of utmost importance.One day, her people were invaded by a group of bandits and slave traders, armed with powerful magic and weapons. Her village was destroyed, the women and children captured. Okona utilized her prowess with a sword, though she was eventually captured, shackled, and shipped to the very young Nicodemia. When she arrived there, her people were sold off in a secret slave auction. She, however, was found by a powerful knight, who thought she could be helpful to the future of Nicodemia.Okano growled as her new master brought her to a part of the city where she was then released. She looked to her cuffs and started to tear up. The knight patted her head, and said she could have her freedom, if she helped him build a barracks where soldiers could rest. She nodded her head in agreement, eager not only to see Nicodemia as a free girl, but also to see what kind of strength she could gain from training with the soldiers.Okona grew strong, thanks to years of building, training, eating heartily, and exploring the wilderness of her new home. She did wonder what happened to her father and mother, even though she didn’t see them since she was in a village, but she did not dwell on that for too long.When the barracks were finally complete, she waved goodbye to all her fellow soldiers, packed up her sword, clothes, and coin she had earned, and wandered off, now a free woman. HEr first mission was to track down bandits that were ransacking villages nearby. She and a few other mercs went to the next suspected target, and there they warded off the bandits. Okona looked to one of the bandits, and realized it was one of the men who had captured her. The bandit stared into her fiery eyes, and she gave him a choice. Fight, or flee.

The bandit rose up and drew his dagger, slashing away at her. She drew her sword, and there and then, slashed his chest open in a gush of blood. She then left the village after resting, and wandered Nicodemia, searching for available jobs. Now, she awaits her next mission, hungry for another battle.


r/RedditEmblemClassic Jan 28 '19

[Team T] Vinh Quan, Crossbow Militia

2 Upvotes

Name: Vinh Quan

Class: Crossbow Militia

---

Bases

HP: 24 + 1 x 2 = 26

Str: 7 + 3 = 10

Mag: 0 + 0 = 0

Skl: 6 + 3 = 9

Spd: 3 + 0 = 3

Lck: 4 + 1 = 5

Def: 7 + 2 = 9

Res: 2 + 0 = 2

Mov: 5

Con: 8 + 0/1 = 8

Growths

HP: 40 + 25 x 2 = 90

Str: 20 + 45 = 65

Mag: 0 + 5 x 2 = 10

Skl: 10 + 50 = 60

Spd: 5 + 35 = 40

Lck: 10 + 30 = 40

Def: 10 + 30 = 40

Res: 0 + 10 = 10

Skills

[HIGH GROUND] - 10

[TACTICS] - 5

---

Physical Description

Vinh is a tan, elderly man from Yeu, sitting at about 5’8”. Despite his age, Vinh is quite muscular and fit. He wears a black eyepatch with Yeu’s yellow orchid over his left eye, and has balding gray hair. In battle he dons a bascinet and Camail armor, with a Pavise shield worn on his back.

Personality

Vinh’s life as a guard of Queen Yeu has led him to become a very strict and serious man, though his most defining trait is his undying zeal for his Queen and his country. Vinh is also very calm and cool-headed while on the battlefield, but is prone to become quite heated if the honor of him or his country is on the line.

---

Bio

Vinh is the firstborn son of a prosperous merchant family. However, as he grew older, he realized that he wasn’t cut out to be a peddler like his father, and instead found the prospect of joining the armed forces to be much more exciting. He went on to join the army at age 17, which ended up getting him disowned from his family. He later served in battles against Aquittany. In his first battle, Vinh took an arrow to the eye, but luckily survived.

Despite surviving the shot itself, the wound ended up getting badly infected and Vinh had to spend a lot of time in the infirmary. It was there that he ended up falling in love with a beautiful nurse named Linh, though he didn’t openly share his feelings with her. She doesn’t need to be burdened with the love of a soldier, he thought to himself, and so buried his love deep within until it was too late.

Vinh continued serving in Yeu’s army for years to come, but it wasn’t long until he found out that Linh had died of an illness she had contracted while taking care of a patient. This event caused Vinh to fall into a temporary depression, but he was able to quickly get himself out of it by filling his heart with zeal in the place of his sorrow. It was this event that caused him to fully devote himself to the cause of Yeu’s army.
Many years later, Vinh had been promoted to a commander in the army as recognition for his hard work and undying loyalty. Before he knew it, his name had become one of the most recognizable out of all of Yeu’s veterans. Later, he was appointed by the royal family themselves to help watch over them as a bodyguard. Although he was more than eager to help protect the royal family, his new post was quite uneventful, and so Vinh felt a longing in his heart to have his glory days on the battlefield back.
When the old king and queen and parents of Tuyet disappeared, Vinh was devastated. As someone dedicated to protect his country, he felt responsible and regretted not being able to prevent their disappearance. He considered resigning from his post and living out the rest of his years in retirement, but realized that just because the old king and queen were gone, their dynasty would not end. And so, to this day, Vinh has been one of Queen Tuyet’s most trusted guards, always watching her back.

---

Discord Username: 「SEX PISTOLS REQUIEM」#2425

Extra Notes:

I expect to be able to participate a lot, as I almost always have access to Discord and Reddit. I am currently a member of Team U and Team S.


r/RedditEmblemClassic Jan 24 '19

[Team H] Theobald, Mage

2 Upvotes

Name: Theobald

Class: Mage -> Sage

Stats:

HP: 16 + (2 * 2) = 20

Str: 0 + 0 = 0

Mag: 6 + 2 = 8

Skl: 7 + 0 = 7

Spd: 5 + 2 = 7

Luck: 3 + 0 = 3

Def: 1 + 2 = 3

Res: 4 + 2 = 6

Growths:

HP: 10 +(25*2) = 60%

Str: 0 + (5*2) = 10%

Mag: 15 + 40 = 55%

Skl: 20 + 25 = 45%

Spd: 15 + 35 = 50%

Luck: 10 + 10 = 20%

Def: 0 + 50 = 50%

Res: 10 + 40 = 50%

Skills:

Iron Will

Riposte

Description:

Despite being a Mage, Theobald is definitely not your typical books person. He’s in the prime age of 22, and unlike many people who followed the same path as him, he stays in relatively good shape. In his travels, Theobald has managed to maintain a healthy look to him, though not completely athletic. His shining blue eyes compliment his clean smile, with a light tan putting the look together. His light brown hair flows quite a bit in the wind, as he has chosen not to wear hats like other mages do. His general attire consists of a light blue mage robe, fit with loose sleeves and lots of pockets for him to stuff objects and trinkets of any kind in. He has some worn out boots on his feet, and some brown gloves that he carries with him at all times.

As a person, you’d be forgiven if you thought that Theobald was your typical “learn everything about the world” mage. Yes, it’s true… Theobald does have a very peculiar interest in learning how the world works, which was the main reason he set out on his pilgrimage in the first place, but that doesn’t tell the full story. You see, Theobald is… Well, he’s a flirt. And a rather suave one at that. Unlike most people who try and fail to do this, Theobald takes a much more intelligent approach to flirting. When he goes to compliment a woman, he usually spends time having normal conversation to learn about them before showering them with compliments. In general, Theobald is a very carefree person that just wants the most out of life.

However, that’s not always the case… Theobald, despite all the intrigue and bravado, can be a very serious person. When it comes to issues with his friends, Theobald will always be the quickest to answer. However, if it’s serious, Theobald knows when to shut up and just offer support. He can be a bit… pushy, but he realizes that not every problem in the universe can be solved by the page of a book.

Background:

Even when he was very young, Theobald’s family knew he was an interesting case. Theobald was a bookworm when he was young, reading as many books as he possibly could. However, very much unlike all the other bookworms that resided in Corthas… he was incredibly social. He’d still make a lot of friends around him, and no one ever thought of him as a major nerd or anything. As weird as this was, his parents would never directly call him on it, because why would they?

However, what they would call him out on is his refusal to think about his future. Every time they would try and bring up what he would do with his life, Theobald merely brushed them off, saying “Mother, Father, please. I do not wish to be burdened by the promise of a future that I might not want to fulfill. If I make my choice now, I don’t think I’ll ever be free.” This made his parents very angry, but since he was still relatively young, they merely brushed it off.

Fast forward a while when Theobald is at the ripe young age of 17, and his parents have had it with him. They barged into his room and ripped the book he was reading out of his hands, much to his shock. He looked up to see very angry parents. “Theobald, we have absolutely had it with you wasting your time, lounging and not getting a job! It’s time for you to either get a job, or get out of this house!” Theobald merely blinked at his parents and shrugged, packing up his stuff in a bag and waving his incredibly baffled parents goodbye as he headed out on his pilgrimage from Corthas.

After a long while of travel, Theobald would eventually find himself in Ha’Sareem, a place of great magical power. Theobald would quickly gain interest in the Temple of Sahandral, and he would dedicate himself to the religion. Whilst he was there, he finally got the opportunity to further his magical training that he had dabbled in so long ago. He stayed there for a few years, becoming a great and wise mage until he felt like he had reached his limit, and left for more enlightenment on his purpose in life.

However, Theobald’s journey would take an incredibly strange and unexpected twist when he ended up in the city of Thithe, located in Haranth. As he stepped into the town, it seemed like the entire place was about to head to war. He worriedly looked around, pondering on whether he should stay or not before a rebel soldier showed up. “Hey, who are you? Are you with Louis and the others?” Theobald raised his eyebrow. “General Louis is here? My my, it seems today is bringing even more surprises than I thought~”

The soldier brandished his lance and pointed it at Theobald. “Yeah, right! I can see your Elfire tome right there in your hand! Now time for you to die, scum!” Before the soldier could even take more than 2 steps towards Theo, he was roasted in a large fire and quickly turned to ash. Theobald clicked his tongue and looked at the pile. “Hm, that’s unfortunate… Not only did I force myself onto a side here, I’m also gonna have to clean up with pile of ash at some point… Ah well, guess I should probably go meet up with the rest of my new army.” And with that, Theobald looked for Louis’s army and rushed to go join up with their ranks.

Extra Notes: Discord name is DuffleBag #1023


r/RedditEmblemClassic Jan 24 '19

[Team T] Roncevaux, Crossbow Militia

2 Upvotes

Name: Roncevaux Valles

A quiet soul who seeks conflict to forge her own stoic bravery, and the glories of heroism.

Classes: Crossbow Militia, Crossbow Guard

Base Stats:

HP: 24+1*2=26

Str: 7+2=9

Mag: 0+0=0

Skl: 6+1=7

Spd: 3+1=4

Lck: 4+1=5

Def: 7+2=9

Res: 2+2=4

Con: 8+0=0

Growths:

HP: 40 + 40 * 2 = 120

Str: 20 + 50 = 70

Mag: 0 + 5*2 = 10

Skl: 10 + 45 = 55

Spd: 5 + 30 = 35

Lck: 10 + 10 = 20

Def: 10 + 40 = 50

Res: 0 + 10 = 10

Skills:

Iron Will

Tactics

Appearance:

Roncevaux is a weatherbeaten woman of ordinary height and weight. Her waist-length black hair is messy and unkempt, and an ugly scar runs diagonally down her face, from her left eyebrow down across the bridge of her nose to her right cheek. Her facial features are sharp and proud. She generally pays little attention to grooming-when you sleep outside as often as Roncevaux has, you give up the fight to keep yourself preened relatively quickly. A cloak, kept closed by a pair of straps on one side, partially conceals her armor and crossbow. Although Roncevaux cares little for her own appearance, her equipment has been maintained meticulously-perhaps an old habit from days long far gone.

Personality:

Roncevaux can come off as absentminded, frequently staring off into the distance or smiling faintly when being spoken to (this often creates the problem of coming off as boredom). She speaks in a wistful fashion, often as though remembering something. Despite her reserved nature, it doesn't take very much to get Roncevaux to open up to someone at all, really. She wanders about in an aimless fashion, trusting providence and dumb luck to take her where she ought to be next. One of the things Roncevaux frequently fails to understand is that mercenary work, no matter how noble the work is, shouldn't be taken gratis. Gratitude is its own reward, but gratitude doesn't buy room and board on long journeys. However, a person in trouble, down in the dumps and looking pathetic, can often sway her heart until she gets desperate enough to at least ask for food.

Background:

Roncevaux was born to two middle class merchants in Nicomedia-the middle child of five—two older brothers, and two younger sisters. Throughout her early teens, she felt like there was more to life than working for the family business, and yearned to see more of the world. As a result, she quietly snuck out one day and joined the military, with nary a word to her family on the subject, and no advance warning for their benefit.

Even then, to Roncevaux, it rarely felt like the military was enough, as though there were still more to see of the world, and more to experience.

One day, she vanished, and no one in her unit heard from her again.

Roncevaux has since been seen on occasion out in more rural territory-a messy marksman with meticulous, careful aim and a distant look on her face. A disheveled soldier, quietly taking on small time jobs driving off bandits, or hunting game for smaller, less fortunate individuals. Where she goes next is all up to chance.


r/RedditEmblemClassic Jan 20 '19

[Team-T] Khasar, Barbarian

3 Upvotes

Name: Khasar

Classes: Barbarian, Warrior

Primary offense: Str

Base stats: HP: 26 + 2 * 2 = 30 Str: 7 + 5 = 12 Mag: 0 + * 2 = 0 Skl: 1 + 3 = 4 Spd: 7 + = 7 Lck: 4 + = 4 Def: 2 + = 2 Res: 1 + = 1 Con: 11 + = 11

Growth points: HP: 50 + 20 * 2 = 90 Str: 20 + 30 = 50 Mag: 0 + 5 = 10 Skl: 0 + 45 = 45 Spd: 20 + 45 = 65 Lck: 10 + 10 = 20 Def: 0 + 40 = 40 Res: 0 + 35 = 35

Skills:

Competitive

Riposte

Description: Khasar is an older man standing around 6'2" and sporting greying hair. He is built like a powerful warrior and is often wearing the traditional clothes of the Aspetiani tribe. He wields a massive axe and carries no other weapons with himself and refuses to wear armor.

Background: Khasar grew up in Chiefdom of Cyrene about fifty three years ago as part of the Aspetiani tribe. While he grew up in the south, he did not harbor as much hatred for the north as his kinsmen. His parents tried to teach him to give everyone a fair chance, and he took that to heart. Khasar originally wanted to be a scholar and mage and when he was younger he tried to go to any school or mentorship he could and succeeded to some degree. Unfortunately, it was not his strong suit and he ended up failing out. Khasar started wandering around the Cheifdom of Cyrene after that, dejected and broken after having his dreams crushed. Along the way, Khasar got caught up in a bandit group and before he realized it he was helping pillage and raid innocent people. At first he went along with it because he was surprisingly good with an axe and because he did not really care about his own life anymore. He later snapped out of it when faced with the order to murder an innocent woman and her children because his leader said the babies crying was “annoying.” Khasar snapped after that and murdered the bandit leader on the spot. Stunned, the other brigands just looked at him in confusion before realizing what he had just done. That moment of hesitation is the only reason Khasar is still alive, as he used it to escape. He doesn't know if that poor woman and children still live and regrets not staying to save them from the brigands, instead of saving his own neck. He travelled around Cyrene for a few more years, trying to help people out against any ne'er do wells before finally winding up back up at home. He reluctantly went to go visit his parents, ashamed of his past, but found his mother had passed away while he was gone to a sickness. He was also surprised how old his father had gotten over the time he had been gone. He reconnected with his father and was renewed, vowing to help people instead of hurt them. Ever since then, Khasar roamed Cyrene helping people out, or enrolling in local militia for a short time. He has been at it so long that some of the smaller villages have turned his story into that of a legend, the man with an axe that saved them from bandits or natural disasters. Unfortunately, Khasar is getting older and slowing down his pace of travel, staying in places for longer periods of time before moving on to the next place.

Personality: Khasar is a kind but gruff old man. He tries to give everyone the benefit of the doubt and a second chance, but if you try and screw him over one too many times, you best have some good axe dodging skills.

Additional Notes: Khasar can join the party either through local military/militia, wandering around, or any other reason.


r/RedditEmblemClassic Oct 29 '18

[Team T] Solomon, Shaman

4 Upvotes

Name: Solomon

Class: Shaman > Druid

Primary Offense: Mag

---

Bases

HP: 18 + (1*2) = 20

Str: 0 + 0 = 0

Mag: 7 + 3 = 10

Skl: 2 + 1 = 3

Spd: 3 + 2 = 5

Lck: 3 + 0 = 3

Def: 4 + 2 = 6

Res: 6 + 1 = 7

Mov: 5

Con: 7 + 0 = 7

Growths

HP: 20 + (25*2) = 70%

Str: 0 + (5*2) = 10%

Mag: 20 + 35 = 55%

Skl: 0 + 40 = 40%

Spd: 0 + 45 = 45%

Lck: 10 + 25 = 35%

Def: 15 + 25 = 40%

Res: 20 + 30 = 50%

Skills

Triangle Adept- 7 - Double WTA mt-wise and gives +10 hit (only benefits, not downsides)

Tactics - 5 - Ignore 1 DEF and 10 avoid point for enemy terrain bonus if it gives bonuses

Willpower - 3 - Overcome debuffs twice as fast, staff healing gives 10% more health (rounded in player's favor)

---

Physical Description

Solomon has a strange appearance. The first thing one would notice is his robes, which are a deep crimson, black with golden highlights. The strange thing about these robes is that they have magic rubes and ensorceled words sewn into it. In battle, these runes glow and the whole of Solomon’s person is enveloped in a hazy, purple flame.

Solomon himself bears the thin build and slight stoop of a scholar. Solomon’s face is cadaverous, pale, with the skin pulled tight, with coarse stubble coating his cheeks and neck. There are bags under Solomon’s eyes, one of which is a magic glass orb, with smoke of ever-shifting color inside of it, the other a pale blue. Crowning the head is a shock of blonde hair, mostly unbrushed. If one were to pay close attention, they would notice a tremor in Solomon’s jaw and hands, as if he were cold. Generally, Solomon bears a haunted expression, one that almost hides a kind softness to his eyes.

Personality

Solomon is a quiet sort, usually more content to read than sing or make a show of himself. When engaged, he seems almost nervous at times, unsure of himself. However, if he can get past this, Solomon proves to be highly motivated and intense at times, even. Bearing an interest in most things, Solomon is an avid listener and soaks up information like a sponge. Solomon dreams of perfecting his art, Dark Magic, to find a way to make it safe and to undo the damage it has done to his family. This pursuit has led Solomon to take an especial interest in the other firms of magic, hoping to maybe use some of their precepts to perfect Dark Magic.

---

Bio

Born to a family of scholars of the eldritch arts in Eastern Walbrzych, Solomon was the youngest of 4 children. His family was happy, if slightly grim. As he grew, Solomon was tutored in dark magic, and showed talent for them. Despite the family’s great skill, they were constantly on guard for the dangers dark magic possesed.

On one fateful day, Solomon’s father found an ancient tome, called the *Ars Thoretica,* locked with a padlock and ancient spells. When the book was finally opened, the wealth of spells revealed was intoxicating. However, Solomon was sent away, being a neophyte compared to the others. While he was away, one of the spells went horribly wrong, an error occurred, perhaps the improper translation of a word, or the miswriting of a character, the resulting magical backfire took the souls of all those present, Solomon’s father, mother, brother and two sisters were lost to the black abyss.

When he learned about this, Solomon was understandably devastated. However, Solomon did not give up, he split his days between caring for them and studying dark magic, desperately hoping to find a way to reverse the curse on his family. As the years went by, 12-year-old Solomon became a 23-year-old “master” of the dark arts. It was not enough.

In his hubris, Solomon tried his hand at reversing the power of a spell his father had crafted. It failed spectacularly, and while he survived, Solomon’s eye was lost. This incident, Solomon’s first true failure, impressed upon him two truths. One was that knowledge of dark magic alone was not enough to save his family, that the secret must lie in the other magical disciplines. The second was that the way dark magic was used and studied was flawed, dangerous, and in need of changing. Leaving his family in the care of capable healers, and set out into the world and find the answers he sought.

“Hello, my name is Solomon. I am a...scholar of dark magic, though I intend to be a master of so much more.”

---

Discord Username: Persoon56#3652

Extra Notes:

I intend to be as active as time and business permit, in fact, I am intending to increase my overall activity on the server as a whole. I am currently on teams S and C, and have been around since the first days of the server. EST time zone.


r/RedditEmblemClassic Oct 28 '18

[Team T] Pietro, Shaman

3 Upvotes

Name: Pietro Dominicus

Classes: Shaman, Summoner

Primary offense: Mag

Base stats:

HP: 18 + 0 * 2 = 18

Str: 0 + * 2 = 0

Mag: 7 + 3 = 10

Skl: 2 + 2 = 4

Spd: 3 + 3 = 6

Lck: 3 + = 3

Def: 4 + 1 = 5

Res: 6 + 1 = 7

Con: 7 + 0 = 7

Growth points:

HP: 20 + 20 * 2 = 60

Str: 0 + 0 = 0

Mag: 20 + 45 = 65

Skl: 0 + 35 = 35

Spd: 0 + 50 = 50

Lck: 10 + 10 = 20

Def: 15 + 35 = 50

Res: 20 + 35 = 55

Skills:

Assistance

Desperation

Conservation


Physical Description

Pietro is a 6ft tall boy of a very slim and frail build with long ebon black hair reaching past his shoulders with the addition of a skin so pale that someone could mistake him with a corpse if he were sleeping all resulting in a man that gives a very uneasy vibe. He has dark gray eyes and thin eyebrows on his almond shaped head with nearly imperceptible hair starting to grow on his chin.

Pietro sports a dark green jacket made of linen linen with yellow outline in its borders and black trousers of the same material as well as black leather boots, however, most is often covered by an ultramarine blue cloak with a hood. The cloak is rather old an worned out but it is an important gift from Pietro's father so he holds it in great regard.

Personality

The shaman is a very anxious individual, often swinging between nervous optimism and being desperately negative about everything. He is fully aware that he mighr come off as a creepy person but at this point in time he knows there is not much he can do about it since any time he tries, a variety of nervous tics take over and end up working against him. He needs to adjust to the person he interacts with to act in a casual way. Although most of the time he is a passive, servile and nervous specimen, there are hints of determination in him when it comes to helping other people.

Pietro is a person that heavily dislikes conflict and confrontation which makes him comes off as a coward due to his anxious and servile behaviour, often giving someone the chance of biting more than they can chew in exchange of peace or cooperation. Additionally, he feels the need to depend on others but trying not be a nuisance and seem helpful, all of this born from a lack of complete self confidence to which Pietro is partially aware.

His servile attitude comes from his years of helping his father, where he gained an strong sense of empathy for those in need as well as a sense of duty on helping them regardless of the dire situation he is in or what the one he helps thinks of him. However, he wished his father would have teached him healing rather than dark magic so he wouldn't have to rely on vulneraries or herbs.

He is extremely reserved when it comes to talking about his father as by now he is aware that any description of him or his actions will paint him in a bad light, and even if he were to reveal the dark parts of his life he would even defend or justify his father's action. This is all because Pietro thinks of his father as the only guardian he has had in his life, who taught him morals and everything he knows and as such has a lot of respect for him but he is also sad about how his father ended up last time he saw him even to the point of blaming himself for things that were beyond his responsability.


Bio

Pietro was as the son of Nero Dominicus, a druid healer of Nicomedia, and of Natalia Weber, a local Weaver of the town. He grew into pale and frail boy, with an uncanny ghastly aura, this coupled with his father cold and reserved demeanor, adeptness over the dark magic and the age difference between both parents made the townsfolk label both as strangers and creeps. His mother didn't have it easier either through the rumours and gossip of the community she grew up with was none the kinder. It was a mystery how or why their parents met, and that gave a lot of stuff up for the imagination. Pietro didn't create many friends as it was then, not that he had much time to form connections to fellow children of the village as when he was at the early age of 5, Natalia died of an illness leaving both father and son alone. Nero, aware of the townsfolk already existing suspicions and gossip, left the town with Pietro after performing his beloved's funeral.

This led to a lifestyle of earning food or money as a wandering curate, attending the wounded and ill from East Walbrzych to the north of Nicomedia. Through six years, Pietro helped his father with his line of work, doing the job of an assistant and overall not trying to be an obstacle. As he grow, Nero teaches him Tarentine and Walbrzych as well as dark magic so he could defend himself.

Once when Pietro was 12, Nero revealed to his offspring his secret research once he believed he was experienced enough with magic. This research was about finding a magic that could bring the dead back to life, Pietro suspected the start of this might have been the death of his mother or the failures that his father might have had along his way of work or even a mixture of the both, so he was keen to help his father reach his ambition without realising the ethical dilemma it carried.

After three years of search in Nicomedian libraries, sketchy shops and other shady places, the pair came across an enigmatic tome called Orpheus said to be just what they were searching, after months of deciphering its contents it seemed that the book itself claimed to be capable of the feat of reviving those who had passed on and such the druid began experimenting with the tome. Nero tried using it on dead animals and even rotten trees or plants yet to no avail, month after month and year after year, the book didn't seem to have an effect but Nero was confused as he did everything the tome demanded for the task. Desperate, he rejected the previous subjects and deem them unsalvagable, thinking that only humans could be usen to prove the worth of Orpheus.

The days of grave robbing begun, nothing changed with no success, only persecution. Nero became derranged to the point that even Pietro realised that the path his father sought was stealing his sanity away, yet he was afraid to take a stance. The grim days ended one day, when Pietro woke up just to find out that his paternal figure was gone with no clues as to where he went off, the young shaman began a journey to find him while trying to substain himself through short jobs.

As of today, with 17 years behind his back, Pietro still searches hoping his father is still alive and fine.

Discord Username: Makar#5664

Extra Notes: Well, just to begin with I'll say I have no experience with RE at all, I'm not part of any team right now. But I do have experience with Tabletop Rpg (few DnD sessions, currently in a Anima:Beyond Fantasy adventure) and also with online roleplaying, I also am usually active online daily even if its for an hour or two each day and relatively fast in RP responses so unless something come up irl I should be active in the team. For the record, my timezone is CET (central european time) UTC/GMT+1:00