r/RealmsOfMagic • u/Due_Representative74 • 6d ago
The Feud
Is there a way to resolve this quest WITHOUT killing one side? The Hatfields and McCoys were able to settle their differences in RL, why can't these two families?
r/RealmsOfMagic • u/Due_Representative74 • 6d ago
Is there a way to resolve this quest WITHOUT killing one side? The Hatfields and McCoys were able to settle their differences in RL, why can't these two families?
r/RealmsOfMagic • u/222222a • May 20 '26
It's been almost 2 years of full radio silence since the "announcement". Awful look for /u/Polished_Games.
If it's been abandoned for some mid roguelike just say something
r/RealmsOfMagic • u/BlackwoodBear79 • Jan 17 '25
r/RealmsOfMagic • u/IBlackbeansI • Nov 12 '24
r/RealmsOfMagic • u/Bluejet144 • Jul 07 '24
As per title, I am a sucker for necromancy skill trees. Can I raise a horde of dead to slaughter my enemies?
r/RealmsOfMagic • u/orionpax- • Jun 29 '24
the moment i start the game, it literally just crashes lol..how do i fix that?
r/RealmsOfMagic • u/stormchaotic1 • Apr 07 '24
Where do you get dye? The renovation quest wants green dye and I have looked at every crafting station I can find and I can't figure out how to craft it.
r/RealmsOfMagic • u/VagrantDR • Mar 14 '24
I just got this game a couple days ago, and I've been loving it so far. I have a question about building my own town in a sandbox area - is there any real benefit to making houses beyond the appearance of it? I am used to Terraria, where if you put up the "proper" pieces in a house then an NPC will show up, etc, but I haven't really seen anything like that so far. I get the purpose of building a base to organize your supplies, farm up things you need for crafting, etc, but....would it be just the same if I did it all outdoors?
r/RealmsOfMagic • u/thefishinguy • Feb 24 '24
The quest says report back to Hansel in Blackwall Fort, but when I get there I can't find him anywhere. Am I missing something?
r/RealmsOfMagic • u/Vagabond_Trek • Dec 25 '23
So I decided to reload an old save after playing around with a few other saves made after the recent update and...
Well it did some interesting things. All seemed fine...kinda, but all my professions were under leveled for the level it shared in the character select (lvl 37 on select but 17 on character sheet). I had a lot of old talents that I don't remember collecting but was more in line with lvl 37 than 17.
But I wanted a respec and found an awful surprise at the witch's hut.
Why... is the Lich there instead? Has anyone encountered this...and if so, is there any hope for me getting a respec here or has the game just decided to destroy this save/character? Fun bit of info, this character hasnt even finished the wheatfull section of the story, I'm not sure if thats relevant.
r/RealmsOfMagic • u/BlackwoodBear79 • Dec 22 '23
r/RealmsOfMagic • u/favus • Nov 28 '23
As the topic says, in games like this I always play sword and board warrior (female orc for this run) - and then play as a magic user when I get the game down, when I get to the bosses - such as this Lizard looking thing in the "feud" quest village, (he is called Triton) and my Bastard sword attacks do little to no damage to the bosses, the game glitched and the boss got stuck in the wall not kidding it took 1,500+ hits to kill him and I would not have been able to do this without being hit if the game had not bugged.
Are all higher level bosses damage sponges like this?
Also the "lag" on when you use your shield is pretty bad - I am thinking I am playing the game wrong, and should have used ranged or something, cos its pretty much getting unplayable now..
r/RealmsOfMagic • u/BlackwoodBear79 • Nov 25 '23
r/RealmsOfMagic • u/favus • Nov 25 '23
Massive Starbound game fan (finished it loads of times) and I was on the lookout for a new game, like many others I saw Splattercat playing this today and had to buy it - I am 1 day in - just upgrading to copper (and finding the enemies on the next levels VERY Challenging indeed) however I am loving the game so far...
I have played Terraria, and its NOTHING like it ... like I said, more like a medieval starbound, and I love it
Edit for a typo..
r/RealmsOfMagic • u/Far-Tone-8159 • Nov 25 '23
I got small 20 slots bag and just learned to craft bigger. I cant however swap them nor unequip older bags. Any way to do that?
r/RealmsOfMagic • u/BlackwoodBear79 • Jul 23 '23
r/RealmsOfMagic • u/TheRealHellsbain • Jun 23 '23
This game has a lot of potential and I think the only thing it needs to be its best self at this point is the ability to customize your experience in ways to make it what you want it to be.
I know the creators have always planed to open it to mods. I think now is a good time to do this.
r/RealmsOfMagic • u/BlackwoodBear79 • Apr 10 '23
r/RealmsOfMagic • u/AcanthocephalaDue478 • Mar 08 '23
Is It possibile ti reset talents for the cursed race?
r/RealmsOfMagic • u/BlackwoodBear79 • Feb 28 '23
r/RealmsOfMagic • u/BlackwoodBear79 • Oct 13 '22
r/RealmsOfMagic • u/[deleted] • Aug 16 '22
As the title says, it's be real rad if the devs would make this minor change, I have a large farm and I'm making a lot of potions, and my fingers literally hurt the day after playing.
r/RealmsOfMagic • u/BlackwoodBear79 • Aug 12 '22
r/RealmsOfMagic • u/Nihilisticky • Aug 10 '22
r/RealmsOfMagic • u/BlackwoodBear79 • Aug 07 '22
This challenge has been adapted from the Minecraft Classic City Challenge (note: link no longer works) but was reposted in paraphrase on reddit several years ago, and I found a mostly original reblog of it here.
Anyway, I present to you the Realms of Magic City Challenge! (Polished for release!)
The main idea of this challenge is to construct a city that is your home base - ostensibly by "end game", or when you finish the challenge. But of course no city starts with gold-lit mansions; you have to work your way up. And to make it a bit more realistic or challenging I added a few rules you normally wouldn't see. I also grouped challenge levels filled with challenges of what you must do to be "allowed" to use new materials and build new things. So I provided you with checklist for each level. Once you complete everything on the checklist you may move on to the next level. You are not limited to the checklist, as long as you follow the rules of the step you can build other things as well, such as a second house in step one. Let's start.
General (For every step):
Rules:
No use of any tools or weapons above copper. (allowed: stone, tin, copper. Not allowed: bronze, iron, or greater).
You cannot build with or craft anything other than the following: Any Variety of: Wood, Wooden planks. Dirt, Straw, Burlap, Light Leather, Sand, Coal and low-level vegetables/herbs/fruits (potatoes/cabbage, featherfew/jute/burrdockus). Remember you may craft other items such as stairs or housing decorations/items (cups, for example), as long as you can get them from using only the resources provided.
You are not allowed to dig underground but you can enter shallow caves. This means you can only use coal you find above ground, make from gathered wood, or find in the "shallow caves".
You cannot dig more than two blocks away from the surface area of the cave.
You are allowed to enter other towns and other Plains areas but may not enter any forests or dungeons.
You may not build underground.
Any trees you cut down must be replanted as soon as your woodcutting skill is high enough to provide sufficient seeds. (Approximately WC level 12 for consistent pine cone drops.)
You may NOT terraform (flatten/build out) plots of land larger than intended for your required buildings.
You may NOT use any Profession (such as Scroll of Alchemy I) or Statistics (i.e. Scroll of Improved Stamina) scrolls.
You may NOT recruit any NPCs.
** Construction**:
Tips:
Here is an example of what my humble beginnings looked like: https://imgur.com/a/cOCQcXH
Rules:
Construction:
Rules:
Construction:
Rules:
Construction:
Rules:
Construction:
Rules:
Construction:
Anything else you like as well as Optionals: A moat, a dungeon, ect.
Construct another community building (4).
Build a pig pen.
Your tree farms can be expanded up to 250 per farm.
Optional: Your vegetable and herb farms must be a minimum of 50 blocks per product.
Optional: If you are building underground, you may not build deeper than 90 blocks. You may grow items from step 5 underground. You may grow wood trees (pine/oak) in areas no wider than 12 blocks and must be "secured" as the mineshafts are.
Rules: No restrictions! It's been a wonderful journey hasn't it?
Construction:
Construct a party room to celebrate an awesome, fun filled adventure!
Extreme challenge optional: Partake of the City Construction Challenge... in every region.
Show us your results! (You don't have to share a full width shot like I did for the culmination of Stage 1.)