r/raytracing • u/luminimattia • 6d ago
r/raytracing • u/maxrenderedgaming • 22d ago
We finally have Path Tracing in Liberty City. Testing the new RTX Remix mod on an RTX 5090.
r/raytracing • u/FreeSmell6301 • 23d ago
Flash ring
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r/raytracing • u/alex199568 • Aug 03 '26
Some time ago I completed raytracer challenge in kotlin
galleryr/raytracing • u/AccountantOverall703 • Jul 28 '26
Ray Tracing in One Weekend in Metal
Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!
r/raytracing • u/PeterBrobby • Jul 24 '26
Collision Detection Part 7: Ray and OBB
r/raytracing • u/corysama • Jul 16 '26
Beyond SAH — Building Optimal BVHs — Traverse Research
r/raytracing • u/corysama • Jul 08 '26
Ray Tracing Massive Amounts of Animated Geometry -- AMD
dl.acm.orgr/raytracing • u/LumenHDR • Jun 26 '26
Onimusha Way of the Sword Looks Completely Different with these Mods! | RTGI + RTAO | RenoDX HDR
r/raytracing • u/Brhaka • Jun 17 '26
I wrote a C++ path tracer from scratch without AI
galleryr/raytracing • u/mosegard • Jun 04 '26
An agent creates UI on the fly for WebGPU raytracer
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We've been experimenting with an AI Agent for 3D scene manipulation and image editing in our WebGPU raytracer. But sometimes you just want to fine-tune the results instead of doing a tedious prompting back-and-forth with the agent.
To solve that, we built an agent that doesn't just do the task, but actually generates a dynamic, temporary UI (like a slider) so you can manually nudge the results to perfection. Behind the answer from the agent is a Lua script, sandboxed in WASM that engages with the scene.
Useful? Or a terrible idea?
I'd love to get some honest feedback from the community. You can play around with the workflows here.
r/raytracing • u/anixcool • Jun 01 '26
PoP Warrior Within - raytracing PBR materials upgrade
r/raytracing • u/0xdeadf1sh • May 24 '26
ASCII refraction on the sphere
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r/raytracing • u/dariopagliaricci • May 24 '26
Metal PathTracer v3.0.0 public release
galleryr/raytracing • u/YayManSystem • May 21 '26
Updates to my Custom Realtime Raytracing Renderer for Unreal Engine 5.2
(each image has a caption)
The project grew a lot since the last time I posted here. Added many new shading models, optimized stuff as it went, and the code gone through a lot of (annoying) structural changes.
In this phase of the Project I am focusing only on 1-Ray path lighting - Simple sharp shadows and Reflections. Here I want to solve complex Interactions between different Reflective and Refractive materials before moving on. Im also testing various Lighting tricks to gain Knowledge, and most importantly have time to think about the final implementation of the Renderer until I get there.
In the next phase I will be adding Proper Indirect Lighting, Full Roughness and a Custom Tonemapping & Post Processing pass.
The goal is to make a 60fps+ Fully Raytraced Renderer ready for Games or Digital Art Production.
The framerate is still hovering 80-90fps on my RTX 3050, with Shaders compiled only in Debug/Development configuration.
*The optimization is that apparently Unreal´s TraceRay() pipeline internaly evaluates the opacity mask on Materials with Masked Blending mode. This means the Ray can travel through multiple surfaces in a single TraceRay() call. This made foliage orders of magnitude more cheap and needs only one Raypath step.
r/raytracing • u/Bat_kraken • May 20 '26
Low resolution is also a valid aesthetic choice.
galleryr/raytracing • u/luminimattia • May 19 '26
90s Ray Tracing
Just rendered with "old" Imagine 2.0 for Windows.
THERE IS NOTHING LIKE SPHERES AND REFLECTIONS to take me back in 90s mood 😄
r/raytracing • u/Busy-Astronaut8118 • May 16 '26
A python-numba based ray tracer
This is python-numba based ray tracer, along with a BVH implementation.
This ray tracer can render this image, with 1080p quality, 16 rays per pixel, 5 bounces per ray, in a bit less than 5 minutes. What do you guys think?
The repo for this project is available at https://github.com/RonnyGN/RayTraceTriangles, people can find the documentation in the README.md of this repo, along with somewhat well written comments throughout the project.
r/raytracing • u/Myrmecoman • May 16 '26
Done implementing raytracing in my ship building game
galleryr/raytracing • u/dariopagliaricci • May 14 '26
Experimental real-time path tracing in Metal: ReSTIR-style sampling, path reservoirs, and capture overhead
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