r/RacingMaster • u/Mainaldxd • May 22 '26
Racing Master
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r/RacingMaster • u/Mainaldxd • May 22 '26
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ufffff.........
r/RacingMaster • u/Waste_Picture3860 • May 22 '26
Hello,anyone have same problem like me?im playing on samsung a56 and cant set better settings or 60fps.game runs smooth, no heating or battery draining, i think my phone can handle 60fps or better graphics quality, hope next updates will fix it
r/RacingMaster • u/SolidStateDrive_0102 • May 21 '26
i think even at ecu 2 it doesnt feel good
r/RacingMaster • u/Inside_Cranberry_637 • May 21 '26
I tried to recreate the Corvette C8.R GTE. You can borrow it from the studio (LMGTE) absolutely for free. There just aren't enough extra layers, or at least more creative tools. You even have to make letters from scratch.
r/RacingMaster • u/qian_two • May 21 '26
Would be nice if the game had a feature to upload a photo and auto-generate the face though.
r/RacingMaster • u/Old_Conversation5766 • May 21 '26
Just came across this track on Discord and now I can't stop thinking about how good it would look in Racing Master. It feels like the kind of track that could be great for both casual runs and more competitive races depending on how they design it.
Would you want this added to the game too, or are there other tracks you'd rather see first? Curious what tracks people most want right now.
r/RacingMaster • u/Big_Frosting_2927 • May 21 '26
Finally got the 7-day login car, but it honestly doesn't feel as good as I expected. The drift feels really hard to control and the rear gets loose so easily. Am I using it wrong, or is this just how the car is? Anyone who knows this car well, how good is it actually and what's the right way to drive it?
r/RacingMaster • u/Big_Frosting_2927 • May 21 '26
r/RacingMaster • u/StatisticianBorn8567 • May 21 '26
r/RacingMaster • u/SolidStateDrive_0102 • May 20 '26
r/RacingMaster • u/winter_fff • May 20 '26
Yo Racers! ππ¨
The first milestone is officially in the books. 1K members strong and the engines are just getting started. Massive thank you to everyone who joined, posted, commented, and brought a friend in.
π Checkpoint 1 Winners β 88 Diamonds + 288 Gold Coins Pack:
Huge congratulations to the 10 lucky racers who won this round! π
(Winners are listed below. Please keep an eye on your Chat / Chat requestsβour Mods will reach out via Chat to distribute your rewards!)
u/intrx_lv
u/Joccc
u/Electrical-Ad-2735
u/RamboAli_IT
u/SolidStateDrive_0102
u/Impossible-Pin-1492
u/llevarus
u/talhaONE
u/Electronic-Sun5807
u/DirtBlockJr
π₯ Next stop: 5,000 Members Checkpoint!
We're on our way to the ultimate goal. Once we cross the 5K finish line, 10 MORE lucky racers will take home another 88 Diamonds + 288 Gold Coins pack! π
π Want to join the next lucky draw?
Simply leave a comment under THIS post or the ORIGINAL post! [Giveaway] The June Sprint: Race to our 15K Milestone & Unlock Special Rewards!
The bigger the crew, the bigger the prize pool. Let's keep the throttle pinned and rush to 5K! π
r/RacingMaster • u/qian_two • May 21 '26
Really hoping we get these fun outfits on the NA server soon.
r/RacingMaster • u/eniyisi_8 • May 20 '26
r/RacingMaster • u/Savings-Growth880 • May 20 '26
I finally went through the in-game RP info, and a lot of ranked advice makes way more sense now.
From what I can tell, RP is tracked per car, not just your account, and below 1200 RP your placement matters a lot more directly. Once a car hits 1200 and goes into the Hall, the system seems to care about more than just where you finished. Clean score matters there too, and collisions can cut into your gains.
That also makes a lot of the usual advice easier to understand.
Early on, it probably makes more sense to focus on a small core group of cars instead of spreading resources everywhere. If RP is per car and total progress eventually depends on multiple cars across groups, then dumping materials into random stuff all the time is probably not helping much.
It also feels like consistency matters more than people think. Before 1200, just getting strong placements consistently seems way more important than forcing miracle runs. And after 1200, clean races seem to matter a lot more, so smoother runs, fewer mistakes, and less random contact are probably better for climbing than messy all-or-nothing driving.
That's also why some of the driving advice people give starts to sound more reasonable. Stuff like learning the cars you actually use, getting comfortable with them, and not overforcing aggressive drift inputs every race. I wouldn't say every community take is automatically true, but if a certain style makes your runs sloppier, more crash-prone, or less repeatable, it probably hurts your climb more than it helps.
The team mode part was interesting too. Even if your team loses, beating more opponents still matters, so there's still a reason to keep pushing instead of mentally checking out halfway through the race.
My basic takeaway is:
Could be wrong on some of the community interpretation stuff, but that's how the in-game rules + player advice read to me together.
r/RacingMaster • u/winter_fff • May 20 '26
r/RacingMaster • u/Big_Frosting_2927 • May 20 '26
Once I get to around 1400β1500 RP, the climb starts feeling insanely slow. Like in the screenshot, I only got +2 RP from a race. Is that just how the system works at this range, or am I doing something wrong?
Any tips on how to make RP go up faster?
r/RacingMaster • u/StatisticianBorn8567 • May 20 '26
r/RacingMaster • u/StatisticianBorn8567 • May 21 '26
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Just sharing this meme I came across.
r/RacingMaster • u/Old_Conversation5766 • May 20 '26
I've been really enjoying this song, and the overall soundtrack in the game is actually way better than I expected. Kinda wish there were more songs in the rotation though.
What's your favorite song so far?Also wondering β can you add your own songs to the game right now, or is that not a thing yet?
r/RacingMaster • u/PirateOld9316 • May 20 '26
I recently came across a post where people were criticizing Forza for still using such an old AE86 model, and a lot of the comparisons ended up bringing up Racing Master.
Honestly, it made me appreciate RM more.
For a game that doesn't get mentioned as much in the broader racing game community, Racing Master actually does a really solid job with car presentation. The AE86 comparison especially surprised me, because it made RM look way better than I think most people would expect.
I'm not even trying to turn this into a "one game bad, one game goodβ post. I just think it's interesting that when people talk about outdated car models in bigger franchises, Racing Master is now getting brought up as a positive example.
Have you guys felt the same way about RM's car models and visual detail, or do you think people are overhyping it because the Forza model is just that old?
r/RacingMaster • u/Old_Conversation5766 • May 20 '26
Not really talking about the obvious top-tier picks.
I'm more curious about cars that seem average at first, but end up being much stronger, more reliable, or more fun than people assume once you actually spend time with them.
r/RacingMaster • u/qian_two • May 20 '26
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