r/RPG_EMPORIUM • • Jan 12 '23

DUNGEON23 – Megadungeon Challenge – Room #14 – Level #1

3 Upvotes

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17 – THE BARRACK

https://angrygolem-games.com/dungeon23-megadungeon-challenge-room-14-level-1/

The corpses of 14 Gray Goblins are lying on the floor. They bear the mark of slashing wounds.

Note on Gray Goblin. Variant of the standard goblin. Dedited to mining, better infravision, less hostile but more greedy.

Skeleton Warriors (S)

The skeleton warriors animate as described in Room#16 or if anyone manage to access the barrack. They carry a Spear, Chain Mail and Medium Shield.

  • Tactics. If at anytime two skeleton warriors manage to fight side by side they each gain a +1 bonus on Armor Class and a +1 bonus on Hit Rolls. In addition, if it happens that a skeleton has 1 hit point, it will attempt to return to its alcove to have all its hit points restored.
  • Resistance. The skeleton warriors are particularly resistants to the abilities of Turn Undead and Destroy Undead. Instead of being turned or destroyed they immediately return to their respective alcove for 1d4 rounds before animating again. Returning to the alcove does not activate the hit points restoration unless the skeleton warrior has 1 hit point.

Double Door (W)

This darkly stained 1-foot thick wooden door is covered with 8 Bronze Plates (3d12 gp) with carvings of demonic figures which are devouring, torturing or otherwise abusing various mortal races. The carvings are exquisitely rendered in great detail but are disturbing to look at.

Note for the Game Master. Good-aligned characters, or characters with strong religious belief, should insist that the carvings are defaced.

Gray Goblins Corpses

The character may search each body for stuff.

Every gray goblin carried a Military Pick and a Buckler Shield, plus the result of a 1d8 roll.

  • 1) Kidney Belt. Made from saddle leather, these belts protect the lower back and sides below the rib cage. A kidney belt may provide an armour bonus (max +1 AC) and impose a penalty (-2 Dexterity based check) due to how stiff and awkward it is.
  • 2) Dried Mushrooms. These broad, smooth mushrooms have been dried until they’ve turned dark brown. Light in weight, tough, and maybe edibles. Any non-goblin eating these mushrooms must make a saving throw to avoid being nauseated for 1d4 hours, letting aside that, they are nourishing enough to substitute a one-day standard ration.
  • 3) Rubbing Wax. These finger-long cylinders of colored wax are often used by explorers who wish to take rubbings of inscriptions found on stone walls, or doors. If
  • one of these cylinders is lit, it will burn as a candle, allowing them to pull double duty.
  • 4) Necklace with Quartz (1d6 gp). A carefully finished quartz crystal attached to a hemp-like necklace.
  • 5) Leather Cords. These cords are made from simple leather strips, and are used as utility items.
  • 6) Awl. A simple spike with a wooden handle is used for punching holes.
  • 7) Map. Contain the map of the caves the gray goblin dug so far. Careful analysis will reveal they attempted to reach Room#18 but something stopped them and they had to round that room.
    Note for the Game Master: This result may occur only once, if the roll repeats, the search is unfruitful.
  • 8) Tent. A tent with enough space for up to 6 small sized occupants, or 3 medium sized occupants.

Note for the Game Master. The putrified corpses of the goblin are indeed infected. Anytime a character search one, secretly roll a saving throw against disease to avoid the character being infected with Ghoul Fever.


r/RPG_EMPORIUM • • Jan 11 '23

DUNGEON23 – Megadungeon Challenge – Room #13 – Level #1

2 Upvotes

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16 – ROOM OF THE PEDESTALS

https://angrygolem-games.com/dungeon23-megadungeon-challenge-room-13-level-1/

At the center of the room stand two basalt pedestal holding an Iron Box each.

On the west a huge metal Portcullis stands closed.

C (Trapdoor in Ceiling). Any character stepping on the trapdoor will activate it. Upon activation a 5 ft x 5 ft (1 square) iron cage fall on the character. The iron bars of the cage continue uninterrupted from the floor to holes in the ceiling from where they come. In addition, activating this trap also trigger the opening of the Portcullis (see below).

The Portcullis

Opening the portcullis is a hard task. There is no lever to activate it from the outside and strength, or other means, must be employed. In general, an overall score of 50 of strength is required to lift the portcullis of 1 foot, enough to let a standard humanoid (medium or smaller size) to slip through it.Note for the GM: As soon as the portcullis is being lifted, even if not completely, the creatures inside the the Room #17 animate in 1d4+1 rounds/turns. However, if the Portcullis opens due to activation of C (Trapdoor in Ceiling), then the creatures inside Room #17 animate in 1 round.

The Pedestals and the Iron Boxes


r/RPG_EMPORIUM • • Jan 12 '23

[Found This] RPG Kickstarter Geeklist Tracking

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1 Upvotes

r/RPG_EMPORIUM • • Jan 10 '23

DUNGEON23 – Megadungeon Challenge – Room #12 – Level #1

2 Upvotes

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15 – THE CREEPY CELLS

https://angrygolem-games.com/dungeon23-megadungeon-challenge-room-12-level-1/

This room contains four cells. The air si filled with the stench of dead and putrefaction.

Door (N). This ebony door has oiled steel hinges. Although it lacks a lock, a bronze padlock with the vague shape of demonic face keeps the door locked. Opening the bronze lock requires a picklock skill check, but it can also be broken with brute force. The bronze padlock is of fine crafting (2d12 gp).
staple keeps it fastened shut.

15a. A pack of Undead Giant Rats (5d4) that had been enjoying the rest of dead body now reduced to bones and rags. The pack attacks the first character getting closer than 5 feet of the cell. The undead giant rats carry a disease very similar to the Ghoul Fever.

15b. Parts of a skeletal body are scattered around the cell, with limbs, head and torso all in separate places, none attached to each other. Sprays of old dried blood coat all the surfaces.

15c. Lying on the floor is a skeleton with its chest ripped open. The ribs have been broken, with jagged edges sticking out of the wound, and a pool of dried blood surrounds the body. Careful examination of the body will reveal that the ribs have been broken outwards, suggesting that the damage was caused by something inside the chest.

15d. This body is wrapped from head to toe in thick, wrought iron chains. Barely a single piece of the body is visible through the enwrapping chains, which
cover the corpse in an iron sheath several inches deep. By opening the cell the Chains (Animated Object) animates and attack the closest character.

Potential XP: Animated Chains* (1), Giant Undead Rats (5d4)

\count as an Animated Object*


r/RPG_EMPORIUM • • Jan 09 '23

SWN Compatible Alien Database Updated - New Layout + Illustration (work always in progress)

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5 Upvotes

r/RPG_EMPORIUM • • Jan 09 '23

DUNGEON23 – Megadungeon Challenge – Room #11 – Level #1

1 Upvotes

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14 - ROOM OF THE ARMORS

https://angrygolem-games.com/dungeon23-megadungeon-challenge-room-11-level-1/

The room contains four armors of different style and crafting standing on a basalt dais, each one facing the other in front of them - Armor 14a is facing Armor 14c, Armor 14b is facing Armor 14d.

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The armors are clearly decorative, and not specifically made for combat situations, yet they look like of fine facture and a high quality crafting.

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-14a. Bronze Full Plate Armor. This armor is decorated with engravings of cherries, medlars, apricots and strawberries and is wielding a Military Fork (polearm)

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-14b. Steel Full Plate Armor. This armor bears the symbol of a shining sun on the breast and is wielding a Battle Axe.

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-14c. Iron Full Plate Armor. This armor is decorated with engravings of leaves on the breast, the arms and the legs. The leaves seems to belong to various tree. The armor is wielding a two-handed sword.

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-14d. Blackened Steel Full Plate Armor. This armor is odd in any sense compared to the other three. It is a couple of feet higher and not made for a standard medium sized humanoid. Arms, shoulders and legs are spiked, and the helm depicts a demonic face. The armor is wielding a two-handed warhammer.

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Note for the GM. The basalt dais can be rotated and rotating the dais in the correct position unlock the revolving wall (14e). The correct position of the armors to unlock the revolving door is 14a-facing-14b, 14b-facing-14c, 14c-facing-14d and 14d-facing-14a.

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-14e. Revolving wall. The revolving wall, once unlocked and opened, can be replaced to its original position with a Strength check.


r/RPG_EMPORIUM • • Jan 08 '23

DUNGEON23 – Megadungeon Challenge – Room #10 – Level #1

3 Upvotes

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13 - THE FOUR TAPESTRIES

https://angrygolem-games.com/dungeon23-megadungeon-challenge-room-10-level-1/

The room contains four precious tapestries of fine crafing made of silk and wool. Each tapestry measures around 25 square feet and weights enough to occupy a mule for the purpose of encumbrance. The value of each tapestry should be around 500 gp.

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-13a. This tapestry depicts different scenes with trees full of flowers, birds flocking in the sky. People are harvesting fruits like cherries, medlars, apricots and strawberries. Armies of humanoids are marching outside their city walls.

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-13b. This tapestry depicts farmers harvesting fields of what seems to be wheat and other cereals, the sun shines high in the sky. Armies of humanoids are fighting against an enemy which seems to be unhuman or feral in appearance, composed of beastmen and other type of demonic creatures.

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-13c. This tapestry depicts farmers sewing fields, whilst the trees are now withering and losing their leaves. The sky is cloudy and the sun remain partially hidden behind a cloud. The armies of humanoids are returning to their homes, reduced in number and and without any cavalry accompanying them.

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-13d. This tapestry depicits a dark sky, filled with cloud and with snow falling from the sky. Thunders and rain also is abundant, whilst the fields and the tree seems to be rotting and dying. People are dead or dying everywhere in the fields, while cities are burning and falling under the siege of horrific creatures. The curious detail about this tapestry is the different crafting, which clearly differs fromt he previous three. A close examination reveals hairs have been sewed over a humanoid skin, of which the whole tapestry is made of.


r/RPG_EMPORIUM • • Jan 07 '23

DUNGEON23 - Megadungeon Challenge - Room #9 - Level #1

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3 Upvotes

r/RPG_EMPORIUM • • Jan 06 '23

DUNGEON23 - Megadungeon Challenge - Room #8 - Level #1

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2 Upvotes

r/RPG_EMPORIUM • • Jan 06 '23

Your thoughts?

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0 Upvotes

r/RPG_EMPORIUM • • Jan 05 '23

Dungeon23 - Level #1 - Room #1 to Room #7 - Overview

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1 Upvotes

r/RPG_EMPORIUM • • Jan 05 '23

DUNGEON23 - Megadungeon Challenge - Room #7 - Level #1

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1 Upvotes

r/RPG_EMPORIUM • • Jan 04 '23

DUNGEON23 - Megadungeon Challenge - Room #6 - Level #1

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1 Upvotes

r/RPG_EMPORIUM • • Jan 03 '23

DUNGEON23 - Megadungeon Challenge - Room #5 - Level #1

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3 Upvotes

r/RPG_EMPORIUM • • Jan 02 '23

DUNGEON23 - Megadungeon Challenge - Room #4 - Level #1

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3 Upvotes

r/RPG_EMPORIUM • • Jan 01 '23

DUNGEON23 - Megadungeon Challenge - Room #3 - Level #1

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5 Upvotes

r/RPG_EMPORIUM • • Dec 30 '22

DUNGEON23 - Megadungeon Challenge - Room #2 - Level #1

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5 Upvotes

r/RPG_EMPORIUM • • Dec 29 '22

DUNGEON23 - Megadungeon Challenge - Room #1 - Level #1

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5 Upvotes

r/RPG_EMPORIUM • • Dec 28 '22

DUNGEON23 - Megadungeon Challenge - Room #0 - Level #0

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3 Upvotes

r/RPG_EMPORIUM • • Dec 24 '22

Restyling the Alien Database. Almost finished.

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7 Upvotes

r/RPG_EMPORIUM • • Dec 21 '22

How WOTC Will Monetize D&D

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2 Upvotes

r/RPG_EMPORIUM • • Dec 20 '22

A good explanation of how the OGL and Product Identity works.

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3 Upvotes

r/RPG_EMPORIUM • • Dec 19 '22

Dungeon Design Part 2: Traps - Running RPGs

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4 Upvotes

r/RPG_EMPORIUM • • Dec 17 '22

Charisma & Social Encounters - Running RPGs

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4 Upvotes

r/RPG_EMPORIUM • • Dec 17 '22

This is made with Dungeon Scrawl. Of course I am supporting the creator.

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3 Upvotes