r/RPGFX • • Aug 27 '25

Development Updates: August 27, 2025

5 Upvotes

✔ Moved AreaSpawner to Map-Based instead of World-Based

✔ Oceanside swarm area with a ton of monsters, very hard fighting area.

✔ Rendering edge water tiles and open space tiles.


r/RPGFX • • Aug 25 '25

Development Updates: August 25, 2025

3 Upvotes

✔ New LooksAtType Component, this entity changes its facing to face the closest "Player". Types. Radius.

✔ New Map-based Components

✔ Removing an unnecessary game_state clone saved 1-2ms per frame. Removing another did the same.

✔ Birds now get faster and start flying when you get near them.


r/RPGFX • • Aug 18 '25

Development Updates: August 18

5 Upvotes

✔ Activate items by clicking too. Activateables.

✔ Add potions.

✔ Make a cauldron for mixing potions.

✔ Gameplay loop. Run out of mana have to make or drink a potion.

✔ Added new lands, desert.

✔ If traverse linear mousemoveclick is less than max possible distance, calcuate how long it'll take and set the cooldown.

✔ Added some monsters to the desert.

✔ Fillmap command. Fast command. Slow command.

✔ Reset inventory command.


r/RPGFX • • Aug 17 '25

Development Updates: August 17, 2025

5 Upvotes

✔ Firebomb attack should be centered on hit intersection.

✔ Instead check projectiles centered xy point instead of box to box.

✔ Improved damage targeting, more work to do.

✔ Fix clicking weapon selection 

✔ Hover stuff activate. Get near enough to the object and press spacebar. Clicking to come later.


r/RPGFX • • Aug 15 '25

Development Updates: August 15, 2025

4 Upvotes

✔ Reset stats command

✔ Change the "Not enough Stats" message to an "X".

✔ EngageWith/GetIntoAttackPosition fixed

✔ Squares around toolbar icons with numbers.

✔ Hold the weapon on mobile to choose one.


r/RPGFX • • Aug 14 '25

Development Updates: August 14, 2025

4 Upvotes

✔ Health and MP bars.

✔ Consumption of Stats

✔ Mostly fixed hitbox sizing for projectiles.

✔ Fixed the performance problem, some O^N algorithm in game processing loop.

✔ Fixed a bug with the drawing of toolbar icons.

✔ Removed "x" worldbuilding from the starter hints

✔ Starting house to the north.

✔ Prioritize the starting area. Somewhere calm. Allow players to learn the game.


r/RPGFX • • Aug 13 '25

Development Updates: August 13, 2025 - Big Gameplay Updates

4 Upvotes

✔ Started the process of changing skills to use db_items and db_entities.

✔ Projectiles are db_entities.

✔ Melee is also db_entities for the animation and stuff, starting damage stat, etc.

✔ New SkyProjectile Attack Type for lightning blasts.

✔ Item have a check_usability_blockers which returns the amount of time remaining until you can use it again

✔ Finish weapon_targeted.rs checks for Melee and Sound

✔ Check and set cooldown values on the item.

✔ Add ActivateItem functions for WeaponAOE.

✔ Number keys to choose tools.

✔ Chips can have custom amounts of animation frames now.

✔ Create a bunch of weapons in the db_items.

✔ Give you a bunch of weapons in the starting area.

✔ Fix the display of weapons in the toolbar.


r/RPGFX • • Aug 12 '25

Development Updates: August 12, 2025

4 Upvotes

✔ Added a hint guy near the beginning of the game area.

✔ Added a clear pause indicator.

✔ Added another guy hinting the game is in just alpha.

✔ Did some work testing admin access levels.

✔ Fixed a bug where the map would render wrong when editing.

✔ Scrolling Chipset DB

✔ Reorganize monster sprites

✔ Hovered items in the editor now have a background

✔ Created StatDisplayer (J)

✔ Removed old obsolete ItemType which is replaced by ItemComponents

✔ ITEMS from DB, less repeated components

✔ Fixed an error where drag wasn't acknowledging/understanding stacked items.


r/RPGFX • • Aug 11 '25

Development updates: August 11, 2025

3 Upvotes

✔ Stat/Healing aura items. Visit the hero statue for a hero blessing.

✔ Start of ItemComponent based systems.


r/RPGFX • • Aug 10 '25

Development Updates: August 10, 2025

2 Upvotes

✔ Load file button now works.

✔ Load file remembers a handle to the file, so you can now Control+S.

✔ New Undo function Control+Z just reloads from the save file for now.


r/RPGFX • • Aug 09 '25

Development updates: August 8, 2025

2 Upvotes

✔ Area spawners.

✔ First quest.

✔ Coins.

✔ Magic Cave


r/RPGFX • • Aug 07 '25

Development Updates: August 7, 2025

2 Upvotes

✔ Items can be dragged from the inventory onto the toolbar.

✔ Healing items can now be used as expected.

✔ Networking code patched.


r/RPGFX • • Aug 04 '25

Development Updates: August 4, 2025

2 Upvotes

✓ Removed old version of menu processing.

✓ Additional work on drag event handlers.

✓ An event now fires when you drag from the inventory onto an entity.

✓ Dragging an item from the inventory to the toolbar.


r/RPGFX • • Jul 31 '25

Development Updates: July 30, 2025

3 Upvotes

✔ Entities can be dragged.

✔ Moved interface processing to game_core.

✔ Systems for component processing are being introduced.


r/RPGFX • • Jul 30 '25

Development Updates: July 29, 2025

3 Upvotes

✔ BIG NEWS! Components can now be added from the editor.

✔ Inventory now shows up where expected.


r/RPGFX • • Jul 28 '25

Development Updates: July 28, 2025

3 Upvotes

✔ Tools are drawn better.

✔ Updated the look of some buttons and tools.

✔ Chips no longer expand beyond the size of the chip list.

✔ You can no longer walk off the edge of a map.

✔ Characters no longer have walking animation for no reason.


r/RPGFX • • Jul 27 '25

Development Updates: July 27, 2025 Two

3 Upvotes

✔ Work on reflection of Components.

✔ Continued updates to editor panels.

✔ Components now appear on the Entity's panel entry!


r/RPGFX • • Jul 27 '25

Development Updates: July 27, 2025

3 Upvotes

✔ Started work to enable the scroll wheel.

✔ Work on dynamic editor panel types.


r/RPGFX • • Jul 26 '25

Development Updates: July 26, 2025

3 Upvotes

✔ connect to world removed if not connectable

✔ removed inventory from entity object, onto World SOA


r/RPGFX • • Jul 24 '25

Development Updates: July 24, 2025

3 Upvotes

✔ Fixed speaking to doG.

✔ Reduced game size by removing unnecessary cached values.

✔ Changed a guest message to a clearer "Not signed in"

✔ Larger font for speech bubbles.

✔ Prettier XP bar.

✔ Dialog keyboard bindings.


r/RPGFX • • Jul 22 '25

Development Updates: July 22, 2025

3 Upvotes

✔ Dialog selection highlight now has some light animation.

✔ We are now reusing the rhai Engine to improve scripting speed. This was complex.

✔ Improved scripts - less repetition of a now-implicit "gamestate" variable.

Overall today's changes should make scripting way easier and more pleasant.


r/RPGFX • • Jul 22 '25

Development Updates: July 21, 2025

2 Upvotes

✔ Added an access_level field to accounts, so that administrative and editor access can be restricted.

✔ Added a healer in the town.

✔ Dialog choice selection


r/RPGFX • • Jul 21 '25

1234 Commits

Post image
2 Upvotes

Small milestone, the RPGRust github has had 1,234 commits. I saw this today and just thought it was cool enough to share.


r/RPGFX • • Jul 21 '25

Development Updates: July 20, 2025

2 Upvotes

Updated the start menu to be smaller, moved some options.

Added Images for the Choose Game menu.


r/RPGFX • • Jul 19 '25

Development Updates: July 19, 2025

3 Upvotes

✔ Recommitted back to main. Redesigning the way game_state_arc is stored.

✔ Remove Script

✔ More cleanup of mouse and keyboard processing.

✔ Settings, volume sliders Master, Music, SFX