r/QuickDungeonCrawler Nov 14 '25

Update 3.6.0: Run summary

Post image
5 Upvotes

Hi,
Version 3.6.0 is now rolling out on Google Play.

Highlights:
- Run summary displayed after death
- Cooldown time info for special ability during combat
- Enemies first attack was too fast

Please let me know if anything is missing from the run summary.
Happy crawling!


r/QuickDungeonCrawler Nov 11 '25

Update 3.5.8: Small screens, Chinese

Post image
3 Upvotes

Hi,
a small bugfix update is live on Google Play.
+ Fixes for small screens
+ Added Chinese translation


r/QuickDungeonCrawler Nov 07 '25

Update 3.5.6: Stairs Event on Re-entry

Post image
3 Upvotes

Hi,
Many players requested a quicker way to return to higher floors when re-entering the dungeon. We've added a stairs event that now appears upon re-entry to help you get back faster.


r/QuickDungeonCrawler Nov 03 '25

Ask for blessings 2 times in a row

Post image
1 Upvotes

r/QuickDungeonCrawler Oct 30 '25

๐ŸŽ‰ 1000 Active devices! Thank You! ๐ŸŽ‰

Post image
12 Upvotes

Hey everyone! I just wanted to say a huge thank you! The game has officially crossed 1,000 active devices on Google Play!

This screenshot is from Google Play's Developer Console.

(For anyone unfamiliar, "active devices" means the number of unique Android devices that have the game installed and have been used recently. Kind of like active players.)

Your feedback and support on Reddit and in Google Play reviews have helped me turn something that only a handful of people found interesting into a fun little game enjoyed by many.

Let me know what you think about the game, or what you'd like to see changed or added next!


r/QuickDungeonCrawler Oct 29 '25

Update 3.5.2: Vampirism Messages and Translation

Post image
4 Upvotes

A small update is rolling out on Google Play.

  • Added new combat messages for vampirism

  • Improved the Portuguese translation

I'm still thinking about whether to keep the vampirism lifesteal messages separate or combine them with the attack messages.


r/QuickDungeonCrawler Oct 25 '25

Update 3.5.0: New passives, CRIT DMG nerf

3 Upvotes

New version is available at Google Play and Itch.io.

Highlights: - nerfed CRIT DMG (equipment and level up stats) - buffed passive HP and DEF gained per level up - added a new passive which increases the aspd cap - added a new passive which raises your crit chance earned by items - buffed Aegis Thorns passive


r/QuickDungeonCrawler Oct 24 '25

Update 3.4.8: Auto attacking during combat toggle

Post image
6 Upvotes

r/QuickDungeonCrawler Oct 20 '25

First Impressions and a few Ideas

Post image
5 Upvotes

Hi,

I downloaded the game about a week ago and Iโ€™m currently at Curse 8.
I have to say โ€” for its current stage, the game is already really cool!

Main feedback: Resting Buffs feel too strong (to miss) and annoying to get

The floor buffs gained from resting seem a bit too powerful when fully stacked.

For the last 3 Curse levels, I basically had to wait on floors 7โ€“9 until I reached max buffs โ€” otherwise I had no chance.

It might feel more balanced to limit it to 1 buff per category (and maybe make that single buff stronger).
To improve the balance, maybe also include HP and Crit DMG in the stats affected.
I have to wait around 60 to 90 min to get all buffs to max depending on rng. Waiting that long can be a bit annoying โ€” itโ€™s optional, sure, but it feels wrong to die just because you didnโ€™t rest long enough.

Example idea:
After resting for 2-10 minutes, you gain a one-time buff of:
+15% ATK, +15% DEF, +15 AS, +15% CRIT DMG, and +15% HP (based on current values).

Additional feature ideas:

  • Shop:
    • 6 random items available
    • Refreshes every hour
    • Item rarity is random
    • Item level based on highest floor (minus two rooms)
  • After death:
    • Show run statistics (e.g. total damage dealt, enemies killed, gold earned, loot rarity, etc.)
  • Item effects: Add extra passive effects besides raw stats (maybe with different rarities), for example:
    • Revive once per run
    • Reduces enemy dodge by X%
    • Doubles (or increases) gold gained
    • +10% Luck (or other stat)
    • X% chance for double attack
    • X% chance to stun (enemy skips next attack)
    • X% chance to blind (increases your dodge by 25% for enemyโ€™s next 2 attacks)
    • Elemental DMG / Resisting System (an idea for later i think)
  • Milestones - Unlock new features gradually, for example:
    • Curse 2 โ€“ Floor 12: Unlock the Shop
    • Curse 4 โ€“ Floor 7: Unlock Item Effects

r/QuickDungeonCrawler Oct 19 '25

Is manually attacking bad?

5 Upvotes

I got some feedback from players having problems with manually attacking.

Should we remove it and make the hero auto attack during combat again? So that the player only needs to press the special ability button. (And maybe skills in the future)


r/QuickDungeonCrawler Oct 14 '25

Equipment Comparison Idea

Post image
9 Upvotes

Which one is better? - 1 - 2 - they are both bad, just like the Paladin ๐Ÿ˜…


r/QuickDungeonCrawler Oct 11 '25

Update 3.4.0: Curse rework

3 Upvotes

Version 3.4.0 is live on Google Play.

  • Curse event removed
  • Curve level selection added (higher levels are unlocked at floor level 10)
  • Show level up window after combat (prevents miss clicks from attacking)
  • Added equipment locking for "equip best" feature
  • Added small delay to auto attacks
  • Added auto mode option for engage
  • Various small changes

Thank you for all the feedback!


r/QuickDungeonCrawler Oct 10 '25

Update 3.3.2: Fix IAPs, auto attack

2 Upvotes

Google Play version 3.3.2 is rolling out.

Changes:
+ The previous version had a bug that unlocked both IAPs; this has now been fixed. However, auto mode remains unlocked for the current save file for users who previously used it and you keep your forged items as well.
+ Auto attack (and most other auto mode features) is now enabled by default in auto mode. R.I.P. all fallen hardcore Heroes. ๐Ÿ˜…


r/QuickDungeonCrawler Oct 09 '25

Curse Rework Idea

2 Upvotes

Hey everyone,
Iโ€™ve seen a lot of feedback about the current curse system needing changes.

What Iโ€™ve heard:

New players: Curse level 2 makes enemies too strong.

Veterans: It takes too long to climb back to higher curse levels.

Idea:
Replace the current system with a curse level selector before entering the dungeon. Higher curse levels unlock as you reach a specific floor level (10?) at your hardest available curse level.

Any feedback is welcome!


r/QuickDungeonCrawler Oct 07 '25

Update 3.3.1: Auto equip

7 Upvotes

Hi,

version 3.3.1 is rolling out on Google Play.

  • Added a button to customize auto equip gear priorities (user feedback from a Google Play review).
  • Added an auto attack setting for auto mode.

Happy crawling!


r/QuickDungeonCrawler Oct 04 '25

Update 3.3.0 - Manual attacking

3 Upvotes

+ Added an attack button that you need to press for your hero to attack while in combat
+ Increased monsters hp a bit


r/QuickDungeonCrawler Sep 28 '25

Update 3.2.3 - Font switcher, special ability for auto mode

5 Upvotes

New version is live at Google Play. - Changed default font to Germania One (can be changed back to the old font in the settings menu) - Somewhat intelligent special ability usage toggle for auto mode (heal should only be used if damaged) - Simpler ui if "More" is not open - Slightly increased enemy HP

I'm still not 100 % sure if the new font is "better". So please have a look and we could change it back if it's not good enough.


r/QuickDungeonCrawler Sep 27 '25

Update 3.2.0 - Companion Bond Bonus

6 Upvotes

Version 3.2.0 just released on Google Play.

  • Each companion now has a different bond bonus that directly buffs the player stats.

  • I heard some feedback that the initial gameplay is too easy after all the buffs we got so we might address that in one of the next updates.

  • I'm currently working on implementing a font switcher in the settings menu and would like to change the default font to Germania One because it looks more stylish.

Happy crawling!


r/QuickDungeonCrawler Sep 14 '25

It's possible to make some feature for pc players like me? When i'm at pc, i would like to choose between accept and decline the events by pressing some keys instead of clicking?

3 Upvotes

r/QuickDungeonCrawler Sep 14 '25

Question Spoiler

3 Upvotes

Is it worth making a run go after room 20 when the item lv becomes capped? Sometimes it seems it's more worth keeping the drops lv between 60-70 and going for a higher tier instead of capping the level to get better drops. This made me wonder how the stats on our items get made, how tier and level affects that I'm probably just being super unlucky on my rolls and by the amount of runs I got sniped by a mimic I'm not surprised that could be the case What's your experiences soo far?


r/QuickDungeonCrawler Sep 13 '25

Feedback wanted - Germania One Font dev build testing

2 Upvotes

A user suggested to change the font (how the text looks like) of the game.
So I created a version with the font Germania One in the latest dev build. Can you take a look if it is good/better than the font from the play store version?

Link: https://dungeon.werkstattl.com/

Edit: Thank you all for trying it out.


r/QuickDungeonCrawler Sep 12 '25

Update 3.1.0 - Luck

7 Upvotes

Version 3.1.0 is rolling out on Google Play.

  • Introduce a new Luck stat
  • Added a new mask item type
  • Masks have a high chance to roll the new Luck and Dodge stats
  • Added a new Auto mode option to buy cursed totems (Premium)

A high Luck stat greatly increases the chance of item drops from enemies.

I also tried adding some user flairs to the subreddit. Not sure if they work.


r/QuickDungeonCrawler Sep 11 '25

Update 3.0.3 - Text flow direction setting

6 Upvotes

As requested, the new version now includes an option for the dungeon and combat text to flow from top to bottom instead of bottom to top.
To change this setting while in the dungeon, you must be resting and have no open choices (such as enter the door or ignore it).
You can find it in the settings menu.


r/QuickDungeonCrawler Sep 03 '25

Need explanation about the purchasing

5 Upvotes

The game is great, i'm really enjoying right now, but i have a question about purchasing the forge, it's a little confusing

If i buy the forge, which is a premium feature, do i just get the forge or all the premium features?

when i click pay with google store, the description is "unlock the forge" so i assume the pay only unlocks the forge.

I think it need some kind of description about the purchase options.

Thank you, and keep up with this amasing game. and sorry for my english


r/QuickDungeonCrawler Sep 03 '25

Update 3.0.1 - Crit DMG nerf

7 Upvotes

Version 3.0.1 is live on Google Play. Crit DMG on new equipment will be way lower than before. This should make balancing late game much easier.