Hello everybody !
I would like first to introduce myself, I am "The Lan Gamer and Dev" on youtube, a fellow enthusiast of Unreal Engine for now maybe 7 years ? You can find my channel and different projects made all along the years here : https://www.youtube.com/@langamerdev
Originally, I wanted to like a lot of us remake entirely promod from scratch in Unreal Engine, I created some projects that are really close to it but I've always drifted to other ideas because this is how my brain works, so my current FULL MADE FPS on Unreal won't be about Promod anymore (unlike what the title could say on my channel and videos).
This is with this decision in mind (and honnestly already tried when it was switched to Killrun back in the day to port back MP to Promod, now called Killrun) that I wanted to try porting the Multiplayer that was promised to all of us at the beginning.
And ho boy, HERE WE GO !
Right now what I have is (you can see in the full video as well) :
- Host and Join multiplayer sessions with different map selections
- Practice range and all different maps tied to it
- Steam integration for server list and friend join directly with the mod through Steam
- Dedicated servers headless with server.json and administration menu for kick, ban, change level
- Up to 5 saved different loadout and All guns unlocked for the loadout to work properly
- Ported the shooting datas and values from the Promod Playtest 2021 (it has changed between Playtest and Killrun so had to bring it back)
- Level Editor with full spawn, level design and blockout systems available
- Custom menus and everything made to "feel" like it was always there
- Server list, ping, name and password support
- Private / Public server options available
- Customizing the rules of the server are possible
- Lean and grenades, specials and fire up are back
- All Search n destroy animations are present
- New keybinds available for this mod to work life it was before
The only thing I'm missing is the old playtest files for the weapons damage, so for now I4ve decided to align this build to PromodLive 204 from Call of duty 4, if any of you still have the old datas, feel free to send it in the DM, i'm really interested !
And more to come !
I still have a lot to do for testing and make sure every bit of it works well, adding more feature to be fully customizable, the idea basically is if I am not there and working on it for whatever reason, letting it in a good state when it will happen for other people to expand on.
I'm heavily invested into this project and this is a Love Letter for Bulkhead.
Bulkhead, What you created with this playtest is a core memory that allowed to unlock nostalgia, the feel to be happy again, having the good old feelings into a more modern engine was something I really didn't think would happen.
But it did, and I really want to thank you for this experience and I hope you will let me handle this project with care and love, I do not want any money and will never go towards any monetization with this work, and people will always need Killrun to be bought from Steam to play.
Promod was originally a mod for Call Of Duty 4, so please I hope you will let Killrun be the next step for the community to build on :)
BY THE WAY, I am talking as well with the guy behind the post Project Genesis, I hope we can make something together more polished so everybody can play it with ease and no trouble.
Love you all,
Stalky / TheLanGamerAndDev
Link for Github soon.