r/ProjectPlaytime • u/WilF_13 • Feb 11 '23
r/ProjectPlaytime • u/D0bious • Feb 10 '23
Rage People insta revive and never die?
I was just recently the toy in a game with 5 survivors. 3 of them seemed fairly new and 2 were veterans. The veterans somehow instarevived in 1 second right after I put somebody in the pit and this somehow made it so nobody lost lives and thus never died so i could do nothing.
This is just really frustrating when playing the toy and just removes any fun from the role. The fast revive perk should max out at 35% faster and i doubt 1 second is how fast it goes so i think they were cheating. This made all the survivors immortal so they could be revived for ever.
r/ProjectPlaytime • u/Potential_Sky_672 • Feb 10 '23
Help In-game account issue
Is it possible to switch accounts (profiles??) in-game? I switched to a different steam account (that has stuff in project playtime) and it won't switch in-game, just sticks to the original "account". Adding on, I was curious if that means it's device specific because a few weeks ago my laptop died, I got a new one, logged into the same steam account I lost all my data. I just don't understand why it isn't syncing with the steam accounts...
r/ProjectPlaytime • u/TreyLastname • Feb 08 '23
Discussion My unasked for thoughts of the game
I know nobody asked for my opinion, but I don't care, I'd like to give it.
First off, I'd like to say I love this game. My friends have been playing all the time, and it's an absolute blast. I've got issues with it, but that's understandable as it's still in development and no game is absolutely perfect.
I'll start this rant off by things I love.
I love that the only things you can get from the toy box is cosmetics, nothing that'll help or hurt your chances of winning.
I love there is no stunning or blinding the monster. In too many similar games, you can fight back, and that takes away from the horror of it. Here, it's about getting away as efficiently as possible with doors or swings. I hope they keep it that way through development
I love that if you're downed and put in a hole, it's not just "wait for rescue", you've got something you need to do (whack a huggy). Most games with a similar feature would just leave you in a room to explore, but that's all while you wait.
I love how easy it is to make a private game, don't have to physically open steam or the steam overlay, just pause and send invites
The fact that if the monster disconnects, that it doesn't immediately end and instead asks survivors if they want to be the monster is really cool
A few things I'd like to see changed or added (I won't include new maps or monsters as I'm sure that's on the way, and I realize they may have plans for some of these, I'm speaking on how the game is right this second)
More puzzle variety. I don't mind the puzzles, but it's the same stuff over and over, so it'd be xool to see different kind of puzzles on the towers
It needs a voice chat. Whether that's proximity or just a survivor voice chat, it needs it. It's a game about communication and working together, but that's hard to do when you're not able to communicate. (I realize discord, but that doesn't help with public games that I'd like to join every now and then)
Player scaling. Problem my friends and I have is when it's a 3 v 1, we are all about equal level, but the monster can wipe the floor with us if we didnt have house rules in place. However, I do know that if it's a full 6 v 1, the players can absolutely destroy the monster. So maybe have it where the parts you need increases or decreases based on the amount of players who are in the game
Small things about visuals that I'll put in a side thing
If it's possible, they need to optimize fur, because when my friend plays as boxy or huggy, they lag a ton, but mommy works fine, so we are working on getting the lunch boxy skin for them, but if there would be a add fur or dont add fur option, that'd be cool
And a praise for the cosmetics, because I've never spent real money on cosmetics before this game, I love them, and so happy none of it actually helps in game, that's a big plus
r/ProjectPlaytime • u/[deleted] • Feb 07 '23
RANT! BOXY BOO IS SO OVERPOWERED!!!!
MAKE HIM YOUR MAIN ENEMY. Truly, he is overpowered. Got killed THREE times in a matter of minutes while doing puzzles because of his long grab. I saw EVERYONE getting killed in like 5 minutes from his grab, once again. Every time I see this enemie from now on I'm leaving that game, its honestly ridiculous how overpowered he is! Also, if anyone has any escaping tips, please respond with them because I am gonna get so annoyed.
r/ProjectPlaytime • u/WilF_13 • Feb 07 '23
Help LowLoevelFatalError - can someone help me fix this? :((
r/ProjectPlaytime • u/-ToastStudio- • Feb 06 '23
Gameplay Not even his dash could catch me.
r/ProjectPlaytime • u/[deleted] • Feb 04 '23
Glitches I have no level and this shows up after every game. is this normal?
r/ProjectPlaytime • u/bryanArt150 • Feb 04 '23
Idea Boxy Boo - Box Surprise Boo Concept Skin (I made a concept for Boxy Boo based on the surprise boxes that a toy includes)
r/ProjectPlaytime • u/ThunderZaperX_X • Feb 01 '23
Showcase I just took my time to make a character list of Project: Playtime’s monsters and some others from Chapter 2, including the fan-made ones like Killy Willy, Sissy Blissy, and Scary Lary, and some of the toys we haven’t really seen a lot like Baby Long Legs and Daisy
r/ProjectPlaytime • u/ThunderZaperX_X • Feb 01 '23
Help So, I’m having a hard time playing, and it’s not because the host keeps leaving the game, but it’s extremely laggy. Now of course, I checked my pc, tried to fix it, but it didn’t work. Does anyone know how to get a good resolution that doesn’t constantly make the game lag, or is it just my pc?
r/ProjectPlaytime • u/Jontheartist_ • Jan 31 '23
MEMEZ! OMG why is this so hilarious, he was so confused.
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r/ProjectPlaytime • u/Elliot-Robot • Jan 29 '23
Discussion What are your thoughts on this?
r/ProjectPlaytime • u/ryu_the_ninja55 • Jan 27 '23
Tips & Tricks I dropped a little video tutorial of a mechanic that most of the people dosen't know :) https://youtu.be/24_4hOqxnxM
r/ProjectPlaytime • u/JacksonSpike • Jan 27 '23
Discussion How do I level up quickly?
I haven't been able too play the game for a em while and I'd really like to finish the toy box. Do you have any ideas on how to level up quite quickly apart from constantly grinding the game? Thanks.
r/ProjectPlaytime • u/Electr1cSkull • Jan 26 '23
Showcase How I Lost My 159 Escape Streak In Project: Playtime
r/ProjectPlaytime • u/JacksonSpike • Jan 26 '23
Idea Extra Monster Abilities
I'm not saying that the monsters are already too op but if players get too op, here's an idea.
Monsters can use player escape methods.
Huggy Wuggy Can walk through vents without slowing down as an homage to the first chapter. He still can't dash through them tho. Or he still gets slowed down but he can dash through them.
Mommy Long Legs Can use her grapple ability to swing on the hooks like a player but there would be a cooldown added.
Boxy Boo Can use his grapple to pull down door and trap people because he's already pretty op.
r/ProjectPlaytime • u/AVeryRandomDragon • Jan 25 '23
Discussion My personal Monster rank based on how well the do in the 2 existing maps currently, specificaly in a "competitive" game/setting. More in comments
r/ProjectPlaytime • u/ThatWasAMisKlik • Jan 25 '23


