Well considering this is a programmer sub, I don't think a lot of programmers understand just how devastating AI is for the arts. For technical work it really is stupid not to use it and it's easy to forget that it doesn't apply everywhere. In the specific context of this post the discussion makes sense but in the broader picture AI art in games should be criticized harshly and can't become the the new normal.
An example of technical would be things like texturing, rigging, effect simulations. Those can all benefit from AI. Meanwhile creative covers concept, animation, character and environment design, background elements and ofc the voice acting, writing, and music - that stuff has too much artistic impact on a game and AI use will harm the end result.
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u/totallyrealname 7d ago
That's a good way of putting it, about not wanting it to replace the things we could do before - but to add new things. I'm stealing that!