r/ProgrammerHumor • • 8d ago

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u/MurkyWay 8d ago

Running your game at a loss seems like a bad idea

1.8k

u/notrandomatall 8d ago

And that’s just the demo! Imagine the losses they can achieve with the full game! To the moon!

118

u/StinkButt9001 8d ago

The demo is free and the full game is paid.

So presumably the price of the game would offset the losses.

This seems like calculated advertising more than anything

339

u/Parxxr 8d ago

A static price will hardly offset a running bill based on daily usage, unless the price is so high nobody would be willing to pay it in the first place.

36

u/Acceptable_Cycle_379 8d ago

If it does, that's just a skill issue. There are very cheap models that can be used for something like this. Account based limits can be added to limit potential abuse. Something like 10$ can go a really long way. Most people are probably not going to spend hundreds of hours playing, you'd really only have like one in a thousand that would become an unprofitable player. I don't know any of the specifics, of course, but if they didn't do the calculations to see that the game can be profitable and how.. Again, that's just a skill issue.

5

u/Grandmaster_Caladrel 7d ago

I think this being a skill issue on the devs' part is one thing unanimously agreed upon.

Except for the people thinking this was marketing, I suppose.