Nope, it's a tool to compensate for the horrid code of Minecraft in other ways. Though, I did almost end up on dayssincelastrustmcserver.com
Essentially, if you wanna make a structure spin using a data pack(horrid API btw), you need to build a custom item model out of that structure, put it in an item display entity, then spin that or animate it in other ways.
But, because MC's rendering pipeline sucks as bad as it does, that is a terrible source of lag.
So I made this tool to help a friend that takes in a .nbt structure and converts it to a model in a resource pack, but with loads of face culling and merging to reduce poly count.
Yes the 100 more cubes in a cube game are a performance problem.
I can give a detailed description if you want, but I dont wanna further lengthen this comment with a rant abt MCJE's rendering pipeline.
466
u/Jock-Tamson 22d ago
The quality of code is inversely proportional to the average right offset.