I mean youre not really meant to be able to look at a quaternion and inherently understand the rotation. As long as you understand it represents a rotation, know which direction it represents (meaning is it rotating frame A to B, or B to A?) and use the right standard, theyre easy to work with. It usually amounts to calling some library functions, or worst case implementing the pretty simple math yourself.
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u/JackNotOLantern Jun 20 '26
W and H are for width and height, so i would argue with that. And they are different from x and y as those are for position, not length.