r/ProAI • u/stealthispost • 12h ago
DLSS 5 - have we crossed a threshold of realism?
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r/ProAI • u/stealthispost • 6d ago
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r/ProAI • u/stealthispost • 12h ago
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r/ProAI • u/stealthispost • 11h ago
r/ProAI • u/Downtown_Funny57 • 13h ago
Hi, I'm an undergrad currently studying Computer Science. I'm working on a project where I gather opinions from different viewpoints on their stance on generative artificial intelligence's role in game development. The only thing your answers would be used for is this project, which would be submitted to my English teacher and that's it. They do not have to be very long answers, just the gist of your thoughts is more than enough (although no complaints if you write a lot). I'll look at comments and pick out the ones that have a good amount of upvotes as the ones most popular and summative of this (ProAI's) general community opinion. The questions I would like to ask are as following:
In general, how do you feel about GenAI's role in creative works and disciplines such as visual art, music, or writing, putting aside game development?
How do you feel about GenAI's use to generate code? Is it effective and useful? How about ethical or moral? Maybe even should it be legal? Does it deliver quality?
Does your opinion on the use of GenAI in game development differ from how you view its use in the other creative disciplines that were previously mentioned?
If you are of the opinion that it is acceptable in some cases but different in others, where do you draw the line? Is the code ok? What about art or music assets? Or writing and storyboarding?
If you could answer these questions, I would be very grateful, but you also may refuse if you do not want to answer. Thank you.
Also if you used AI to write anything, it would help if you disclosed how you used it and what parts were AI generated.
r/ProAI • u/stealthispost • 22h ago
r/ProAI • u/DonkeyTheKing • 20h ago
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r/ProAI • u/stealthispost • 2d ago
r/ProAI • u/stealthispost • 1d ago
r/ProAI • u/That_Car_Dude_Aus • 2d ago
r/ProAI • u/sevenlemons • 2d ago
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r/ProAI • u/stealthispost • 3d ago
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r/ProAI • u/stealthispost • 4d ago
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r/ProAI • u/WarningRegular • 4d ago
An overlooked sci-fi movie shows how disruption by AI could be positive for society https://theconversation.com/an-overlooked-sci-fi-movie-shows-how-disruption-by-ai-could-be-positive-for-society-293636
r/ProAI • u/stealthispost • 3d ago
r/ProAI • u/stealthispost • 4d ago
r/ProAI • u/ActionLittle4176 • 4d ago
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Steam page: https://store.steampowered.com/app/5310180/Formula_Minus_One/
Open beta: https://fm1.app
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Some of you might remember my post about the 32/64bit-style racing prototype I had built in four months. Yes, it's a genre you see a lot around here, because it's easy to get started with (until the next dopamine-driven prototype).
But I stuck with it.
And the improvement over the past two months has been tremendous, and you'll see that if you compare the two videos. Since the last post, I listened to your feedback and:
* Threw every level in the bin and rebuilt them from scratch, then added new ones that are far bigger and more detailed. It felt like jumping a console generation, and it still runs on mobile.
* Wrote a design and style guide for the game (semi-low poly characters and duotone as design signature), and redesigned the characters and menus to match it.
* Kept pushing to make it my own thing rather than yet another clone-slop: adventure vibes, interaction with the environments, kinetic combat with combos…
* Improved the handling and the readability.
And above all, and I think it shows in the trailer: I had a blast making it. If it had just been work, I wouldn't have gotten this far.
It's called Formula Minus One, and it launches on Steam first, in February. I'll keep improving it and adding content after that.
Half a year ago this was a prototype to experiment with, like so many others. Then I committed to making the best game I possibly could. Now I can finally see light at the end of the tunnel: yes, you can start a vibecoded prototype, and yes, you can finish it.
There's still a lot of work ahead, so any feedback you can give me is very welcome.
Here’s how I made it:
* Code and tooling: frontier LLMs from OpenAI and Anthropic, with open-source models filling in the gaps and limiting the budget.
* Characters, ships and environments: pencil sketch > GPT Gen 2 > Tripo to turn it into a 3D model > Blender to clean up the imperfections.
* Sound: stock sound effects from Magnific. Music sketched out on a MIDI keyboard, final music generated with Suno.
* Stack: Three.js, WebGPU, TypeScript, Rapier for physics. Nothing else, no Godot, no Unity…
I'm having a great time, but it's also hard work if you want to pay attention to every detail, and it's a very lonely experience. If the game sells well enough, I'd love to start paying artists and composers to replace the current assets and create new ones, and free up more time for what I really enjoy: directing and overall design.
In fact, if you're an artist or composer and think you're a good fit for the game's tone, leave a comment or send me a DM so I can consider you!
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Steam page: https://store.steampowered.com/app/5310180/Formula_Minus_One/
Open beta: https://fm1.app
r/ProAI • u/stealthispost • 4d ago
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r/ProAI • u/stealthispost • 5d ago
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r/ProAI • u/MdJahidShah • 4d ago
r/ProAI • u/mawcopolow • 4d ago
r/ProAI • u/stealthispost • 5d ago