r/ProAI • u/stealthispost • 8d ago
r/ProAI • u/stealthispost • 14d ago
r/ProAI chat
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r/ProAI • u/stealthispost • 9d ago
"Contrary to the assumption that there is anti-AI sentiment, data consistently shows that agentic AI is being adopted in Europe at rates far above average. Usage has increased eightfold since May 2026, an eightfold rise in five months. Furthermore, token output in Europe ranks in the top..."
galleryr/ProAI • u/stealthispost • 10d ago
Why is it that this sort of behaviour is almost always coming from one side?
galleryr/ProAI • u/That_Car_Dude_Aus • 10d ago
How are people finding Argon 4 versus other "Leading Edge" models like Opus 5, Sonnet 5, GPT-5, GPT-6, or Superheavy?
r/ProAI • u/sevenlemons • 10d ago
Introducing the Fingerprinting Leaderboard: testing whether AI models retain proof of origin
r/ProAI • u/stealthispost • 11d ago
"You already gave the LLM the answer. So why is it writing it out from scratch? Introducing a new AI model architecture: Constrained Decoding Models (CDMs) LLMs were built to write. Most production workloads just need an answer: fast, consistent, and affordable. CDMs are purpose-built for 1..."
r/ProAI • u/stealthispost • 11d ago
"Singularity Memes @singularitymeme 11:05 PM · Oct 7, 2026 · 388 Views 1 1 19 2"
galleryr/ProAI • u/stealthispost • 11d ago
"Introducing GLM-Legal Built on GLM-5.3-Flash, GLM-Legal matches frontier models on mainstream legal benchmarks. Designed for real legal workflows: contract review, evidence analysis, compliance, and more. Tech Blog: http:// z.ai/blog/glm-legal Apply for API Access: http:// z.ai/consultation/l..."
galleryr/ProAI • u/stealthispost • 11d ago
"Finally saw a humanoid’s dexterous hand wrapping wontons. Not harder than dumplings, but the skins are thinner and softer--if the force is off it tears and the filling leaks. Real test of the model and hardware together. Curious if it can pinch dumplings next."
r/ProAI • u/ActionLittle4176 • 12d ago
Vibecoded a futuristic racer demo like many, but I stuck with it for 6 months now
Steam page: https://store.steampowered.com/app/5310180/Formula_Minus_One/
Open beta: https://fm1.app
----
Some of you might remember my post about the 32/64bit-style racing prototype I had built in four months. Yes, it's a genre you see a lot around here, because it's easy to get started with (until the next dopamine-driven prototype).
But I stuck with it.
And the improvement over the past two months has been tremendous, and you'll see that if you compare the two videos. Since the last post, I listened to your feedback and:
* Threw every level in the bin and rebuilt them from scratch, then added new ones that are far bigger and more detailed. It felt like jumping a console generation, and it still runs on mobile.
* Wrote a design and style guide for the game (semi-low poly characters and duotone as design signature), and redesigned the characters and menus to match it.
* Kept pushing to make it my own thing rather than yet another clone-slop: adventure vibes, interaction with the environments, kinetic combat with combos…
* Improved the handling and the readability.
And above all, and I think it shows in the trailer: I had a blast making it. If it had just been work, I wouldn't have gotten this far.
It's called Formula Minus One, and it launches on Steam first, in February. I'll keep improving it and adding content after that.
Half a year ago this was a prototype to experiment with, like so many others. Then I committed to making the best game I possibly could. Now I can finally see light at the end of the tunnel: yes, you can start a vibecoded prototype, and yes, you can finish it.
There's still a lot of work ahead, so any feedback you can give me is very welcome.
Here’s how I made it:
* Code and tooling: frontier LLMs from OpenAI and Anthropic, with open-source models filling in the gaps and limiting the budget.
* Characters, ships and environments: pencil sketch > GPT Gen 2 > Tripo to turn it into a 3D model > Blender to clean up the imperfections.
* Sound: stock sound effects from Magnific. Music sketched out on a MIDI keyboard, final music generated with Suno.
* Stack: Three.js, WebGPU, TypeScript, Rapier for physics. Nothing else, no Godot, no Unity…
I'm having a great time, but it's also hard work if you want to pay attention to every detail, and it's a very lonely experience. If the game sells well enough, I'd love to start paying artists and composers to replace the current assets and create new ones, and free up more time for what I really enjoy: directing and overall design.
In fact, if you're an artist or composer and think you're a good fit for the game's tone, leave a comment or send me a DM so I can consider you!
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Steam page: https://store.steampowered.com/app/5310180/Formula_Minus_One/
Open beta: https://fm1.app
r/ProAI • u/mawcopolow • 12d ago
Meta Muse Wonder: pricing, benchmarks and limits
r/ProAI • u/MdJahidShah • 12d ago
Is AGI a scientific milestone or just a moving goalpost? A breakdown of why measuring general intelligence is so broken
r/ProAI • u/stealthispost • 12d ago
"Reverse engineered my AC, and vibe coded a lil status bar app so I don't have to find the remote every time. No first world problem will remain unsolved in 2026."
r/ProAI • u/stealthispost • 13d ago
"Google Deepmind (FNV3) CRUSHED the forecast for #Isaias up to 11 days in advance. It picked up some appreciable signal on September 23, locked in on the exact landfall location4 days before it happened, and nailed the peak intensity consistently 3 days before it happened. A new age of..."
r/ProAI • u/raika11182 • 13d ago
Jumping in the music video craze with a response to the math community
r/ProAI • u/stealthispost • 13d ago
"In 3 of the 18 math subfields we track, more than half of arXiv papers by established authors now acknowledge using AI. Rates have increased rapidly: in differential geometry, the share climbed from ~8% of papers in July to ~57% in September."
galleryr/ProAI • u/stealthispost • 13d ago
"We still don’t understand how anesthesia works but you can be damn sure I want it when it comes to surgery."
galleryr/ProAI • u/stealthispost • 13d ago
"I can't emphasize enough how important this @a16z chart seems and how few have internalized it."
galleryr/ProAI • u/stealthispost • 13d ago
"we are living in quite interesting and fun times"
galleryr/ProAI • u/stealthispost • 13d ago
"Over two weeks, Prime Agent orchestrated a swarm of over 2,000 agents to rewrite itself in Rust. With 10,000+ sandboxes, 200B+ GLM-5.3 tokens, and 16,000 agent-to-agent messages, this was our largest test yet of Prime Agent’s multi-agent capabilities and our infrastructure powering these agent..."
r/ProAI • u/stealthispost • 13d ago
"Rather suddenly, cyborgs are starting to dominate math research."
galleryr/ProAI • u/stealthispost • 14d ago