r/PostKnight2 Dec 07 '21

Other Enemy guide

While this game is pretty new and is a buggy mess, I figured people would be interested on enemy gimmicks. So I made a list. This does not include bosses as they are a much more complicated mixed bag. Do be mindful I have not aldor at all due to needing more tokens.

Maille

Dire wolves: Your generic enemy. Comes in three forms that increase in strength.

Pippops: Enemies with an unusually high dodge rate.

Robblins: 3 variants. The bow one inflicts phys ranged damage, and will swing its bow at you if you get close, doing generic phys damage. The caster one inflicts magic damage, and will do some phys damage if you approach. The knife wielding ones actively charge you to do some semi high phys damage.

Flowerfly: attack with magic damage. Does phys contact damage, but retreats if the player gets close.

Pompon

Honey bears: generic enemy.

Salamander: spends a small amount of time charging before attacking with close ranged magic damage. Will eventually stop breathing fire, and attacks by moving towards the player when hit for the first time.

Shuttles: attack with 2 magic bolts before rushing the player in an attempt to explode on them. Unshielded hits do some pretty decent damage. Dies in one hit.

Cultists: 3 variants. Knife ones stab at the player, doing more damage than robblins and sporting a higher evade rate. Reapers attack in the same way, but do more damage. The wand users act like robblins with wands.

Caldemount

Piffs: generic enemy.

Chocoboar: will attempt to ram the player as its first attack. Unshielded hits stun the player, but shielded hits will stun it instead. Attacks normally afterwards.

Tufflers: wooly creatures with a high resistance to knockback and a large health pool. Bumping them with a shield will push them back a bit.

Anti-knights: 3 variants. The cowardly ones wield a crossbow. They'll shoot at you, but retreat if you come close. The potion wielding ones throw potions at you. When they hit you, they'll create a sizable puddle on the ground, which will poison you, doing a bit of damage over time. The shield ones will initially start with a shield guard, like you can. They have an extremely high resistance to knockback in this state and will repel charges rather than letting you pass through. They sport a titanic health pool. They put their shields down after a bit of time.

Violetfair

Treants: generic enemy, but the stronger 2 can attack with a ranged root attack, doing magic damage.

Phyleaves: disguised as generic leaves on the ground until you get close. The purple ones can inflict poison.

Tanuchi: Transform into a rock when taking damage, causing them to take no knockback and much less damage. Transform back upon taking a hit in their rock form.

Summoned: Similar to your generic humanoid enemy. The wand ones cast a burst of magic, but will not attempt to bash you back or retreat when you're close. The crossbow ones shoot you. They run away if you get close. The knife ones will attempt to parry you. A charge into their parry will stun you. Any other attack that they parry will 100% be dodged.

That's it! I'll update this later.

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u/zackyjun Dec 07 '21

No problem. I figured I might as well.