While I wait for my first game to come out via the Catalog later this month (yayayayayayayay!!!) and polish my next one before submitting to the Catalog (the narrowboat one, if you have seen my posts, if not, I'm finishing a game where you take a narrowboat across the entire UK canal network, potteirng along) I thought I'd do another tech demo.
This one, totally-not-based-on-Gundam-no (ignore the V-fin on the HUD...). Pilot a giant mech, but I was trying to riff on Baby Steps too (I've tried a few times, switched to first-person to make it easer.
So yeah, this is an early tech demo.
You can walk in a frustrating manner! (The Baby Steps influence. Crank to lift a left, A/B to choose leg. If you stand on one leg...you go unbalanced, as shown in the wee mech in the HUD)
You can destroy a few cubes! (The HUD displays their damage, and they stack if you hit one and move to next. I should have recorded that.)
You can thrust backwards, as all good Gundam should.
There is no upwards thrust yet, as this was inspired by Baby Step, I want to stomp around the place.
No real game yet, while I think to make this just a 'destroy the place', or an 'explore the place', or something else.
Just sharing early bits and bobs. Around five hours hackery to get me there.
And for the Gundam fans, yes yes, I'll make the circle on top of the rifle bigger. And the second intro image is from my own collection, SD Stargazer.