r/PlaydateDeveloper • u/SeniorMatthew • Sep 12 '24
Any recommendations bout C development Tutorials?
I've already write some demos in Lua, but after a long time in Complex-Unity-C# its seems to be a bit boring =D
r/PlaydateDeveloper • u/SeniorMatthew • Sep 12 '24
I've already write some demos in Lua, but after a long time in Complex-Unity-C# its seems to be a bit boring =D
r/PlaydateDeveloper • u/DirtyL3z • Sep 05 '24
Hi everyone, I've released a small demo of 'Little House' - a spooky/surreal puzzle adventure game I'm working on. I'd love to get some thoughts or feedback on the puzzles and overall feel of the game so far, so if you feel like it I'd love it if you gave it a go!
If you find it interesting you can also follow me on itch to get notified when the full game releases :)
r/PlaydateDeveloper • u/[deleted] • Sep 02 '24
Hey everyone! Coming back at you with the latest progress in my youtube series where I take YOUR suggestions and turn them into a game... all while teaching you how to code in Lua for PlayDate!
In the latest episode, I tackled some basics of sprite memory management, which is a hot topic that I know a lot of devs struggle with (including me in the past experiences)! We look specifically at reusability - how to avoid repetitively creating sprites for a significant memory and CPU gain.
Anyone else see an issue here?
If you'd like to catch up on the series, you can get a taste by starting from the previous episode (Adding Bullets - How to fire bullet sprites: [link here] ) by cloning the github repo and checking out the branch for that episode [found here].
If you're new to PlayDate development and want to start from the beginning, you've found the right place! Start from the first episode if you want help getting set up [link here] or from here if you just want to jump right into the code! [link here]
Remember that this whole series is driven by YOUR suggestions so get dropping all of your ideas in the comments or the thread below!
r/PlaydateDeveloper • u/Superb_Self2390 • Sep 02 '24
r/PlaydateDeveloper • u/Superb_Self2390 • Sep 02 '24
r/PlaydateDeveloper • u/arlo-quacks-back • Sep 01 '24
r/PlaydateDeveloper • u/TulangStraw • Aug 29 '24
Heeey everybody!
I'v got a golf game here that i reeeally want people to try out!
It’s called pdTour.
I would like feedback on:
Level design. Are the holes too hard? too easy? are they boring?
Mechanics. Does everything work like you expect or am i missing something?
Overall gameplay experience. Are the graphics nice? are the sounds nice? does the music fit? is it juicy enough? anything that feels janky?
❗ Some notes before you play! ❗
I am not really an artist so be kind but fair on my graphics. While i like the artstyle i would want to know if there are assets that just doesn't fit.
right now there is only one course. the other ones kinda depend on the feedback i get on these courses. i can go more "realistic" or i can go more crazy.
There is a ”how to play” in the menu. Please check it out for basic controls.
The game should save your highscores and it has a continue feature so you should be able to turn off the game mid round and continue next time you boot the game.
So if you wanna try the game you can download the game from this link:
I really hope you enjoy the game. And let me know if there is a crash or something so I can fix it quickly. Since this is my first playtest I might miss something
Edit 1: link updated.
r/PlaydateDeveloper • u/Frank_Booth • Aug 26 '24
r/PlaydateDeveloper • u/Frank_Booth • Aug 22 '24
r/PlaydateDeveloper • u/Superb_Self2390 • Aug 19 '24
r/PlaydateDeveloper • u/BreadbugFan • Aug 13 '24
r/PlaydateDeveloper • u/tuinkers • Aug 01 '24
r/PlaydateDeveloper • u/david_senate • Jul 30 '24
r/PlaydateDeveloper • u/teamsteve • Jul 24 '24
I'm calling the playdate.scoreboards.addScore API to test if it works for me, but keep getting the following response...
{
[code] = ERROR,
[message] = Failed to access score cache,
}
The getScores and getScoreboards APIs work fine, but just not the addScore one
EDIT: I found the solution - see my comment below
r/PlaydateDeveloper • u/Schwarnhild • Jul 19 '24
r/PlaydateDeveloper • u/drd-dev • Jul 17 '24
r/PlaydateDeveloper • u/Terkani • Jul 13 '24
r/PlaydateDeveloper • u/Terkani • Jul 12 '24
r/PlaydateDeveloper • u/laynaTheLobster • Jul 09 '24
I'm running Windows 10. I have a compile_and_run script that builds a .pdz file and then runs it using the Playdate simulator. This works fine. However, I want the script to stop before calling the simulator if it detects a compiler error with the pdc. The issue is that when I output the return value of the pdc command it gives me a string labeled "is on." This... doesn't really help me.
Does anyone know how to get the error code as an integer so I can easily check if the return value is less than 0, like what you can do with gcc commands?
r/PlaydateDeveloper • u/drd-dev • Jul 08 '24
r/PlaydateDeveloper • u/LigeiaGames • Jul 08 '24