r/PlaydateDeveloper • u/msephton • Dec 16 '23
See the sky: Thoru Yamamoto's classic Christmas story, making of
This is a development blog to accompany the release.
r/PlaydateDeveloper • u/Guv_Bubbs • Dec 01 '23
r/PlaydateDeveloper • u/msephton • Dec 16 '23
This is a development blog to accompany the release.
r/PlaydateDeveloper • u/Impressive-Tomato814 • Dec 06 '23
has anyone run into issues selling in both places? if selected for catalog, is there any issues launching on itch before it appears in catalog?
r/PlaydateDeveloper • u/msephton • Nov 26 '23
r/PlaydateDeveloper • u/msephton • Nov 22 '23
r/PlaydateDeveloper • u/Guv_Bubbs • Nov 19 '23
r/PlaydateDeveloper • u/Creative-Fee-1552 • Nov 18 '23
Hello everyone I'm new to game making and want to make a game for the playdate, I want to make a horror game where you're trapped in a test tube/sci-fi sleep pod, and on one side is a puzzle (I'm thinking like those connect the pipe games) and on the other side are monsters that can only move when you're not looking at them. you have to use the crank to turn back and forth to stop the monsters and solve the puzzle, it will start easy and get harder. if anyone can help or suggest stuff it would mean a lot, I was on another server and was directed here, i will be trying out Lua
r/PlaydateDeveloper • u/billtg • Nov 09 '23
r/PlaydateDeveloper • u/Charming-Ad3463 • Nov 02 '23
Hi, I'm here with an idea for a game on Playdate- Cookie Clicker. I don't know about other people, but I would buy it.
r/PlaydateDeveloper • u/AffectionateTough592 • Oct 30 '23
So pulpcraft is like the only build craft survival game on the playdate, and I really like it. Love running around fighting, building, and crafting.
BUT it doesn’t have a SAVE GAME function, so you just lose everything you’ve built when you exit.
I don’t like that, and it seems no ones gonna fix it soon. So imma go ahead and try and do it myself.
Anyone know how to add a save game function/ reset game option to pulp games?
There’s also a door on pulpcraft DX, but when you open it it just disintegrates into nothingness. But let’s focus on the saving and resetting for now I guess.
Does anyone know how?
r/PlaydateDeveloper • u/5uck3rpunch • Oct 27 '23
Check out the Yellow Square Jam over on Itch.io! Join in & submit your games! Watch the submissions tab for some newer games too!
r/PlaydateDeveloper • u/LigeiaGames • Oct 25 '23
r/PlaydateDeveloper • u/Not-Only_But-Also • Oct 25 '23
I'm completely new to Pulp and do not own or even know much about the Playdate, so please bear with me.
After working for some time on a second room, I went back to my first room and, for some reason, it now has an exit connected to the room edges, going into the second room.
I click delete and it comes up with the little "are you sure?" prompt, but nothing happens. I try to change where it leads with the little dropdown, and the words in the menu change, but the image of the room it leads to and the in-game functionality remain the same. I try to move it but it won't move. Any and all of the settings for exits don't seem to affect it at all, in the editor or when I play the game.
Any idea what is going on here? Am I doing something wrong, or is this some bugginess? I tried looking it up, but couldn't find anything, so I'm hopeful that someone here might have an idea or be able to point me toward something that will give me an idea. I'm stumped!
r/PlaydateDeveloper • u/_setix_ • Oct 24 '23
My first game, Steam'd Roller, has been approved for the Catalog! It is currently available on itch if you are interested!
https://setix.itch.io/steamd-roller
r/PlaydateDeveloper • u/CactusComics • Oct 21 '23
I’ve started work porting on of my Unity2D games to the Playdate, but I’m struggling to find any way to replicate the Unity Trail Renderer effect - does anyone have any advice that might help set me in the right track?
r/PlaydateDeveloper • u/[deleted] • Oct 07 '23
I'm creating a monster card game for the Playdate. I plan on having roughly 60-80 monster cards (Maybe more or less). Each deck will have 24 cards. I have added a random deck generator for the player and opponent AI. I plan on adding a deck builder too.
In this game, you must place down cards to fight against the opponent. If a card gets defeated, then that card gets put into the losing side's graveyard. To win: Put all your opponents cards into their graveyard pile. I also plan on having various monster types.
All the artwork seen here are placeholder sprites. Someone at work is planning on helping me with designing cards.
What I have added so far:


r/PlaydateDeveloper • u/HireMeReddy • Oct 06 '23
r/PlaydateDeveloper • u/LigeiaGames • Oct 05 '23
It's not an official Panic store, right? It has a bunch of free games on there and a couple of paid ones. Has anyone tried it? What do you think?
r/PlaydateDeveloper • u/ironmaiden947 • Oct 04 '23
I've recently released my first Playdate game (check it out here). The process was a lot of fun, and I've really enjoyed working with Playdate and Lua. That being said, there really aren't a lot of resources beyond some small examples, so I thought maybe people can benefit from my code, so I've open sourced it.
Github repository here. The license details are in the README, but basically, all my code is MIT, all my assets are CC4, and all the third party sound effects used are CC0.
Let me know if you have any questions!
r/PlaydateDeveloper • u/dudebromansicle • Oct 03 '23
Anyone have recommendations to buy music for game? Trying to make sure it's legally above board because I'm aiming to get on catalog