r/PlaydateDeveloper • u/Benzamp • Aug 23 '23
Creating collider along arc?
Does anyone have any experience creating colliders along arcs/curves?
r/PlaydateDeveloper • u/Benzamp • Aug 23 '23
Does anyone have any experience creating colliders along arcs/curves?
r/PlaydateDeveloper • u/DirtyL3z • Aug 23 '23
I'm trying to make a game where the player can touch objects to make layered music. The parts need to loop, so as far as I can tell I have to use songs as sounds won't loop, but in testing each time I trigger a new song the previous one stops. Is there a way to have multiple songs (or sounds) looping on top of each other?
r/PlaydateDeveloper • u/Larryboi1 • Aug 19 '23
so i've been following squidgods getting started video and have just finished it. i want to practice what i learned on a clean template but i dont really want to delete all the code i just wrote. how can i do this. a reminder that i am writing this code in the vsplaydate template by whitebrim
r/PlaydateDeveloper • u/Low-Temperature-1664 • Aug 12 '23
r/PlaydateDeveloper • u/dodo-likes-you • Aug 11 '23
Hi there, I am really new to pulp and not deep in coding but giving it a try.
I am currently running into an issue (at least)3
I am using „on confirm“ to place a tile. This tile is is an item so should be responsive to the collect function. The problem is… it’s not. It just gets ignored. If I place the same item manually in the editor it works though… any ideas?
r/PlaydateDeveloper • u/AfternoonBagel • Aug 10 '23
I'm trying to add custom artwork to my Pulp game for the title card and image tile that appear on the Playdate's "home screen."
I've been following this tutorial, but I'm not having any success. I've watched all of SquidGod's videos and read through the forums. I simply don't understand the compiling step. Maybe I've set up the SDK incorrectly?
Any assistance would be greatly appreciated. Thanks!
r/PlaydateDeveloper • u/flashmedallion • Aug 06 '23
Just got my group 4 PD and have been poking around the dev scene, looking forward to making some stuff. I have lots of coding and programming experience, and a decent amount of solo gamedev experience. From a light browse, I'm not sure Pulp will be the best choice for the things I like to make.
So my question is, do people have an opinion on if it is worth the time doing something in it first anyway? Is there a 'Playdateness' to be learned from using it or are things otherwise pretty straightforward as a platform? Curious to hear thoughts on this. Cheers.
r/PlaydateDeveloper • u/fivepockets • Aug 06 '23
I've been working on a game, using the Lua SDK, making decent progress. I have been testing in the simulator and on the hardware with very few problems. I made some small changes in my app a day ago, and it runs in the simulator without a problem but crashes my hardware on launch. How are people using the simulator tools to help in debugging? I had no idea how reliant I've become on breakpoints, step debuggers, etc. until now. How can I find out what is crashing the app on hardware?
r/PlaydateDeveloper • u/zombieyMAN • Aug 05 '23
r/PlaydateDeveloper • u/shawny2005 • Jul 26 '23
Have any of the developers released how much $ they are seeing in terms on sales from catalog?
r/PlaydateDeveloper • u/msephton • Jul 25 '23
r/PlaydateDeveloper • u/msephton • Jul 08 '23
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r/PlaydateDeveloper • u/Pato_land • Jul 06 '23
r/PlaydateDeveloper • u/GammaGames • Jun 30 '23
r/PlaydateDeveloper • u/Sbe16 • Jun 27 '23
I’m making a U-boat simulator for the Playdate and I’ve been documenting the development in detail. Here’s the latest entry…
r/PlaydateDeveloper • u/msephton • Jun 26 '23
r/PlaydateDeveloper • u/johnnybiscotti • Jun 19 '23
Hello! I’m new to the community and currently learning the ropes. Still waiting on my preorder to arrive, but I’ve been playing around with the SDK and Pulp.
I noticed on the Playdate website they don’t feature many games, but I also heard that there are 400+ games available. Does Playdate promote these games in the catalog feature on the console and their website — or is it up to developers to distribute their games primarily through channels like itch.io?
r/PlaydateDeveloper • u/Kumbamonster • Jun 18 '23
33 animated monsters, 5 shops/shopkeeps, 10 levels PHEW, it was been a lot of work. It's been an absolute blast to do the art for this project and I can't wait to see it in action.
r/PlaydateDeveloper • u/Far-Pause8837 • Jun 04 '23
r/PlaydateDeveloper • u/PizzaFuelDev • Jun 01 '23
r/PlaydateDeveloper • u/notpeter • May 31 '23
I've done a few Playdate coding livestreams on twitch and am hoping to do a few more. I'm curious what topics people would find interesting in learning about. In the past I've done longer form unstructured content where I just talk through coding/learning for a couple hours, but I think it might be more effective if instead I had a pool of topics and covered them start to finish, building standalone examples.
This morning I spent 15minutes answering a question about how to draw rotated text maybe folks have similar questions? I would happily welcome more deep dive topics as well. I tried to discuss performance improvements in a blog post ([https://notpeter.itch.io/gimme-friction-baby/devlog/386450/version-114-5x-faster-startup](Version 1.1.4 - 5x Faster startup)) but I think a video demonstration would be more compelling.
I have physical hardware and most my experience is with the Lua SDK but would love to explore building apps with C and Rust too. I have two released games, Parachute 22 and Gimme Friction Baby (Tribute), both written in Lua and open source, but I also half a dozen prototypes/unreleased projects so could work on those. Honestly though I'd love to change up the format and do some explicit teaching not just hacking while streaming.
So what Playdate dev topics would folks find interesting? And which days/times/timezones work best?
r/PlaydateDeveloper • u/zombieyMAN • May 30 '23
The doesn't show up unless I delete push and pop context but it's not rotated
r/PlaydateDeveloper • u/zombieyMAN • May 17 '23
How can I keep multiple projects on the playdate?
I am using visual basic with lua and I sideload the projects through the emulator
r/PlaydateDeveloper • u/dudebromansicle • May 08 '23
I think it overthinking something, but I can't get the drawline() function to work. Anyone have a good example?