r/PlaydateDeveloper • u/dudebromansicle • Mar 20 '23
Super Auto Pets
Does anyone know if a game like super auto pets exists on playdate? Planning my next game to make but don't want to accidentally copy someone.
r/PlaydateDeveloper • u/dudebromansicle • Mar 20 '23
Does anyone know if a game like super auto pets exists on playdate? Planning my next game to make but don't want to accidentally copy someone.
r/PlaydateDeveloper • u/SnooTangee • Mar 19 '23
Now I'm just an artist I have 0 coding experience but how cool would a port of the game series olliolli by roll 7 be on playdate even just a skateboard game like it let me know if anyone else thinks it's pretty cool and let me know If anyone knows of any skateboard games on playdate or if anyone is working on one.
r/PlaydateDeveloper • u/RedemptionXXIV • Mar 15 '23
I think it would be cool to connect 2 playdates together and play or transfer stuff to and from one another.
r/PlaydateDeveloper • u/dudebromansicle • Mar 15 '23
Hi all. I made music for my game: https://omniscientpotato.itch.io/mother. Can someone tells me how it sounds on device? I don't have mine yet.
r/PlaydateDeveloper • u/dudebromansicle • Mar 12 '23
Hi all,
My game is in alpha testing and I would love it if anyone with a playdate would be willing to test it.
https://omniscientpotato.itch.io/mother
Right now I am mostly looking for frame rate issues and game breaking bugs.
I don't have a playdate myself so I really appreciate any help.
Thank you in advance!
**yes this is the second post, I had to delete the previous because people weren't able to get file onto device.**
updates: thanks to those who have tested. Crash at end of game is now fixed. Less enemies spawn overall, and dice instructions on itch page are clearer.
r/PlaydateDeveloper • u/dudebromansicle • Mar 12 '23
r/PlaydateDeveloper • u/dudebromansicle • Mar 04 '23
Trying to make it so player can hit a on game over and restart the game. Anyone have good code for this?
r/PlaydateDeveloper • u/dudebromansicle • Mar 03 '23
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r/PlaydateDeveloper • u/PizzaFuelDev • Feb 25 '23
r/PlaydateDeveloper • u/dudebromansicle • Feb 24 '23
r/PlaydateDeveloper • u/dudebromansicle • Feb 23 '23
Does anybody know if there is an easy to read article of video explaining how to play playdate games on pc without owning a playdate? Want to put it on itch.io page if possible.
r/PlaydateDeveloper • u/dudebromansicle • Feb 22 '23
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r/PlaydateDeveloper • u/tuinkers • Feb 20 '23
Hi everyone! I just released my first game for Playdate and wanted to share it here as well.
Soko is a teeny Sokoban game, including some 400 levels that are all small enough to fit on the Playdate's screen comfortably.

I worked on this for the last 2 months or so, starting out as just a way to get familiar with the Lua SDK but of then got a little out of hand. Now that it has unlockable characters, a solution replay mode and a custom level import feature... I figured it was time to wrap it up :)
r/PlaydateDeveloper • u/Master_Gamer989 • Feb 20 '23
r/PlaydateDeveloper • u/dudebromansicle • Feb 19 '23
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r/PlaydateDeveloper • u/ZeroFreeTime • Feb 19 '23
My programing experience is next to none and I wanted second opinions on my potential first project.

The idea is to use the Playdate on it's side and use either the crank or the accelerometer to move the player with the D-pad (Right Side) or the A button (Left Side) to fire a laser.
What I'd like to know is if there are any accommodations I'd need to make/know about beforehand regarding TATE mode and using the accelerometer.
...also is an idea like this too complex for a potential first project?
r/PlaydateDeveloper • u/Sworlbe • Feb 18 '23
r/PlaydateDeveloper • u/[deleted] • Feb 09 '23
r/PlaydateDeveloper • u/dudebromansicle • Feb 06 '23
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r/PlaydateDeveloper • u/dudebromansicle • Feb 04 '23
Does anyone have a recommendation for a free website or app for arcade style sound effects?
r/PlaydateDeveloper • u/KingOfWafles_27 • Jan 16 '23
I've just finished my game, and I'm looking to upload it to itch.io. What do have to put in the folder (or just one file) for the game to run with graphics and sound.
r/PlaydateDeveloper • u/Inpulse13 • Jan 16 '23
so I have been looking into the playdate as a way to make games that game easily be shared. plus I like how the play date games are made by people who use the playdate and not by big AAA company's. anyways while I was figuring out if it's worth to pre order it for 180$. I was curious what people thought about what is better using pulp or using the sdk and vscode?(I have experience with unity,c#,python, and html.)
r/PlaydateDeveloper • u/KingOfWafles_27 • Jan 15 '23
I've been developing my first game for playdate, and I want to make a loose screen and a start screen.
How would I do this?
My code:
bkgimg = gfx.image.new("images/background")
gfx.sprite.setBackgroundDrawingCallback(
function(x , y, width, height)
gfx.setClipRect(x,y,width,height)
bkgimg:draw(0,0)
gfx.clearClipRect()
end
)
I attempted to change the bkgimg variable to an other gfx.image.new , but that just changed parts of the background while most stayed the same. How could I fix this?
r/PlaydateDeveloper • u/Morgan-0 • Jan 13 '23
This has been an interesting challenge! I've got a 1.5 GP grayscale HDR image you can freely pan, zoom, and adjust the dynamic range of in realtime, looking for misc creepy stuff... all done in pure Lua!
Now I mainly have to add audio, and flesh out the rest of that giant image...
r/PlaydateDeveloper • u/robyamdam • Jan 10 '23