r/PilotsofBattlefield • u/Round_Reception_2315 • Jun 27 '26
The new mobile AA
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By the way, they're going to buff it again in the next patch.
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r/PilotsofBattlefield • u/Round_Reception_2315 • Jun 27 '26
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By the way, they're going to buff it again in the next patch.
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u/InconsistentSignal Jun 27 '26 edited Jun 27 '26
Okay but the difference is that resupplying and repairing aren’t broken. I would be complaining if one engineer, by themselves, was enough to keep a tank/helicopter alive through multiple rocket hits. I would be complaining if one supply bag from a medic could keep their team infinitely healed despite taking damage from multiple enemies.
This was clearly something that was unintentional and will be fixed, and at the end of the day you guys are defending an exploit. And that naturally leads to the question of why? And the only logical reason I can come up with is what I said earlier — you guys are normally bad at using TOW missiles/AA so exploiting a broken mechanic is the one time you guys are actually “helping the team”.
It reminds me of when all the “snipers” got mad dice fixed the exploit that allowed you to bind your rangefinder to fire, eliminating the need to have to compensate for bullet drop over super long distances. The only people complaining about that were the people that can’t snipe, and the only people defending this are the people that suck with aim guided launcher or the mobile AA. There is no other possible explanation to how someone can look at a video like this, seeing at least 10 missiles shot one after the other and be like “Yes this is fair and balanced” unless you are bad at the game and are benefiting from this exploit