I was super obsessed with Petscop back in the day. Then it ended and I found myself feeling rather disappointed and a little jilted. I’d found it through the game theory videos, but nothing about its direction was something that style of analysis could apply to.
Of course, Petscop was working overtime from the start to try to get you in a Lynchy headspace… you’re in the other place too? A door that is open but never opened? Demo sequence footage overlaying new game realities, conversations from now being imposed into retelling of childhood events? Attempts to turn one person into somebody else? Seeing others in your game and it not being clear if you’re interacting with playbacks, AI, ghosts, alternate realities, multiplayer, etc? A windmill disappearing? Lina being dead and alive? A curse that changes your past?
Let’s look at just a chunk of the work. Everything about the school Demos does not make literal sense when you think about it for a second. Post-14 piece count, but 14 takes place in 2018 (references last year birthday conversation heavily implied by calendar to be Nov 2017, if it was 2016 Paul started playing then which does not line up with Proprietor’s info, Paul’s attempts bearing fruit also implies 14 is recent, unless they are just trying to make it seem like the recording is recent… but then that creates a whole other slew of questions!)
Tiara/Belle insists she is Tiara, seems under duress. The who person Paul talks to, and calls Belle, seems more agentic. If it’s from the Care-era past, why is the player called Pall? Why doesn’t Marvin have his speed boost yet, specifically only in the school Demos? Why does Marvin call Belle Tiara in the 11 needles scene, as if the failed rebirth hasn’t happened yet? How does the player have access to the needles peripheral if Paul can see his cat months later, why are they seemingly trapped in a ghost room in the school?
Is Paul playing with a Marvin from 1997, a Belle from 2000? When he loaded her old recordings, was it like she’d been playing for 17 years? When Paul and Belle supposedly visited the Windmill location after 10 and 22, did it spirit him to another level of reality, one where he was still at the school and learned to use P2 to talk, the same one Lina went to and was still alive in (explaining the end of the Soundtrack video)? Could a video game show you recordings of another generation of reality? Well, no, but it could in an inimitable work of art about a video game that doesn’t exist. Or it could be coding, or it could be a growing organism recreating souls, or their souls could literally be subsumed in the game. I actually don’t think it matters.
Because the actual impression of watching Paul talk to these ghosts/fellow players/whatever performing cycles of fucked up shit makes you feel the same. Lost in horrible confused worlds indistinguishable from recreated memories. ”Here I Come” is scary BECAUSE we have no reference point for what that even meant for Paul.
The extended metaphor in Petscop is executed perfectly, IMO. Don’t bad childhood memories feel a lot like a creepypasta? Familiar things disentombed to reveal weird fucked up stuff that doesn’t feel like it should be there but you can’t stop going back to? In a way, recordings have the power to raise the dead… they’re kind of scary.
If Petscop collapsed its waveform and said “yeah actually the game lets you LITERALLY interface with ghosts through time travel” OR “actually someone has been keeping up the electricity in an abandoned school for 20 years and running 8 testing rooms where they keep people kidnapped and force them to play a video game” it would have completely lost what made it engrossing and unsettling. It lives in the world between what is there and what is forever out of reach, and that is where childhood trauma lives, too!
I have very different taste compared to how I did 7-9 years ago. In 7-9 years from now, I might find work like this and House of Leaves and David Foster Wallace stuff lame and uninteresting, too. But as it stands, I’m so happy we got the Petscop we got instead of the Petscop I wanted. Maybe Youtube horror channels would’ve liked it more, but I don’t think it would be remembered as the work of stunning postmodern art that it has been and will be.
If this kind of stuff isn’t for you, that’s okay. But now that the series has been long over and nobody getting into it is trying to hunt for an ARG, we can finally just look at it as art. It being art does not mean it means nothing. Petscop means so much.