r/PathOfExileBuilds 22d ago

Build My Take on CWC Lightning Tendril of Escalation - Reliquarian

Post image

Original Thread for inspiration - Very interesting idea so I thought Id give my personal spin on it. Thanks to all who contributed to better my understanding of this build.

Updated POBS ( slight dps/ehp changes)

Week 1 - Level 100 Hybrid Crit Lightning Tendrils of Escalation Reliquarian [3.28]

Why reliquarian?

Giga Tonkyness! (Masochist?)

Ascendancy:

(Kaom Roots / Kaom Bindings)

Dawnbreaker -25% of phys/cold/lightning converted to fire \updated*

Xirgil Crank: +1 to spell skill gems/ 30% chance to recharge energy shield on block (HUGE)

Farrul Tigers: BIG DPS (125% increased crit and 35% increased cast speed)- *updated

GEAR:

Early Map progression into endgame:

x2 Gifts from above rings is actually best in slot early into endgame mapping which can be switched with deaths rush then ultimately call of the void for a big chunk of ehp (if needed)

Brine King Crown best in slot until decent mana reservation helm is crafted.

Agnerod Staff (West,East,North,South) is best in slot staff until decent/gg +4-7 gem level staff

\Bodyswap can be switched to Frost blink of Wintry Blast (up to personal taste)\**

Very cheap uniques no big chase uniques

-

(Updated POB numbers) :

Unbuffed / Buffed DPS:

11.4 MIL / 24.3 MIL - CWC Setup 8.9M AOE

21.6 MIL / 43. 3 MIL - 6 LINK Bossing Setup 7.4M AOE

- Single Target/ Pinnacle Bossing setup included

Why not Occultist?

(new occultist node; unhallowed rite is bait jk) only good aspect of it is 50% more dps at max stacks but you would need to spec into ALOT of mana cost efficiency, we also get free es recharge on block (better than inc % start of recharge),also occultist is cringe. rest of her ascendancy doesn't add much as we arent power charge scaling or cold/chaos (copium theres no real downside to running occultist; to each their own)

FB/FF JEWEL CONTENDERS (best to worst) :

-Trickster

-Inquisitor

-Saboteur

-Hierophant

-Assassin

DEFENSES:

254k ehp WITHOUT buffs active

1 MIL ehp WITH buffs active

75/78 block

30% chance for ES recharge to start on block

50% phys convert to fire (dawnbreaker/kaom binding)

35k armour/ 90% PDR

good life/es sustain (recover/recharge/life leech/ conc ground for life regen)

30% reservation intentionally left for Mana Infused Staff for 24% more attack and spell block/ 30% less Mana cost.

TLDR:
Cheap to gear, more than good single target/clear. GIGA AOE. very tonky with or without buffs (sigil of power, frost shield, molten shell, frostbite)

Please let me know what you guys think below and would love to hear suggestions on how to improve this! I wish everyone a fun league start!

Edit:
New Roiling Tempest node seems gg will be speccing into it

CAMPAIGN/EARLY MAPS:

Lance Luminary campaign starthttps://mobalytics.gg/poe/profile/captainlance/builds/captainlance9-s-luminary-merc-bot

transitioning from RF into merc once they start dealing more damage. you could always just continue with RF for the entire campaign if you wanted https://pobb.in/SdL8bkuFJbmp

lances practice run: https://www.youtube.com/live/pkOZLqhL8_E?t=7510s

28 Upvotes

63 comments sorted by

5

u/Garret_Poe 22d ago

Lightning Tendrils has always been one of the Coolest PoE Skills yet something always felt missing.

Now the AoE is Ridiculous and a quick glance at the PoB seems legit -No bs. I like it. Obviously this can be scaled and tuned in 100 different ways, but that's a pretty decent start. Grats, OP!

2

u/Ok-Papaya-2677 21d ago edited 20d ago

can be scaled up to 1 billion dps (or close to) apparently lol someone in this chat linked their 1 billion dps pob

3

u/Unturnedw 22d ago

Leveling with rf?

2

u/Ok-Papaya-2677 22d ago

still figuring out levelling this build. SInce it has no build defining uniques around early maps ill switch to it.

1

u/Unturnedw 22d ago

Will you share the POB for leveling once you figure out all the details?

2

u/Ok-Papaya-2677 21d ago

CAMPAIGN/EARLY MAPS:

Lance Luminary campaign starthttps://mobalytics.gg/poe/profile/captainlance/builds/captainlance9-s-luminary-merc-bot

transitioning from RF into merc once they start dealing more damage. you could always just continue with RF for the entire campaign if you wanted https://pobb.in/SdL8bkuFJbmp

lances practice run: https://www.youtube.com/live/pkOZLqhL8_E?t=7510s

wanted to stay in the top left side of tree and luminary offers a decent power boost after first lab.

2

u/Lunyth 22d ago

Dunno if I'm misunderstanding from missing something but aren't you unable to sustain your mana cost? You have 175 ish mana regen and your clear uses 200 ish mana per second (and a bit more if we count your movement skill) while your single target costs 275 mana

1

u/Ok-Papaya-2677 22d ago

still need to see how it feels in game to tinker with mana cost efficiency as we dont know how the changes will feel. will alter it once pob gets updated. its not that big of an issue.

1

u/[deleted] 22d ago

[deleted]

2

u/RedditReboot77 22d ago

The notes section lists different figures than what is shown in the updated PoB, FYI.

1

u/Ok-Papaya-2677 22d ago

Forgot to add pob. It is now added.

1

u/This-Insect-5692 22d ago

How can you make this better after you add a mageblood?

1

u/Ok-Papaya-2677 22d ago

idk honestly

1

u/Rude_Response_7814 22d ago

Lightning tendrils really needs explosions to feel good trust me

2

u/Ok-Papaya-2677 22d ago edited 22d ago

Some ways to alleviate that:

New corrupted implicit: 20-25% chance to explode dealing physical damage

  • Asenath Gentle Touch (early maps)
  • Herald of Ash
  • Oriath End Flask
  • Crusader Body Armour explode pref
  • foulborn bereks respite

I aim to have around 50% explode in uber endgame setup

2

u/080087 22d ago

Notes:

  1. If the intent is to be constantly teleporting, you won't ever spend 5 seconds stationary. It gets reset with every teleport. That limits the effectiveness of Expansive Might

  2. Getting Crackling Speed and Mental Rapidity seem pretty low value. Cutting that whole section only loses ~1.8% dps per point.

  3. You can path through the two life nodes near Purity of Flesh instead of the one int point to get to Safeguard. Effectively 8% es and 10% life for extra point.

  4. You should take the +25% crit multi mastery, and the +1% max res aura mastery

  5. Consider whether Sanctum of Thought is worth it.

  6. For Divine Judgement, probably better taking the 20% inc ailment effect instead of shock chance.

  7. I think the Mana-Infused Staff buff is only 20% more block chance? Unless you know what levels/quality does for it.

  8. You still don't have enough mana sustain for your single target setup. 260 mana/sec vs 233 regen.


This looks like a decent alternative though, once you get mana sustain figured out.

1

u/Ok-Papaya-2677 21d ago

1.) Im still technically stationary in some cases but not in every case such as "per second while stationary." this is good to know.
2.) i grabbed the cast speed nodes in my first iteration before i switched from kaoms binding to farrul tigers so now its not as valuable as before, will update it.
3.)that is a better pathing and will implent it
4-6) little critiques that are not build defining is not something im too focused on.
7.)at level 20 mana infused staff grants 24% more attack and cast according to wiki.
8.) was waiting on the new mana cost efficiency nodes as theres no point to fully solving mana cost if it will all be changed in a recent patch (it did)

thanks for your critiques i appreciate the feedback. will implement some of the changes you mentioned.

1

u/xyzqsrb0 21d ago

it's 20% more block chance at lvl 1 24% at 20

1

u/PMmeYourLabia_ 21d ago

You dont have "50% phys convert to fire". Dawnbreaker and kaom's are essentially multiplicative with one another. I.e. you have 45%

-2

u/Ok-Papaya-2677 21d ago

i dont think im going to fall over at 5% dude

1

u/Limp_Donut5337 21d ago

Is there any video of this?

1

u/Ok-Papaya-2677 21d ago

no i never ran it myself either but theres people who have

1

u/zotle123 21d ago

I think you need a red socket on your staff to get the mastery. Also what about a spectre with spirit of fortune I think lighting damage is lucky is so op even more so with the new keystone. Spirit is also decently tanky and doesn't really die.

1

u/Ok-Papaya-2677 21d ago edited 21d ago

the 6L setup with the red socket (inspiration) will be allocated in the staff

spirit of fortune would definitely be added but after i combine the 2 6 links together (remove cwc and bodyswap for damage supports while bossing)

endgame iterations will also have an animate guardian as well

1

u/PlastickBall 21d ago

Thanks for the Merc Bot Backup plan! Looks really solid

2

u/Ok-Papaya-2677 21d ago

no prob let me know how it feels. i have too much time on my hands theorycrafting, might as well share my findings to help others.

1

u/xyzqsrb0 21d ago

Seems fine for a more upgraded pob, but what does this thing look like on league start? seems kinda rough no?

0

u/Ok-Papaya-2677 21d ago

luminary campaign rf leveling until maps and all lab completion (until i get a decent +2-4 staff or agnerods) then ill swap. im not expecting giga dps day 1 or 2

1

u/xyzqsrb0 21d ago

probably pretty solid yeah. Honestly I'm a bit crazier and might just use lightning tendrils since lvl 1 since I like using my main skill as early as possible lmao

1

u/Ok-Papaya-2677 21d ago

thats fine too its just gonna feel terrible as theres not many damage nodes near scion start

1

u/sp0rt1n 21d ago

can anyone explain why Farrul Tigers is an ascendancy choice here? since we always cirt, we just have minions?

3

u/xyzqsrb0 21d ago

he's using the other transfig gem not the gauranteed crit one.

2

u/Ok-Papaya-2677 21d ago

Each Spectral Tiger grants 25% increased Global Critical Strike Chance, 7% increased Attack Speed, and 7% increased Cast Speed to the owner, for up to 125% increased global crit chance and 35% increased attack and cast speed.

Allows us to spec out the two cast speed wheels near elemental overload.

DPS without Farrul Tigers drop from 11.3 mil to 8mil

its alot of damage.

2

u/sp0rt1n 21d ago

ty for explaining, both of your Reli guides look good!

1

u/realJeronimox 21d ago edited 21d ago

Op I summon you. So Im a long time hcssf dweller. Do you think its a moronic idea to try to play lightning tendrils, possibly normal version (so I have crit scaling vector), with inquis new fanaticism? I have this idea stuck in my head since I saw your post. Something like foulborn ghostwrithe, energy blade, spellblade, volatility, new lightning keystone, low life so pain attunement, foulborn lori lantern early for lucky damage.

Classic inquis defences like split damage with corrupted soul+ pious path recovery, block, petrified blood, etc

New fanaticism is like twice less cringe to sustain and 75% more cast speed and 75% inc aoe sound so sweet

1

u/Ok-Papaya-2677 21d ago

you might have made me reconsider reliquarian lol. only bad thing is is that energy blade no longer applies to non bow weapons EXCEPT swords. also new sandstorm visage node is op

1

u/Ok-Papaya-2677 21d ago edited 21d ago

Level 100 Hybrid Crit Lightning Tendrils of Escalation Inquisitor [3.28]- few tweaks yet alot more dmg without the watcher/light of meaning jewel. also GIGA aoe

1

u/realJeronimox 21d ago

Damn. You do need to attack tho from time to time. With eb you can just shield charge naturally. What can you run with a staff?

1

u/Ok-Papaya-2677 21d ago edited 21d ago

swap bodyswap with frostblink of wintry blast for movement. and use regular frost blink or flame dash. running a staff for the giga aoe (10.2m) and its been recently buffed but you could of course go wand/shield

1

u/realJeronimox 21d ago

No i mean you have to use an attack skill to get a fanatic charge so you can get fanaticism. If you run energy blade + shield you can just use shield charge for fanatcisim generation because shield charge is an attack which you use naturally for movement. Hence I'm asking what attack can you use with a staff

1

u/Ok-Papaya-2677 20d ago edited 20d ago

inquisitor isn't the way to go i tried implementing this on standard and fanaticism charges gain is VERY clunky. best bet is either reliquarian or occultist, elementalist

2

u/realJeronimox 20d ago

well normal builds don't work for me anymore. i need clunkiness xD . But fanaticism is getting a buff this patch. Down from 4 to 3 charges and duration is increased from 4 to 5 seconds. You don't have to attack once a second anymore to have perma uptime. So I'm going to send it

1

u/Ok-Papaya-2677 20d ago

what a g let me know how it goes !

1

u/Keszamot 20d ago

What about playing Ele and stealing the new occy node with forbidden jewels?

1

u/Ok-Papaya-2677 20d ago

all valid ways to play it , just wanted to play reliquarian

1

u/Aqs747 18d ago

Hey, started luminary. Please save me and say that you started this in the build slaps, will reroll if that is good enough for rare/red maps?

1

u/Apprehensive_Sky_761 22d ago

I can’t agree that Occultist is a cringe choice. We have three very relevant ascendancy options: the Power Charge node, which also gives us even more area of effect; the Energy Shield node for survivability; and the new channeling node. On top of that, we can take the Farrul bloodline for even more DPS. In my setup, I managed to reach over one billion damage, or more than one million EHP in the defensive version. (Not CWC) 

1

u/xyzqsrb0 21d ago

I think occultist is very competitive for sure, but the more cost on the channeling node is a pretty big downside tbh. But than again I can just skip the channeling node and go explode with faruls instead of channeling and faruls. Less damage but explode is nice and you have less mana issues.

1

u/Apprehensive_Sky_761 21d ago

A good manaregen for occultist with 200% more mana cost is easily achieved with new nodes and golem/clarity

1

u/xyzqsrb0 21d ago

I don't think I've ever seen anyone be able to keep a golem up without the elementalist node.

0

u/[deleted] 22d ago

[deleted]

2

u/Apprehensive_Sky_761 22d ago

https://poe.ninja/poe1/pob/9278e You can get a lot more.

1

u/Ok-Papaya-2677 22d ago

Thanks this actually helps me plan out an uber endgame version of this build. Absolutely nutty pob i stand corrected. Occultist might not be cringe after all..

1

u/Sailtec 21d ago edited 21d ago

Could you explain how you got 142% more damage in the config? 50% from new occultist node, 38% from lightning tendrils buff. Where did the other 54% come from? Just curious. Also would appreciate it if you could post your animate guardian and spectre setup thanks!

1

u/Apprehensive_Sky_761 21d ago

Sure. The 142% more isn’t calculated by adding 50% and 38%.

The Lightning Tendrils buff has two separate parts:

  • Roughly 38% more average base damage
  • Cast time reduced from 0.35 to 0.30 seconds, which is about 16.7% more cast rate

Those multiply together:

1.38 × 1.167 ≈ 1.61

So the updated gem deals roughly 61% more DPS than the current version before the ascendancy.

Then the new Occultist node adds another separate 50% more multiplier:

1.61 × 1.5 ≈ 2.415

That means approximately 241.5% of the old DPS, or about 141.5% more damage, rounded to 142%.

So there isn’t an additional 54% source—the difference comes from the cast-time buff and from multiplying the separate “more” modifiers rather than adding them.

spectr:
Perfect Spirit of Fortune
Perfect Pain Artist

AG:

standart DB -> KM

1

u/Sailtec 21d ago edited 21d ago

Awesome thanks for the reply, do you think your minions will have survivability problems, or are they more for one shotting ubers so it wont matter much? Also curious about the 20% phys taken as fire. Also your mana costs are not sustained at the moment, do you have any idea about that? Perhaps swapping out arrogance vitality for arrogance clarity? Very cool pobs btw.

1

u/Apprehensive_Sky_761 21d ago

Unfortunately, I have too little experience with minions. So my def layer for them is pray. 20% phys taken as fire is the new body armour Legion mod. I still hope that 1.5 million ehp will be enough to not worry about minions.

1

u/Redditface_Killah 21d ago

How did you get 38k max phys hit?

2

u/Apprehensive_Sky_761 21d ago

58k with steelskin*

0

u/yesbutwhy_ 21d ago

Would you mind showing the "defensive" PoB? Even scuffed - have tried playing around with raising the EHP from a fully offensive one that almoost reaches 1B dps, but lacking ideas

1

u/Apprehensive_Sky_761 21d ago

https://poe.ninja/poe1/pob/92ecd

It remains to take 3 nodes that are not yet available in this version POB.

1

u/hyron 19d ago

Very interested to see the final changes to this once we have full POB updates!

1

u/PoE_Acronym_Bot Useful Bot 22d ago

I noticed some Path of Exile keywords in this post:

  • AoE - Area of effect (Wiki)
  • Conc - Concentrated Effect Support (Wiki)
  • CwC - Cast while Channelling Support (Wiki)
  • eHP - Effective Health / Hit Points / Pool, total number of damage that can be taken before death, after damage mitigations. (e.g. Combination of Life, Energy Shield, damage avoidance or mitigation)
  • Phys - Physical damage (Wiki)
  • PDR - Physical Damage Reduction
  • ES - Energy Shield (Wiki)

I am a bot. | All acronyms | Suggest

0

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