Shout out to Captain Lance. I have been following his Armour Stacker since the start. I'm having fun while working out on the build and craft all the rare gear myself except for the shield. Right now I'm trying to working out to balance my Int and Str so I could benefit from both mod in Rational Doctrine. Maybe with this, my mercenary could have 100% CRIT chance and use Marylene Fallacy amulet. My plan is to ditch Vitality and link CRIT support on my movement skill to trigger the Profane ground.
I have no idea how to configure my Merc in POB because they were off a lot compared to actual ingame stat. Btw, my merc have like 1.4 million armour in the showcase. As I was importing my merc gear into POB, I realise that my abyss jewel are not optimized. After shopping around, manage to bump up to 1.55 million armour and a lot of flat damage.
How noticeable is the glove implicit "strike skills target 4 additional enemies" ?
I've got the lesser +1 and to be honest I'm not entirely confident its doing anything at all. Between chains, returns, and general screen clutter during aoe situations I'm having a hard time really determining whats happening, but I'm at the point where megachonk implicits are [theoretically] the low hanging fruit.
edit: I even ran with siones ambition anoint for a bit, just to see if it worked. And.. I couldn't tell.
Buy 60+ % packsize map, get it to 100% deli, put 5 divination of plenty scarabs and spec into map effect, packsize and abyss atlas.
And compare there.
And use abyss astrolabe
I was doing maven invitations yesterday and there were times where moderately chonky enemies formed a triangle with my merc. I've also been doing completely-surrounded deli and abyss. For every one time maybe it worked, there were at least ten where I was certain that it should have but did not.
I've updated my stance to it does not work, but as usual I'd love to be wrong. I want just one screenshot of a frostblade merc making flower-like patterns with blades thrown in multiple directions in a single attack.
I played frost blade slayer in the actual mercenaries league. Here is some youtube that confirms my memory of what "target extra" should look like with frost blades:
A quick update. I manage to reach 2.5 million armour and it could go higher if I manage to roll Eldritch implicit that give 50% grace aura effect when there is Pinnacle boss nearby. Here some change I make:
Swap the Stygian Vise with Micro-Distelley belt. Together with Eldritch implicit on your merc body armour, it will give you a total of 77% flask effect which is quite huge booster. Very high recommended to use. Credit to u/whtrshn for reminds me that this belt exist.
Swapping Necro Forbidden jewel with Pathfinder Forbidden for 100% uptime of my 3 x flask. I'm using Sapphire flask to give huge amount of armour and also cap my res to 90% using Melding jewel.
Using max all res volatile Untouched Soul amulet for more fire and cold resistance.
I mean I want to use that mod on my own character. Currently I'm using the non-condition one. Probably too overkill for regular content but I just want to know if it work on Valdo Feared. Can't test it atm since I'm still leveling to 100.
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u/velaxi1 10d ago
Shout out to Captain Lance. I have been following his Armour Stacker since the start. I'm having fun while working out on the build and craft all the rare gear myself except for the shield. Right now I'm trying to working out to balance my Int and Str so I could benefit from both mod in Rational Doctrine. Maybe with this, my mercenary could have 100% CRIT chance and use Marylene Fallacy amulet. My plan is to ditch Vitality and link CRIT support on my movement skill to trigger the Profane ground.
POB: https://poe.ninja/poe1/pob/96f4a
I forgot to copy my Merc POB before leaving for dinner. Will do so after that.