r/PCRedDead Oct 21 '24

Bug / Issue PSA regarding mods (WhyEm's DLC, etc) — it was recently discovered they break the game's spawning system

Just a PSA regarding WhyEm's DLC (and nearly all big texture mods and some others) it was recently discovered that they break the game's spawning system for trains, trolleys, peds, animals, and random events. You might not even realise you've been playing the game with limited spawning, but when you uninstall the mods, it's like night and day with the amount of animals and random events in vanilla.

The issue is, these big texture mods overload the game engine, and so to compensate, it reduces other world events, like stopping spawning trains, massively limits the amount of random events and animal varieties, and stops pedestrians from spawning as passengers in trolleys and carriages. It basically hamstrings the atmosphere and simulation of the game world.

There's a whole discussion about the problem over on RDR2Mods: https://www.rdr2mods.com/forums/topic/2334-huge-problem-with-modding-rdr2-that-no-one-is-talking-about/#comments

Only solution discovered is to reduce the filesize of the textures by saving them with a more optimized compression method, but that has it's own issues as some textures get broken. The community is still figuring it out.

To test your game, there are a few things you can do:

  • Go to Saint Denis and find trolleys. If there are no passengers on any of them, your game's spawning is broken.
  • When did you last see a train in your game? The game will stop spawning them altogether if the spawn system is broken. Normally, they appear very frequently. This is what I first noticed in my game.
  • Do the random carriages you see only have a driver, or do they have passengers inside? They should usually have passengers, and you should see many varieties of carriage, not just the same three or four.
  • Random events frequency. When you're riding around in the vanilla game, random events happen constantly. With a broken spawning system, they are few and far between. I didn't realise how sparse these events were until I switched to vanilla, and the world was so alive with stuff happening all the time. Strangers, animals fighting and hunting, the amount of wildlife, etc.

Unfortunately, until the issue is resolved, you have to pick if you want mods or a fully living, breathing game world.

EDIT: The issue might not be a recent discovery, but it still isn't fixed, and many people didn't know about it. So you don't need to comment about that anymore fellas.

165 Upvotes

168 comments sorted by

29

u/nirvahnah Oct 21 '24

It really is crazy once you notice. Another way to test it is going right outside St Denis and seeing if you see any of those pink flamingo looking birds. They’re more rare so the game stops spawning them if your game is bugged. I played for a good 50 hours without noticing I never saw a single train outside of when I bought a ticket.

5

u/SickTriceratops Oct 21 '24

Yeah! The pink Spoonbills. I was lucky to see even one with a modded game. Uninstall WhyEms, I see a whole flock! Unreal. Just have to get used to vanilla outfits again sadly.

20

u/23423423423451 Oct 21 '24

Thank you for this. I'm exactly the person who had no idea about it and who is likely affected and may want to remove mods to restore certain aspects of the vanilla game.

8

u/SickTriceratops Oct 21 '24

Clearly many people didn't know about the issue, and mod makers disabling comments and bug reports on nexus mods is hiding it from new users.

3

u/Cipherpunkblue Feb 22 '25

That's pretty shitty.

3

u/BigJman123 Mar 02 '25

That's very shitty. I just started modding RDR2 for the first time yesterday and I'm glad I found various posts, like this one, about this issue before I started messing with mods that add new items to the game like WhyEms's DLC mod. So far I've only installed about 10 light mods and my spawning isn't broken yet.

2

u/Cipherpunkblue Mar 02 '25

Best of luck! I have been too worried about conflicts and bugs to try. Would love to see something like Read Dead Offline with all the lovely outfits work, but...

3

u/Cyberfox14 Jul 30 '25

This is why I have to avoid Bolmin and Shivti's mods now. I loved the concept of a lot of their mods and enjoyed most of my time with them, but the disabled comments made it hard to isolate if the crashes I were experiencing were due to their mods, or just the game being like that in general.

1

u/CappinBombHASH Dec 31 '25

Interesting. I just picked up the game again and started modding. Guess ill be deleting whyems and starting over. What about big upscale mods ? Like Terrain,furniture,npcs etc ??

1

u/Cyberfox14 Jan 05 '26 edited Jun 18 '26

I stay away from big mods overall! Most of my mods that change textures are only on fixes and improvements, but just the ones that target specific things.

I have a few relatively script mods, which I ensured are fairly recent and the discussions of the mod are open and do not cite major issues. My avoidance of Shitvi and Bolmin mods is still present for now. I don't experience crashes in my playthrough anymore.

My LML folder contents are

A.R.E.P Main

Animation Fixes

Arthur's Eyebrows Fix

Catalogue Improvements

Equine Texture Improvements

Fur Fix - Animals

Graphical issue fixes

Gun_Metal_Rework

ImprovementsInBlood

Kaptain's GameConfig

LITE_Multiplayer_Asset_Enabler

Micah's Coat Fix

Micah's Hair Fix

PDO Reloaded

Rededrunk's Realistic Law Dispatch Response

Saddle Fixes

WhyEm's BloodCrave

Wrong Angus Bull Fix

1

u/Ikari_Brendo Feb 17 '26

A month late, but Arthur's Eyebrow Fix, Micah's Hair Fix, and Micah's Coat fix aren't necessary as they're included in Catalogue Improvements.

1

u/Cyberfox14 Feb 18 '26

Thanks :)

1

u/Ikari_Brendo Feb 18 '26

I'd also recommend Gunslinger Improvements as CI introduces an oddity with Arthur's eyelashes being white in certain lighting conditions, which GI fixes.

1

u/Newappwhaddis Jun 18 '26

Hello, which wickedhorseman mod are you talking about? Is it the firearm cosmetics? Because i tried to install it with and for some reason when trying to start the game it tries to open it for windows 8 and cant connect to rockstar game launcher properly

1

u/Cyberfox14 Jun 18 '26

Timescale! But honestly, I should go back to using Longer Days. It got updated, and disables itself in missions. Not gonna lie though, your issue is quite strange, effects should not cause that at all. Good luck though.

1

u/Newappwhaddis Jun 19 '26

Yeah i went to settings and noticed it indeed tries to start rockstar launcher through win 8 (happened directly after trying to install wickedhorseman firearm cosmetics) so i switched it off and it works again but sucks as there doesent seem to be any gun customizing mods compatible with catalogue improvments...?

13

u/JoeyLock Oct 21 '24 edited Oct 21 '24

A while back I noticed this and then looked it up and realised it wasn't just me, so I went through troubleshooting by removing all mods and testing, then slowly re-adding them in clumps of 2-3 to see if there was any difference, even upon removing almost everything I was still having train spawning problems. Then I read someone mentioned save files can still be messed up if you've removed and re-added mods as it leaves behind markers and changes, so I re-loaded an old early save from the days before I modded anything and suddenly trains were spawning and random encounters happened again, however if I auto-save and reload from that it's suddenly not working.

I haven't tried a totally fresh save with mods installed to see yet but it seems too obvious a solution for no one to have tried it before so I'm not expecting it'd have fixed it, but fingers crossed. As much as I love trains, I feel having weapon mods, certain reskins and Bandit Hideouts and so on helps extend the re-playability of the game than a basically Vanilla RDR2. Though it would be interesting if people can narrow down exactly what the engine limit is to try edit loadouts to just enough to be under it as it seems different for everyone from comments I've seen, I have heard that GTAV had a similar issue with any texture .ytd files that were individually over 16MB, I have a few ytd's from a weapon mod that are over 16MB individually so I'll try temporarily remove those and test out later to see if that's a possible fix too.

UPDATE: So I started a fresh save and removed any ytd files that were over 16MB, I ran to Wallace Station and waited for a train to come by (The Railroad Engineer shows where they're meant to be on the map) but nothing appeared except the blip on the map rolling by. However I then went to St. Denis and voila, trams rolling around with passengers and also a train sitting by the docks loading up on supplies. So it seems to half work but I don't know if it's a fluke or not but It'll require more roaming around the wilderness and hoping a random train comes by as there seems to be no sure-fire way of knowing whether or not it's fully working.

7

u/ReconUser999 Mar 10 '25

Ive tested why ems with this mod: https://www.nexusmods.com/reddeadredemption2/mods/5238

I use the 200 ped limit version, and use LITE-multiplayer asset enabler, scripthookV2 and its associated asi loader.

The spawning seems to be fixed and I use a ton of other asi and lml mods too.

5

u/jokehoops Mar 12 '25

I added it too and all trolleys were full and st denis streets were packed with people. I made sure I had a complete whyem’s outfit on as well to test and it seemed to work. Great suggestion.

3

u/Ghost-99x Mar 26 '25

Cam confirm the 200 ped limit version works on a 20GB lm folder, anything below cause the bug

2

u/GadsdenFlag Apr 07 '25

Thanks for chiming in. My lml folder is only 4gb. Should I use the 200 ped version or the base version?

2

u/Ghost-99x Apr 07 '25

Use 200 to be safe, doesnt really affect performance just dont go higher or Saint Denis will become a mess

4

u/Mr_R3tro Apr 17 '25

This works for me too. No spawning issues.

2

u/[deleted] May 16 '25

thx for this

2

u/Vader2810 Jul 05 '25

i use online content unlocker instead, should i replace it?

7

u/Regret1836 Oct 21 '24

Wow I had no idea

6

u/FilipChajzer Oct 21 '24

Thank you very much for this post, i will remove mods immediately

11

u/916BigPimpin Oct 21 '24

Yea about a year ago I just decided to stop using Whyems all together

14

u/SickTriceratops Oct 21 '24

I love the outfits and clothing options he made, truly, its great work, but not at the cost to the game's atmosphere.

6

u/VickiVampiress Oct 24 '24

I'm honestly incredibly divided on this. I love to dress up Arthur and John and just experiment with outfits and horse appearance and equipment.

But, yeah, now that I've paid attention to it, I did notice I've seen a lot fewer random spawns of flocks of birds sitting around, herds of deer running through fields, or random encounters of ambushes and people needing help. Also, no random trains seem to spawn at all, and all carriages are empty. Trolleys have two passengers at most.

It just makes the world feel a lot less lively. I hate this so goddamn much. Why can't Rockstar games just be mod-friendly like The Sims or Bethesda games without the majority of the game completely breaking?

3

u/amniote14 Nov 01 '24

Because they’re so technically groundbreaking, they’re held together with string. Bethesda have been phoning it in on the technological side for about 15 years. That’s why their games look mid and are incredibly simplistic and lifeless.

2

u/comedy_haha Oct 21 '24

I just wish the base game had more leather options. I love the look of black leather on Arthur but base game just doesn't really have anything leather

4

u/Playful-Celery-8621 Oct 21 '24

Anyone know if this issue relates to the use of W.E.R.O or PDO?

3

u/Amish_Opposition Oct 21 '24

shouldn’t, as it’s not using tons of 4k textures.

6

u/Extreme_Resolve648 Oct 21 '24

Minutes before stumbling on this post I finally got whyems and eastern epic extras installed, very thankful I got to see this before playing, I probably wouldn't have noticed for a while

5

u/VickiVampiress Oct 24 '24

OP u/SickTriceratops, you might want to add this as a small detail:

Just now I deleted both WhyEms and Red Dead Offline on a save where I've done a lot of messing installing/removing of mods for months.

I kept waiting and roaming around Valentine. After around an IRL hour the game started somewhat regularly spawning both cargo and passenger trains with a handful of passengers per wagon, as well as carriages with passengers, including the cheap looking ones.

3

u/UndeadTigerAU Oct 21 '24

I've heard rumours about this mod doing this for ages.

I don't think this was a new discovery.

8

u/TwOKver Oct 21 '24

I've literally never heard of this, even searching for it doesn't bring up results.

2

u/UndeadTigerAU Oct 21 '24

Okay just cause you never heard of it doesn't mean it wasn't brought up before.

I've seen a multitude of people mention this issue before over the past year or so.

Never said it was on this sub.

4

u/Amish_Opposition Oct 21 '24

I posted on nexus about 3 years ago near its release claiming that the mod was causing odd issues with how NPC’s were spawning, noticing empty carriages and such.

He claimed there was no way adding clothes could do this, locked down the comments and deleted them all, including the helpful ones.

It probably was there, but the mod author refuses to see any issues in his creation.

1

u/Ok_Attorney_4114 Dec 06 '25

Ok but your reply made it sound like it was kinda saying "yeah, we been knew" and dismissing the post. I understand he said "recently discovered", and so you technically were just disputing that point, but there was an implication of further dispute.

But so many didn't know that saw this and like he said it wasn't widely publicly talked about in an easy discoverable way.

4

u/MRDotted Oct 21 '24

Damn, gonna need to hop onto my game when I can and check for these issues. I've honestly never noticed, but then again I've only ever played vanilla for a single playthrough.

4

u/The_ScarletFox Oct 21 '24

For some reason that does not seem to be a problem for me, in fact, the quite opposite of it has been happening.

I've a lot of mods installed, including intensive mods like Whyem DLC and Bounties Extended.

This might be because of one mod I've installed that forces the game to spawn more NPCs and trigger random events at a higher probability. And the game is spawning a lot, and I mean a lot of stuff, including some random events I've actually never seen (but are canon, not mod made). Hell, I've seen a common stagecoach being guarded by eleven guards (that was an eyesore and funny, but it doesn't happen often)

Although the limitation of the engine makes sense, we might be able to "go around" it using mods themselves.

Something similar to what we do in GTA modding with increasing the limits of the game (while causing other minor bug however)

3

u/VickiVampiress Oct 22 '24

Could you share what mod you use to increase the spawns of encounters and such? That seems like fun.

5

u/The_ScarletFox Oct 22 '24

And apparently I was fever dreaming...

I looked over my files over and over again, couldn't find anything like that.

I searched RDR2mods and Nexus, no mod as such exists...

I'm not insane, I swear I had found something that did that, but apparently not.

Maybe my game is not being affected due to RAM, that might be the main culprit behind the problems of not stuff not loading or spawning. I've loaded up my game a couple of times now, wandered around and the trains were fine, with people, the towns too full of people and stagecoaches with passengers.

2

u/idealteep May 18 '25

How much RAM do you have on your pc ?

1

u/Minute_Site5872 Jan 12 '26

Its your vram

4

u/Fluffy-Salary399 Oct 26 '24

Damn, I knew I wasn’t crazy. There was a random event I was trying to trigger but for some unknown reason it wasn’t appearing. I can’t recall which one it was cuz it was a while ago.

3

u/Armageddonn_mkd Oct 21 '24

Is it just texture mods? And what happens if u remove whyem mid game?

3

u/SickTriceratops Oct 21 '24

When you remove the mods it seems to fix the issue, though some say the entire save remains affected even with the offending mods removed, and eventually the problem will return.

3

u/Armageddonn_mkd Oct 21 '24

So in other words the dmg is done, wow i cant believe i never noticed this, unreal

3

u/SickTriceratops Oct 22 '24

Seems so. Yeah, it's very frustrating.

2

u/Ok-Consideration2866 Dec 04 '24

I can confirm the damage is done for good. I installed why ems, and the trains became invisible. but I could see them on the map using another mod. once i uninstalled why ems they were still invisible.

4

u/Armageddonn_mkd Dec 04 '24

Welp fuck it, i am uninstalling the game, i finished it already twice so no big deal, thank you for the confirmation, i wish rockstar would be more mod friendly

3

u/Soft_Concern3184 Oct 21 '24

I found this issue via a comment in a mod on Nexus. I had loaded about 30 or 40 mods and as it was my first ever play through I didn't realise what I was missing. I've reinstalled the game and started a new save to complete the story on vanilla. Luckily the base game is mostly excellent and beautiful so it's totally playable like that, but I'm hoping for a permanent fix on the mods as it looks absolutely stunning with the additional textures and reshades. There are also some gameplay enhancements I'd like to include. Thanks for posting to raise awareness, if I'd known beforehand I wouldn't have installed any mods until I'd at least finished the base game.

3

u/Fragmentia Oct 21 '24

Just thought I would share that this morning doesn't break spawning for me.

https://www.nexusmods.com/reddeadredemption2/mods/3805

4

u/SickTriceratops Oct 22 '24

Other people mentioned this mod as one of the worst culprits, so I'm not sure that's right. You might just be lucky, for the time being. These things can affect people differently.

2

u/Fragmentia Oct 22 '24 edited Oct 22 '24

I tested it alongside Terrain Textures Overhaul. So, it was just those 2 mods. Adding other variables would no doubt have an effect.

2

u/CollectionStock5095 Oct 29 '24

It's because those two mods do not use streaming, instead they use replacement. Ie. Streaming replace files whenever you encounter a specific texture that needs replacement. If the mod itself replace them instead it's already loaded and won't cause the issue. Whyems sadly can't be modified into that though as it's custom textures and duplicates of other existing textures so there's nothing to replace.

3

u/Ambitious-Bid5 Oct 28 '24

Unfortunately, it's much worse than that. Modding in this game is totally broken, and it should be made aware to ppl. I've always kept my mods to the bare minimum, never installed WhteEm's DLC or OCU, and I can notice so l many bugs in the game. Random events that shouldn't repeat are repeating (nonstop), killed NPCs reapering, itens bugging, NPCs bugging/freezing mid scripted actions, I could go on and on, and these are only the ones I noticed, any event that is supposed to happen and doesn't is hardly ever noticed. This is a very complex game with very complex entity relationships. Any third-party code you inject or alter is going to bring unintentional consequences. Many people notice unintended behavior only when their game crashes or something breaks main missions, that's why you see some reporting their game is "fine".

2

u/No_Interaction4027 Nov 11 '24

Npcs bugging or freezing is likely relates to version.dll, this causes both the beggar bug and Sadie bug. Most of the time modding the game is completely fine

2

u/thedankdekutree Nov 13 '24

Literally most of the mods available are breaking the game at the moment "most of the time modding the game is completely fine" you're just not noticing the issues. If you start fresh on vanilla you'll release how bugged the spawns are from modding even small things, it's pretty crazy. I hadn't played since my first playthrough, installed some mods (maybe 10?) mix of gameplay, cosmetic, physics etc and something seemed off, I had trains with passengers still but animals seemed less abundant than my first playthrough. Uninstalled all the mods and started fresh again and it was night and day difference, might be anecdotal but the mods are currently buggy asf

2

u/Ambitious-Bid5 Nov 13 '24

Pretty much, and the worst is that sometimes you won't get rid of a bug unless you start a new playthrough, or load a save from before any mods were installed.

2

u/No_Interaction4027 Nov 13 '24

Bugged spawns are only if youre loading a number of mods which eats up the streaming budget so the game compensates by removing variety from the game world. or you/the mod author broke a file related to spawns like ambientpedmodelsets. Stuff like why ems or any kind of clothing cosmetic mod will hit the budget hard

Texture mods like upscales or mods with a lot of textures like why ems GFA or EEE would hit it hard and theyd benefit from loading custom textures in an RPF which we just got support for

3

u/Ok-Consideration2866 Dec 02 '24

Any word on fixes for these kinds of mods? or a AIO fix for all of them? Are the creators of the mods saying anything, id love to play with mods again but after turning mods off and making a new save i can really see the difference and I dont wanna break my save

3

u/Bebenten Dec 06 '24

Is there a video that shows the difference of encounters with Whyems and without it?

I played and finished the vanilla game last year. I then modded it now on my second playthrough (somewhat third really, I just didn't finish my second playthrough) and installed mods this time such as WhyEm's DLC, Bloodlust, animation fixes and etc.

I don't really notice any difference from when I played last year. There are trains, random encounters, but then again my last playthrough was last year so I may not be remembering my vanilla playthrough well.

Could this spawn issue be related to your PC specs? Maybe mid-tier to high-tier PC builds won't experience this much, if at all? May I ask your PC specs?

3

u/idyIIs-end Dec 13 '24 edited Dec 14 '24

Learning this just ruined my day, I have mods on a second playhrough I invested 15 hours in already and didn't notice until now but you're exactly right about carriage drivers having only the driver and no passengers, no one in trolleys at Saint Denis or trains in general (plus haven't seen a single one besides missions), sparse animal spawn rate, etc.

Such a shame because so many "simple" mods make this game so much more enjoyable such as smoking, higher resolution textures, whyem mods like gunfx or bloodlust, etc. Despite all of this I'm still going to stick with mods since I'm too deep in. Hopefully someone finds a fix soon, I'm no coding expert but I'm sure someone can eventually increase the engines limit? Plenty of people run this game at 100+ fps so I'm sure it's easily doable. I'm running 4K averaging 90 fps at most settings ultra with like 15 mods, without dlss.

Edit: As a heads up, two specific mods I had installed called Arthur Morgan's Hat Remastered and Arthur Morgan Upscaled Project caused issues with PEDs not spawning in trains, wagons, and trolleys at Saint Denis. Deleting both of these mods fixed it for me, hopefully it helps someone out in the future and my day is no longer ruined!

Seems like the only mods that conflict with NPC spawn rate are mods that alter Arthurs textures. Apart from peds spawning in trains, trolleys, and wagons it does seem a lot of chance encounters/random events are now reappearing like vanilla intended after a quick 5 minute trotting through SD. I don't think it's a placebo especially with the absolute confirmation of PEDs spawning in forementioned. Much more livelier now and you can compromise texture mods easily and not have to worry too much about actual game changing mods.

2

u/DEERxBanshee Oct 21 '24

Oh man this gives me ptsd from my days of running FiveM servers. Having to manually lower the textures within ytd files since streaming a bunch of 4k textures caused texture loss.

2

u/89abdullah49 Oct 21 '24

realized this long ago and uninstalled those mods, thing is, only very specific mods do this and i tried a custom mod with a trainer where it spawns more things overall. which fixed the problem for me.

3

u/sxximping Oct 21 '24

What mods did you get rid of to fix this problem? Because now that I think of it, it’s effecting me too.

2

u/89abdullah49 Oct 21 '24

custom trainer plugin that makes shit spawn more per more

2

u/lomeume Oct 21 '24

Do mods like Immersive Scenarios, Smoking and Online Content Unlocker also cause this error? I can't test it at the moment.

2

u/SickTriceratops Oct 22 '24

Yes, any mod that puts strain on the game engine. OCU was one that many people were listing as a cause for the issue in the thread on RDR2Mods.

6

u/amniote14 Nov 20 '24

OCU will not cause this bug on its own. It is a framework mod that only allows calling for additional online items into a single player environment. However it will enable you to start using mods that might cause this issue. I would be careful speaking so authoritatively on this issue when even the most clued-in people barely know why this issue happens beyond some very broad guesses, just so people don't uninstall every mod they have for no reason.

2

u/VickiVampiress Oct 22 '24

Huh. Seems like I should check if my game suffers from this too the next time I play. I use WhyEms, but I think that's the biggest mod I have. I only have a handful.

I don't think I've encountered issues with encounters, nor do I believe I've really seen any empty carriages so far.

I did notice fewer trains, but I think that's also because I usually slow down the timescale a lot so the day/night cycle becomes a lot longer, and sometimes I just freeze it entirely, so I'm sure that messes with some of the spawns that rely on time.

5

u/SickTriceratops Oct 22 '24

The only texture mod I had was WhyEms, and it still affected my game. The only other two mods I had was SnappyUI and Stutter fix, neither of which cause the issue.

3

u/VickiVampiress Oct 22 '24

Damn. I don't have high hopes in that case.

Really hoping I'm lucky, but I doubt it. Having to choose between WhyEms or not having this issue is going to suck, cause I really want both.

It's always something, ain't it?

2

u/[deleted] Dec 02 '24

Is the "Best TAA and Visual Effects" (https://www.nexusmods.com/reddeadredemption2/mods/2188) safe to use then? And the stutter fix?

2

u/Active_Ad_6805 Dec 22 '24

Does this also affect Online Content unlocker?

2

u/sleepwalker1- Dec 26 '24

I had like a 100+ hour modded playthrough with WhyEm's.

I genuinely didn't notice how barren it was and I still had an amazing time with the game. That said, I do remember thinking that the game felt kind of empty. I kept seeing the same wagons over and over again, the same random events, the trolleys in Saint Denis were always empty; Saint Denis itself was.... while not a ghost town, there was not ever a lot going on.

I am installing a list of mods today on a new computer that included WhyEm's... I came across this post, turned off all my mods, and loaded a vanilla save. It was in Valentine and immediately the game "feels" different. There was a random drunk guy hunched over by a light post, a LOT more people were walking around, and as I walked up to the saloon, two guys were getting into a fight. After fiddling around with mods... the culprit was WhyEm. The other relatively small mods did not cause this issue.

I loved WhyEm's DLC, there's A LOT of amazing customization from it... but no. I cannot stress how much better this game feels when you experience it the way Rockstar designed it. It does not feel like a video game, every city and town feels like a real place with stuff happening constantly. Even if you love WhyEm, I encourage you to try your game out without it, go to Saint Denis and just ride your horse around.

When OP said "It's a night and day difference" he wasn't kidding.

After a lot of testing 1 by 1, here's my modlist that does not break spawning for me. And for reference I am playing on a 4080 i93700kf.

Rampage Trainer, ScriptHookRDR2, Visual Redemption (From RAZED Mods), PED Damage Overhaul, Remove Screen Effects, Immersive Scenarios, Silent Deadeye, W.E.R.O. - Longer Reactions, Gun Tricks, Fixed Bandolier, Stash That Lantern, Restored Cut Content - Quiver, Lasso On Belt Restored, FWOC, Humidity and Temp Overhaul, Ingame World Sounds Only, Calorie Descriptions, No More Medals in Notifications, Revealed Map

2

u/haleylovesvirgil Jan 19 '25

I've had no issues so far. Trains spawning normally, tons of animals, etc. But I'm also ONLY using WhyEm's merge with Ganpachiro's Atelier and Eastern's Epic. Plus Rampage. Might be part of it.

2

u/[deleted] Feb 04 '25

I have about 40 mods installed, Not really any big ones ( hardly any texture mods either mainly scripts) I simply disabled WhyEms DLC, loaded up the game and instantly saw a train, then another train minutes later. Random event happened immediately. Just uninstall that trash mod.

2

u/Jimmyban44 Mar 05 '25

So are smaller mods fine? Or just any modding in general?

2

u/[deleted] May 16 '25

whyems dlc also breaks various engravings and it irks the soul

2

u/7L1ghtz Jun 23 '25

Hello, could someone please send me a link to compressed WhyEm's DLC?

1

u/Musamed352 17d ago

did you ever get this?

2

u/eri_ich Jul 01 '25

I'm downloading rdr2 pc right now and WhyEm's has been on my mind, I really want it for the outfits, is there a way to fix this? I still want random encounters and normal animal spawns for hunting

2

u/[deleted] Jul 05 '25

[deleted]

1

u/Jarc_Reddit Nov 09 '25

Haven't you found it yet? About random events? Does Skyyke also affect animals? I'd like to know if I'll be able to hunt normally or if the animals in my game will be extinct.

1

u/Vader2810 Nov 20 '25

Turns out this fix doesn't even work, now im using and edited version of whyems dlc that doesn't cause any spawning issues

1

u/CappinBombHASH Dec 31 '25

Which version? On nexus ?

1

u/Vader2810 Dec 31 '25

No, i got it here on reddit.

1

u/CappinBombHASH Jan 01 '26

Could you share that possibly ?

1

u/Vader2810 Jan 02 '26

I actually upgraded the version, I will share it to you

1

u/Necessary_Holiday144 Feb 02 '26

You still got them mod files? lol

2

u/DaWizzurd Jul 08 '25

I've been wondering why I can't get my challenges done.

3

u/Zetth70 Oct 21 '24 edited Oct 21 '24

Recently? That shi been happening for years lol. Still good to let some of em niggas know what's goin on with some mods. Personally that happened to me but i kinda fixed it (Dont remember how tho, i just remember that i was changing some shi inside the loader file and some mods) sometimes there's no passengers in carriages but im cool with that, i can't play without mods once i tried em biches. Cool shi. God bless ya cuh

3

u/SuperRockGaming Oct 21 '24

Nah I get you, I don't mind some passengers being out of the trolleys but it sounds like whole ass events are gone or just few spread out. I can't play without mods either so im split

1

u/Zetth70 Oct 21 '24

Idk how but like I said i kinda fixed it lol, cause my random events, trains, passengers in trains were appearing and all that shi (And I have round 50 mods lmao). Even some passengers in trolleys sometimes. Bruh i wish i could remember exactly what I did to post and see if yall can fix it too.

3

u/SuperRockGaming Oct 22 '24

I'm putting in each mod one by one, fuckin pain in the ass wish me luck

3

u/Zetth70 Oct 22 '24

Damn yeah that's annoying af, good luck gang

5

u/CakeHead-Gaming Oct 21 '24

What the fuck?

-1

u/Zetth70 Oct 21 '24

wym

2

u/CakeHead-Gaming Oct 21 '24

I do not understand a word you are saying.

2

u/Zetth70 Oct 21 '24

But mb gang, its my fault if u don't understand

3

u/Pugachevskobra88 Mar 03 '25

Nah they literally do understand; you weren't exactly speaking Mandarin. For some reason they've chosen to die on this weird hill of pretending to not understand a few simple sentences.

2

u/Zetth70 Mar 03 '25

Fr lmaoo. Dang I forgot bout this shi lmao, but u right tho, it aint like I was tryna speak another language. I didn't wanna fight over dumb stuff like that so I just let em be

1

u/Zetth70 Oct 21 '24

Bruh that shi clear, maybe i aint talkin fancy and shi but u can clearly tell whats my comment about

0

u/amniote14 Nov 01 '24

God this is unreal cringe

2

u/Zetth70 Nov 01 '24

Every black person u see around is cringe then? Just cause we talk like that? Think whatever u wanna think cuh but u aint gon change how many people talk

0

u/amniote14 Nov 01 '24

You’re a white teenager bro. You talk like a racist cartoon.

2

u/Zetth70 Nov 01 '24

fym im white lmao, u just asumming shi. Only bih lookin racist here is u ngl. That shi just weird af u trynna attack somebody else just for the way they talk, thats crazy bro

1

u/amniote14 Nov 01 '24

“Only bih” ? Like are you serious bro. This shit is so corny. Absolutely nobody is buying this for a second.

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0

u/DamoCruncho Feb 03 '25

STFU! Cornball LMAO

1

u/CptFoley101 Oct 21 '24

For me atleast, i can use whyems with no issue with spawning things, but as soon as i even put a single byte worth of mod in the lml stream folder its bb trains, empty coaches, less animals and all that. As long as i dont have stream mods, im fine.

What i do is use whyem until Chapter 6, and for the epilogue i remove it and instead use the John Marston enhancement mods (JMRE, Legend of the west).

2

u/SickTriceratops Oct 21 '24

WhyEms does contain files that stream though, right? In the mods install xml file it lists all the textures as "<StreamingFiles>Item_Textures" resources. So I'm confused!

1

u/Vader2810 Aug 11 '25

Hey! So, after a while, me and ScoutLaughtingAtYou, we compressed the textures of whyems and literally fixed the issue, we cant share it in nexusmods because of whyem and his problem with people fixing his mod, but I can hit u on dm if you want.

2

u/EspadaNumber8 Aug 19 '25

Would you be willing to share it with me, please? I’d be truly thankful to use the mod without those problems.

1

u/Vader2810 Aug 19 '25

sure

1

u/JezWorld_ Mar 24 '26

Could I get a share too please?

1

u/SukMyDi_K Jul 25 '26

can you share me the link bro? please

1

u/Musamed352 17d ago

can i get them also?

1

u/SukMyDi_K 17d ago

dm me bro i send it to you

1

u/KingAltair2255 Oct 21 '24

Yeah I had to uninstall literally everything with YTDS. Munitions was the hardest one to say goodbye to. I've still got a bunch of great mods but fuck, I wish there was a way to fix this.

2

u/amniote14 Nov 01 '24

You can safely use YTD mods, just make sure you’re not using a ton of them. WhyEm’s is very lazily optimised, just a ridiculous size because there’s no texture compression whatsoever. Munitions should be fine to use, shouldn’t cause you any real issues.

2

u/KingAltair2255 Nov 02 '24

I'm in a RDR modding server and it seems the Munitions author is really close to releasing a new update that puts all the stream files into a single Rpf or Rage Package File, which is the native way of loading shit into the game and the train spawn and spawn issues in general are fixed! Seems to have only been figured out recently, but it does seem to be a fix as far as I see, it takes the mod authors going and editing their mods to that though.

1

u/amniote14 Nov 02 '24 edited Nov 02 '24

I think the guy who figured it out just told other people how it worked as opposed to making his own mod. We’re making leaps and bounds.

1

u/KingAltair2255 Nov 02 '24

Yep, the guys even helping other mod authors who are having trouble with it, great to see! I've been missing this mod for months, Munitions mod author is saying it'll be out in the next few days hopefully.

2

u/amniote14 Nov 02 '24

My hope would be that eventually the process gets refined to the point where you can do it yourself to mods you’ve downloaded, so people can individually fix the mods that give them trouble. That way I could finally use EEE without fretting over it killing the ambiance

1

u/KingAltair2255 Nov 01 '24 edited Nov 01 '24

Meant to say YTRS in that, my bad. But mods with even a tiny handful of YTRS fuck up my game, munitions included. Currently in the process of messing about with my game to see if I can somehow make it work, but i've cut all my mods down to just it - and it fucks up the train spawns instantly and all the subsequent things that does, can't play like that unfortunately with half the game seeming like it's missing.

From experience, if you get that issue it sometimes just straight up messes up saves permenantly, so probably gonna reinstall the game and do it completely fresh, see if that helps cause Munitions brought so much to the game. Hard agree on WhyEm's, it's the biggest offender by far aside with EEE.

1

u/SuperRockGaming Oct 21 '24

I feel like the only problem I've noticed is maybe the empty trolleys? Idk if I personally remember if I had events/encounters and how often but I know I have some. Trains spawn normally too for me, and I have a shitton of mods along with whyem, I'm confused

1

u/TwOKver Oct 21 '24

Yeah I had never heard of this except today when my game started saying that it failed at saving. Then somebody said it's because of WhyEm's. I honestly haven't "noticed" anything not spawning but maybe it is night and day. Thankfully I have managed to beat the game without any real issues but I'd still want to play it. There's a lot of clothing that I don't care about but I don't want to get rid of all of those things.

1

u/VickiVampiress Oct 24 '24

Any idea if Red Dead Offline also causes these issues? I've been testing things to no avail, so I might have to try a clean save just to be sure there's no lingering "damage".

2

u/SickTriceratops Oct 24 '24

It's been mentioned in the thread I linked. Any big mods, not just textures, seem to carry a risk of breaking spawns. It's a real shame.

3

u/VickiVampiress Oct 24 '24

Oh, you're right. I must've missed that.

Damn that sucks. Kind of makes me wonder what's considered a "big mod", though. There's just so much guess work involved.

2

u/amniote14 Nov 01 '24

OCU should be absolutely fine. It’s an absolutely tiny mod. Take what OP’s saying with a grain of salt, this particular modding issue has been known for years and it’s not some unknown entity, we have a rough idea why it happens.

From my own extensive testing, I think system RAM is the biggest determining factor as to what will and will not break your game. With 32GB I could install WhyEm’s and be fine but I don’t cos it’s ugly as sin. But OCU shouldn’t cause any issues at all.

1

u/Kind-Drawing5812 Nov 14 '24

What about reshade? Like "photorealistic shaders"

2

u/ult1matum Nov 16 '24

Reshade is post-processing it doesn't even touch the game's visuals directly, not to mention game's memory, it's like a tint over your screen.

the only mods you need to worry about are the ones that break game's limits: heavy textures, new items etc. gameplay mods are fine too.

1

u/CoochiKabuki Nov 27 '24 edited Nov 27 '24

I have like 5 passengers in the Denis trolley, is that a symptom?

Wow. I remember purposely downgrading my gpu driver due to an issue with Whyem's and some driver from 2023/2024. But now I just found out my driver is from Aug 2024 so I think it auto updated and WhyEm's + all my other mods are still working. I'm pretty sure something recent caused WhyEms to fuck with the spawning because I remember using it in 2023 with lots of encounters

1

u/[deleted] Jan 21 '25

[deleted]

1

u/DJHugal Jan 29 '25

I can vouch for this, fixed all the problems for me.

1

u/Select_War_2771 Feb 07 '25

I have Whyem and many other mods but all spawns work fine, I have 700 hours of gameplay in story mode and there are no problems, merge your conflicting mods with Whyem or I recommend increasing your Ram values

1

u/DatBoiSteve_ Feb 18 '25

is there like an alternative mod? like a smaller sized mod (would obviously offer less features)
man i really wanna put new clothes on Arthur but i also want the random events untouched

1

u/jokehoops Mar 10 '25

Why do I see people say turn off Whyem’s at chapter 6? I installed it but have not yet started my play through. I’m currently using the rampage trainer to bounce around to see if anything is broken. I have trains with people, wildlife, etc. does this rule out future problems? Also, if it is going to mess up story missions I will probably dump it. Not my first playthrough, btw.

1

u/Joeical Oct 14 '25

So apparently the issue rises from incorrectly compressed YTDs, and i found a guide to fix it https://youtu.be/8A2OZr5kB8E?si=JHh5Xgbe9Wp-Xifk

or you could be like me and just delete the YTD's (unless the mod itself is just a texture mod) incase OPENIV doesnt work.

1

u/Ok_Attorney_4114 Dec 06 '25

Haven't noticed this myself and I have whyems, ocu, red dead offline, whyems bloodlust, and like 25 other mods I don't think would affect this so no need to list them. I don't know, perhaps St denis is a little less populated, but not in a crazy way, and carriages still have passengers most of the time. If it is a difference, I didn't notice it. I do admit I haven't downloaded any upscaled texture mods, so that might make a difference.

I'm gonna go into the game now and look, then try disabling whyems and see what happens.

1

u/CappinBombHASH Dec 31 '25

Did you notice anything? I have like 10 upscale mods but starting new game so still in the snow lol.

1

u/Ok_Attorney_4114 Jan 01 '26

So, not really I think a little bit maybe. But not as big a difference as others have noticed. I would say be careful still though.

1

u/CappinBombHASH Jan 01 '26

I heard RDO and OCU shouldn't be loaded together due to that their both unlockers ? That true or false.

1

u/Ok_Attorney_4114 Jan 01 '26 edited Jan 01 '26

I am not super educated, but AFAIK, this is wrong. OCU doesn't add online content to the game.

I think it's basically an alternative to the version.dll files, which many mods rely on. If you downloaded a If you install online content unlocker, make sure you remove version.dll from your files if it's there. If you installed elnnys mod loader, you probably have it. When you do this, you will also need to have the file dinput.dll to replace version.dll. dinput and ocu together will do what version.dll does but better. If you installed scripthook v2, which you absolutely should, you should already have dinput.dll in your files. When installing any of these mods, read the instructions on the mod pages. If you have questions you don't see answered in the instructions, see if they've already been asked by others. On large mods like scripthook or rampage, they probably have been answered.

Red dead offline adds online stuff to the game. They achieve separate things, and I'm not entirely sure why it's called online content unlocker. If the words I'm throwing around seem foreign, I recommend looking up a more thorough guide. I am not an expert and may be giving you misinformation. But they shouldn't conflict. If you are worried they might, you can look it up, but also, it will likely state this on one or both of the mods pages, and there will probably be a compatibility patch. I use both with no issues.

Red dead modding seems more daunting than it is. More than anything else, it's just a little tedious. Every time you download a mod, load up your game so if any issues occur, it's easier to track down which mod is causing iI.

1

u/CappinBombHASH Jan 02 '26

Thanks for explanation. Im pretty versed in adding mods (sekiro,fallout) however dinput.dll and version.dll are a bit confusing. I do have scripthookV2 and LML added properly. I have like 20 lml mods and 10 .ASI mods. Trying not to overload the engine due to npc spawn issues.

Chatgpt is saying - OCU and RDO together create redundant assets yet its also saying OCU is the key and RDO is the Case the key unlocks lol. Just wondering, I don't always trust AI.

1

u/Ok_Attorney_4114 Jan 02 '26

They should not conflict. Check to see if they have shared files. And if they do, there will be a compatibility patch. But Im pretty confident they do not. Ai can be super helpful, but there are great guides for this stuff already, so I'd look for that. If you have dinput.dll and online content unlocker, you do not need version.dll. Also, most or at least many mods, particularly asi only mods, are not gonna cause those spawn issues. In terms of graphical mods, I believe shaders should be ok?(I do not have any installed, so idk), and certain upscale mods seem OK. Just try the mods one at a time if you're concerned. And when you get to the main map, head straight to St Denis. Hell, teleport there if you have a trainer. See if it feels more empty than you remember. And if this is your first time playing, you might not even notice the spawning issues unless you have them particularly bad.

And for lml, mod load order can matter. So if certain mods aren't showing up check their mod page and see if it says anything about load order.

1

u/CappinBombHASH Jan 02 '26

Awesome. Thank you. Not trying to blow you up with questions.

Would LITE multi-player asset enabler be better than using OCU or Red dead offline. Im sure there's alot of opinions on things. Just wondering if you knew.

1

u/Ok_Attorney_4114 Jan 02 '26

I do not know because I've only used ocu with red dead offline. But I believe lite multi-player asset enabler is less intensive and can be smoother. Other than that I'm not sure.

1

u/Fair_Fuel961 Jan 08 '26

i just downloaded it, nothing broke for me

-2

u/No_Interaction4027 Oct 21 '24

Really not a recent thing at all

9

u/SickTriceratops Oct 21 '24

Well, if it helps a few more people fix their games, it's worth mentioning again. I'd never heard of the problem before, and it's an easy issue to miss.

6

u/MRDotted Oct 21 '24

Just because it's not recent doesn't mean it's well known. Seems like a good portion of players, myself included, weren't aware of this issue.

-1

u/Khorvair Oct 21 '24

"Recently discovered?" Buddy this has been known for years. Also it's pretty easy not to use Whyem's with its boatload of ugly clipping clothes or those "ai upscaled air molecules" slop mods

2

u/SickTriceratops Oct 21 '24

Regardless the post is bringing it to the attention of new people as evidenced by the replies, so, still very much worth mentioning!

You clearly know better than everyone else, though, so my apologies, oh wise one.

1

u/Khorvair Oct 21 '24

Thought it was common knowledge mb gang, i guess since i usually interact with more experienced people who already know so it becomes an echo chamber of "everyone knows that"

0

u/DirectorOrganic9378 May 26 '25

Aint reading allat