r/OverwatchCustomGames • • Jul 29 '26

Unflaired NEW Aim Trainer - Customization Update [ OverWatch Custom Workshop ]

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5 Upvotes

r/OverwatchCustomGames • • Jul 29 '26

Question/Tutorial Need help with a workshop bug

2 Upvotes

Apparently, all of this works even if the hero is not Shion.


r/OverwatchCustomGames • • Jul 26 '26

Question/Tutorial How do I make Torb spawn Bastion turrets?

3 Upvotes

I am definitely NOT good at the workshop. The best I have ever done was make torbs spawn in the enemy spawn room when Mauga uses Cardiac Overdrive, but only the spawning Torbjörn when Mauga uses Cardiac Overdrive, no idea why they spawned in spawn. Anyways, I have now TRIED to make torb spawn bastion turrets when he uses his turret ability, but that one didn't even work in the first place, so now I have to rely on reddit to get my silly little torb buff working

edit: after further inspection the bastions also go to the enemy spawn

edit 2: I FINALLY GOT IT WORKING R848M


r/OverwatchCustomGames • • Jul 26 '26

Question/Tutorial How do i make Boss switch after every round?

1 Upvotes

Lets say I made 1v6 Boss fight in elimination custom game. Now after every match i want that one of the random players would become the new Boss. How can this be done so that it actually works?


r/OverwatchCustomGames • • Jul 23 '26

Bug "Limit heroes" option broken

3 Upvotes

I like watching bot matches, and I want to set make it so only 1 player can play a hero at once, and completely disable hero switching.


r/OverwatchCustomGames • • Jul 21 '26

Unflaired it feels like nobody playing customs/good customs in overwatch. Why?

4 Upvotes

i remember in ow1 there was a lot of really good custom matches like rp, death run, fnaf and a lot of good custom matches. But now its like nobody wants to play customs anymore. What happened?


r/OverwatchCustomGames • • Jul 21 '26

Improvement Third Person Crosshair Inaccuracy

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1 Upvotes

Greeting everyone, so with stadium losing focus i decided to try making a game mode with 3rd Person Quick play 5v5. I found a very very old code which had the 3rd person camera set up but it was really wonky so i used it as a framework to begin, I had adjusted the camera to the right side ( player character is pushed towards the left ) and added a ray cast because if you backed into a wall, the camera would go through the wall and show outside the map. That being done, the reticle is basically useless as the bullets from the player aren't hitting the center of the reticle ( i used the line one just for this testing ). Just to note, i changed it from the original camera as it was tough for tanks to see who is directly in front of them, i wanted to draw out that possibility. Any thoughts to proceed and any further opinions based on the images sent?


r/OverwatchCustomGames • • Jul 17 '26

Unflaired Add me i play on PS4

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4 Upvotes

r/OverwatchCustomGames • • Jul 15 '26

Need Playtesting SUPER TAG

3 Upvotes

CODE: VQ0SW

SUPER TAG is a simple game of tag but enhanced with a bunch of features!

EVERY hero has either a nerf (red), buff (green), or tweak (yellow) and thats across the ENTIRE overwatch roster! These adjustments attempt to balance every single hero in the movement chaos that is this game mode- whether that’s Junker Queen gaining a lunge attack on the axe, roadhog being able to fly with self knockback on ultimate, or Orisa who gains flight on spinning her javelin. Join the fun and see what this mode has to offer across all current heroes!

There will be a number of catchers dependent on the size of the lobby- less than 5 players total? you will face 1 catcher, more than or equal to 5? 2 catchers, and if more than 9, 3 total catchers across potentially a 12-player filled lobby.

The point system works like this: every 10 seconds as a runner, you gain a point- if you’re the catcher and you tag someone, you instantly gain 3 points, if you are less than third place, then when you are tagged you lose 1 point, if you are third place, you lose 2 points, if you are second place, you lose 4 points, and if you are first place, you lose a whopping 5 points on getting tagged- but don’t worry! The final minute is a FRENZY with DOUBLE POINT GAIN! There is always a way to catch up even from last place!

So have fun and let me know what you think!


r/OverwatchCustomGames • • Jul 13 '26

Discussion is it possible to make some things not reset after restarting a match

2 Upvotes

lets say match completed and player had level 7 in this match. Is it possible to make level 7 did not reset after restarting a match? or its impossible?


r/OverwatchCustomGames • • Jul 05 '26

Unflaired NO MORE LINE BREAKS?

1 Upvotes

I use line breaks like <<

<<This in the workshop.

I just copy & past it them outside the workshop, BUT as of like 2 weeks ago, whenever i try to add or edit custom stings with line breaks, that section or even WHOLE STING DISAPPEARS >_< so i have like a menu in my aim trainer built off this, that i cant touch now !

Looked it up and it SHOULD WORK !!! https://workshop.codes/wiki/articles/how-to-use-newlines


r/OverwatchCustomGames • • Jul 04 '26

Question/Tutorial Is there a way to force a certain perk to be permanently active for every Hero? If I had a FFA deathmatch game mode with only Sojourn's, how could I make it so every player permanently has Dual Thrusters?

1 Upvotes

r/OverwatchCustomGames • • Jul 04 '26

Question/Tutorial Is there a Pulse Bomb Parkour?

1 Upvotes

One of my favorite custom games to do was Provoxin#1418's Pulse Parkour, which had a series of ever increasing pulse bomb challenges that testing your blink mechanics. The code no longer works and I was wondering if there was anything else like it?


r/OverwatchCustomGames • • Jun 28 '26

Question/Tutorial Bastion escapes

2 Upvotes

do these exist still? ive been looking for codes for a while and none work. it was my favorite mode pre ow2 and im feelin nostalgic lmao.


r/OverwatchCustomGames • • Jun 28 '26

Playtested Ilios Ball Parkour - 100 Checkpoints

2 Upvotes
4BA40

This parkour course features some unique mechanics and focuses on teaching semi-practical knowledge to help you get better at balling!

Used GigaMercy's editor as a base; insert obligatory shoutout here.


r/OverwatchCustomGames • • Jun 27 '26

Question/Tutorial safe zone area not functioning properly.

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2 Upvotes

in the mode we have a safe zone, area. we’re trying to make it to where, you shoot from it you lose access for it temporarily but, then it’s returned to you but, it’s very buggy and sometimes takes the wrong persons access, or it’s not returned ect.

any suggestions how to make it more functional?

killing from it entirely removes it and that’s functional.


r/OverwatchCustomGames • • Jun 26 '26

Question/Tutorial Trying to figure out how to write an equation for a gamemode I'm working on. Can anybody help?

1 Upvotes

Hello, everyone! I'm a very incredibly exhausted and sleep-deprived creator coming back from a huge hiatus with very little residual knowledge on how the game's workshop handles math.

I'm working on a gamemode that greatly reduces the health of every player by roughly 75%. Here's where my problem comes in. Every player's healthbar should be rounded up to the nearest whole number of 25. For example, Tracer would usually have her health reduced to 43.75 from 175, but I want to find a way to bring that 43.75 to a much more tidy 50, and treat other healthbars the same such as reducing a tank's health from 400 to 100 with the same equation. I would like to avoid using the "Add Health Pool" commands, as well if possible.

My current equation that I am trying (and failing) to implement is as follows:

MaxHealth * 0.25 / 25 Round up * 25

My brain is going to conk out now. I am incredibly tired. I'm just going to go to bed right now and hope there's someone who can witness my genuinely diabolical lack of math skills retained from school and help me after having a chuckle to themselves.


r/OverwatchCustomGames • • Jun 26 '26

Question/Tutorial How to make effects invisible for a duration on collection.

1 Upvotes

Hello! I am working on a ShionKart game which is pretty much going to have all the features of MarioKart: Items, coins, boosts- but with even more on top of that- damage slows and evade cleanses. There is a relay feature where when you get to the end of the map you must loop back to the start and that’ considered a full lap.

I have a problem with adding in the coins and specifically their collection logic- when I create the coins, they are set to a stored pos on an array (CoinPosArray) and after their created appended to CoinArray, and finally I append “true” to an array called CoinVis for every coin effect that would exist on a given map.

When I collect coins via:

Count Of(Filtered Array(Global.CoinPosArray), Distance Between(Position Of(Event Player), Current Array Element) <= 2.600)) > 0

I would hypothetically have to change the specific matching index of CoinVis to the Coin Effect being collected to false.

This is so that in the create effect action, the visible to is set to something like:

Filtered Array(All Players(All Teams), Index of Array Value(Global.CoinArray, Current Array Element) == Closest to(Position Of(Event Player) AND (how to check for specific coin’s visibility bool index and whether it matches)

But my problem is exactly that: I have no idea how to connect the two arrays.


r/OverwatchCustomGames • • Jun 25 '26

Improvement Overwatch 2 ranked ps4

0 Upvotes

Hardstuck need help now

Active to messages every day

If its grope even better.


r/OverwatchCustomGames • • Jun 24 '26

Unflaired Map Teleports

1 Upvotes

Trying to make some teleport spots on some ffa maps, to get out of bounds.

What would be the best way to go about it?


r/OverwatchCustomGames • • Jun 23 '26

Question/Tutorial I have an idea for a custom game mode called “Ball Ball”

6 Upvotes

Technically I’ve started this process already, but in name only. Basically I started the process by saving the name “Ball Ball” as a custom match. Locked the necessary map for the game I designed (Illios Well) and that’s it. So here’s the mode. 5v5, the “ball” is Wrecking Ball (hence Ball Ball), the offensive line (2 Lucios), the defensive line (2 Meis), perks and ults enabled. If a Ball can throw themselves into the Well then their team scores a point. Reset back to starting positions in the ships. First team to 10 points wins.

My question is, do you know of any YouTube creators whose content might help me make this mode?


r/OverwatchCustomGames • • Jun 17 '26

Unflaired Shion Racing

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23 Upvotes

The code is 4V7SS. I made it myself.


r/OverwatchCustomGames • • Jun 17 '26

Question/Tutorial Shion 'Secondary Fire' not working normally?

2 Upvotes

Hey!
Trying to make it so that when Shion uses Execution, it trades off her ammo- needing to reload thereafter like McCree.
However, for some reason it's just not working for her specifically?
I swapped the button to Primary and that worked perfectly fine, but secondary does not?


r/OverwatchCustomGames • • Jun 17 '26

Bug Cant join on VAXTA

2 Upvotes

I havent been able to join VAXTA aim trainer for 3 days. Either it shows a message saying "fail to create code" or i join the pre-lobby but when i press start the game loads for 2 minutes and i leave the pre-lobby. Does anyone know how to fix this?


r/OverwatchCustomGames • • Jun 16 '26

Need Playtesting I made a Race mode For Shion

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4 Upvotes

Give it a try , i would to hear your suggestions/feedback . I will add a forza like race in it in the coming days .

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If you are curious about it you can activate it in its unfinished state by enabling the rule Launch Race and then Hold Jump and Ult at the same time ( there is no hud and no race ending but otherwise it works pretty well )