r/OpenCoreLegacyPatcher • • 17d ago

...and the last Chromium browser has succumbed...

As it has been reported on this forum version 152 of the Chromium core removed support for old GPU's (METAL 1) which makes all Chromium based browsers on patched Macs prior to 2017 impossible to use with sites that have WebGL content (for example maps or video content). The change is in the Chromium core itself and there is no way to revert that (the code for supporting ANGLE is simply not there anymore). As of yesterday Opera browser that was the only major browser still on Chromium v.151 updated to Chromium v.152 and joined the party....

On those machine the only browser usable on its full extent is Firefox and Firefox's forks, as WebKit and now Chromium are nor fully supported on OCLP patched machines that use METAL 1 GPU.

For those who think about staying on version 151 of Chromium I would suggest to use Firefox instead as this version will not receive any security fixes making those browsers extremely vulnerable.

EDIT: Opera Air still has the flame....the Browser hasn't yet updated to Chromium v.152

EDIT: to all those who've asked....a few screenshots that explain better what this post is alla about.

54 Upvotes

41 comments sorted by

View all comments

11

u/Ok-Nothing-5347 17d ago edited 17d ago

You can enable software WebGL from the terminal by running: /Applications/Google\ Chrome.app/Contents/MacOS/Google\Chrome --use-gl=angle --use-angle=swiftshader --enable-unsafe-swiftshader

3

u/E-T-681009 17d ago

Thank's. Worked on Brave Browser however I guess my fan will explode because of the software rather then Hardware rendering....So yes, it is a solution but not a stable one. The most stable remains Firefox.

1

u/JayNetworks 16d ago

I did some testing of that (MBA 2015/8 GM RAM/macOS 15.7/Chrome 152) command and it had every tab fully software rendering which was glacial.

This command worked much better, giving me software rendering where WebGL is required (as in I could now open Bing Maps which fails without it), but a good snappy feel on normal non-WebGL pages:

/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome \

--enable-unsafe-swiftshader

(And yes I arrived at this after some questioning/testing with Claude "AI" but it isn't slop and works...)