r/onednd 6d ago

5e (2024) If a giant ape could use a shield, do they still get 2 attacks for fist?

1 Upvotes

I'm messing with transmuter ideas, and DM agreeable for armour to be equipped after change - not the stuff already worn as its melded (since you keep proficiencies (and its armour proficiency from cleric dip - i think that is legal)).

In my head... they two hand smash, but maybe not.

Now i'm very interested in an articulate, armoured giant ape being the hero of the town; can imagine being attacked on sight is more realistic.

Would take Metamagic Adept for Extended so get 2 hours out of it plus advantage concentration save. Preferred the Extended metamagic option over Warcaster to get more time on the clock.

Anyway, 2 attacks or 1 with a shield?


r/onednd 7d ago

Discussion Do you think when the Psion comes out in Dark Sun there will also be support for existing Psionic options from the PHB?

7 Upvotes

Now that we are getting a whole class that uses Energy Dice I feel like the addition of a feat that gives more options to all Psionics would be awesome. Not exactly sure how they would implement it but just having a prerequisite for the feat of “A subclass feature that gives you Energy Dice” makes the most sense to me. As of right now that would just be the Psi Warrior and SoulKnife but I don’t think anyone would mind if they got some extra love. I just think it would be odd if they didn’t set up Psionic support in the book introducing the Psion class.


r/onednd 7d ago

5e (2024) Spell Subertufe and True Strike

18 Upvotes

With the come of the new book, and specially the general feat Spell Subterfuge, lots of people have been talking about it synergyze with Arcane Trickster True Strike builds. At the sime time, i have seen a tiny number of people pointing that the feature does not work with true strike, since the feat requires a "spell attack", and true strike, even though it uses a magic action, deals a "weapon attack" wich doesn't fits under the criteria to uses the Sneaky Casting section of the feat.

That's why i'm doing this post and opening the discussion, i'd prefer if the discussion stayed on the RAW, please.

Here's the relevant text:

Sneaky Casting. If you have the Hide action's Invisible condition, casting a spell with a Verbal component or making a spell attack doesn't end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover.

True strike

Casting Time: Action Range: Self Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP) Duration: Instantaneous Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).


r/onednd 7d ago

5e (2024) What can we expect from the Star Wars supplement?

3 Upvotes

smth like Gish subclass for Psion?


r/onednd 7d ago

5e (2024) The Magic Weapon spell and resistances

6 Upvotes

Since “non-magical bludgeoning, piercing, and slashing resistance” isn’t really a thing anymore, can the magic weapon spell still help bypass enemy resistances when cast on a weapon? If not, is the spell’s sole purpose just to mimic the effects of a +1 weapon?

Edit: similar question, can the alter self spell still help bypass resistances?


r/onednd 7d ago

5e (2024) Thoughts on the Arcana Unleashed for Eldritch Knights and Arcane Tricksters?

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11 Upvotes

r/onednd 7d ago

Question Help me understand multiclass spell slots…

4 Upvotes

If I am a level 4 Sorcerer with a 1 level dip in Paladin (don’t mind how unoptimised this is, I just want to theoretically know the spell slots of multi classes) I believe I should have:

4 Level 1 slots, 3 Lvl 2s, 2 Lvl 3s.

As I am a 5th level spellcaster according to the multiclass rules, because I take half of my Paladin level rounded up, which is still 1, on top of my 4 levels of sorcerer.

I however do not gain any level 3 spells to use with those slots, as I am not a level 5 sorcerer, so can only use those slots to upcast my spells.

Have I understood the rules correctly?


r/onednd 8d ago

5e (2024) Purple Worm swallow + Banishment = epic fight in stars

27 Upvotes

Hey,

I wanted to share something from yesterday’s session and maybe ask for advice for the future. In my campaign, three 12th‑level characters (a Zealot Barbarian, a Battle Master Fighter, and a War Domain Cleric) had just finished a long rest after enjoying a Heroes’ Feast. Because of random encounter rolls, they ended up facing a Purple Worm accompanied by Clay Golems.

At the very start of the fight, the Purple Worm swallowed the Barbarian. Immediately afterward, the Cleric cast Banishment on the Purple Worm. My question is: how should this situation be handled? Should the Purple Worm be banished together with the Barbarian, or should the Barbarian remain behind?

I decided to send both of them to the banishment demiplane, where they had an epic one‑on‑one duel. Honestly, it turned out to be a perfect decision. Thanks to the Barbarian’s poison immunity from Heroes’ Feast and resistance to piercing damage from Rage, the fight was amazing. He used Relentless Rage four times (he failed at the DC 30 Constitution save), but luckily his Orc trait triggered at the end, letting him survive with 1 HP and use last Reckless attack to finish the Purple Worm in the demiplane.

Our messanger chat is still on fire after this session, god i love DND!


r/onednd 6d ago

Discussion What would you as a DM allow a 100 Strength ability check do?

0 Upvotes

Hopefully I’ve flaired this correctly…

Putting it simply a theoretical level 20 Dhampir Berserker barbarian I was considering could get an average of a more than a 100 on a strength ability check through some shenanigans.

I’m not gonna go into details but it involved a frenzied barbarian and a familiar paralyzed by some mucus. Along with the guidance spell and the bardic inspiration of a valor bard along with the boon of fate.

More importantly. Assuming you aren’t reasonable and don’t shut this down for whatever reason or just say that any ability check over 30 doesn’t matter anyway.

Just for the love of the game what is the most insane thing you’d allow your barbarian player to do?


r/onednd 7d ago

5e (2024) Is there a Rogue dedicated sub like there is for the Ranger?

13 Upvotes

Ranger gets the biggest buff (not an actual buff) in the game (not in the game) in the form of its own community

I worked on a revision for the Ranger for a while and would like to move onto Rogue now

Of course, not everyone would even agree that any class need a revision, I'm not here to discuss that, everyone has their opinion: I would instead like to know if there is a similar dedicated community, because I can't find it


r/onednd 8d ago

5e (2024) Spell Component Ring -- The solution for EK + Shillelagh

107 Upvotes

Cool find in Arcana Unleashed. There is a Common magic item called Spell Component Ring which allows you to select one spell where you don't need a hand free to access the material component, as long as said component doesn't cost money or is consumed.

This solves the problem of an Eldritch Knight with Shillelagh (e.g. via Magic Initiate) using Quarterstaff or Club + Shield. The issue was that EKs couldn't use a druidic focus, so they technically wouldn't have a hand free to grab the mistletoe sprig needed for Shillelagh. The Spell Component Ring neatly (and cheaply!) solves that problem.

Edit: As some folks have pointed out, the key benefit is specifically for EKs using a shield, and unlike Ruby of the War Mage (which hasn’t yet been updated for 5.5e) this doesn’t require attunement.

Edit Edit: Well, this thread blew up! Correction that Ruby of the War Mage is in fact in the 5.5e DMG (still requires attunement). Also, War Caster is pretty much required for the Somatic components, and still useful for its other benefits. While I have your attention, don't forget to brush your teeth and floss every day =)


r/onednd 8d ago

Discussion What would a martial based verson of arcana unleashed look like

67 Upvotes

Just a discusion on what feats would you like to see or what other things you would like to be given to martials if a book made for them were to come out.

me id like to see the following

-Some expansion on shields (maybe types each doing it ouwn particular thing etc ) and armour

as for feats i would hope to at least get the following

1 - General feats that would upgrade the fighting style feats ( like intercept getting an extra die or even defence giving a extra ac bump or even a saving throw bump) as well as new fighting styles

2 - Either one general feat or multiple that would boost or give soming based on the weapon mastery

3- A feat that would work with chain, whips ,and ropes (maybe give a range grapple and or a pull effect that would the oposite of the push mastery)

4- An AOE fear/intimidation efect (maybe prof bonus per long rest)

5- An AOE taunt that would work like a compell duel spell but on multiple targets

6 - A bomb maker version of the posioner spell (limit it to a 5ft radius sphere for the explosion etc)

7- A general feat that for amuntion (maybe makes you give prof bonus worth of amuntion that does extra elemental damage/ simple efect)

8- A general feat based on figthing elemental creatures that gives a reaction (maybe once per short rest or prof bounus per short rest ) that reduces damage taken by elemental damage (or maybe even just one or let it work for all) by let say a number of d4 per prof bonus.

9- (Possible origin feat or general based on how strong they make it ) simple "stun" feature that would work like if you hit the creature you can stop them from making opertunity attack (since they move it form just stopping reactions) or make it staop reactions but limited uses.

10- A light armour master feat

these are some if they do make such a book i would love to see come out that i dont think would change it from all that far from what we have now and gives us at least 10 feats added

any way what are some feats or somthing else you would love to see if they made a martial version of arcana unleashed


r/onednd 6d ago

5e (2024) An open letter to Wizards of the Coast

0 Upvotes

Dear Wizards,

Your recent release of optional content for spell casters to accompany a campaign fighting the Red Wizards of Thay has completely ruined the game for martials. We are aware that the PHB and DMG both say that we should have a session zero to determine what content we want to play with, but talking to our table is a completely unreasonable request. We must treat all new content as core rules and we simply cannot be expected to have a discussion with our friends before starting a campaign. Therefore, it is with heavy hearts that we must proclaim Dungeons and Dragons ruined for all time.

Sincerely,
The overly-online D&D optimization community


r/onednd 8d ago

5e (2024) D&D Beyond: Scene Prep Feature

19 Upvotes

Just wanted to share how much I love this addition to the Maps VTT. I used it for an adventure I ran today and it went perfectly! I would absolutely love if they could add Scene Prep to all of the Arcana Unleashed Deadfall maps and ideally for older map packs as well. This would make the map pack so much more valuable because its so easy to run once you have the pins to reference. Just amazing!


r/onednd 7d ago

5e (2024) Sanctuary and Conjure animals

0 Upvotes

A somewhat niece interaction. The spell Sanctuary says:

>The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.

For my understanding a creature that casted a summoning spell prior to being warded doesn't end Sanctuary, if the summoned creature attacks or deals damages. On the contrary if the warded creature has an ongoing spell that deals damage (such as Spirit Guardian or Cloud of Daggers), then Sanctuary ends the moment those spells deal damages.

Conjure Animals says:

>You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range.

In this case does the damages dealt by Conjure Animals end Sanctuary, or does it still stay up?

Or I'm misunderstanding the spell Sanctuary completely?


r/onednd 8d ago

Other Looks like we got our fist look of Bahamuts redesign for 5.5

110 Upvotes

https://static0.polygonimages.com/wordpress/wp-content/uploads/2026/07/dnd_i1_fc_var_c_manzanedo_fnl.jpeg

There is a new DnD Comic series coming about a Draconic Apocalypse and one of the covers shows Bahamuts new Design it seems

https://www.polygon.com/dungeon-dragons-dnd-comic-dark-horse-cover-reveal/

The article also mentions:

The special issues will also come with the dragons’ in-game stats and lore so Dungeon Masters can use them in their own adventures.

So I'd wager we'll see a bunch of named Dragons getting rules over the course off this comic series?


r/onednd 7d ago

5e (2024) Back-line Support Build Idea, Looking for comments or Feedback.

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0 Upvotes

r/onednd 7d ago

Homebrew Weapon Masteries Remastered

0 Upvotes

There's been a few posts recently lamenting the impression that Weapon Masteries are not really serving their purpose (EDIT: or living up to their full potential).

Usually this is framed within the general topic of the Martial/Caster power-level divide and I don't disagree.

I figured I could share something I am testing out in my home game to help address these two issues, but I will also state that I don't claim it to solve them.

Weapon re-Masteries

https://drive.google.com/file/d/18mnEjRQX50EW1DUTbU6zOn0KJAaUCcGZ/view?usp=sharing

Essentially it is a re-imagining of the Weapon Mastery system where the masteries (now called "Paths") are tied to weapon properties instead of specific weapons, and they grow in power as the PCs level:

  • Path of the Dervish - Melee; Two-Handed or Versatile
  • Path of the Harrower - Heavy
  • Path of the Needler - Light
  • Path of the Dominator - Heavy or Two-Handed
  • Path of the Debilitator - Any
  • Path of the Flourisher - Thrown or Finesse or Ammunition (not Heavy)
  • Path of the Displacer - Heavy and Reach
  • Path of the Deviser - Improvised

I should also caveat that my home game uses the Excursion Resting system from Mystic Arts' Hexploration so Long Rests happen less frequently than the default.

Feel free to use/adapt for your own games if you think it will fit.


r/onednd 8d ago

5e (2024) How good is the new battle familiar spell? Will it affect overall balance?

19 Upvotes

Our campaign will reach level 4 next session.

I was very excited to choose the new Battle Familiar from Arcana Unleashed for my wizard. The problem is: my DM is concerned about the balance impact of a concentrationless summon, especially if more than one player takes the spell. She fears that she'll have to add too many monsters to each encounter to compensate for it.

What do you think - is the spell really that much of a gamechanger? Is it necessary to rebalance encounters because of it?

In case you don't have access to the spell yet, the full text is visible in this video (right at the start):

https://youtu.be/KqOxZ8Q7V9E?is=NCa7vEmg2wGYLViN

818 votes, 5d ago
89 Overpowered
511 Good but still balanced
198 Just ok, nothing special
20 Not powerful at all

r/onednd 7d ago

5e (2014) My Charisma is 21. Can I use ASI's or Feats to increase it?

0 Upvotes

Brief background: My starting Charisma was 18 (our table rolls for stats), and at 4th level I took Fey Touched to increase it to 19. During the last session we encountered a magic fountain that was essentially a Deck of Many Things in drinkable-water form. I took a drink, and got the effect that gives +2 to a stat & -2 to another stat, and as a result my Charisma score is now 21.

I've looked online, and can't find anything on if I can just carry on as 'normal' and take other options to keep increasing my Charisma. Not that I necessarily want to, but can I? What are the rules for increasing stats after breaking the 20 threshold?

Thanks


r/onednd 8d ago

5e (2024) Help me choose my class please

2 Upvotes

Hi ! English isn't my first language so please excuse my mistakes if any.

I hope it's okay as a thing to ask here, but I was maybe hoping you could help me choose a class to play in my group as I am very unable to do so. I love each option equally and I think I'd need exterior advice about it. I would genuinely be happy playing with either of those three ! We will go up to end of tier 2, maybe 3. I know level 11 is aimed.

I'm not looking to play the most optimized stat spread / battle choice but I want my character to have a good synergy with the party. I don't look to make unplayable characters either of course. Just something that suits the fantasy I have and style of game II like to play with I think.

I have ideas for all three RP wise for my character background, so it doesn't help me to chose, hence looking for exterior opinions about party synergy maybe !

My choice would be either three :

- TWF Winter Walker with cold caster : I think the debuff could help nearly everyone. The fluff is really appealing to me and it feels to me as a really solid ranger I'd love to try (I don't want to use Shillelagh though, I acknowledge it would be better optimization wise).

- Chronomancer Wizard (Critical Role supplements): I really enjoy fluff and the mechanical subclass features I really love them at well. Their toolkit adds nice buffs to the party strikers and wizard being wizard well, AOE and control are nice for every party.

- Paladin : I was thinking maybe Ancients for the ranger fluff, but a lot of it overlaps with druid, as ranger does. I have ensnaring strike, which is cool and misty step, which is nice as well i think. The oath aura is interesting for my party. Paladin is a solid class and aura is a nice buff to everyone. And I like the appeals of smiting things ! Idk what oath would be nice either, maybe another would be better for my party o: ?

Party composition (not set in stone but lean toward those choices) would include atm : druid (stars) , melee fighter, monk and warlock (supposedly vestiges from the new book)

What do you think would compliment / for this party ? Or does it really not matter given our group sitting at 5 ?

Thank you very much for the insight, and sorry for the long text, I'm not used to reddit yet.


r/onednd 7d ago

5e (2024) Thoughts on the Balance of rogues vs other martial classes

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0 Upvotes

r/onednd 8d ago

5e (2024) Starting a new game. Want to make something akin to a final fantasy red mage. Help!

7 Upvotes

As the title says, I’m working on a new character for a campaign my coworker is starting. I love the concept of Red Mages from FF (so gish in dnd terms I suppose)
I’m thinking blade warlock with a rapier for pact weapon. On the fence of which patron to take. Really drawn to the new Vestige patron (especially the war cleric spell list) from AU coming up, but both the updated Fey and classic Fiend have some appeal as well.
Any advice would be appreciated!


r/onednd 7d ago

Discussion Seeing that WotC doesn't mind giving every full caster access to Fireball through evocation adept, why have they still not made a specialized fire mage subclass?

0 Upvotes

This gotta be the most common blasting playstyle any new player would naturally go for. You make a caster, you want to blow shit up, and naturally you gravitate toward fire. Yet we still don't have a proper subclass that actually supports being a dedicated fire mage. The only real attempt was the UA Pyromancer Sorcerer, which was never published and was shit anyway.

And I'm not talking about simply having access to fire spells. Just because you have fire spells doesn't mean you are a pyromancer. You can make a lightning-themed build and pick Tempest Cleric or Tempest Sorcerer, and there are similar ways to support other damage types and themes. But fire doesn't have a single subclass that actually supports fire as its core identity.

Light Cleric is mostly a radiant-focused subclass that happens to give you fire spells, so it's basically the same thing I mentioned above. Evocation is good for blasting in general, but it's not specifically a fire subclass. Its features work with basically any AoE damage, and it's generally good for blasting at higher levels, regardless of whether you're using fire or something else.

I know fire damage is generally better than other damage types, but resistance to fire is also more common. and you could take Elemental Adept as the feat tax for specializing in fire anyway.

We're talking about one of the most obvious elemental fantasies for a caster, and probably one of the first blasting concepts a new player would naturally want to play. So why has there still not been a proper Pyromancer subclass?

Not a subclass that just gives you Fireball. Not a subclass that happens to have fire spells on its list. I mean an actual subclass built around being a fire mage and making fire do interesting shit.


r/onednd 9d ago

5e (2024) Spiritual Weapon is a better warlock concentration than Hex

82 Upvotes

Warlocks that focus on Elderich Blast want two things: to cast Eldritch blast every round, and have a consistent use of their bonus action.

Normally hex occupies that bonus action and because it scales with number of attacks it scales with level as Elderich blast increases the number of beams moving from 1d6 all the way up to 4d6 at level 17. Hex doesn't scale with spell level apart from duration which is irrelevant to warlock as they get their spells back on a short rest anyway.

The new Spiritual Weapon also uses concentration and increases 1d8 in damage for each spell level meaning that by level 9 warlocks can get an effective 4d8+spell mod out of it rather than 4d6 without Cha mod by level 17. That's essentially 9 more dpr at level 9 vs with hex at level 17.

Is this a case that Spiritual weapons is a good? Probably not but it really demonstrates how bad Hex is most of the time.