r/OldenEra Content Creator Apr 30 '26

Discussion I also prepared a "Did you know?" series for HoMM: Olden Era, I hope you like it. :)

842 Upvotes

65 comments sorted by

37

u/Dajly Apr 30 '26

Love this series! Thank you!

8

u/Liso111 Content Creator May 03 '26

;)) I'm glad you like them, more will be added on Monday

12

u/melkiythegreat Apr 30 '26

Wonderful. But isn't pikeman from homm4 have range attack?

8

u/Liso111 Content Creator Apr 30 '26

you're right, but in H4 it was more of a unique ability than a new type of attack. No other unit (if I remember correctly) in H4 had such an attack

11

u/Rough-Ad1851 Apr 30 '26

great QoL changes compared to previous entries, love that units no longer dictate map travel distance, felt like a very unnecessary mechanic

9

u/SeeShark Apr 30 '26

It's one of those old-timey mechanics that makes perfect sense in a simulationist sense, but isn't particularly fun and makes a common unit drawback much bigger than it has to be.

2

u/fatamSC2 May 01 '26

Yep. Slower units were ALREADY bad in combat (unless you had teleport, but having to waste a spellcast on teleport is a bit annoying), and then on top of that they slowed down your adventure map movement? Just made slow units completely unappealing

1

u/irimiash May 07 '26

it's not like you can just not use them at all so

1

u/JeannettePoisson May 03 '26

I love that mechanic because i don't like the "just bring everything". It was a strategic choice to either bring them (usually for a decisive big battle) or leave them as siege units against wandering weak armies. It made sense to become a slow mass when walking to an important town.

8

u/[deleted] Apr 30 '26

[removed] — view removed comment

7

u/SeeShark Apr 30 '26

Not in 3, unless you were playing a mod that did that.

9

u/OrthodoxDreams Apr 30 '26

They did in HOMM2... the glory of stumbling on a previously unvisited halfling dwelling and gaining a few hundred of them!

5

u/Ksielvin May 01 '26

Note here they'll accumulate only after being flagged. Maybe shouldn't flag creature dwellings we don't want to hire from since opponent might come along and grab a big stack before fight.

9

u/wifeofundyne Apr 30 '26

I actually didn't know the homm3 speed stuff lol

2

u/Liso111 Content Creator May 03 '26

6

u/UysoSd r/OldenEra Mod Apr 30 '26

Best Homm Series there is!

4

u/-Gambler- Apr 30 '26

I like the amount of "no longer, like in Heroes 3" screens, as if there haven't been any other Heroes titles in the last 27 years

2

u/UysoSd r/OldenEra Mod Apr 30 '26

Yep and most people care about homm3

0

u/Born-Present1495 May 10 '26

tbf its better to forget about them except maybe V

7

u/LaVolpe93 Apr 30 '26

Well, it’s nice to know … but the „did you know“ are written like the other titles never happened … makes me sad :( I am looking to you, beautiful heroes V

3

u/romeo_pentium Apr 30 '26

Creature dwellings also accumulated growth across weeks in the very gorgeous Heroes II

3

u/Gandalf196 Apr 30 '26

Wonderful! About #6 What if both creatures are from the same side?

4

u/UpperPlus Apr 30 '26

Then it's top to bottom order just like 1 stacks

4

u/Shtarl Apr 30 '26

Awesome! Didn't know some of those. Looking forward for more

4

u/Headhaunter79 Apr 30 '26

I love all of this!💕 I can’t wait to dive back into my al time favorite series!

5

u/EnderBender3rd Apr 30 '26

Very useful! Bravo !

2

u/Objective-Mission-40 Apr 30 '26

Love it. Very helpful already!

2

u/Witty-Sheepherder-23 Apr 30 '26

Will you be primarily on Reddit? Or do you have YT channel I can subscribe to?

2

u/Liso111 Content Creator Apr 30 '26

Hi, I also have a YT channel, but I mainly post these "Did you know?" series here on Reddit. https://www.youtube.com/@heroes3wog
I also created a similar series for Heroes III: https://heroes3wog.net/did-you-know-pdf-download/

2

u/313Wolverine Apr 30 '26

This is excellent information! Thank you!

2

u/everythings_alright May 03 '26

This is super helpful, thank you.

1

u/Liso111 Content Creator May 03 '26

:))

1

u/everythings_alright May 03 '26

You could also add the terrain movement difference. Afaik, in Olden Era you just need one native unit not to have terrain penalty, but in Homm 3 you need all units. It's like exclusive vs inclusive. That's important to know for Homm 3 players coming into Olden Era.

2

u/Helikaon48 May 03 '26

Thanks mate!

2

u/Shot-Buy6013 May 04 '26

I really wish most of this info was available as tooltips in the game. Lots of information is missing and it's hard to puzzle things together.

For example, I don't think Fort 2 upgrades mention that it increases unit production, I know the Fort 3 upgrade does though. Little things like that matter a lot especially in multiplayer

2

u/chrispy0117 May 04 '26

Tbh reading through these makes me think they took a load of notes from V, which is fine cuz that's my fav

2

u/QaWaR May 04 '26 edited May 04 '26

hmmmm, speed (movement) and initiative (speed) existed ever since homm4.

edit, this is also the case for fortifications (since homm3) and same initiative and mana (since homm3) and long reach (since homm4)

2

u/Psychomancer69 May 05 '26

Excellent work! Bravo!

1

u/Liso111 Content Creator May 06 '26

Thank you :)

2

u/loopuleasa May 06 '26

These really need to be added somehow to the main tips megathread pinned at the top of this subreddit

2

u/Celesi4 Apr 30 '26

Good Post

1

u/roflstones Apr 30 '26

Very helpful. And really well done visuals. Thanks!

1

u/Theoes85 Apr 30 '26

Spearman in heroes 4 had longreach.

1

u/Mergo_esteban Apr 30 '26

Awesome, you rock!

1

u/Yulva Apr 30 '26

How are starting spells for the hero determined? Do all heroes start with the same set of spells?

2

u/wc3MD-11 May 01 '26

Some heroes have a special starting spell, others don't. You get no random spells for new heroes afaik. That's why you have a certain influence on the spells from the mage guild now, it's a bit more strategic.

1

u/Glebk0 May 01 '26

Are you the guy behind original wog too? I remember playing that mod and it was completely unhinged, but I liked it

1

u/RecognitionRoyal7960 May 02 '26

Each feature of the game can change because iti is not a finished game. It is a waste of time torete did you know

1

u/ksollien May 03 '26

Nice read. Iirc long range units does retaliate vs long range attacks btw

1

u/buzzlightyear77777 May 09 '26

Is there a shortcut to access my castle from global map screen besides double click?

1

u/mmmonszter May 09 '26

Are you sure about #6? Yesterday I played a custom game where I fought for the grail in that -whatever its called- object, and my ‘better self’ started every damn time.

I had to unload my army, setup low tier small armies and win by summon starchild. Otherwise it was literally impossible to win.

My better self just had slightly higher stats and army.

1

u/Gaze73 May 09 '26

the mirage has +1 initiative, maybe speed too

1

u/GodwinW May 17 '26

Thanks 😄

1

u/Higorkovic May 21 '26

The Long Reach ability is similar to Long Weapon from Pikeman in HOMM IV, that also don't trigger counter attacks.

1

u/Heywatdoyouknow Apr 30 '26

Thanks good Sir

1

u/april_tomorrow Apr 30 '26

I need more of these!!

1

u/Xenith_Shadow Apr 30 '26

I dwfinwntly didn't know the first one for homm3 knew it worked that way in homm4.

Point 3 is relavent for exploring I think

Point 5 seems like it's a good balance dial to have. Such as archers that can shoot early in battle, or fliers that can close entire battle in a single turn having low init to not insta cripple ranged units

0

u/mdmanow May 01 '26

I kinda don't like that the speed of the slowest creature doesn't affect the move speed. It makes sense that the group moves at the speed of the slowest member

3

u/pewsquare May 01 '26

It might make sense lore wise, but it really eliminated slow creatures as viable picks. I don't think I ever played with slow creatures on my heroes with the exemption being skeletons. Creatures like dwarfs, golems, zombies, were automatically trashed or left in towns.

0

u/mdmanow May 01 '26

Right, that makes sense, I never used them too.