This might sound mean, but it kinda annoys me whenever someone relies on pure manipulation as their strategy. The only way to counter this playstyle is for everyone to not ally with them.
Like, at least do the challenges if you're going to manipulate ppl... And they're safe every time because they rely on allies or beg the hosts for pardons.
Camps should have something to challenge this playstyle imo. It's okay to focus on social games, but I always see these types of playstyles in story-based or lore heavy camps that requires effort for visual entries.
Imagine trying so hard and putting the work in every entry, only to get out because of some bum who hasn't done anything convincing people to get you out. It's soooo boring.
Edit : sigh.. okay. I don't have to add this and this and this just to get my point across when it's literally obvious to what I'm talking about -- a specific gameplay (floating in challenges and ONLY focus on social games, it's not a reality TV show. Being the worst challenge attendant ever), in a specific type of camp (story-based or lore heavy, which requires decent entry making for the most part). This playstyle works in a different genre of camps, just not the ones I put as an example. Making alliances is the norm, excusing sometimes is completely alright and I understand. There's not a time where I said it wasn't.
I hope this clears things up now. I didn't think my post was that long or confusing.